Higher education institutions, as knowledge-intensive organizations, produce huge volumes of knowledge through direct teaching-learning experiences. However, considering that the application of knowledge management in the higher education teaching-learning process is a relatively new area for this context, much of the knowledge produced is lost when stakeholders decide to leave. In order to contribute to the effective management of knowledge in this particular area, this presentation presents a theoretical model of experiential knowledge creation processes in the higher education teaching-learning process. Building on the foundational works of Kolb, Nonaka, Wenger, Eraut and others, the model describes individual and group processes that underlie the creation of experiential knowledge through the transformation of teaching-learning objects of attention, as well as the enabling conditions that promote a more favorable climate for experiential knowledge creation in the HE teaching-learning process. In addition to this, we describe how the proposed theoretical model can serve as a useful framework for three main activities connected to innovation in higher education: (1) the design and implementation of teaching-learning approaches; (2) the development of information and communication technologies and; (3) the design and implementation of assessment measures and methods for academic programs.
There are 3 main activities in knowledge creation: knowledge transfer through storytelling, sharing experiences to create tacit knowledge, and articulating tacit knowledge into explicit concepts. Managing knowledge is important for organizations as it allows them to improve performance which can be measured to understand jobs. Peer relationships play a role by helping others feel comfortable and understand tasks through discussion, communication, and sharing experiences.
1) The document discusses team learning and defines a team as a collection of interdependent individuals who see themselves and are seen by others as a coherent social unit within a larger organization.
2) It examines factors that influence team learning such as psychological safety, group potency, leadership style, and team autonomy. Specific leadership styles like empowering leadership are positively associated with greater team learning.
3) The document presents three key points: team learning is crucial for team effectiveness; psychological safety is critical for enabling team learning; and facilitators play an important role in both directly and indirectly influencing a team's learning through their impact on conditions for learning.
Knowledge Sharing: A review & Direction for Future ResearchMatahati Mahbol
This document reviews research on knowledge sharing. It discusses how knowledge sharing allows organizations to leverage knowledge resources for competitive advantage. The review examines issues around integrating perspectives from different disciplines to understand factors influencing knowledge sharing, including organizational culture, attitudes, self-evaluations, and technologies that enable sharing. It identifies opportunities for future research on topics like motivations for sharing, group and interpersonal dynamics, and developing valid measurement approaches.
This document discusses connected learning and connected educators. It covers several key topics:
1. Connected learning focuses on making connections between learners and allowing learning to occur through interaction and conversation rather than individual expression.
2. Professional development for educators needs to change to a connected learning community model where educators can connect locally through professional learning communities, globally through personal learning networks, and in topic-specific communities of practice.
3. Personal learning networks, communities of practice, and professional learning communities are different approaches for connecting and collaborating, but all aim to support lifelong learning for educators.
Social Connections II - Gaining Traction & Results from Collaboration Platfor...Stuart McIntyre
This document discusses collaboration in organizations and the importance of considering human factors. It explains that collaboration is fundamentally an interpersonal activity influenced by behaviors, processes, leadership and culture. While collaboration platforms can be useful, simply deploying technology is not enough - organizations must focus on developing a collaborative culture and increasing their "collaboration maturity". The document presents a framework that uses diagnostic tools to assess an organization's current maturity level and provide a roadmap for designing interventions to accelerate collaboration through aligning people, processes and technology.
Changing Paradigm in Interactive Learning System DesignPat Luo
This document discusses interactive learning systems (ILS) and emerging technologies that can be integrated into ILS based on learning theories. It defines ILS and identifies four types of emerging technologies: educational networking, web-based learning, mobile learning, and classroom equipment. Examples are provided of how each technology has been used in ILS along with the learning theory integrated. The shifting focus in educational technology research from a problem-centric to design-based approach is also summarized.
Higher education institutions, as knowledge-intensive organizations, produce huge volumes of knowledge through direct teaching-learning experiences. However, considering that the application of knowledge management in the higher education teaching-learning process is a relatively new area for this context, much of the knowledge produced is lost when stakeholders decide to leave. In order to contribute to the effective management of knowledge in this particular area, this presentation presents a theoretical model of experiential knowledge creation processes in the higher education teaching-learning process. Building on the foundational works of Kolb, Nonaka, Wenger, Eraut and others, the model describes individual and group processes that underlie the creation of experiential knowledge through the transformation of teaching-learning objects of attention, as well as the enabling conditions that promote a more favorable climate for experiential knowledge creation in the HE teaching-learning process. In addition to this, we describe how the proposed theoretical model can serve as a useful framework for three main activities connected to innovation in higher education: (1) the design and implementation of teaching-learning approaches; (2) the development of information and communication technologies and; (3) the design and implementation of assessment measures and methods for academic programs.
There are 3 main activities in knowledge creation: knowledge transfer through storytelling, sharing experiences to create tacit knowledge, and articulating tacit knowledge into explicit concepts. Managing knowledge is important for organizations as it allows them to improve performance which can be measured to understand jobs. Peer relationships play a role by helping others feel comfortable and understand tasks through discussion, communication, and sharing experiences.
1) The document discusses team learning and defines a team as a collection of interdependent individuals who see themselves and are seen by others as a coherent social unit within a larger organization.
2) It examines factors that influence team learning such as psychological safety, group potency, leadership style, and team autonomy. Specific leadership styles like empowering leadership are positively associated with greater team learning.
3) The document presents three key points: team learning is crucial for team effectiveness; psychological safety is critical for enabling team learning; and facilitators play an important role in both directly and indirectly influencing a team's learning through their impact on conditions for learning.
Knowledge Sharing: A review & Direction for Future ResearchMatahati Mahbol
This document reviews research on knowledge sharing. It discusses how knowledge sharing allows organizations to leverage knowledge resources for competitive advantage. The review examines issues around integrating perspectives from different disciplines to understand factors influencing knowledge sharing, including organizational culture, attitudes, self-evaluations, and technologies that enable sharing. It identifies opportunities for future research on topics like motivations for sharing, group and interpersonal dynamics, and developing valid measurement approaches.
This document discusses connected learning and connected educators. It covers several key topics:
1. Connected learning focuses on making connections between learners and allowing learning to occur through interaction and conversation rather than individual expression.
2. Professional development for educators needs to change to a connected learning community model where educators can connect locally through professional learning communities, globally through personal learning networks, and in topic-specific communities of practice.
3. Personal learning networks, communities of practice, and professional learning communities are different approaches for connecting and collaborating, but all aim to support lifelong learning for educators.
Social Connections II - Gaining Traction & Results from Collaboration Platfor...Stuart McIntyre
This document discusses collaboration in organizations and the importance of considering human factors. It explains that collaboration is fundamentally an interpersonal activity influenced by behaviors, processes, leadership and culture. While collaboration platforms can be useful, simply deploying technology is not enough - organizations must focus on developing a collaborative culture and increasing their "collaboration maturity". The document presents a framework that uses diagnostic tools to assess an organization's current maturity level and provide a roadmap for designing interventions to accelerate collaboration through aligning people, processes and technology.
Changing Paradigm in Interactive Learning System DesignPat Luo
This document discusses interactive learning systems (ILS) and emerging technologies that can be integrated into ILS based on learning theories. It defines ILS and identifies four types of emerging technologies: educational networking, web-based learning, mobile learning, and classroom equipment. Examples are provided of how each technology has been used in ILS along with the learning theory integrated. The shifting focus in educational technology research from a problem-centric to design-based approach is also summarized.
This study examined the characteristics of attractive educational quest design in a 3D game-based learning environment. The researchers defined an attractive quest as one that captures student interest, sustains effort, and results in meaningful learning. They analyzed 73 quests across various characteristics and found that task-based quests connecting to a final project were most attractive, engaging students' interest and leading to high completion rates. Certain digital tools like video and blogs also made quests more attractive, while traditional tools like word processors were less engaging. The findings provide guidance to educators on designing compelling quest-based learning activities.
This document discusses several challenges facing education in the 21st century, including standardized testing, competition, and private tutoring. It examines how standardized exams drive competition and influence what kinds of students are being produced. The growth of private tutoring exacerbates inequalities, yet may also relieve stress on students. Finding a balance between positive and negative impacts is needed. The document calls for a culture of collaborative learning among teachers to support pedagogical innovation through scholarship of teaching and learning. Nurturing relationships and diversity in the learning community can enrich teacher development.
This document discusses developing a sense of community in blended learning environments. It explains that research shows people learn best through social interaction. The "Community of Inquiry" model outlines three presences - teaching, social, and cognitive - that are important for building community. Specific strategies are presented for instructional design of online components, establishing social presence, and evolving online discussions in class. Examples from extension courses demonstrate focusing on details, profiles to connect learners, and moderating discussions to develop trust and engagement over time. The conclusion emphasizes that community is about relationships between people more than the technology itself.
The document discusses diversity management in European organizations. It notes that European populations are becoming more diverse in terms of gender, ethnicity, abilities, age, and family structures. While this creates a diverse workforce, diversity must be effectively managed to realize benefits. The document proposes a research study across European organizations to identify best practices in diversity management policies, programs, and tools. The study would use a standardized methodology including focus groups at each participating organization to discuss diversity management experiences and develop recommendations.
Review of vicious and virtuous circles in the management of knowledge: The ca...Aravind Sesagiri Raamkumar
Presentation on the scholarly paper "Vicious and virtuous circles in the management of knowledge: The case of Infosys Technologies" made during KM technologies course. Original credits to Raghu Garud, Arun Kumaraswamy and MIS Quarterly
TeleLearning in Practice: What is the Business Case?Sylvia Currie
A presentation from 1998 on the business case for TeleLearning. This presentation used H.G.Wells work from 1938 to highlight early thinkers - pace of educational change.
Guest lecture given at the Communications University of China, Higher Education Research Institute. On the request of the audience an introduction on Belgian culture was added.
Task based learning in a blended environmentCOHERE2012
This document discusses aligning teaching philosophy and practice through a shift from lecture-based teaching to task-based learning. It describes Jane Vella's framework for task-based learning, which involves open-ended learning tasks, questions that promote reflection and critical thinking, and integrating new content. The author reflects on applying this framework to make their teaching more engaging for students and better aligned with their philosophy of participatory and transformative education.
The document provides an overview of different learning theories and their potential applications to e-learning. It discusses behaviourist, cognitive, social constructivist, experiential, and activity-based learning theories. For each theory, it outlines key theorists, approaches, characteristics, and potential e-learning applications. It also includes a learning activity taxonomy that lists different pedagogical techniques and supporting tools and resources.
The document outlines Gráinne Conole's workshop on learning design which provides an overview of learning design concepts and frameworks, applies various learning design tools and methods to course development, and discusses theoretical perspectives on learning design and the role of technology in supporting pedagogy. The workshop aims to help participants conceptualize learning design from different viewpoints and critique approaches to incorporating technologies in a way that enhances rather than hinders learning outcomes.
1. The study aimed to evaluate how pre-service teachers' narratives and peer feedback ("co-supervision") in an online blog promoted reflection during a teacher training program.
2. Analysis of blog posts and comments found that while interaction was high, the level of critical thinking and metacognition in posts and feedback in comments was relatively low.
3. Students found value in sharing experiences online and receiving peer support, but the activities may need improving to better encourage questioning and critical reflection in online interactions.
A Personal Learning Environment (PLE) allows individuals to aggregate, manipulate and share digital artifacts of their ongoing learning experiences in a learner-centric way. A PLE is facilitated by various lightweight tools and services controlled by the learner. Developing a PLE helps learners critically evaluate and construct knowledge, and leads to the creation of an individual's Personal Learning Network (PLN). An effective PLN incorporates the learner's goals, techniques for attracting relevant resources from their network, and infrastructure for organizing content to help accomplish their goals.
- Quest-based learning incorporates game mechanics like experience points, badges, and progress bars to motivate students in a flexible, choice-based curriculum.
- Research shows students engaged in quest-based learning complete more work on average, achieve higher grades, and persist beyond minimum requirements compared to traditional courses.
- A study of a pre-service teacher course converted to a quest-based format found 93% of students received an A, completing work in less time on average and continuing to engage with optional material after meeting requirements.
The document discusses the 7Cs framework for learning design, which includes conceptualizing the course vision and goals, capturing and creating content, communicating activities, collaborating activities, considering assessments, combining activities into a course view, storyboard, and pathway, and consolidating the design through implementation, evaluation, refinement, and sharing. It provides examples of how to apply each step of the 7Cs framework to develop an innovative online course.
Teachers are using technology in new ways to enhance instruction. Communities of practice and personal learning networks allow teachers to learn from each other across schools and countries. Coaches help distribute leadership and facilitate collaborative learning among teachers.
The document discusses three generations of distance education pedagogy: 1) Behaviourist/Cognitive pedagogies focus on individual self-paced learning and direct instruction. 2) Constructivist pedagogies emphasize socially constructed knowledge through group learning and discussion. 3) Connectivist pedagogies focus on building networks of information through connecting nodes on the web to apply knowledge to real problems. The three generations are seen as building upon each other to develop 21st century skills through networked, lifelong learning.
Knowledge generation can occur through directed research, experiments, and interactions within academic institutions, firms, and organizations. It can also be casual and occur during daily work. Knowledge is created through practice, collaboration, interaction and education, and is indicated by human capital inputs and outputs. Knowledge is also generated from written sources and developing concepts, and appropriate data helps create new knowledge.
The document discusses theories on the relationship between music and music videos, as well as editing techniques in music videos. It summarizes Andrew Goodwin's theory that there are three types of relationships: illustration, amplification, and disjuncture. It also summarizes Carol Vernallis' ideas about editing techniques like jump cuts and camera movements. The document then discusses how the music video applies amplification by adding metaphorical meaning without contradicting the lyrics. It also uses editing to the beat and various base tracks to build structure, while challenging some of Vernallis' theories. Influences from Ed Sheeran and Oasis videos are also mentioned.
This document discusses tips and tricks for iOS development. It begins with an introduction to the presenters and why iOS development is challenging and interesting. It then discusses specific iOS development topics like table views, scroll views, custom views, and security considerations for local storage, server communication, and preventing runtime manipulation. Security recommendations include using Keychain for storage, SSL for network communication, checking for debuggers, and realizing 100% security is not possible. The document provides code examples and encourages further learning through referenced videos.
JISC RSC London Workshop - Learner analyticsJames Ballard
Introduction to learning analytics and approaches to learner engagement to raise awareness and set the seen for upcoming projects and advice for supported learning providers.
This study examined the characteristics of attractive educational quest design in a 3D game-based learning environment. The researchers defined an attractive quest as one that captures student interest, sustains effort, and results in meaningful learning. They analyzed 73 quests across various characteristics and found that task-based quests connecting to a final project were most attractive, engaging students' interest and leading to high completion rates. Certain digital tools like video and blogs also made quests more attractive, while traditional tools like word processors were less engaging. The findings provide guidance to educators on designing compelling quest-based learning activities.
This document discusses several challenges facing education in the 21st century, including standardized testing, competition, and private tutoring. It examines how standardized exams drive competition and influence what kinds of students are being produced. The growth of private tutoring exacerbates inequalities, yet may also relieve stress on students. Finding a balance between positive and negative impacts is needed. The document calls for a culture of collaborative learning among teachers to support pedagogical innovation through scholarship of teaching and learning. Nurturing relationships and diversity in the learning community can enrich teacher development.
This document discusses developing a sense of community in blended learning environments. It explains that research shows people learn best through social interaction. The "Community of Inquiry" model outlines three presences - teaching, social, and cognitive - that are important for building community. Specific strategies are presented for instructional design of online components, establishing social presence, and evolving online discussions in class. Examples from extension courses demonstrate focusing on details, profiles to connect learners, and moderating discussions to develop trust and engagement over time. The conclusion emphasizes that community is about relationships between people more than the technology itself.
The document discusses diversity management in European organizations. It notes that European populations are becoming more diverse in terms of gender, ethnicity, abilities, age, and family structures. While this creates a diverse workforce, diversity must be effectively managed to realize benefits. The document proposes a research study across European organizations to identify best practices in diversity management policies, programs, and tools. The study would use a standardized methodology including focus groups at each participating organization to discuss diversity management experiences and develop recommendations.
Review of vicious and virtuous circles in the management of knowledge: The ca...Aravind Sesagiri Raamkumar
Presentation on the scholarly paper "Vicious and virtuous circles in the management of knowledge: The case of Infosys Technologies" made during KM technologies course. Original credits to Raghu Garud, Arun Kumaraswamy and MIS Quarterly
TeleLearning in Practice: What is the Business Case?Sylvia Currie
A presentation from 1998 on the business case for TeleLearning. This presentation used H.G.Wells work from 1938 to highlight early thinkers - pace of educational change.
Guest lecture given at the Communications University of China, Higher Education Research Institute. On the request of the audience an introduction on Belgian culture was added.
Task based learning in a blended environmentCOHERE2012
This document discusses aligning teaching philosophy and practice through a shift from lecture-based teaching to task-based learning. It describes Jane Vella's framework for task-based learning, which involves open-ended learning tasks, questions that promote reflection and critical thinking, and integrating new content. The author reflects on applying this framework to make their teaching more engaging for students and better aligned with their philosophy of participatory and transformative education.
The document provides an overview of different learning theories and their potential applications to e-learning. It discusses behaviourist, cognitive, social constructivist, experiential, and activity-based learning theories. For each theory, it outlines key theorists, approaches, characteristics, and potential e-learning applications. It also includes a learning activity taxonomy that lists different pedagogical techniques and supporting tools and resources.
The document outlines Gráinne Conole's workshop on learning design which provides an overview of learning design concepts and frameworks, applies various learning design tools and methods to course development, and discusses theoretical perspectives on learning design and the role of technology in supporting pedagogy. The workshop aims to help participants conceptualize learning design from different viewpoints and critique approaches to incorporating technologies in a way that enhances rather than hinders learning outcomes.
1. The study aimed to evaluate how pre-service teachers' narratives and peer feedback ("co-supervision") in an online blog promoted reflection during a teacher training program.
2. Analysis of blog posts and comments found that while interaction was high, the level of critical thinking and metacognition in posts and feedback in comments was relatively low.
3. Students found value in sharing experiences online and receiving peer support, but the activities may need improving to better encourage questioning and critical reflection in online interactions.
A Personal Learning Environment (PLE) allows individuals to aggregate, manipulate and share digital artifacts of their ongoing learning experiences in a learner-centric way. A PLE is facilitated by various lightweight tools and services controlled by the learner. Developing a PLE helps learners critically evaluate and construct knowledge, and leads to the creation of an individual's Personal Learning Network (PLN). An effective PLN incorporates the learner's goals, techniques for attracting relevant resources from their network, and infrastructure for organizing content to help accomplish their goals.
- Quest-based learning incorporates game mechanics like experience points, badges, and progress bars to motivate students in a flexible, choice-based curriculum.
- Research shows students engaged in quest-based learning complete more work on average, achieve higher grades, and persist beyond minimum requirements compared to traditional courses.
- A study of a pre-service teacher course converted to a quest-based format found 93% of students received an A, completing work in less time on average and continuing to engage with optional material after meeting requirements.
The document discusses the 7Cs framework for learning design, which includes conceptualizing the course vision and goals, capturing and creating content, communicating activities, collaborating activities, considering assessments, combining activities into a course view, storyboard, and pathway, and consolidating the design through implementation, evaluation, refinement, and sharing. It provides examples of how to apply each step of the 7Cs framework to develop an innovative online course.
Teachers are using technology in new ways to enhance instruction. Communities of practice and personal learning networks allow teachers to learn from each other across schools and countries. Coaches help distribute leadership and facilitate collaborative learning among teachers.
The document discusses three generations of distance education pedagogy: 1) Behaviourist/Cognitive pedagogies focus on individual self-paced learning and direct instruction. 2) Constructivist pedagogies emphasize socially constructed knowledge through group learning and discussion. 3) Connectivist pedagogies focus on building networks of information through connecting nodes on the web to apply knowledge to real problems. The three generations are seen as building upon each other to develop 21st century skills through networked, lifelong learning.
Knowledge generation can occur through directed research, experiments, and interactions within academic institutions, firms, and organizations. It can also be casual and occur during daily work. Knowledge is created through practice, collaboration, interaction and education, and is indicated by human capital inputs and outputs. Knowledge is also generated from written sources and developing concepts, and appropriate data helps create new knowledge.
The document discusses theories on the relationship between music and music videos, as well as editing techniques in music videos. It summarizes Andrew Goodwin's theory that there are three types of relationships: illustration, amplification, and disjuncture. It also summarizes Carol Vernallis' ideas about editing techniques like jump cuts and camera movements. The document then discusses how the music video applies amplification by adding metaphorical meaning without contradicting the lyrics. It also uses editing to the beat and various base tracks to build structure, while challenging some of Vernallis' theories. Influences from Ed Sheeran and Oasis videos are also mentioned.
This document discusses tips and tricks for iOS development. It begins with an introduction to the presenters and why iOS development is challenging and interesting. It then discusses specific iOS development topics like table views, scroll views, custom views, and security considerations for local storage, server communication, and preventing runtime manipulation. Security recommendations include using Keychain for storage, SSL for network communication, checking for debuggers, and realizing 100% security is not possible. The document provides code examples and encourages further learning through referenced videos.
JISC RSC London Workshop - Learner analyticsJames Ballard
Introduction to learning analytics and approaches to learner engagement to raise awareness and set the seen for upcoming projects and advice for supported learning providers.
Este documento presenta un estudio de factibilidad para un proyecto que incluye secciones sobre el estudio de mercado, técnico, organizacional y legal, y de evaluación. El estudio de mercado analiza el sector, demanda, oferta y estrategias. El estudio técnico describe el producto, proceso, requerimientos, tamaño, localización, costos y impacto ambiental. El estudio organizacional presenta la estructura administrativa, imagen corporativa y análisis DOFA. Finalmente, la evaluación determina la viabilidad legal, comercial,
This document discusses measuring student engagement in learning. It begins with an icebreaker on whether engagement should be formally assessed. Then, it discusses why engagement is important for learning outcomes, multicultural classrooms, and giving students a voice. Next, it explores where the idea of measuring engagement originated from surveys and social marketing metrics. The document outlines dimensions of engagement and has small groups discuss how to recognize engaged, disengaged, and negatively engaged students. It then suggests appropriating social marketing metrics to track student involvement, interaction, intimacy, and influence. The document concludes by revisiting whether engagement can and should be measured, and if it should constitute formal teaching assessment.
Personalised Learning - the Good, the Bad, and the UglyJames Ballard
The document discusses the good, bad, and ugly aspects of personalized learning.
The good includes gamification techniques to motivate learners as well as recommendations, learning calendars, tracking awards and professional development progress.
The bad involves lack of true personalization like early models from Ford that only offered standard black cars. It also discusses filter bubbles that limit exposure and mass customization with limited modular options.
The ugly covers issues like performativity that over-emphasizes efficiency and metrics as well as discipline that constrains learners' agency. It promotes democratic education that allows free discussion of identities and connections from local to global contexts in 21st century learning.
- Andrew Goodwin's theory describes three types of relationships between songs and music videos: illustration, amplification, and disjuncture. Carol Vernallis discusses how music videos attract audiences through techniques like breaking continuity editing rules, using jump cuts and special effects, and matching camera movement and edits to the music.
- The summarized music video follows Goodwin's "amplification" concept by adding extra layers of meaning through a metaphor in the video that does not contradict the lyrics. It also uses Vernallis' ideas of editing to the beat to link the video and song. However, it challenges her theory by not using techniques like swipes to attract audiences.
This document provides information about nuclear bombs, including:
1. It classifies nuclear bombs into atomic bombs, which derive their energy from fission reactions alone, and hydrogen bombs, which use both fission and fusion reactions.
2. Atomic bombs are further divided into gun-type and implosion-type bombs. Gun-type bombs work by shooting one subcritical mass into another, while implosion bombs use explosives to compress fissile material to critical mass.
3. Hydrogen bombs contain a fission bomb trigger and a fusion reaction of lithium deuteride that produces much greater energy than atomic bombs alone.
The document summarizes an experiment to determine the optimal cryogenic heat treatment processing conditions to minimize wear rate. A Design of Experiments analysis was conducted to examine four processing variables - tempering temperature, soak time, cooling temperature, and cooling rate. Taguchi methods were used to design and analyze the experiments. The results showed that soak time, cooling temperature, and the interaction of soak time and cooling temperature had the greatest effect on wear rate based on a half-normal probability plot and regression analysis.
This document discusses wireless power transmission using microwaves. It describes how microwaves can be used to transmit power from a sub-station transmitter to receivers on towers up to 5 km away, converting the microwaves back to electricity. The system allows for wireless switching of home appliances using a remote control that transmits microwaves to appliance receivers. Wireless power transmission via microwaves provides advantages over wired systems such as no wires or risk of hazards, high efficiency over 90%, and lower maintenance costs.
Savannah apartment association leasing & marketingJolene Sopalski
This document provides marketing ideas and strategies for apartment communities on a limited budget. It discusses using social media like Google Places, Instagram, and Pinterest for free or low-cost marketing. Specific tactics suggested include hosting photo contests on Instagram, creating boards on Pinterest, and claiming and regularly updating the community's Google Places listing. The document also provides ideas for lower-cost print marketing like distributing candy or snacks with property information to local businesses and events. It emphasizes using personal touches and following up regularly with potential referral sources. Finally, it discusses the importance of customer relationship management, monitoring online reviews, and addressing customer feedback to maintain a positive reputation.
Reputation management is overseeing a business's reputation by addressing negative issues, utilizing positive customer feedback, and maintaining a positive reputation. Most consumers research products and services online and are influenced by reviews - 80% have changed their purchase based on a negative review. Businesses must monitor their online reputation using tools like Google Alerts, Trackur, and Board Tracker, and address any negative comments to improve their reputation. The key aspects of reputation management are to listen to customer feedback, understand what they say, clarify any issues, implement changes, and provide feedback to customers to build loyalty.
This document discusses learner engagement and how it can be used as a metric for learning. It defines engagement as an alternative view of the learner experience that goes beyond just performance or skills. Engagement is described as a developmental process of discovery, evaluation, use, and affinity. The document outlines a research project to develop web dashboards based on an engagement process that analyzes learner data and activity using analytics to help identify effective teaching practices and support learning design. It proposes measuring engagement through involvement, interaction, and intimacy data.
Johnny Cash was a famous American singer-songwriter who rose to fame in the 1950s as a pioneer of rock and roll and country music. Over his decades-long career, Cash produced hit songs such as "I Walk the Line", "Ring of Fire", and "Folsom Prison Blues" and was known for his deep baritone voice and darkly humorous songs about crime, prison, and drug abuse. He recorded dozens of albums and was inducted into the Country Music Hall of Fame, the Rock and Roll Hall of Fame, and received numerous other honors. Cash struggled with drug addiction for years but achieved commercial success and critical acclaim in his later career.
This document discusses the recruitment and selection process for sales force positions. It involves 3 main steps: 1) Planning which includes job analysis, qualifications, descriptions and objectives. 2) Recruitment from internal and external sources. 3) Selection through screening, interviews, testing, references and making offers. The selection process evaluates candidates through preliminary interviews, applications, formal interviews using different techniques, reference and credit checks, psychological tests and physical examinations.
This document provides tips for improving resident retention through small personalized actions. It recommends being personable, social, and introducing new residents to employees and community activities to build trust through communication. The document challenges properties to work with the company to implement these tips across communication clubs and weekly follow-ups, with the results from the first four properties featured in an upcoming webinar.
The document discusses the filmmaker's choice to use independent distribution company Future Films and production company Blueprint for their low-budget film. Future Films and Blueprint have experience working on similar small, niche films with limited budgets compared to major studios. Examples provided of films from each company support that they deal in low-profile, low-cost productions, making them well-suited to distribute and produce the filmmaker's low-budget film.
The document presents a framework for personalised e-learning. It positions different technologies, like VLEs and e-portfolios, within a matrix that considers the decision-making process (rational, judgemental, political, complex) and level of customization (transparent, adaptive, cosmetic, collaborative). The framework is meant to optimize learner needs rather than just provide choice. It also emphasizes skills like collaboration, independence, and self-assessment. Overall, the framework conceptualizes technology as representing cultural processes rather than prescribing specific software solutions.
The document introduces the Office of Open Learning (OOL) at a university. It discusses the vision, mission, and strategic goals of promoting open and online learning. This includes developing systematic open learning, evaluating pedagogical models, and forming partnerships. The OOL will be governed by an advisory panel and committee. It then outlines workshops to discuss pedagogical models for open learning and adapting existing courses for open formats.
This document summarizes Gráinne Conole's presentation on digital landscapes and challenges in education. It discusses the evolution of digital technologies for learning over time. It presents a pedagogical model and explores concepts of identity, presence and interaction online. It also examines learning design approaches and outlines challenges around disaggregation of education resources and skills gaps in a changing digital landscape and future of work.
The document discusses harnessing new media, pedagogical innovation, and new approaches to design. It provides an overview of the evolving technological context of e-learning over time from the 1980s to present day. It also discusses facets of learning, pedagogical approaches like situated and immersive learning, the disaggregation of education through open resources and learning pathways, and the promise and challenges of learning design.
Technological advances have enabled three generations of distance education pedagogies: 1) behaviorist/cognitive pedagogies emphasizing individual study, 2) constructivist pedagogies focusing on group learning, and 3) connectivist pedagogies based on network learning. Each generation is associated with different types of knowledge and technologies that both determine and are determined by the pedagogical approach. New technologies continue to enhance existing pedagogies while also enabling new forms of learning to emerge.
Presentation to Faculty of Science at the University of Windsor with acknowledgement to Helen Beetham, Grainne Conole, Peter Goodyear, Robert Eliis - thank you
The document outlines the 7Cs framework for learning design, which includes conceptualizing the course, capturing resources, communicating, collaborating, considering assessments, combining activities, and consolidating the design for implementation. It provides examples of activities and tools that can be used at each stage of the learning design process. The goal of the framework is to encourage reflective, scholarly practices and promote sharing and discussion of learning designs.
This document discusses innovative approaches to technology integration in K-12 education. It begins by providing background on augmented reality, social media, and games-based learning research. It then outlines key drivers of change like broadband, social media, mobile devices, and cloud computing. Examples are given of how technology can be used innovatively through mobile learning, game-based learning, and cloud computing. Ensuring success requires a focus on pedagogy over tools, adequate training and support, and addressing barriers to change.
The document discusses best practices for blending technology, entrepreneurship, and learning design. It analyzes the essential design features and shortcomings of settings that incorporate technical, social, and epistemological components. These include the use of various mobile apps, cloud services, social media, and group activities. The design emphasizes blended learning through multiple sources and actors, with flexibility. It encourages knowledge sharing through communities of practice and knowledge building communities. An example discussed is an Edupreneur Bootcamp program that guides students on a journey to entrepreneurship.
The document discusses instructional design models and perspectives for developing eLearning environments. It describes how instructional designers use formal models like ADDIE as well as experiential models to make design decisions. Formal models provide structure but may not reflect real-world practice, while experiential models emphasize qualitative evaluation and teamwork. The document also examines how instructional designers analyze content, learners, and context to create optimal learning experiences within eLearning environments.
The three learning objectives for the course are:
1) Students will be able to describe (remember) the key instructional design models and their components (Knowledge).
2) Students will be able to apply (apply) instructional design principles to analyze a learning need and design an instructional solution (Application).
3) Students will be able to evaluate (evaluate) the effectiveness of an instructional design and propose improvements (Evaluation).
This presentation explains the use of e-portfolios as a learning and assessment tool. Further it provides the opportunities for career progression and change based on evidence of achievements through lifelong learning.
This document discusses the evolution from personal learning environments (PLEs) to personal learning and work environments (PLWEs). It introduces PLWEs as the main tools used by eProfessionals for online learning and work. PLWEs combine personal learning management, knowledge management, and productivity management. The document also discusses how PLWEs allow for the convergence of learning and work. Key aspects of being an eProfessional include managing one's online reputation and prioritizing "learning to be."
This document discusses the evolution from personal learning environments (PLEs) to personal learning and work environments (PLWEs). It introduces PLWEs as the main tools used by eProfessionals for online learning and work. PLWEs combine personal learning management, knowledge management, and productivity management. The document also discusses how PLWEs allow for the convergence of learning and work. Key aspects of being an eProfessional include managing one's online reputation and prioritizing "learning to be."
Even if the question of eLearning quality has been intensely discussed in the recent years, with several approaches and models arising, the implementation of concepts into practices remains contested (Elhers & Hilera, 2012 ) . Higher Education Institutions (HEI) are facing an important change:from the single institutional efforts to give answer to a very changing society and labour market to the transnational debates and pressure for HEI modernization, like the case of Bologna Process.In this context, eLearning is given different importance with regard to organizational innovation and the general HEI culture of quality (Ehlers & Schneckenberg, 2010). While it has been envisaged as the panacea to promote improvements in such different dimensions as cost-benefit ratio, access and inclusiveness, or the introduction of learner centered pedagogical approaches, very often the values and motivations entrenched in these dimensions clash and enter in more or less evident contradictions. As a result, the implementation of quality eLearning in HEI could be slowed down or blocked (Conole, Smith, & White, A critique of the impact of policy and funding, 2007).
In this article the authors introduce the results of an initial exploratory phase undertaken as part of a participatory action research funded by the Italian Ministry of Education PRIN (Research Project of National Interest, “Progetto di Ricerca d’Interesse Nazionale”) namely, “Evaluation for the improvement of educational contexts. A research involving University and local communities in the participatory development of innovative assessment models”.
On the basis of a qualitative epistemological approach (Creswell, 2007) (Denzin & Lincoln, 2011), several stakeholders from one University were interviewed, attempting to capture the several discourses on quality in HE and the embedded idea of quality eLearning . The results obtained were later conceptualized attempting to define quality as a complex object that requires mediation for the negotiation of the several perspectives.
Appropriating technologies for contextual knowledge: Mobile Personal Learning...GrahamAttwell
The document discusses mobile personal learning environments (PLMEs) and how they can support contextual learning in the workplace. PLMEs allow learners to set their own learning goals, manage content and the learning process, and communicate with others. They integrate learning and knowledge development into work processes by linking learning to real-world contexts and enabling collaborative knowledge construction. The goal is to move from expert-developed knowledge to knowledge negotiated by learners in real time through social learning processes supported by PLMEs.
Knowledge Maturing - a different perspective on learningAndreas Schmidt
This document discusses knowledge maturing, a perspective on learning that views it as a continuous social process occurring across different levels. It characterizes knowledge maturing as the increasing teachability, contextualization, and legitimacy of knowledge over time. The document analyzes how disruptions can occur in the maturing process and proposes introducing a more dynamic perspective, moving beyond top-down approaches. It presents a model of the knowledge maturing process and discusses applying the perspective to design processes and competence development.
East Midlands FE Event - Measuring the impact of CPDIRIS_Connect
The document discusses the importance of continuous learning and development for educators through collaboration with colleagues. It notes that traditional professional development approaches like workshops and courses have little impact, and that true improvement comes from learning on the job every day. Two experts are cited saying that success depends on what happens between workshops, and that improvement relies on learning to do the right thing in one's own setting. The key is moving teacher observation from quality assurance to mentoring, coaching and collaboration where teachers observe each other and provide feedback. IRIS Connect is presented as a tool that can facilitate peer-led mentoring and coaching by allowing teachers to access and share videos of excellent teaching to reflect on practice.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
3. Personalisation
‘The logic of education systems should
be reversed so that it is the
, rather
than the learner to the system. This is
the essence of personalisation’.
Personalisation and Digital Technologies
http://www.futurelab.org.uk/resources/documents/opening_education/Personalisation_report.pdf
4. Consumer Personalisation
Ford McDonalds Amazon
Anything you like We have a
Any colour as as long as it’s on recommendation
long as it’s black the menu for you
5. Personalisation as Choice
Choice of Learning
Choice of Provider Opportunity
(social institution) (learning
experience)
‘Mass customisation’ gives users have a degree
of choice over standardised modules.
‘Personalised timing’ allows individual timings of
a user’s trip through a standard curriculum.
6. Contradictions?
Applying
Values such as
market
self-motivation, Poorly
consumerism
self-regulation, structured
to education Disadvantaged
and choice may
may learners are
educational actively reduce
compromise least likely to
progress, are the scope for
the principles seek help
not equally the collective
of equity on
distributed action
which it is
among cultures
based
7. Personalisation & e-Learning
‘e-learning is
ideally centred on
the set of student
tasks’ Learning activities can be
classified by who is principally
- Carr-Chellman & Duchastel, 2000
directing the activity:
Self-directed
Peer-directed
Teacher-directed
- Biggs, 2003
8. Ownership
Developing empowering cultures requires
skill, thought and a commitment to valuing
and exploring processes,
not just focusing on
the ‘product’
- Haigh, 1999
10. Workshop Activity (15mins)
Where does a volcano get its
power?
In groups of 2-3 design a personalised
learning activity for this topic.
Information
Adaptive Assimilative Communicative Experiential Productive
handling
• Modelling • Listening • Debating • Applying • Analysing • Composing
• Simulation • Reading • Discussing • Experiencing • Classifying • Creating
• Viewing • Presenting • Exploring • Gathering • Critiquing
• Investigating • Manipulating • Drawing
• Mimicking • Ordering • Producing
• Performing • Selecting • Re-mixing
• Practising • Synthesising
• Writing
Conole and Fill, 2004
11. 21st Century Learning?
‘It is a world in which knowing what and how to learn the next thing
is as important as what has already been learnt.’
Jackson and Ward, 2004
13. Personalised e-Learning
2009 – Discourse based framework
Professional National
Assessment
Portfolio VLE Institutional
PLP
Portal
Social Personal
14. Implications
• Data integration and user interaction with choice must be accessible;
Data
• The framework should seek to optimise needs-satisfaction rather than offer
Integration choice for its own sake;
• The framework must facilitate communication and collaboration, not for
Collaboration
their own sake but in the context of learning dialogues
• The framework must allow appropriate expression of spontaneous and
scientific concepts with both seen as aspects of the same developmental
Independence process
• The framework should emphasise the importance of the self and capable
Assessment
peer as an assessment parameter.
17. Expanding the Framework
VLE
Supports instructional delivery with rational process monitored against well defined
learning outcomes. Dynamic assessment identifies learning needs and transparent
customisation allows the teacher to differentiate activities to meet these needs and
account for different learning styles.
Individual Learning Plan (ILP)
Formative assessment tool providing scaffolding to heighten learner awareness.
Dialogue creates shared vision for future development which can only be judged in
relation to that vision. Adaptive customisation affords learners standard tools (e.g.
target setting, progress review, etc.) to create a unique learning path.
E-Assessment
Summative assessment requires objective progress against standardised external
criteria. This process is political with outcomes requiring negotiation to ensure they
are shared by the learner. Customisation is cosmetic where the same product may
be presented in different ways but is not fundamentally altered.
E-Portfolio
A collaborative space where learners participate in the design stage exploring ideas
involving complex processes representing creativity, reflection, and new modes of
operating. The portfolio assessment framework is useful for transdisciplinary
projects such as enquiry based learning
18. A Framework for e-Learning
Tool Process Ownership Assessment
(Decision Making) (Customisation)
VLE Rational Transparent Dynamic
E-PLP Judgemental Adaptive Formative
E-Assessment Political Cosmetic Summative
E-Portofolio Complex Collaborative Portfolio
20. Conclusion
• Personalised learning may provide the context
for assessing the capabilities of e-learning
systems
• The framework does not proscribe particular
software but instead positions technology as a
cultural tool representative of complex processes
Editor's Notes
Excellence and Enjoyment – For Vygotksy learning is not always fun, where the government is legitimising continued accumulation through global competitiveness (‘excellence’) in a knowledge-based (‘creative’) society through an appeal to consumerism (‘personalisation’) and the nice emotions (‘enjoyment’) derived from it;Marketisation and Equity - values such as self-motivation, self-regulation, and educational progress, are not equally distributed among different classes and cultures in English society. Personalisation and Choice - choice of institution and learning experience may be mutually contradictory – those that need most help are least likely to seek it.
For Vygotsky an independent learner is the result of learning rather than a premise for it.
VLE is rational where progress is monitored against well defined learning outcomesILP is a judgemental process that offers a shared vision for future development which is not predetermined and can only be judged in relation to that visionAssessment is political process with outcomes derived from established frameworks that require negotiation to ensure these are shared by the learnerThe portfolio involves complex processes representative of creativity, reflection, and new modes of operating
Dynamic assessment follows a test-teach-test paradigm using quantitative data and highly scripted teaching response to provide a more complete picture of actual and maturing cognitive structures and functioning;Formative assessment occurs within the ZPD during collaboration or instructional conversation and as a qualitative assessment aimed to optimise instruction it offers personalised non-scripted teacher response to variable tasks. To determine the contribution of instruction to learner development it is also necessary to assess independent performance in subsequent tasks. The student portfolio, as a narrative, operates as an authentic cultural tool. Authenticity of assessment is maintained through encouraging the learner to contribute their ideas to the discussion rather than present correct answers
For Vygotsky an independent learner is the result of learning rather than a premise for it.
what the learner already knows and is capable of demonstrating during independent activity (e.g. examination) gives little indication of the appropriate interventions to progress that learner to the next developmental level.
what the learner already knows and is capable of demonstrating during independent activity (e.g. examination) gives little indication of the appropriate interventions to progress that learner to the next developmental level.