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User Experience Services
Update to the Digital Transformation Initiative Board
Neil Allison
User Experience Manager
2 May 2017
Overview
• What is User Experience?
• Some thoughts and questions
• What activities is the User Experience Services
Programme engaged in?
• Examples of our work
What makes a good User Experience?
What makes a good User Experience?
What makes a good User Experience?
What makes a good User Experience?
Great user experiences are…
• …enabled by the organisational culture
• ...generated by process
• ...continuously improving
“Features, on their
own, are not a
measure of success”
– Jeff Gothelf @jboogie
“It costs a lot more to
build the wrong thing
than it does to do
experimentation and
research”
- Melissa Perri @lissijean
“Strategy = who is your audience, what problem you solve
for them and what makes you uniquely suited to that.
The rest is tactics and execution”
– Kim Goodwin @kimgoodwin
Design Council: What is the double diamond model? www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond
Image source: www.dorotaux.com/process/
Evolving our goals
0. Every leader is a digital leader
5. Every decision is a hypothesis to validate
http://www.ed.ac.uk/digital-transformation/goals
Are we challenging our project teams?
• During discovery
• “What have you done to build a deep understanding of our customer? Do you
understand their fundamental goals, behaviours, and motivations? How?”
• “How will you keep these goals in mind during the product development process?”
• During design
• “How did you generate ideas to respond to our customer’s goals?”
• “In this process, did you include a diverse group of stakeholders - including technical,
marketing, sales, customer service or other departments who may bring unique and
valuable perspectives to the discussion?”
• During delivery
• “How might we try out your team’s best ideas to determine if we’re on the right
track, before investing a lot in development or deployment?”
https://www.cooper.com/journal/2017/4/design-thinking-for-ceos
Because great experiences aren’t
just about interface design
Sometimes it’s part of it
• A new support form for Helpline:
• Suggested self-help for priority
topics
• Fields auto-populated for logged
in users
• More convenient for users
• More efficient for Helpline
More often it’s about service, copy & structure
• Restructuring content & flow to maximise opportunities
for users to self-help
Before After
Before After
User Experience Services
Projects summary
User Experience Services programme overview
• UX Services: Helping projects to adopt a new user
centred methodology to deliver better products and
services
• A design process ensuring user insight at all project stages
• Training to empower staff & demonstrate the value of new
process
• Consultancy to advise projects or directly deliver UX
research & design services
UX
Services &
process
User Experience Services programme overview
• EdGEL: Providing a common experience language,
evolving continuously based on business need, user
insight & changes in technology
• A repository of guidance for all elements of an interaction
experience
• Accelerating development & ensure legislative compliance
• A platform enabling collaboration and innovation among
developers & designers
• A service supporting engagement and evolution
• A means to appraise digital products
EdGEL
service
UX
Services &
process
User Experience Services programme overview
• Student Digital Experience Standards: Supporting
adoption of user centred tools & processes, providing
new insight into project governance
• A process & service measuring how a project or service is
set up and run
• Built upon a commonly understood set of principles
• A governance mechanism ensuring project teams
• Utilise the right skills & roles, working collaboratively,
• Build EdGEL-compliant products, informed by user insight
Enhanced student
digital experiences
Student digital
experience standards
EdGEL
service
UX
Services &
process
UX Services
Standards
EdGEL
Evidence based: EdGEL
evolves based on user
insight, not just designer
opinion.
Efficient: UX Services
don’t unnecessarily repeat
work on multiple projects
because insight feeds into
EdGEL
User first: Standards are
built on design processes
led by UX Services
Risk management: User
insight guaranteed
because standards
mandate UX process
Quality assurance:
Standards are built on the
content of EdGEL
Consistency: EdGEL is
utilised because standards
mandate it
The 3 elements
are essential to
deliver enhanced
experiences
consistently &
efficiently, and to
influence change
towards a more
customer-centric
organisational
culture
Timeline
2016/7
• UX Service model proposed
• EdGEL & Student Experience Standards service proposals
2017/8
• UX Service model evolves through SEP & DT pilot engagements
2018/9
• UX Service model transitions to business as usual
Initial position: Absent to
Informal
By end of 2016/17 in IS:
Recognised
By end of 2018/19: Managed
Target organisational maturity
Source: Abi Reynolds, www.uservision.co.uk
Thank you
Neil.Allison@ed.ac.uk
User Experience Manager

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User Experience Services update - Digital Transformation Initiative Board - University of Edinburgh

  • 1. User Experience Services Update to the Digital Transformation Initiative Board Neil Allison User Experience Manager 2 May 2017
  • 2. Overview • What is User Experience? • Some thoughts and questions • What activities is the User Experience Services Programme engaged in? • Examples of our work
  • 3. What makes a good User Experience?
  • 4. What makes a good User Experience?
  • 5. What makes a good User Experience?
  • 6. What makes a good User Experience?
  • 7. Great user experiences are… • …enabled by the organisational culture • ...generated by process • ...continuously improving
  • 8. “Features, on their own, are not a measure of success” – Jeff Gothelf @jboogie
  • 9. “It costs a lot more to build the wrong thing than it does to do experimentation and research” - Melissa Perri @lissijean
  • 10. “Strategy = who is your audience, what problem you solve for them and what makes you uniquely suited to that. The rest is tactics and execution” – Kim Goodwin @kimgoodwin Design Council: What is the double diamond model? www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond Image source: www.dorotaux.com/process/
  • 11. Evolving our goals 0. Every leader is a digital leader 5. Every decision is a hypothesis to validate http://www.ed.ac.uk/digital-transformation/goals
  • 12. Are we challenging our project teams? • During discovery • “What have you done to build a deep understanding of our customer? Do you understand their fundamental goals, behaviours, and motivations? How?” • “How will you keep these goals in mind during the product development process?” • During design • “How did you generate ideas to respond to our customer’s goals?” • “In this process, did you include a diverse group of stakeholders - including technical, marketing, sales, customer service or other departments who may bring unique and valuable perspectives to the discussion?” • During delivery • “How might we try out your team’s best ideas to determine if we’re on the right track, before investing a lot in development or deployment?” https://www.cooper.com/journal/2017/4/design-thinking-for-ceos
  • 13. Because great experiences aren’t just about interface design
  • 14.
  • 15. Sometimes it’s part of it • A new support form for Helpline: • Suggested self-help for priority topics • Fields auto-populated for logged in users • More convenient for users • More efficient for Helpline
  • 16. More often it’s about service, copy & structure • Restructuring content & flow to maximise opportunities for users to self-help Before After
  • 19. User Experience Services programme overview • UX Services: Helping projects to adopt a new user centred methodology to deliver better products and services • A design process ensuring user insight at all project stages • Training to empower staff & demonstrate the value of new process • Consultancy to advise projects or directly deliver UX research & design services UX Services & process
  • 20. User Experience Services programme overview • EdGEL: Providing a common experience language, evolving continuously based on business need, user insight & changes in technology • A repository of guidance for all elements of an interaction experience • Accelerating development & ensure legislative compliance • A platform enabling collaboration and innovation among developers & designers • A service supporting engagement and evolution • A means to appraise digital products EdGEL service UX Services & process
  • 21. User Experience Services programme overview • Student Digital Experience Standards: Supporting adoption of user centred tools & processes, providing new insight into project governance • A process & service measuring how a project or service is set up and run • Built upon a commonly understood set of principles • A governance mechanism ensuring project teams • Utilise the right skills & roles, working collaboratively, • Build EdGEL-compliant products, informed by user insight Enhanced student digital experiences Student digital experience standards EdGEL service UX Services & process
  • 22. UX Services Standards EdGEL Evidence based: EdGEL evolves based on user insight, not just designer opinion. Efficient: UX Services don’t unnecessarily repeat work on multiple projects because insight feeds into EdGEL User first: Standards are built on design processes led by UX Services Risk management: User insight guaranteed because standards mandate UX process Quality assurance: Standards are built on the content of EdGEL Consistency: EdGEL is utilised because standards mandate it The 3 elements are essential to deliver enhanced experiences consistently & efficiently, and to influence change towards a more customer-centric organisational culture
  • 23. Timeline 2016/7 • UX Service model proposed • EdGEL & Student Experience Standards service proposals 2017/8 • UX Service model evolves through SEP & DT pilot engagements 2018/9 • UX Service model transitions to business as usual
  • 24. Initial position: Absent to Informal By end of 2016/17 in IS: Recognised By end of 2018/19: Managed Target organisational maturity Source: Abi Reynolds, www.uservision.co.uk