Teşekkürler 
This has been the biggest ever 
ThoughtWorks event in Europe
CONTINUOUS DESIGN 
in delivery 
A story of continuous design 
in practice
Success is for those who can begin saying "I will succeed" 
and say "I have succeeded" in the end.” 
Mustafa Kemal Atatürk
WHAT IS DESIGN? 
Helping define the product strategy 
Research and analysis 
Defining interactions/behaviours of software 
Creating the visual design 
Engineering the UI through front end code
THE 4 METER SERVICE MAP
THE 4 METER SERVICE MAP
CMO Designer 
Chairlady 
PM 
Lead BA 
IT Director HR 
General 
Manager 
President BD DOL
PRODUCTS 
Highest growth, lowest conversion
NOT OPTIMISED
ANDOATP OTEPDTIMISED
12 weeks 
Beginning Phase 1
Mobile 
Expansion 
hepsiburada.com/m/ beta.hepsiburada.com 
Re-direct Opt-in 
Cross channel 
.com 
MOBILE FIRST STRATEGY 
Phase 1 Phase 2
ITERATIVE RELEASES 
Jeff Patton 
http://www.agileproductdesign.com/
IDENTIFYING THE MKB
AGILE & LEAN 
We believe that we can design and develop a mobile 
optimised, minimal key buy journey in 3 months; 
ThoughtWorks Delivery Team
HOW MIGHT WE… 
include UX design thinking and lean principles 
in to the product strategy?
GOALS & SUCCESS
BACKLOG ESTIMATION 
PRIORITISE PLAN
AGILE & LEAN 
We believe that we can design and develop a mobile 
optimised, minimal key buy journey in 3 months; 
We will know we have been successful when we see an 
increase in conversion and a decrease in bounce rate 
ThoughtWorks & Hepsiburada
Without customer input, organizations risk 
creating interfaces that fail 
HOA LORANGER, NN/g
1hr CUSTOMER EMPATHY
1hr CUSTOMER HYPOTHESIS 
Segment 
Behaviour 
Attitude Ambitious 
Needs 
Motivation 
Brand 
Customer type 
Product Browser Researcher 
Focussed 
Impulsive 
Hunter 
Casual 
Simplicity 
Impartial 
Responsive 
Patient 
Competitive 
Spontaneous 
Communication 
Methodical 
Content Obviousness 
Availability Selection Price 
Reward 
Loyal Impartial Faithless 
New Irregular Churning Frequent 
Business 
Careful 
Speed 
Quantity 
Impartial 
Intermittent
RAPID VALIDATION
Browser Hunter Product 
Researcher 
31% 28% 24% 
13% 
USER MAPPING
RESEARCH
QUALITATIVE INSIGHTS 
Homepage Participant 1 
It’s a little confusing… 
I see lots of products, there are lots of things
Developer 
Customer 
service rep. 
Analyst 
Developer 
Designer 
CUSTOMER PAIN
QUANTITATIVE ANALYSIS
DESIRABLE 
USABLE 
USEFUL 
CREDIBLE 
FINDABLE 
ACCESSIBLE 
Customer 
Value 
ADVOCACY 
CONVERSION 
FREQUENCY 
TRUST 
VISIBLE 
AVAILABLE 
Business 
Value 
USER EXPERIENCE
Business 
http://farm7.static.flickr.com6071/6120570161_f5caf5e15e_z.jpg
(not UX) Designers 
http://www.walodesign.de/design_thoughts_09.html
http://zekecabell.com/596/
WHAT CAN WE DO… 
To bring research in-house, 
and importantly, internalise the learning?
MISCONCEPTION 
We need everything designed up front and have all 
the designs finalised before we can start 
Business, developers, some designers
BDUF 
Guesswork 
Resource heavy 
Time, lots of time 
SPECS 
Documentation 
and reports
HYPOTHESIS. EXPERIMENT 
We believe providing a simple optimised landing page 
a reduction in bounce rate & more searches 
browsin g users and product shopp ers 
when bounce is below 35% & 
searches have increased above 25% 
Will result in 
For 
We will know success
BA / IM 
UX designer Product 
RAPID LOW-FI DESIGN
OUTCOMES NOT OUTPUT
Visual designer 
UI 
Developer 
UX designer 
Product
EVERYONE
HOW MIGHT WE 
Embrace low fidelity & rapid design 
and drop the idea that the spec is ‘the’ design?
RAPID PROTOTYPING
LAB SET UP
CONTINUOS LEARNING & VALIDATION 
SEARCH 
DAILY DEALS 
INCREASE 17% 
INCREASE 455% 
CATEGORIES USAGE 41% 
DOES NOT INCLUDE SEARCH
HOW CAN I 
Involve myself in the testing, valuation 
and learning process?
CONTINUOUS DESIGN & DEV
HOW DOES AGILE UX FEEL? 
Perception 
http://www.energytimes.com/pages/departments/1109/holistic1109.html
Reality
ITERATION
BACKLOG 
ITERATION
HOW MIGHT WE 
begin to see the product as the design, 
and begin pairing to realise that together?
WHAT IS EXPERIENCE DESIGN? 
Helping define the product strategy 
Research and analysis 
Defining interactions/behaviours of software 
Creating the visual design 
Engineering the UI through front end code
INTERNALISE & INCORPORATE 
Not preferred 
External 
Design not a part of the organisation
INTERNALISE & INCORPORATE 
Minimum 
Periphery 
Design is a part of the organisation
INTERNALISE & INCORPORATE 
Preferred 
Central 
Design is embraced by the organisation
INTERNALISE & INCORPORATE 
Desired 
Integrated 
Design is integral to the organisation
INTERNALISE & INCORPORATE 
Desired 
Integrated 
Design is integral to the organisation
Teşekkürler 
@benkappler

Continuous Design and Delivery