This study examined the characteristics of attractive educational quest design in a 3D game-based learning environment. The researchers defined an attractive quest as one that captures student interest, sustains effort, and results in meaningful learning. They analyzed 73 quests across various characteristics and found that task-based quests connecting to a final project were most attractive, engaging students' interest and leading to high completion rates. Certain digital tools like video and blogs also made quests more attractive, while traditional tools like word processors were less engaging. The findings provide guidance to educators on designing compelling quest-based learning activities.