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Evaluation
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Research
Some strengths of my research is that I looked at different runner games similar to what mine was
going to be like and looked at everything from location to camera angles and mise en scene. My
research helped my product because when I started this project I knew nothing about the game
genre and what conventions these games include so looking at different games within the same
genre helped me to identify the differences and similarities within games in this genre. This also
helped me with my experiments as I knew what to include such as some conventions of runner
games is that they all tend to use medium straight forward shots as this allows the consumer to see
what is happening within the game clearly. I think a weakness within my research was talking
about sound as I don’t feel like this is as detailed as my other paragraphs that I wrote about. I do
feel like I could have done this better and If I was to do this again I would talk about the audio to a
lot more. This would affect my product because it would give me a better understanding on audio
used within games and this would help me in my game as I’d have a better understanding and I
would know what works well and what doesn’t. i also think a weakness of my product is that I only
did research on this specific genre and I think this is a weakness because even though this is the
genre I’m doing I think overall it would of helped my to research other genres as well so I could
compare the two and see what similar and what's different between the different genres.
Planning
I think some advantages of my planning was that I was open to trying many different game
genre’s because at first I had no idea on what game I wanted to do and I had no idea on what
game genre I wanted to do either. I did a and map and wrote about 3 ideas that I had and wrote
them in as much detail as possible so I could understand what I want within my game better.
After I did the mind map I decided to choose the runner game because I use to play games similar
to Super Mario when I was younger and I enjoyed playing games like this so I thought that
chosing this game would be enjoyable. Another strength when planning my game was I did a
mind map and wrote about every element that I was going to include in my game and I wrote
about what obstacles I would include to what camera angles I would use. I think this was effective
for me when planning my game because it also gave me a good understanding of what I wanted
to create which made it easier when it came to production. My mood board helped to give me
inspiration as being able to visually see other games helped me think creatively and helped me
generate ideas. My style sheet was similar to my mood board as it gave my inspiration on what to
create within my game and my style sheet helped me because I got the images that I liked and
then wrote about the image next to it. I think a weaknesses of my planning would be my sound
effects / dialogue and I think this is due to lack of research on audio and if I were to do this again I
would make sure that I do more research on audio and then think more about the sound effects
that I use as sound effects are a big part in games.
Time Management
I believe I managed my time well. I was able to do all the tasks required within
the time given. There were days when I was ill and wasn’t able to come into
college however I was still able to complete the work within the time period
given. I would set my self a certain time to complete a task in and then any
left over time I would use it for extra time for my next task if I needed it and. I
was able to do all my work required however time was abit tight when it
came to production. If I had more time to produce my work would add more
levels that were more complicated such as I wanted to add a level where
there are little creatures walking around and they spit fire out at the
character I also had more similar ideas in mind to add to my game. I would
also of liked to add my detail do my levels and added some more stuff to the
backgrounds such as buildings and tree’s etc. on one level I was going to add a
graveyard and the character has to be able to get through the graveyard
without getting caught by ghosts and other spooky things. These are just
some things I would of done if I had more time.
Technical Qualities
Some strengths of my work is
that the loading bar works
smoothly. This shows the
consumer that the game is
loading. To do this I added a
new layer to each slide and
added colored it in 3x3 pixel's
each time. I think this works
smoothly as you can see the
loading bar work.
The text was designed
by using the pencil tool
and drawing it. I chose
to do it this way as it
gives a retro game effect
which is what my game
it. There's not detail in
this however I did add
brown shade outline to
the text.
The plain background is
simple as I didn’t want
anything too complicated. I
do think it would of ben
better if I included a level of
my game for my
background instead of just
having a simple plain color.
The box on here suggests to
the player it’s a mystery and
they don’t know what the
game is going to include. I
just used the pencil tool
draw the box. I think to
improve this I should of
made the box move instead
just having it on the center
because it is quite plain
Technical Qualities
A strength of my work would
be when the character collects
a coin the score goes up one
and works effectively. The
animation works smooth
however a weakness would be
that it’s a bit cramped and it
the number does look abit
blurry .
The trick mystery box shoots
bullets and this works well as when
designed this I select the bullet to
move ne frame at a time so that it
is a smooth animation
When the character gets
shot by the bullet they
will lose some of their
health. To do this I
duplicated the current
layer then used the
eraser tool to get rid of
the heart to show the
player that they’re
loosing health
This level is quite simple and isn’t
much to it. The character just as to
get to the end without falling in
lava or without loosing their health
by the lava firing up. To make the
lava firing it I just made it move 1
frame each. To improve this I think I
could have had lava firing up a lot
more and included a sound effect
of this happening
I also think a strength is
how my character moves
as he it its smooth as I
made the character move
a couple of frames a time
so the character isn’t
laggy and doesn't’t move
all over the place. This is
a strength because of
how smoothly it works
and how smoothly it goes
together.
Aural Qualities
I think a strength of my work is that the sound effects work effectively and it matches up so that when my
character jumps you hear the jumping sound effect. To make these effects I used beepbox. I think using
beepbox was a strength as it allowed me to experiment with different sounds and could keep changing the
sounds until I was happy with how it sounded. This was a strength in my opinion because it allowed me to test
out different sounds, it allowed me to experiment and see what works and what doesn’t and this allowed me
to have some freedom when creating these sounds. One disadvantage of using beepbox is that the sound
effects aren’t very complex simply because the website beepbox isn’t very advanced. I used quite a lot of
sound effects within my work such as when the character collects coins there's a sound effect for that and
when the character jumps. I think to improve my work I could of used more sound effects for when the
character is on the last level I could of included lava sound effects or when the gun was shooting I could of
included a gun sound effect for that or even when the character looses health I could of included sound effect
to show that the character is loosing health. With the music I could of included different music on different
levels. If I was to do this again a improvement I could make would be that I could of made the music speed up
towards the end of the level and as the level gets harder the music speeds up to build tension to the
consumer. I think it would also be effective to have the music to speed up when the character is low on health
as this also adds tension to the game. This effect where the music speeds up towards the end of the level
would be similar to other games within this genre such as Super Mario Bros. My game is similar to other
games within this genre as we use similar sound effects such as when the character jumps and when the the
character collects coins these are similar sound effects use other games such as jetpack joyride. The music I’ve
used is also very common within this genre and is similar to the games I researched. I would say the music I
used is old retro game music which is very common in pixel games so this is a good choice of music to use as
it’s conventional
Aesthetic Qualities
I think some strengths of my work was my background in the first couple of
levels because even though it was simple I liked the different layering of the
different shades if colours and I think this aesthetically pleasing. I do think an
improvement I could have made would have been to include things in the
background of the game instead of having it completely plain. I also think this
layering technique looked effective on the last level where I layered different
shades of orange for the lava. I also think a strength of my work is when the
character falls into lava there is fire around him to show that he is burning. I
think this could have been improved by using different shades of orange and on
every frame have the frames moving around and have them getting bigger and
getting smaller. On the last level I chose the colour scheme of black red and
orange. The black suggests mystery death and evil. Orange suggests heat of the
lava and red suggests danger which in this case is the danger of the lava I also
chose these colours as I think they worked well together in this game. I think a
weakness of this is that it is fairly basic an simple I think if I were to do this again
I would try and add more detail to the background and be more creative. I also
think that I could of made the lava move and also change the lava shade on
every couple of slides. It would also look good if I had lava shooting up every so
often as I only had it shoot up once but if I kept the lava shoot up every couple
of slides this would look effective and would work in my game very well. The
laser on the bottom is black and yellow as this shows and suggest’s a danger
and a hazard and the red part on the laser suggests death
Aesthetic Qualities
I think my loading screen is very simple. I didn't want to
reveal too much of the game because I wanted to to by a
mystery for the consumer to try build excitement as they
don’t know that to expect from the game. I like the text
that says “touch to start ” and I like the “loading ” because
it looks good in my opinion as I drew it using the pencil
tool and I think this was better than just using a normal
font as the pencil tool allowed me to make it look
pixelated and this helps as it is a pixel game. I do think to
make this better I could of added more detail or even
added the main character of the game in because just
with this screen it is very simple
Audience Appeal
My target audience for my game are children aged up to 14 years old that are males and there
many ways in which I have I have appealed my game to this specific audience one way is I have
made my main character a male as this would make my target audience more likely to play my
game especially at this young age as they wouldn’t want to play a girl if they character is
female. Another way in which I have tried to appeal my game is that I have included some
violence elements such as when there is a gun shooting the character. This links into the
stereotype of males liking violence more than females so this is one way which I’ve used to
attract my target audience. I also included a laser gun in my game to attract my audience this is
where when the character tries to collect the coins the laser will strike at them and they have
to dodge it and try not to get hit by it this will attract my audience because these are the types
of things that my target audience like and this will interest them and then keep them interested
in my game and want to keep playing. Another way for my to attract my target audience was to
use bright colors to make this stand out so at first I would use bright colors and make the game
stand out to my target audience then I would use bright colors and also use dark colors as the
levels go on to trty and set the mood for the level

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7. evaluation

  • 2. Research Some strengths of my research is that I looked at different runner games similar to what mine was going to be like and looked at everything from location to camera angles and mise en scene. My research helped my product because when I started this project I knew nothing about the game genre and what conventions these games include so looking at different games within the same genre helped me to identify the differences and similarities within games in this genre. This also helped me with my experiments as I knew what to include such as some conventions of runner games is that they all tend to use medium straight forward shots as this allows the consumer to see what is happening within the game clearly. I think a weakness within my research was talking about sound as I don’t feel like this is as detailed as my other paragraphs that I wrote about. I do feel like I could have done this better and If I was to do this again I would talk about the audio to a lot more. This would affect my product because it would give me a better understanding on audio used within games and this would help me in my game as I’d have a better understanding and I would know what works well and what doesn’t. i also think a weakness of my product is that I only did research on this specific genre and I think this is a weakness because even though this is the genre I’m doing I think overall it would of helped my to research other genres as well so I could compare the two and see what similar and what's different between the different genres.
  • 3. Planning I think some advantages of my planning was that I was open to trying many different game genre’s because at first I had no idea on what game I wanted to do and I had no idea on what game genre I wanted to do either. I did a and map and wrote about 3 ideas that I had and wrote them in as much detail as possible so I could understand what I want within my game better. After I did the mind map I decided to choose the runner game because I use to play games similar to Super Mario when I was younger and I enjoyed playing games like this so I thought that chosing this game would be enjoyable. Another strength when planning my game was I did a mind map and wrote about every element that I was going to include in my game and I wrote about what obstacles I would include to what camera angles I would use. I think this was effective for me when planning my game because it also gave me a good understanding of what I wanted to create which made it easier when it came to production. My mood board helped to give me inspiration as being able to visually see other games helped me think creatively and helped me generate ideas. My style sheet was similar to my mood board as it gave my inspiration on what to create within my game and my style sheet helped me because I got the images that I liked and then wrote about the image next to it. I think a weaknesses of my planning would be my sound effects / dialogue and I think this is due to lack of research on audio and if I were to do this again I would make sure that I do more research on audio and then think more about the sound effects that I use as sound effects are a big part in games.
  • 4. Time Management I believe I managed my time well. I was able to do all the tasks required within the time given. There were days when I was ill and wasn’t able to come into college however I was still able to complete the work within the time period given. I would set my self a certain time to complete a task in and then any left over time I would use it for extra time for my next task if I needed it and. I was able to do all my work required however time was abit tight when it came to production. If I had more time to produce my work would add more levels that were more complicated such as I wanted to add a level where there are little creatures walking around and they spit fire out at the character I also had more similar ideas in mind to add to my game. I would also of liked to add my detail do my levels and added some more stuff to the backgrounds such as buildings and tree’s etc. on one level I was going to add a graveyard and the character has to be able to get through the graveyard without getting caught by ghosts and other spooky things. These are just some things I would of done if I had more time.
  • 5. Technical Qualities Some strengths of my work is that the loading bar works smoothly. This shows the consumer that the game is loading. To do this I added a new layer to each slide and added colored it in 3x3 pixel's each time. I think this works smoothly as you can see the loading bar work. The text was designed by using the pencil tool and drawing it. I chose to do it this way as it gives a retro game effect which is what my game it. There's not detail in this however I did add brown shade outline to the text. The plain background is simple as I didn’t want anything too complicated. I do think it would of ben better if I included a level of my game for my background instead of just having a simple plain color. The box on here suggests to the player it’s a mystery and they don’t know what the game is going to include. I just used the pencil tool draw the box. I think to improve this I should of made the box move instead just having it on the center because it is quite plain
  • 6. Technical Qualities A strength of my work would be when the character collects a coin the score goes up one and works effectively. The animation works smooth however a weakness would be that it’s a bit cramped and it the number does look abit blurry . The trick mystery box shoots bullets and this works well as when designed this I select the bullet to move ne frame at a time so that it is a smooth animation When the character gets shot by the bullet they will lose some of their health. To do this I duplicated the current layer then used the eraser tool to get rid of the heart to show the player that they’re loosing health This level is quite simple and isn’t much to it. The character just as to get to the end without falling in lava or without loosing their health by the lava firing up. To make the lava firing it I just made it move 1 frame each. To improve this I think I could have had lava firing up a lot more and included a sound effect of this happening I also think a strength is how my character moves as he it its smooth as I made the character move a couple of frames a time so the character isn’t laggy and doesn't’t move all over the place. This is a strength because of how smoothly it works and how smoothly it goes together.
  • 7. Aural Qualities I think a strength of my work is that the sound effects work effectively and it matches up so that when my character jumps you hear the jumping sound effect. To make these effects I used beepbox. I think using beepbox was a strength as it allowed me to experiment with different sounds and could keep changing the sounds until I was happy with how it sounded. This was a strength in my opinion because it allowed me to test out different sounds, it allowed me to experiment and see what works and what doesn’t and this allowed me to have some freedom when creating these sounds. One disadvantage of using beepbox is that the sound effects aren’t very complex simply because the website beepbox isn’t very advanced. I used quite a lot of sound effects within my work such as when the character collects coins there's a sound effect for that and when the character jumps. I think to improve my work I could of used more sound effects for when the character is on the last level I could of included lava sound effects or when the gun was shooting I could of included a gun sound effect for that or even when the character looses health I could of included sound effect to show that the character is loosing health. With the music I could of included different music on different levels. If I was to do this again a improvement I could make would be that I could of made the music speed up towards the end of the level and as the level gets harder the music speeds up to build tension to the consumer. I think it would also be effective to have the music to speed up when the character is low on health as this also adds tension to the game. This effect where the music speeds up towards the end of the level would be similar to other games within this genre such as Super Mario Bros. My game is similar to other games within this genre as we use similar sound effects such as when the character jumps and when the the character collects coins these are similar sound effects use other games such as jetpack joyride. The music I’ve used is also very common within this genre and is similar to the games I researched. I would say the music I used is old retro game music which is very common in pixel games so this is a good choice of music to use as it’s conventional
  • 8. Aesthetic Qualities I think some strengths of my work was my background in the first couple of levels because even though it was simple I liked the different layering of the different shades if colours and I think this aesthetically pleasing. I do think an improvement I could have made would have been to include things in the background of the game instead of having it completely plain. I also think this layering technique looked effective on the last level where I layered different shades of orange for the lava. I also think a strength of my work is when the character falls into lava there is fire around him to show that he is burning. I think this could have been improved by using different shades of orange and on every frame have the frames moving around and have them getting bigger and getting smaller. On the last level I chose the colour scheme of black red and orange. The black suggests mystery death and evil. Orange suggests heat of the lava and red suggests danger which in this case is the danger of the lava I also chose these colours as I think they worked well together in this game. I think a weakness of this is that it is fairly basic an simple I think if I were to do this again I would try and add more detail to the background and be more creative. I also think that I could of made the lava move and also change the lava shade on every couple of slides. It would also look good if I had lava shooting up every so often as I only had it shoot up once but if I kept the lava shoot up every couple of slides this would look effective and would work in my game very well. The laser on the bottom is black and yellow as this shows and suggest’s a danger and a hazard and the red part on the laser suggests death
  • 9. Aesthetic Qualities I think my loading screen is very simple. I didn't want to reveal too much of the game because I wanted to to by a mystery for the consumer to try build excitement as they don’t know that to expect from the game. I like the text that says “touch to start ” and I like the “loading ” because it looks good in my opinion as I drew it using the pencil tool and I think this was better than just using a normal font as the pencil tool allowed me to make it look pixelated and this helps as it is a pixel game. I do think to make this better I could of added more detail or even added the main character of the game in because just with this screen it is very simple
  • 10. Audience Appeal My target audience for my game are children aged up to 14 years old that are males and there many ways in which I have I have appealed my game to this specific audience one way is I have made my main character a male as this would make my target audience more likely to play my game especially at this young age as they wouldn’t want to play a girl if they character is female. Another way in which I have tried to appeal my game is that I have included some violence elements such as when there is a gun shooting the character. This links into the stereotype of males liking violence more than females so this is one way which I’ve used to attract my target audience. I also included a laser gun in my game to attract my audience this is where when the character tries to collect the coins the laser will strike at them and they have to dodge it and try not to get hit by it this will attract my audience because these are the types of things that my target audience like and this will interest them and then keep them interested in my game and want to keep playing. Another way for my to attract my target audience was to use bright colors to make this stand out so at first I would use bright colors and make the game stand out to my target audience then I would use bright colors and also use dark colors as the levels go on to trty and set the mood for the level

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  5. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  6. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  7. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  8. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  9. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description