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Audio
Emma Bowers
Existing Products Research
• Batman: Arkham Asylum (Audio Drama)
- The music that plays in the background of the reading adds a dramatic
tone to the audio. When the story gets more dramatic, in this case, when
Batman and Joker talk together, the music gets more intense and dramatic
which portrays more in depth the emotion and the dramatic atmosphere.
- During the reading, when there is speech of another character/a younger
batman, there is a different actor saying the lines. This gives more
emotion to the audio rather than it just being Batman speaking
throughout the whole audio.
- The sound effects help to create a sense of realism as if we are there
ourselves, simple things like footsteps that would realistically be heard but
aren’t necessary for the storyline.
https://www.youtube.com/watch?v=A6046sfpgWw
Existing Products Research
• Haunted House (Soundscape)
- The sound effects on this really emphasise the creepy elements as it
creates a more realistic feel to the audio. This is with simple things like the
sounds of rain, creaking or footsteps to give a realistic but creepy
atmosphere. When added after the music builds it especially creates
tension and fits the haunted house idea as it gives the impression
something could be about to happen. The effects put together at a certain
volume and at different times helps a lot to show the realism of being at
the location.
- The music adds to the haunted element of the audio as it gives a lot of
suspense, the high pitched an quiet music especially creates an uneasy
tone which works really well alongside the breathing sound effects and
the creaking sounds.
https://www.youtube.com/watch?v=9JVm2IZ3ChU
Existing Products Research
• Once He Sees You He Never Stops Chasing
You (Audio Drama)
- From the very beginning there is eery music playing quietly in the
background and stays consistent throughout. When the story becomes
more ominous and creepy, the music changes tone to match it which helps
build suspense of the story.
- The man speaking sounds to be older, which was obviously purposely
casted as he’s talking about himself as a younger boy telling the story from
his old memories. Whenever he’s saying speech from the time of the story,
the audio sounds quieter and slightly more muffled to make a clear
difference since it’s his voice throughout the story.
https://www.youtube.com/watch?v=Z3Imgx519Q0
Existing Products Research
• Future City (Soundscape)
- The sound effects from this audio are very realistic, from the rain to the
sounds of cars in the distance or people talking in the background it gives
a very good idea of what a futuristic city could definitely sound like.
- The music is quiet and in the background to give ambience but as it’s just
an audio for life in a futuristic city, the music is very fitting as it’s quite
simple and fits the futuristic vibe.
- The whole thing gives a tone as if it could be from a video game because it
seems so realistic yet fantasy like at the same time, and the audio
consisting of normal everyday sounds and the contrast to futuristic
background music definitely helps to portray that idea.
https://www.youtube.com/watch?v=yttvb9ByOtY
Bibliography
1. https://www.youtube.com/watch?v=A6046sfpgWw
2. https://www.youtube.com/watch?v=9JVm2IZ3ChU
3. https://www.youtube.com/watch?v=Z3Imgx519Q0
4. https://www.youtube.com/watch?v=yttvb9ByOtY
(pls can i get more points for adding the squirrel)
Ideas
Idea Generation/Initial Reaction
• I am going to use the Edge Of The River Ouse story. It’s story is that
if a person drops five white pebbles into the river when the Minster
clock chimes one in the morning during the first of May, they see
their past, present and future. Other spirits seen on the river are
that of a phantom rowing boat, and the shade of a drowned person
who drifts the river banks.
• My story idea is that a person goes to the river around one in the
morning and throws the five white pebbles into the river and sees
their past, present but no future. They see the spirits on the
phantom rowing boat from a distance going in their direction and
the shade of a drowned person in the river banks looks like them,
representing their death. So the reason they couldn’t see their
future is because there isn’t one. Then the narrator of the story
starts talking in present tense and they are the ghost who died that
night and the story ends with the narrator/ghost saying they have
to go on the boat because it’s time to collect another spirit.
Idea Generation/Initial Reaction
• I feel like as a whole it will be okay to write a short ghost story
from this as I have some initial ideas that could work and the
ghost legend of the River Ouse has a lot of possibilities as to
what you could work with.
• Some difficult aspects could be finding a way to have other
characters necessary in the story for me to be able to use
more voice actors like I originally wanted to, I could maybe
have someone shout for the narrator when it’s time for them
to leave on the boat at the end to try make it feel more real
that the ghost is talking directly to you rather than just telling
a story.
Experiments
Foley
• I think if I took more time to learn how to edit audios it could be really good,
especially with syncing the walking audio to the video as it should’ve been slowed
down a bit to match the clip. As a whole I think it basically has an okay audio
alongside it and it somewhat works for my first time editing audios but there is
definitely a lot to improve on. I could’ve also added more sounds like music inside
the shop or car alarm sound effects to give more sound on the emphasis of the
zombie apocalypse.
• For what went well I think the overall ‘outside noise’ worked quite well and was at
a realistic volume. I also think the beginning went quite well with syncing the sound
for when he opened and closed he fence. Although all we could find was a metal
fence when it came to recording, for what we had to work with I think it worked
with the timing okay. I think in general the sound recordings were quite good and
sounded quite realistic and if synchronised well could work really well.
• I have learned some basics on how to edit audio and for the future I will learn how
to do it more in depth, more specifics and better as a whole.
https://www.youtube.com/watch?v=P00DD0qa9Gs
Recording
• Write about your experiences of recording in
different places.
I found the recording interesting and making different things work for different sounds
using our surrounding and what was there.
• What effect did it have? How will this
influence your project?
This will influence my project because I will know to be careful and think about what
to use and do to create sounds that fit.
Garage Band
• Include your work with Garage Band, and
some writing about what went well, what
could be better and what you have learned.
• You should include a link and a screen shot.
Don’t embed your work, it won’t work.
Proposal
Working Title:
River Ouse
Audience:
The target audience would be around 18-24/young adults. Gender isn’t relevant as I would like
for it to appeal to everyone in the age range. I think that the story could appeal to the target
audience as it’s slightly more complex and somewhat graphic than an average ghost story.
Project Concept (approx. 200 words)
What is the concept for your project and what are you going to make?
What did you learning during research that will help you?
Planning
Story
• After hearing the stories of the River Ouse, how if a person drops five
white pebbles into the river when the Minster clock chimes one in the
morning during the first of May, they see their past, present and future
and can see spirits on the phantom rowing boat, or the shade of a
drowned person who drifts the river banks. Millie is sceptical and
decides to try it out. After seeing her past and present, she’s confused
as to why there’s no future until she sees the shade of a drowned
person however the person looks a lot like her. As if on cue the phantom
rowing boat slowly goes in her direction. Then Millie becomes a ghost
and is actually telling her own story from the past.
Script Final
• OMINOUS MUSIC PLAYING QUIETLY IN
• THE BACKGROUND.
• (TALKING SLOWLY AND QUIETLY)
• MILLIE: I’d originally heard the story from a friend, of course I never believed
• a word of it at the time. It was the ghost stories of the River Ouse. If
• you drop five white pebbles in the river when the clock chimes one in
• the morning on the first of May, you see your past, present and
• future. You could even see the spirits on their phantom rowing boat
• and the shadow of a drowned person. Sounds ridiculous, doesn’t it?
• SOUND EFFECTS OF OUTSIDE SOUNDS
• (FOOTSTEPS, GENERAL OUTDOOR SOUNDS).
• MILLIE: I went to see it for myself, to prove my friend that it was just a story. I
• threw five pebbles in just as the clock chimed one.
• SOUND EFFECTS OF THE PEBBLES GETTING
• THROWN INTO THE RIVER, RAIN SOUNDS
• LITTLE GIRL LAUGHING QUIETLY IN BACKGROUND
• SPEECH SLIGHTLY QUIETER/MUFFLED AS IT’S HER QUOTING HERSELF
• MILLIE: Oh…Is that- is that me?
• MILLIE: And there I was. Must’ve been what, six or seven? I knew it was too
• late to go back now, there was nothing I could do to help myself.
• SOUND EFFECTS OF GIRL RUNNING AWAY
• MORE CREEPY MUSIC
• Scene 2:
• (STILL SOUND REALLY SCEPTICAL OF WHAT HAS JUST HAPPENED)
• MILLIE: I swear I could feel a presence around me, I felt watched. The night
• felt colder since I saw my supposed past self. But…I’d be lying if I said
• I wasn’t at least somewhat scared for what was to come.
• MILLIE: *SHOCKED/SCARED GASP OR SCREAM*
CONTINUE OUTDOOR AMBIENCE SOUND
EFFECTS, ADD IN FOOTSTEPS FOR PRESENT
MILLIE.
MILLIE: And there she stood. Staring at me with a smug smile. It was as if I was
looking in a mirror…
FOOTSTEPS FOR PRESENT MILLIE TO RUN
AWAY. STILL SOUNDS OF RAIN/RIVER.
MILLIE: It was inevitable. I was going to see my future at any moment. There
was a slight sense of excitement, wondering what I was about to see.
CREEPY MUSIC GOES SUSPENSEFUL.
WATER SOUNDS TO DRAW ATTENTION.
(START TALKING A BIT FASTER AND MORE STRESSED/WORRIED)
MILLIE: The body. I could see the drowned body in the river like my friend had
talked about, only…why does it look like me?
MUSIC BUILDS AND GETS FASTER
MILLIE: No…
MILLIE: Is this my future? As if on cue, I could see the phantom boat in the
distance coming my direction. You can take a wild guess what they
were coming for.
(NOW TALKING DIRECTLY TO THE LISTENER IN PRESENT TENSE)
MILLIE: Now, it’s not long before I need to join the others on the boat. Of
course there were many theories about what happened to me, and
believe it or not, a spirit phantom boat was never one of them.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Water Record sound near a river
Footsteps Record walking
Actors/Locations
Actor Role Location for recording
Millie Main character Studio
Production
Daily Reflection Day 1
• I recorded in the studio with Amelia and think
it went well, I just need to record the rest of
the sound effects for the audio.
Audio Project Link
• https://youtu.be/8qybivLor1c
Evaluation
Research
• I think the research went quite well and I got a fairly
good understanding of the differences in audios.
Planning
• I think the planning went okay and overall I was
happy with my ghost story.
Time Management
• The time management could of definitely been
improved a lot which is something I’ll definitely work
on in future projects.
Technical Qualities
I was happy with how the audio itself turned out
and thought that it worked with the ghost story
quite well.
Aural Qualities
I definitely think my work could be improved in the sense
of it being more creative and having more detail and time
put into it.
Audience Appeal
I think that for the story it definitely will have appealed to the
target audience. Specifically the plot twist towards the ending.

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Audio pro forma

  • 2. Existing Products Research • Batman: Arkham Asylum (Audio Drama) - The music that plays in the background of the reading adds a dramatic tone to the audio. When the story gets more dramatic, in this case, when Batman and Joker talk together, the music gets more intense and dramatic which portrays more in depth the emotion and the dramatic atmosphere. - During the reading, when there is speech of another character/a younger batman, there is a different actor saying the lines. This gives more emotion to the audio rather than it just being Batman speaking throughout the whole audio. - The sound effects help to create a sense of realism as if we are there ourselves, simple things like footsteps that would realistically be heard but aren’t necessary for the storyline. https://www.youtube.com/watch?v=A6046sfpgWw
  • 3. Existing Products Research • Haunted House (Soundscape) - The sound effects on this really emphasise the creepy elements as it creates a more realistic feel to the audio. This is with simple things like the sounds of rain, creaking or footsteps to give a realistic but creepy atmosphere. When added after the music builds it especially creates tension and fits the haunted house idea as it gives the impression something could be about to happen. The effects put together at a certain volume and at different times helps a lot to show the realism of being at the location. - The music adds to the haunted element of the audio as it gives a lot of suspense, the high pitched an quiet music especially creates an uneasy tone which works really well alongside the breathing sound effects and the creaking sounds. https://www.youtube.com/watch?v=9JVm2IZ3ChU
  • 4. Existing Products Research • Once He Sees You He Never Stops Chasing You (Audio Drama) - From the very beginning there is eery music playing quietly in the background and stays consistent throughout. When the story becomes more ominous and creepy, the music changes tone to match it which helps build suspense of the story. - The man speaking sounds to be older, which was obviously purposely casted as he’s talking about himself as a younger boy telling the story from his old memories. Whenever he’s saying speech from the time of the story, the audio sounds quieter and slightly more muffled to make a clear difference since it’s his voice throughout the story. https://www.youtube.com/watch?v=Z3Imgx519Q0
  • 5. Existing Products Research • Future City (Soundscape) - The sound effects from this audio are very realistic, from the rain to the sounds of cars in the distance or people talking in the background it gives a very good idea of what a futuristic city could definitely sound like. - The music is quiet and in the background to give ambience but as it’s just an audio for life in a futuristic city, the music is very fitting as it’s quite simple and fits the futuristic vibe. - The whole thing gives a tone as if it could be from a video game because it seems so realistic yet fantasy like at the same time, and the audio consisting of normal everyday sounds and the contrast to futuristic background music definitely helps to portray that idea. https://www.youtube.com/watch?v=yttvb9ByOtY
  • 6. Bibliography 1. https://www.youtube.com/watch?v=A6046sfpgWw 2. https://www.youtube.com/watch?v=9JVm2IZ3ChU 3. https://www.youtube.com/watch?v=Z3Imgx519Q0 4. https://www.youtube.com/watch?v=yttvb9ByOtY (pls can i get more points for adding the squirrel)
  • 8. Idea Generation/Initial Reaction • I am going to use the Edge Of The River Ouse story. It’s story is that if a person drops five white pebbles into the river when the Minster clock chimes one in the morning during the first of May, they see their past, present and future. Other spirits seen on the river are that of a phantom rowing boat, and the shade of a drowned person who drifts the river banks. • My story idea is that a person goes to the river around one in the morning and throws the five white pebbles into the river and sees their past, present but no future. They see the spirits on the phantom rowing boat from a distance going in their direction and the shade of a drowned person in the river banks looks like them, representing their death. So the reason they couldn’t see their future is because there isn’t one. Then the narrator of the story starts talking in present tense and they are the ghost who died that night and the story ends with the narrator/ghost saying they have to go on the boat because it’s time to collect another spirit.
  • 9. Idea Generation/Initial Reaction • I feel like as a whole it will be okay to write a short ghost story from this as I have some initial ideas that could work and the ghost legend of the River Ouse has a lot of possibilities as to what you could work with. • Some difficult aspects could be finding a way to have other characters necessary in the story for me to be able to use more voice actors like I originally wanted to, I could maybe have someone shout for the narrator when it’s time for them to leave on the boat at the end to try make it feel more real that the ghost is talking directly to you rather than just telling a story.
  • 11. Foley • I think if I took more time to learn how to edit audios it could be really good, especially with syncing the walking audio to the video as it should’ve been slowed down a bit to match the clip. As a whole I think it basically has an okay audio alongside it and it somewhat works for my first time editing audios but there is definitely a lot to improve on. I could’ve also added more sounds like music inside the shop or car alarm sound effects to give more sound on the emphasis of the zombie apocalypse. • For what went well I think the overall ‘outside noise’ worked quite well and was at a realistic volume. I also think the beginning went quite well with syncing the sound for when he opened and closed he fence. Although all we could find was a metal fence when it came to recording, for what we had to work with I think it worked with the timing okay. I think in general the sound recordings were quite good and sounded quite realistic and if synchronised well could work really well. • I have learned some basics on how to edit audio and for the future I will learn how to do it more in depth, more specifics and better as a whole. https://www.youtube.com/watch?v=P00DD0qa9Gs
  • 12. Recording • Write about your experiences of recording in different places. I found the recording interesting and making different things work for different sounds using our surrounding and what was there. • What effect did it have? How will this influence your project? This will influence my project because I will know to be careful and think about what to use and do to create sounds that fit.
  • 13. Garage Band • Include your work with Garage Band, and some writing about what went well, what could be better and what you have learned. • You should include a link and a screen shot. Don’t embed your work, it won’t work.
  • 14. Proposal Working Title: River Ouse Audience: The target audience would be around 18-24/young adults. Gender isn’t relevant as I would like for it to appeal to everyone in the age range. I think that the story could appeal to the target audience as it’s slightly more complex and somewhat graphic than an average ghost story. Project Concept (approx. 200 words) What is the concept for your project and what are you going to make? What did you learning during research that will help you?
  • 16. Story • After hearing the stories of the River Ouse, how if a person drops five white pebbles into the river when the Minster clock chimes one in the morning during the first of May, they see their past, present and future and can see spirits on the phantom rowing boat, or the shade of a drowned person who drifts the river banks. Millie is sceptical and decides to try it out. After seeing her past and present, she’s confused as to why there’s no future until she sees the shade of a drowned person however the person looks a lot like her. As if on cue the phantom rowing boat slowly goes in her direction. Then Millie becomes a ghost and is actually telling her own story from the past.
  • 17. Script Final • OMINOUS MUSIC PLAYING QUIETLY IN • THE BACKGROUND. • (TALKING SLOWLY AND QUIETLY) • MILLIE: I’d originally heard the story from a friend, of course I never believed • a word of it at the time. It was the ghost stories of the River Ouse. If • you drop five white pebbles in the river when the clock chimes one in • the morning on the first of May, you see your past, present and • future. You could even see the spirits on their phantom rowing boat • and the shadow of a drowned person. Sounds ridiculous, doesn’t it? • SOUND EFFECTS OF OUTSIDE SOUNDS • (FOOTSTEPS, GENERAL OUTDOOR SOUNDS). • MILLIE: I went to see it for myself, to prove my friend that it was just a story. I • threw five pebbles in just as the clock chimed one. • SOUND EFFECTS OF THE PEBBLES GETTING • THROWN INTO THE RIVER, RAIN SOUNDS • LITTLE GIRL LAUGHING QUIETLY IN BACKGROUND • SPEECH SLIGHTLY QUIETER/MUFFLED AS IT’S HER QUOTING HERSELF • MILLIE: Oh…Is that- is that me? • MILLIE: And there I was. Must’ve been what, six or seven? I knew it was too • late to go back now, there was nothing I could do to help myself. • SOUND EFFECTS OF GIRL RUNNING AWAY • MORE CREEPY MUSIC • Scene 2: • (STILL SOUND REALLY SCEPTICAL OF WHAT HAS JUST HAPPENED) • MILLIE: I swear I could feel a presence around me, I felt watched. The night • felt colder since I saw my supposed past self. But…I’d be lying if I said • I wasn’t at least somewhat scared for what was to come. • MILLIE: *SHOCKED/SCARED GASP OR SCREAM* CONTINUE OUTDOOR AMBIENCE SOUND EFFECTS, ADD IN FOOTSTEPS FOR PRESENT MILLIE. MILLIE: And there she stood. Staring at me with a smug smile. It was as if I was looking in a mirror… FOOTSTEPS FOR PRESENT MILLIE TO RUN AWAY. STILL SOUNDS OF RAIN/RIVER. MILLIE: It was inevitable. I was going to see my future at any moment. There was a slight sense of excitement, wondering what I was about to see. CREEPY MUSIC GOES SUSPENSEFUL. WATER SOUNDS TO DRAW ATTENTION. (START TALKING A BIT FASTER AND MORE STRESSED/WORRIED) MILLIE: The body. I could see the drowned body in the river like my friend had talked about, only…why does it look like me? MUSIC BUILDS AND GETS FASTER MILLIE: No… MILLIE: Is this my future? As if on cue, I could see the phantom boat in the distance coming my direction. You can take a wild guess what they were coming for. (NOW TALKING DIRECTLY TO THE LISTENER IN PRESENT TENSE) MILLIE: Now, it’s not long before I need to join the others on the boat. Of course there were many theories about what happened to me, and believe it or not, a spirit phantom boat was never one of them.
  • 18. Sound Effects Sound Effect Needed How I Will Create the Sound Water Record sound near a river Footsteps Record walking
  • 19. Actors/Locations Actor Role Location for recording Millie Main character Studio
  • 21. Daily Reflection Day 1 • I recorded in the studio with Amelia and think it went well, I just need to record the rest of the sound effects for the audio.
  • 22. Audio Project Link • https://youtu.be/8qybivLor1c
  • 24. Research • I think the research went quite well and I got a fairly good understanding of the differences in audios.
  • 25. Planning • I think the planning went okay and overall I was happy with my ghost story.
  • 26. Time Management • The time management could of definitely been improved a lot which is something I’ll definitely work on in future projects.
  • 27. Technical Qualities I was happy with how the audio itself turned out and thought that it worked with the ghost story quite well.
  • 28. Aural Qualities I definitely think my work could be improved in the sense of it being more creative and having more detail and time put into it.
  • 29. Audience Appeal I think that for the story it definitely will have appealed to the target audience. Specifically the plot twist towards the ending.

Editor's Notes

  1. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  2. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  3. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  4. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel Try to break down what you can hear. How do the different sound elements work together? How do sound effects add to the drama? What part does music play in the work? Try to listen to a variety of different types of radio programme. If you listen to drama and documentary, you will give yourself a better understanding of what exists and what is possible. It will also help guide your project.
  5. Using Neil’s Toolbox, log all the resources you have used
  6. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  7. Log your initial thoughts regarding the set brief- What stories could you use? How do you feel about the different potential formats? What are the positives about this project? What could be some difficult aspects? Create a mind map of all the things you need to think about for your project.
  8. Provide a brief summary of the story/stories you have chosen
  9. Final version of your script, ready to be used in production.
  10. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  11. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  12. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  13. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  14. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
  15. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  16. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.