This document discusses how UX can be integrated into Agile methodologies. It outlines some common challenges like the "superstar designer" who works alone and the "beast-feeder" who becomes a bottleneck by being integrated into development teams. It proposes solutions like pairing designers with developers, using low-fidelity prototypes, and rapid testing. It also recommends design spikes and sprints to maintain vision and address bigger problems in short workshops. The conclusion is that both UX and Agile need buy-in, UX is not just graphic design, and iterative design with space for creativity is important while maintaining a product roadmap.