This document summarizes a research paper on peer-to-peer content sharing on Wi-Fi networks for smart phones. It discusses using a peer-to-peer model to allow smart phones to share content like videos and photos over Wi-Fi networks without using cellular data or requiring a central server. The proposed system would allow phones to discover each other on the local network, search for files, and download content directly from other peers. This approach aims to reduce costs and bandwidth usage compared to uploading content through cellular networks or wired connections.
Networking Fundamentals, Network supporting the way we learn, Network supporting the way we work, Network supporting the way we play,The Importance of Network Standards.
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is an open access international journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
Networking Fundamentals, Network supporting the way we learn, Network supporting the way we work, Network supporting the way we play,The Importance of Network Standards.
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is an open access international journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
IOSR Journal of Applied Chemistry (IOSR-JAC) is an open access international journal that provides rapid publication (within a month) of articles in all areas of applied chemistry and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in Chemical Science. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
A novel adaptive schema to facilitates playback switching technique for video...IJECEIAES
The services of the video on demand (VoD) are currently based on the developments of the technology of the digital video and the network’s high speed. The files of the video are retrieved from many viewers according to the permission, which is given by VoD services. The remote VoD servers conduct this access. A server permits the user to choose videos anywhere/ anytime in order to enjoy a unified control of the video playback. In this paper, a novel adaptive method is produced in order to deliver various facilities of the VoD to all devices that are moving within several networks. This process is performed via mobility modules within the produced method since it applies a seamless playback technique for retrieving the facilities of the VoD through environments of heterogeneous networks. The performance of the simulation is tested for checking clients’ movements through different networks with different sizes and speeds, which are buffered in the storage. It is found to be proven from the results that the handoff latency has various types of rapidity. The method applies smooth connections and delivers various facilities of the VoD. Meantime, the mobile device transfers through different networks. This implies that the system transports video segments easily without encountering any notable effects.
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Uses of Networking.
Various types of networking.
Applications used for networking.
Methods of network security.
Methods of communication -2G,3G,4G,Fiber Optics
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Cloud Computing
Protection against Viruses.
VIDEOCONFERENCING WEB APPLICATION FOR CARDIOLOGY DOMAIN USING FLEX/J2EE TECHN...cscpconf
The recent advances in computer technology and data networking have made videoconferencing
system a popular medium for users to interact with one another from remote locations. This
system offers communication between more than two users, who are able to interact through
their webcams, microphone and other components. The use of this system has been increased
recently due to many reasons, for one thing, progress in Internet access in different networks
like companies, universities and houses, with the increase of available bandwidth whereas the
decrease of delay in sending and receiving packets . On the other hand, the coming of Rich
Internet Applications (RIA) means that a large part of web application started to be
implemented on the web browsers. This paper discusses the conception of multiparty
videoconferencing systems using technologies of Web 2.0. For our conceptual
Videoconferencing Platform, we have developed many feature : live audio video, text
chat, video recording, user and room management and quality control. Videoconferencing
modules have been carried out using open source technologies Flex and J2EE.
The recent advances in computer technology and data networking have made videoconferencing
system a popular medium for users to interact with one another from remote locations. This
system offers communication between more than two users, who are able to interact through
their webcams, microphone and other components. The use of this system has been increased
recently due to many reasons, for one thing, progress in Internet access in different networks
like companies, universities and houses, with the increase of available bandwidth whereas the
decrease of delay in sending and receiving packets . On the other hand, the coming of Rich
Internet Applications (RIA) means that a large part of web application started to be
implemented on the web browsers. This paper discusses the conception of multiparty
videoconferencing systems using technologies of Web 2.0. For our conceptual
Videoconferencing Platform, we have developed many feature : live audio video, text
chat, video recording, user and room management and quality control. Videoconferencing
modules have been carried out using open source technologies Flex and J2EE.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
Water scarcity is the lack of fresh water resources to meet the standard water demand. There are two type of water scarcity. One is physical. The other is economic water scarcity.
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Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Peer To Peer Content Sharing On Wi-Fi Network For Smart Phones
1. IOSR Journal of Computer Engineering (IOSR-JCE)
e-ISSN: 2278-0661, p- ISSN: 2278-8727Volume 10, Issue 5 (Mar. - Apr. 2013), PP 06-09
www.iosrjournals.org
www.iosrjournals.org 6 | Page
Peer To Peer Content Sharing On Wi-Fi Network For Smart
Phones
Pradnya Mate1
, Snehal Dhamale2
, Pranita Ohal3
, Ruchi Pawar4
Department of Computer Engineering, Sinhgad College of Engineering, Vadgaon (Bk), Pune
University of Pune, India.
Abstract: Peer-to-Peer (P2P) communications and its applications have become conventional architecture in
the wired network environment. However, they have not been effectively adapted to the ensemble mobile
environment which composed of various devices such as smart mobiles devices, laptops, and device with
embedded software. In P2P systems, each node can act as a client and as a server at the same time and shares
with others its own data. Our contribution consists in designing, implementing and testing a BitTorrent like
application adapted to wireless ad-hoc networks of Android Mobile Phones. The employment of P2P protocols
and applications in the platform of the ensemble mobile environment is becoming a promising solution which
permits a wide number of users to share their own contents (data, audio, video, etc.) and communicate with
each other without using costly and centralized network infrastructure. By using a central server, the peers will
be able to get the information about the contents of other peers. Even in the absence of the Internet, the mobile
devices provide users with the potential opportunity to connect in ad-hoc manner via short range wireless
protocol such as Wi-Fi.
Keywords- Peer to peer computing, mobile ad hoc networks, wireless communication, Wi-Fi, multimedia
communication.
I. INTRODUCTION
In the recent years, Peer-to-Peer (P2P) communications and its applications have become conventional
architecture in the wired network environment. However, they have not been effectively adapted to the
ensemble mobile environment which composed of various devices such as smart mobile devices, laptops, and
devices with embedded software. In P2P systems, each node can act as a client and as a server at the same time
and shares with others its own data [1][6]
.
Our contribution consists in designing, implementing and testing a Bit Torrent like application adapted
to wireless ad-hoc networks of Android Mobile Phones [7]
.
They have become highly-capable multimedia devices, with embedded video cameras, and many users
enjoy sharing the multimedia content that they capture. For example, as part of a home entertainment system,
the user of a smart phone may wish to upload user-generated content such as newly-taken videos to another
smart phone or tablet device, to a media player connected to a TV, or perhaps to a wireless picture frame.
Several users may be interested in automatically receiving multimedia from one particular source [3][4][5]
. The
problem is that when employing a 3G wireless data connection and uploading to a traditional web server, these
transfers can quickly become prohibitively expensive. Users are typically subject to wireless data plans with
finite usage limits and steep overage charges. The alternative of uploading content through a wired USB
connection is cumbersome and delays the user experience [1][2]
.
A promising solution is to employ peer-to-peer sharing among smart phones, in order to consume free
peer-to-peer wireless links versus expensive packet data networks for file sharing purposes. For instance, a
camera-enabled device could publish new content and advertise it through a service that the other devices in the
home would subscribe to. Through peer -to- peer connectivity, the participating hardware devices could then
share the multimedia resources back and forth without the use of any intermediary hosts, and not be subject to
billing[8][9]
.
II. PROBLEM STATEMENT
To develop a system for providing peer-to-peer content sharing on Wi-Fi network for Smart Phones.
Peer-to-peer model faces unique challenges in the mobile context - limitations on processing power, on-board
device memory, wireless data bandwidth, available battery energy. To employ peer-to-peer sharing among smart
phones to consume free peer-to-peer wireless links.
2. Peer To Peer Content Sharing On Wi-Fi Network For Smart Phones
www.iosrjournals.org 7 | Page
III. TECHNOLOGY DETAILS
3.1 Bluetooth Technology:
Bluetooth is a technology that allows device to communicate and share data over short distances
without wires. It is a proprietary open wireless technology standard for exchanging data from fixed and mobile
devices, creating personal area network (PANs) with high levels of security. It is a standard wire-replacement
communication protocol primarily designed for low power consumption, with a short range based on low-cost
transceiver microchips in each device. Anyone who joins the Bluetooth Special Interest Group and adheres to
well outlined standards can create Bluetooth devices. While Bluetooth technology is prevalent
in devices that need to transfer small amount of data, the technology’s limitations have prevented it from
becoming the de-facto wireless technology. Devices such as mobile phones, laptops, PCs, printers, digital
cameras, and video game console can connect to each other, and exchange information. Bluetooth is only used
for relatively short distances, like a few meters.
Followings are the limitations of Bluetooth:
A. The rate of data transfer between Bluetooth device is about 3 megabits per second. This is significantly lower
than Wi-Fi.
B. The range of communication is limited.
3.2 Wi-Fi Technology:
Wi-Fi technology is an alternative to wired technology, which is commonly used for connecting devices
in wireless mode. Wi-Fi (Wireless Fidelity) is a generic term that refers to IEEE 802.11 communication
standards for Wireless Local Area Networks. It uses radio technologies to transmit and receive data at high
speed.
It is popular technology that allows an electronic device to exchange data wirelessly (using radio
waves) over a computer network, including high speed Internet connections. Wi-Fi provides its users with the
liberty of connecting to the internet from any place within Wi-Fi area without the hassles of plugging in wires.
Wi-Fi location where the users can connect to the wireless network is called a Wi-Fi hotspot. Through the Wi-Fi
hotspot, the users can even enhance their home business, as accessing information through Wi-Fi is simple.
Accessing a wireless network through hotspot in some cases is cost-free.
Following are the Advantages of Wi-Fi over Bluetooth:
1. The most prominent advantage which Wi-Fi has over Bluetooth is that Wi-Fi operates at a much faster
rate of 11mbps, whereas Bluetooth only operates at a much slower rate of around 720kbps. This makes
Bluetooth too slow for video transfers or moving large amounts of large photo images from a digital camera.
2. Wi-Fi is also designed to link up entire networks, rather than computer to computer.
3.3 Peer to Peer Technology:
A peer to peer (abbreviated to P2P) computer network is one in which each computer in network can
act as a client or server for the other computers in the network, allowing shared access to various resources such
as files, peripherals and sensors without the need for a central server. P2P network can be set up within the
home, a business, or over the Internet. Each network type requires all computers in the
network to use same or a compatible program to connect to each other and access files and other resources
found on the other computer.
P2P networks can be used for sharing contents such as audio, video, data, or anything in digital format.
P2P is a distributed application architecture that partitions tasks or workloads among peers. Peers are equally
previledged participants in the application. Each computer in a network is refered to as node. The owner of each
computer on a P2P network would set aside a portion of its resources – such as processing power, disk storage,
or network bandwidth – to be made directly available to other network participant, without the need for central
coordination by servers or stable hosts. With this model, peers are both suppliers and consumers of resources, in
contrast to the traditional client-server model where only the server supply (send), and client consume (receive).
IV. SYSTEM ARCHITECTURE
System comprises of following seven modules as shown in Figure 1 :
4.1 Client Side
A. Network Discovery Manager: It is responsible for handling the connectivity of the system, both detecting Wi-Fi
Access Points and determining when peers have become disconnected.
B. Communication Manager: It deals with sending request to the server for searching contents and receiving list of
peers containing required contents.
C. File System Reader/Writer: It is responsible for reading files and writing files tothe system.
D. Private Folder Locker: It allows user tomake content available to other peers.
3. Peer To Peer Content Sharing On Wi-Fi Network For Smart Phones
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4.2 Server Side
A. Transaction Tracker: It keeps the track of transactions carried out by users.
B. Request Response Handler: It handles request from user and provides response accordingly.
C. GUI : It provides interaction toadministrator.
Fig. 1 System Architecture
V. IMPLEMENTATION
The employment of P2P protocols and applications in the platform of the ensemble mobile
environment is becoming a promising solution which permits a wide number of users to share their own
contents (data, audio, video, etc) and communicate with each other without using costly and centralized network
infrastructure. By using a central server, the peers will be able to get the information about the contents of other
peers. When receiver peer requests for the required content, the request will pass to the central server. Then
central server searches for the peers where the requested content is available and gives the metadata of that peers
to the receiver peer. After that receiver peer makes the connection with the sender peer
and then peer to peer content sharing takes place.
The mobile devices provide users with the potential opportunity to connect in ad-hoc manner via short
range wireless protocol such as Wi-Fi.
The system implementation consists of five modules:
a. Sharable Folder
b. Request Response Handler
c. Searching
d. Downloading
e. Chat Application
Sharable Folder:
User will be able to put files in the Sharable Folder that he or she wants to share on the network with other users
in the same network.
Request Response Handler:
Request Response Handler will deal with the handshaking activity which is involved in the connection
establishment initially.
Searching:
Searching module will be responsible for finding out whether any of the peers in the network contains the
required file. File will be searched in the network based on its name.