Dua contoh model pembelajaran Lee & Hannafin (2016), dan Sugata Mitra (2010). Model ini mendorong pengembangan generasi Indonesia kedepan yang mandiri.
5. OWN IT
LEARN IT
SHARE IT
QUESTION
ENQUIRY
REVIEW
&
[Sugata Mitra,2012][Lee & Hannafin, 2016]
6. Theoretical Framework
Design Assumptions
Design Guidelines
Self-determination theory
Autonomy
Locus of control
Endorsment
Personal goals
Choices
Constuctivism theory Constuctionism theory
Personal meaning making
Scaffolding
Representation of emerging
understanding
Sharing
Design and development
Multiple perspectives
Discussion
Reflection
Own it
Internalize the rational
Endorse the value
Personally meaningful
choice
Goal setting
Learn it
Individual needs
Prompting, modeling
Progress monitoring
Tools and resources
Share it
Artifact generation
Authentic audiences
Peer review
Web publication
1. Facilitate endorsement of
external goals
2. Provide opportunities to set
specific personal goals
3. Provide choices that matter
4. Provide explicit direction on
initiating engagement
5. Support the selection and
use of tools and resources
6. Prompt to support varying
needs
7. Integrate the terminology
use in discipline
8. Support student as the
monitor progress
9. Promote dialogue among
students and audience
10. Facilitate helpful peer
review
7. Steps
Own it
Internalize the rational
Endorse the value
Personally meaningful
choice
Goal setting
Learn it
Individual needs
Prompting, modeling
Progress monitoring
Tools and resources
Share it
Artifact generation
Authentic audiences
Peer review
Web publication
Steps
Question
Pose an enquiry question
Explain the rule
Nominate student to take a
responsibility
Enquiry
Let students work
Intervene minimally
Try not to give answer
Record situation
Review
Organize students
Facilitate Discussion
No judgement
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
OWN IT
LEARN IT
SHARE IT
QUESTION
ENQUIRY
REVIEW
&
8. 1 2 3 4
UNIVERSE ORIGINS
siswa dapat membedakan antar teori penciptaan
alam semesta
?
BIG BANG
NEBULA
KONSTAN
BINTANG KEMBAR
9. Step #1
Own it
Internalize the rational
Endorse the value
Personally meaningful
choice
Goal setting
Step 1
Question
Pose an enquiry question
Explain the rule
Nominate student to
take a responsibility
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
CONTOH PEMBELAJARAN
LOW-technology
Memberi gambaran besar (big picture), tapi
kontekstual dengan yang dialami siswa.
Memberi pertanyaan besar: bagaimana alam
semesta ini terjadi? Mengapa ada banyak teori?
Apa yang mendasari teori A? Apa yang
membedakan teori A dan teori B?
Meminta siswa memilih dua dari sekian banyak
teori yang akan ia pelajari.
Memastikan aspek apa saja yang ingin ia
jelaskan.
Menggunakan WAG, chat forum pada 04.04.20
10:00 – 10.20
10. Step #2
Step 2
CONTOH PEMBELAJARAN
LOW-technology
Memantau selama 40’ melaluiWAG
Memberi clue tidak intervensi
Memberi pertanyaan elaborasi
Memberikan link sumber belajar relevan sesuai
kebutuhan individu/kelompok
Membuat catatan terhadap perkembangan
yang terjadi
Memberi otonomi kepada siswa untuk
menyajikan hasil dengan cara masing-masing
(slide presentasi, mindmap, voice record,
gambar, meme, dll)
Menggunakan WAG, chat forum pada 04.04.20
10:20 – 11.00
Learn it
Individual needs
Prompting, modeling
Progress monitoring
Tools and resources
Enquiry
Let students work
Intervene minimally
Try not to give answer
Record situation
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
11. Step #3
Step 3
CONTOH PEMBELAJARAN
LOW-technology
Meminta menjelaskan
Meminta sebayanya memberi komentar
Memberikan konfirmasi
Memberikan apresiasi
Jangan ada satupun yang tidak dibahas dan
apresiasi
Share hasil final ke media social masing-masing
Minta teman dan orang tua memberi
komentar, bukan hanya sekedar like
Menggunakan WAG, chat forum pada 04.04.20 11:00
– 10.30
Share it
Artifact generation
Authentic audiences
Peer review
Web publication
Review
Organize students
Facilitate Discussion
No judgement
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
12. Step #1
Own it
Internalize the rational
Endorse the value
Personally meaningful
choice
Goal setting
Step 1
Question
Pose an enquiry question
Explain the rule
Nominate student to
take a responsibility
CONTOH PEMBELAJARANHIGH-technology
Memberi gambaran besar (big picture), tapi
kontekstual dengan yang dialami siswa.
Memberi pertanyaan besar: bagaimana alam
semesta ini terjadi? Mengapa ada banyak teori?
Apa yang mendasari teori A? Apa yang
membedakan teori A dan teori B?
Meminta siswa memilih dua dari sekian banyak
teori yang akan ia pelajari.
Memastikan aspek apa saja yang ingin ia
jelaskan.
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
13. Step #2
Step 2
CONTOH PEMBELAJARAN
HIGH-technology
Memantau dan berkomunikasi melaluiWAG
atau sejenis
Memberi clue tidak intervensi
Memberi pertanyaan elaborasi
Memberikan link sumber belajar relevan sesuai
kebutuhan individu/kelompok
Membuat catatan terhadap perkembangan
yang terjadi
Memberi otonomi kepada siswa untuk
menyajikan hasil dengan cara masing-masing
(slide presentasi, mindmap, voice record,
gambar, meme, dll)
Asyncronous dalam jangka waktu tertentu.
Pemantauan dapat dilakukan melalui WAG, dll.
Learn it
Individual needs
Prompting, modeling
Progress monitoring
Tools and resources
Enquiry
Let students work
Intervene minimally
Try not to give answer
Record situation
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
14. Step #3
Step 3
CONTOH PEMBELAJARAN
HIGH-technology
Meminta menjelaskan
Meminta sebayanya memberi komentar
Memberikan konfirmasi
Memberikan apresiasi
Jangan ada satupun yang tidak dibahas dan
apresiasi
Share hasil final ke media social masing-masing
Minta teman dan orang tua memberi
komentar, bukan hanya sekedar like
Tatap Maya menggunakan aplikasi synchronous
technology seperti zoom, hang out, webex, dll
Share it
Artifact generation
Authentic audiences
Peer review
Web publication
Review
Organize students
Facilitate Discussion
No judgement
[Sugata Mitra,2012]
[Lee & Hannafin, 2016]
15.
16. IT IS NOT
ABOUT TECHNOLOGY.
IT IS ABOUT
CREATING
LEARNING EXPERIENCES
WITH TECHNOLOGY.
Uwes A. Chaeruman, 2019