The GPL: What It Means (And What It Doesn't) - WC UdaipurNancy Thanki
The GNU General Public License (GPL) is a free (as in freedom) software license that is used by many open source projects, including WordPress. While many of us are probably familiar with the GPL, there are also a number of misconceptions. It’s important, as WordPress professionals, for us to be able to talk about the GPL with our clients and coworkers -- both in terms of what the GPL says and also what it doesn't say. The GPL is based on some extremely powerful ideas, and it is a shame that they are sometimes misunderstood. If you feel like maybe you could use a refresher or some ideas about how to explain the GPL to people you are working with, this talk is for you.
An overview of the basics of US copyright law for entrepreneurs, business people, and creative professionals. "What Is a Copyright?" includes the following:
A brief definition of copyright.
Definitions of the other forms of intellectual property (trademark, patent, and trade secrets).
How copyrights are acquired.
What rights go along with a copyright.
Copyright registration.
For more information, please go to LizerbramLaw.com
Plenary Paper delivered at the 12th Congress of Southeast Asian Librarians on Information Resources Empowerment: Enhancing Knowledge Heritage, held at the International Convention Center, Berakas, Brunei Darussalam, 2003 Oct 19
The GPL: What It Means (And What It Doesn't) - WC UdaipurNancy Thanki
The GNU General Public License (GPL) is a free (as in freedom) software license that is used by many open source projects, including WordPress. While many of us are probably familiar with the GPL, there are also a number of misconceptions. It’s important, as WordPress professionals, for us to be able to talk about the GPL with our clients and coworkers -- both in terms of what the GPL says and also what it doesn't say. The GPL is based on some extremely powerful ideas, and it is a shame that they are sometimes misunderstood. If you feel like maybe you could use a refresher or some ideas about how to explain the GPL to people you are working with, this talk is for you.
An overview of the basics of US copyright law for entrepreneurs, business people, and creative professionals. "What Is a Copyright?" includes the following:
A brief definition of copyright.
Definitions of the other forms of intellectual property (trademark, patent, and trade secrets).
How copyrights are acquired.
What rights go along with a copyright.
Copyright registration.
For more information, please go to LizerbramLaw.com
Plenary Paper delivered at the 12th Congress of Southeast Asian Librarians on Information Resources Empowerment: Enhancing Knowledge Heritage, held at the International Convention Center, Berakas, Brunei Darussalam, 2003 Oct 19
Services recommending books = BibTip, LibraryThing, University of Huddersfield borrowing recommendations, and articles – bX from Ex Libris, PubMed, Synthese (CISTI) now exist in the academic context. JISC in the UK is sponsoring a major project, MOSAIC: “Making Our Shared Activity Information Count.” This session will provide an overview of these recommendation systems, describe their different approaches to data mining, and discuss their role in improving information retrieval and user experience in a now nearly fully online scholarly information world.
Services recommending books = BibTip, LibraryThing, University of Huddersfield borrowing recommendations, and articles – bX from Ex Libris, PubMed, Synthese (CISTI) now exist in the academic context. JISC in the UK is sponsoring a major project, MOSAIC: “Making Our Shared Activity Information Count.” This session will provide an overview of these recommendation systems, describe their different approaches to data mining, and discuss their role in improving information retrieval and user experience in a now nearly fully online scholarly information world.
A Power Point Presentation of the Topic ''The PRINCIPLES of LEARNING'' on the subject '' The Principles of Teaching 1''
Contains the following:
-9 Principles of Learning by Horne and Pine
-Laws of Learning by Thorndike
with Pictures to be easily understand, or for to you ask share their insight about the given principles, Quotation related to the topic and also a special video.
Hope it will help you, thank you~
Intellectual Property is a Part of Social and Professional Issues in Computing. Intellectual Property relates to intangible creative work that is protected for the creator's use under the law as a patent, copyright, trademark, or trade secret. There are four types of protection in intellectual property Copyright, Patent, Trademark and Trade Secret.
A look at copyright and the influence of technology in that right. Presentation looks at how copyright is administered in the Caribbean island of St. Vincent and the Grenadines.
Protecting Your Intellectual Property and your BrandNow Dentons
In this presentation FMC's Margot Patterson discusses protecting intellectual property and brands through discussion related to the Copyright Modernization Act, how Social Media is changing marketing practices and best practices for third-party content (partners & consumers).
Virtually every organization uses open source software, and lots of it, to create efficiencies in software development. But left unmanaged, open source can introduce legal, IP, compliance, and other risks for the business. With over 2,500 different licenses in use, legal professionals and technical managers need to understand the license obligations associated with open source and how to mitigate risks. For more information, please visit our website at www.synopsys.com/open-source-audit
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
2. CHAPTER HIGHLIGHTS
• Definition and characteristics of a profession.
• Elements of a professional code of ethics.
• Copyright:
– Definition
– Rights
– Remedies
– Challenges created by the digital revolution
• Digital Rights Management
– Challenges and opportunities.
2
3. CHARACTERISTICS OF A PROFESSION
• An occupation that requires specialized training or education.
– Preparation often involves an accredited program of study.
– Continuing education is important to remain proficient in the field.
• Professional associations formulate codes of ethics for their
members.
– Professionals have obligations to individuals they serve and society at
large.
3
4. CHARACTERISTICS OF A PROFESSION
• Professional associations have an active role in promoting and
enforcing obligations of the members.
• Professions are autonomous and self regulating.
4
5. MULTIMEDIA DEVELOPMENT
• Shares defining properties of a profession.
– Requires specialized knowledge and continuing education in latest
techniques.
– Members of the team often belong to professional organizations.
– Educational standards are developing in college and university
programs as the field matures.
– The work of a developer may have significant social consequences.
5
6. PROFESSIONAL RESPONSIBILITY
• Code of ethics is a statement of obligations and standards
that define a practitioner's professional responsibilities.
• No direct code of ethics for multimedia developers yet, but
the Software Engineering Code of Ethics and Professional
Practice directly relates to the work of a multimedia
programmer and offers guidance to other members of the
team.
6
8. DEVELOPERS AND COPYRIGHT
• Multimedia developers must understand copyright law for a
variety of reasons.
– They must guard against intentional or unintentional violation of the
rights of others.
– Developers must protect their own work.
– Developers must frame agreements with the client to specify
copyright ownership.
8
9. COPYRIGHT PROTECTION
• Copyright is a form of legal protection given to creators of
"original works of authorship."
– Purpose of copyright protection is cultural advancement.
• Copyright differs from patent protection.
– Copyright applies to original or creative expression.
– Patent protects original inventions.
9
10. COPYRIGHT PROTECTION
• U.S. law protects any form of original expression that is in
fixed form.
– Work does not need to be registered.
– Notice of copyright protection is not necessary.
• "Works of original authorship" combined with automatic
coverage of works in fixed form (including computer
programs) means any content created by another party is
potentially covered by copyright.
10
11. COPYRIGHT PROTECTIONS
• Owner of a copyright has five major rights:
– To reproduce the copyrighted work.
– To produce derivative works.
– To distribute copies to the public.
– To perform the work publicly.
– To display the work publicly.
• Owner retains these rights unless specifically transferred to
another party.
11
12. COPYRIGHT PROTECTIONS
• Protection is granted for set period of time.
– Works created after 1978 extend to life of creator + 70 yrs.
– Corporate rights extend 95 yrs. from date of publication or 120 years
from creation, whichever comes first.
• Copyright registration is required if:
– Lawsuits are being filed for infringement.
– Statutory damages and attorneys' fees are involved.
12
13. COPYRIGHT REGISTRATION
• Registration:
– Provides evidence of copyright claim.
– Establishes basis for legal enforcement.
– Recommended in multimedia development.
• Infringement can lead to:
– Injunctions to prohibit further production and distribution.
– Compensation for monetary damages.
– Statutory damages and criminal sanctions.
13
Register copyright at:
www.copyright.gov
Register copyright at:
www.copyright.gov
14. COPYRIGHT EXCEPTIONS
• Public Domain
– Works for which copyright has expired.
– Works where it was never applied such as:
• Government documents
• Works not in fixed form
• Fair Use
– A doctrine intended to advance important social goals.
• Free and open press
• Education
• Research and scholarship
14
Conditions of Fair Use described in
section 107 of U.S. Copyright Act.
Conditions of Fair Use described in
section 107 of U.S. Copyright Act.
15. FAIR USE CRITERIA
• Four criteria used to determine fair use:
– Purpose and character of the use.
– Nature of the copyrighted work.
– Amount and significance of the portion used.
– Effect of the use on the value of the work.
• Fair use is likely to be found for uses that:
– Are non-profit.
– Are factual rather than creative.
– Use small amounts of the work.
– Have little or no effect on the value or potential market of the work.
15
16. WORKS FOR HIRE
• Works that are produced under specific direction of an
employer and with the employer's resources.
– Employer may own the copyright for works for hire.
– Written agreements detailing copyright ownership should be
established by employer and employee.
16
17. COPYRIGHT AND DIGITAL MEDIA
• Copyright law was developed in age of analog media.
– Media was more difficult to copy and distribute in analog form.
• Digital versions of media pose challenges to traditional
protections.
– Easy to copy in full fidelity.
– Editing tools easily generate derivative works that are difficult to
detect.
– Public display rights are threatened by Web technologies.
17
18. COPYRIGHT AND DIGITAL MEDIA
• Responses to preserving copyright and digital media:
– Strengthen and improve enforcement of existing legal protections.
– Develop new strategies within the digital media itself to protect
content.
• Digital Rights Management
– The application of digital technologies to the management of
intellectual property (IP).
18
19. DIGITAL RIGHTS MANAGEMENT
• Applied to many forms of intellectual property (IP) including:
– Patents
– Corporate reports and communications
– Creative works traditionally covered by copyright (analog "legacy
media")
– Original digital media.
19
20. DIGITAL RIGHTS MANAGEMENT
• Contract law also protects creative works.
– Owners of creative works can sell a license to use the product.
– End User License Agreements (EULAs) are popular for software
programs and in use with digital books or "ebooks."
20
21. USES OF DRM
• DRM has often focused on rights of content owners.
• Commonly used to control copying and accessing digital content.
– Adobe "eBooks"
– Content Scrambling System (CSS)
– Audio CDs (Sony BMG)
– Music sold on the Web.
• Digital Millennium Copyright Act (DMCA) reinforced DRM copy/access
protections.
– DMCA also generated controversy.
21
22. DIGITAL MILLENNIUM COPYRIGHT ACT
• DMCA contains provisions that directly affect the work of
digital media professionals.
– Clarified permitted copying of digital media.
– Limited liability of ISPs for copyright infringements by provider's users.
– Criminalized the circumvention of DRM controls.
– Outlawed the creation and distribution of any technology, service, or
device to circumvent the controls.
22
23. DIGITAL MILLENNIUM COPYRIGHT ACT
• The DMCA has generated controversy:
– Potential abuse of copyright claims
– Limitations on fair use
– Discouragement of research
– Stifling of creative expression.
23
24. DRM and Digital Watermarks
• Digital watermarks - alterations to a media file that encode
information about the file. For instance:
– Copyright ownership
– Identity of creator
– Identity of purchasers of copyright.
• Used to enforce copyright but also may support broader goals
of “Second Generation” DRM.
24
25. DRM and Digital Watermarks
• Two Generations of DRM:
– First Generation: a “prevent and protect” strategy intended to limit
access to, and use of, digital media.
– Second Generation: a “respect and promote” strategy to facilitate
legal distribution and use of digital media.
• Digital watermarking can play a role in second generation
DRM
25
Editor's Notes
Consider professions students might be familiar with and relate these characteristics to that profession. Education, accounting, legal, and medicine are common professions, but they can identify others in the computer field or multimedia development fields.
Students can research various professional organizations for multimedia team members such as Siggraph for graphic artists.
Complete ACM/IEEE Code is in the appendix section of your textbook for further reading.