The document describes algorithms for 2D transformations in computer graphics using C programming language. It discusses functions for translation, rotation, and scaling of 2D objects.
The algorithms take input for the type of transformation, parameters for the transformation, and coordinates of the 2D object. Translation simply adds the translation offsets to the x and y coordinates. Rotation rotates the object around the x-axis or y-axis based on the angle input. Scaling multiplies the x and y coordinates by respective scaling factors.
The transformed object is displayed on the graphics screen. Thus basic 2D transformations like translation, rotation, scaling are implemented through these algorithms in C.