A theory based on how and why people learn
                    through cognitive processes



Jennifer A., Kaeleigh C., Elyse H., Leanne S., Brianna S.
   Lewin
    ◦ Field theory: Learning is a result of change in ones cognitive structure.
   Gagne
    ◦ Information Processing Theory: The 8 levels of intellectual skills (signal
       ,stimulus-response, chaining, verbal association, multiple discrimination, concept
       formation, principle formation, and problem solving).
   Bloom
    ◦ Domains of Learning: Cognitive (intellectual), Affective (attitudes and values)
       and Psychomotor (motor skills).
   Anderson
    ◦ Schema of Learning: Learning is a storing of information by the brain where
       everything is based in ideas and meanings.
   Piaget
    ◦ Children learn to adapt to their surroundings and that is how they learn.
   Vygotsky
    ◦ Zone Proximal Development: Children can learn from peers who are more
       capable then them.



                                         By: Elyse H.
 With interaction and self cognition the
 development of acquired knowledge and the
concern of what a learner knows and how they
    use it in an efficient way to process the
                   information.




                    By: Elyse H.
   Activities should be highly
    visual and interactive in
                                       Without Technology
    nature or focused on                 Read to the class every single day.
    imaginative play.                    Let the students pick out books to
                                          read.
   Using computer games that
                                          ◦ If some students aren’t
    teach students to read and               interested in reading, allow
    hear/recognize various                   them to pick the book. It will
    words.                                   help their interest grow.
    ◦ Ex: Playing bingo on the           Encourage your students that
                                          reading promotes literacy and
      computer.                           education.
                                         Encouraging
                                          parents to read
    With Technology                       to their children.


                            By: Jennifer A.
With Technology                          Without Technology
   Students learning process              Balance between guiding
    enhanced when guided by                 child and allowing learning
    teachers.                               through exploration.
    ◦ Computer games:                       ◦ Graphic organizers or
      Interactive games to                    concept maps.
      enhance lessons.                      ◦ Discussion: students
    ◦ Microsoft Word: work                    encouraged to learn from
      collectively to teach note-             each other.
      taking skills.




                              By: Kaeleigh C.
   Very important to have in the classroom, I would definitely
    incorporate this theory into my classroom in the future.
   Students learn better when engaged in the lesson.
    ◦ They gain a better understanding of the content being taught.
   Students need to be able to learn with technology because it is
    now a normal occurrence in classrooms.
   Programs such as Microsoft Word are perfect for students to
    take notes.
    ◦ Handwriting can me more time consuming.
   Using computer games to help students
    with learning lessons.
    ◦ Student become more engaged and interested.


                                 By: Brianna S.
   http://blogs.epb.uni-hamburg.de/metagames/2008/06/09/three-
    learning-theories-mini-games/
   http://health.howstuffworks.com/human-body/systems/nervous-
    system/brain-pictures.htm
   http://freelanceswitch.com/freelancing-essentials/turning-your-
    knowledge-into-products/
   http://www.betterparenting.com/how-to-teach-your-child-to-read-
    and-truly-like-books-2/
   http://sueatkinsparentingcoach.com/do-computers-solve-education-
    problems/
   http://www.karateclassesforkids.com/karate.htm

Cognitivism Theory

  • 1.
    A theory basedon how and why people learn through cognitive processes Jennifer A., Kaeleigh C., Elyse H., Leanne S., Brianna S.
  • 2.
    Lewin ◦ Field theory: Learning is a result of change in ones cognitive structure.  Gagne ◦ Information Processing Theory: The 8 levels of intellectual skills (signal ,stimulus-response, chaining, verbal association, multiple discrimination, concept formation, principle formation, and problem solving).  Bloom ◦ Domains of Learning: Cognitive (intellectual), Affective (attitudes and values) and Psychomotor (motor skills).  Anderson ◦ Schema of Learning: Learning is a storing of information by the brain where everything is based in ideas and meanings.  Piaget ◦ Children learn to adapt to their surroundings and that is how they learn.  Vygotsky ◦ Zone Proximal Development: Children can learn from peers who are more capable then them. By: Elyse H.
  • 3.
     With interactionand self cognition the development of acquired knowledge and the concern of what a learner knows and how they use it in an efficient way to process the information. By: Elyse H.
  • 4.
    Activities should be highly visual and interactive in Without Technology nature or focused on  Read to the class every single day. imaginative play.  Let the students pick out books to read.  Using computer games that ◦ If some students aren’t teach students to read and interested in reading, allow hear/recognize various them to pick the book. It will words. help their interest grow. ◦ Ex: Playing bingo on the  Encourage your students that reading promotes literacy and computer. education.  Encouraging parents to read With Technology to their children. By: Jennifer A.
  • 5.
    With Technology Without Technology  Students learning process  Balance between guiding enhanced when guided by child and allowing learning teachers. through exploration. ◦ Computer games: ◦ Graphic organizers or Interactive games to concept maps. enhance lessons. ◦ Discussion: students ◦ Microsoft Word: work encouraged to learn from collectively to teach note- each other. taking skills. By: Kaeleigh C.
  • 6.
    Very important to have in the classroom, I would definitely incorporate this theory into my classroom in the future.  Students learn better when engaged in the lesson. ◦ They gain a better understanding of the content being taught.  Students need to be able to learn with technology because it is now a normal occurrence in classrooms.  Programs such as Microsoft Word are perfect for students to take notes. ◦ Handwriting can me more time consuming.  Using computer games to help students with learning lessons. ◦ Student become more engaged and interested. By: Brianna S.
  • 7.
    http://blogs.epb.uni-hamburg.de/metagames/2008/06/09/three- learning-theories-mini-games/  http://health.howstuffworks.com/human-body/systems/nervous- system/brain-pictures.htm  http://freelanceswitch.com/freelancing-essentials/turning-your- knowledge-into-products/  http://www.betterparenting.com/how-to-teach-your-child-to-read- and-truly-like-books-2/  http://sueatkinsparentingcoach.com/do-computers-solve-education- problems/  http://www.karateclassesforkids.com/karate.htm

Editor's Notes

  • #6 Using the metaphor of a mind as a computer can help explain these classroom implications and their importance:Input: During lessons, students are given new information. Processing: Students use prior knowledge to make connections that help understand and retain new material.Output: Using graphic organizers requires students to make these connections. Discussion requires students to draw on prior knowledge and past experiences to form an idea or opinion which they then share with the class/group and learn from one another.