The document provides an analysis of existing clothing brands and products to inform the development of a new clothing line. It examines brands like Off-White, Nike, GOLF, Champion, and others in terms of their branding, designs, target audiences, and photography styles. Key aspects noted include Off-White's prominent branding, Nike's focus on sportswear, GOLF's bright colors, and Champion's photography using distressed posters. The analysis of existing logos, styles from the 1990s to present, and advertising campaigns provides inspiration and guidance on creating a new clothing line aimed at a casual, streetwear audience.
Supreme is a popular streetwear brand known for its limited seasonal drops and collaborations. It gained popularity within skateboarding and hip hop cultures for its aesthetic designs and branding. Supreme drives demand through limited production runs, seasonal look books, and endorsements from celebrities. While some fans enjoy the brand, others are frustrated by resellers who buy in bulk to profit off Supreme's secondary market where items frequently resell for much higher than the retail price.
The document outlines a pre-production plan for a fashion line. It includes a schedule spanning 6 weeks, with tasks like photoshoots, design work, social media setup, and website/app development. Facilities needed include a studio, canteen, toilets, and equipment like cameras, lights, and design software. Due to coronavirus, facilities have changed and the photoshoots will now take place at home with self-modeling instead of models.
The document discusses streetwear brands, their websites, social media presence, lookbooks, and print advertisements. It notes that streetwear brand websites are simple and easy to navigate, with navigation bars and new products prominently displayed. Social media pages include short bios and website links. Lookbooks use plain backgrounds and medium shots of models in the center. Advertisements also keep things simple with branding at the bottom and portrait shots in primary colors like white. It examines specific brands like Supreme, Fear of God, Jordan, and their marketing strategies.
The survey results show that Oliver's target audience would primarily be male. They are most interested in buying clothes based on style and comfort, and would spend around £20-30. The most popular items are t-shirts, hoodies, trousers and shoes. Blue and red are the favorite colors. Most respondents prefer to shop for clothes in stores rather than online. The survey provides insight into how Oliver can design appealing products and price them appropriately for his audience.
The document provides details about the front covers of several magazines, including their color schemes, layouts, and target audiences. Auto Car magazine's cover uses red and yellow colors to represent danger, determination and warnings. Its main images are large to draw attention. Hair and Beauty magazine focuses on hair styles and cosmetics, using a dark green color scheme and large pictures. Absolutely Home features interior design and uses red to represent desire, with neat font and large cover images. Voir magazine focuses on fashion, using fluorescent purple and yellow colors that match the models' outfits to promote their themes.
The document provides an evaluation of the student's media music magazine project. The student analyzed existing music magazines like Vibe, XXL, NME, and The Source to challenge conventions and develop their own magazine. Key aspects that were influenced by existing magazines included the masthead font and size, banner placements, page layouts, use of colors, images, and social representation of the target 16-19 year old audience. The student aimed to develop a magazine that looked like a real product in the R&B genre through consistently applying conventions from analyzed magazines.
The document provides details about the front covers of several magazines, including their color schemes, layouts, and target audiences. It analyzes Auto Car magazine's use of red and yellow on its cover to represent danger, determination and standing out. It also examines the covers of magazines about hair/beauty, interior design, and fashion, noting their logo placements, headline styles, and large imagery meant to attract attention. The language is described as persuasive and giving a taste of what readers will find inside. Target audiences are identified as generally being males for Auto Car and females for the other magazines.
The document provides details about a proposed movie review magazine called "Post Screen". It outlines the target audience as males aged 25-39 from the ABC1 and C2 social grades in London, Yorkshire, and Scotland. The content will focus on action and sci-fi films to appeal to the target audience. Previous skills in camera techniques and Photoshop from prior projects can be applied to taking photos and editing images for the magazine.
Supreme is a popular streetwear brand known for its limited seasonal drops and collaborations. It gained popularity within skateboarding and hip hop cultures for its aesthetic designs and branding. Supreme drives demand through limited production runs, seasonal look books, and endorsements from celebrities. While some fans enjoy the brand, others are frustrated by resellers who buy in bulk to profit off Supreme's secondary market where items frequently resell for much higher than the retail price.
The document outlines a pre-production plan for a fashion line. It includes a schedule spanning 6 weeks, with tasks like photoshoots, design work, social media setup, and website/app development. Facilities needed include a studio, canteen, toilets, and equipment like cameras, lights, and design software. Due to coronavirus, facilities have changed and the photoshoots will now take place at home with self-modeling instead of models.
The document discusses streetwear brands, their websites, social media presence, lookbooks, and print advertisements. It notes that streetwear brand websites are simple and easy to navigate, with navigation bars and new products prominently displayed. Social media pages include short bios and website links. Lookbooks use plain backgrounds and medium shots of models in the center. Advertisements also keep things simple with branding at the bottom and portrait shots in primary colors like white. It examines specific brands like Supreme, Fear of God, Jordan, and their marketing strategies.
The survey results show that Oliver's target audience would primarily be male. They are most interested in buying clothes based on style and comfort, and would spend around £20-30. The most popular items are t-shirts, hoodies, trousers and shoes. Blue and red are the favorite colors. Most respondents prefer to shop for clothes in stores rather than online. The survey provides insight into how Oliver can design appealing products and price them appropriately for his audience.
The document provides details about the front covers of several magazines, including their color schemes, layouts, and target audiences. Auto Car magazine's cover uses red and yellow colors to represent danger, determination and warnings. Its main images are large to draw attention. Hair and Beauty magazine focuses on hair styles and cosmetics, using a dark green color scheme and large pictures. Absolutely Home features interior design and uses red to represent desire, with neat font and large cover images. Voir magazine focuses on fashion, using fluorescent purple and yellow colors that match the models' outfits to promote their themes.
The document provides an evaluation of the student's media music magazine project. The student analyzed existing music magazines like Vibe, XXL, NME, and The Source to challenge conventions and develop their own magazine. Key aspects that were influenced by existing magazines included the masthead font and size, banner placements, page layouts, use of colors, images, and social representation of the target 16-19 year old audience. The student aimed to develop a magazine that looked like a real product in the R&B genre through consistently applying conventions from analyzed magazines.
The document provides details about the front covers of several magazines, including their color schemes, layouts, and target audiences. It analyzes Auto Car magazine's use of red and yellow on its cover to represent danger, determination and standing out. It also examines the covers of magazines about hair/beauty, interior design, and fashion, noting their logo placements, headline styles, and large imagery meant to attract attention. The language is described as persuasive and giving a taste of what readers will find inside. Target audiences are identified as generally being males for Auto Car and females for the other magazines.
The document provides details about a proposed movie review magazine called "Post Screen". It outlines the target audience as males aged 25-39 from the ABC1 and C2 social grades in London, Yorkshire, and Scotland. The content will focus on action and sci-fi films to appeal to the target audience. Previous skills in camera techniques and Photoshop from prior projects can be applied to taking photos and editing images for the magazine.
The document provides details about a proposed movie review magazine called "Post Screen". It outlines the target audience as males aged 25-39 from the ABC1 and C2 social grades in London, Yorkshire, and Scotland. It aims to appeal to this audience by focusing on action and sci-fi film reviews. The document also discusses photography skills and Photoshop experience the creator can apply to the magazine, such as different camera shots and cutting out backgrounds.
The document provides details about a proposed movie review magazine called "Post Screen". It outlines the target audience as males aged 25-39 from the ABC1 and C2 social grades. The content will focus on action and sci-fi films to appeal to the target demographic. Details are also given about photography skills learned from previous projects that can be applied, such as different camera shots and using Photoshop to cut out backgrounds from images.
- Nearly all magazines featured one person taking up most of the front cover to highlight their importance. This establishes a key focus for articles within.
- Double page spreads similarly featured one side with a large image of the subject to emphasize who will be discussed. This reduces required writing.
- Colors were often contrasted with the subject's outfit or image to create a visual link between them. This helps branding and recognition.
- Websites generally kept designs simple for easy navigation between pages of content. Simplicity aids understanding despite limited design complexity.
Here are the key points I gathered from the interview:
- Designs should be simple on t-shirts but more complex across hoodies/long sleeves with designs in multiple areas.
- Price range should be affordable with t-shirts around £20 and hoodies/long sleeves up to £60 due to more design/effort.
- Colors for simple designs like t-shirts should be 1-2 colors like white/black. More complex designs could have 3-4 colors like red, black, white which go well together.
- Audience prefers clean, simple designs that aren't overly complicated. More design/effort justifies higher prices on hoodies/long sleeves.
This gives useful insight into what
The document discusses how the creator's music magazine uses, develops, and challenges conventions of real music magazines. Specifically, the creator analyzed magazines like Vibe, XXL, and NME to inform design choices for layout, colors, images, and more. The end result was a magazine that closely followed conventions of R&B magazines while making some unique design choices to attract its target 16-19 year old audience.
Cex is a highly successful used electronics and game retailer founded in 1992 in London. Their branding utilizes retro graphic design elements like bright colors, bubbly fonts, and circular shapes to appeal to older audiences familiar with retro games. Their logo features crossed arrows representing the exchange between the company and customers. Game is another UK game retailer that started in 1991 with a simpler, high-tech focused branding to appeal to younger audiences. Their website and logo utilize darkened colors and sleek images and fonts to look professional. Research into these companies' branding strategies provided insight into effectively targeting different age demographics.
This document discusses fonts and color schemes being considered for a makeup magazine production. It begins by researching fonts used by existing makeup brands and beauty magazines to appeal to the target audience aged 10-30. Several brands like Givenchy, Chanel, and Clarins are analyzed for their font styles. Potential fonts are then selected from Dafont.com with explanations for each choice. Color schemes are created using Color.adobe.com, focusing on bright, summery tones or more neutral shades depending on the intended audience. Existing magazine spreads are reviewed for inspiration regarding imagery, layouts, and design elements. Two potential layouts are presented applying leopard print and neutral colors.
The key similarities across the magazine products are:
1) They feature a single prominent person on the cover and double page spreads to indicate the main focus.
2) They use contrasting colors that relate to the featured person's clothing or image to clearly link elements.
3) The websites keep the design simple and easy to navigate between sections.
Task 1 analysing exiting products and advertsshannoncloee
This document summarizes and compares advertisements and marketing strategies for several energy drink brands, including Irn Bru, Relentless, Monster, and Rockstar.
The summaries discuss the use of color schemes, imagery, slogans, and celebrity endorsements in print and television ads. Both Monster and Rockstar websites maintain the same colors and logos as their cans to maintain brand consistency. Monster sponsors video games and extreme sports to target younger male audiences. Relentless uses a rapper in a music video to appeal to those seeking recognition.
The analyses suggest the brands primarily aim their marketing at males ages 16-30, as this demographic is most likely to engage with bright colors, competitions, and celebrity endorsements when
The document is an evaluation of the author's media music magazine project. It summarizes how the magazine challenges conventions of real media products through its genre, layout, design elements, and representation of social groups. Elements were taken from magazines like Vibe, NME, and The Source to develop a look similar to existing R&B magazines. Images, colors, and styles represent the target audience of 16-19 year old males and females. The evaluation analyzes how the magazine develops, challenges, and uses conventions of real media to effectively reach its intended social group.
The document outlines ideas for developing an original print-based magazine, including mood boards exploring different themes, inspiration from existing magazines, summaries of magazine concepts focused on music genres like disco or pop galaxy, considerations for target audiences, and draft cover and spread designs. Key elements include targeting females ages 15-18, using colors like pink and blue, pricing between £2-3, and A4 print size.
This document provides an outline for an analysis of the magazines Vibe and Kerrang!. It includes sections on context, meaning, form and style, target audiences, website and cover analyses, and production processes for both magazines. The outline contains 20 sections in total, with subsections analyzing elements like logos, images, layouts, and target demographics. It will use this structure to analyze and compare key aspects of the two music magazines.
The document provides information on the layout, images, words, colors, fonts, and captions used in Elle magazine. Regarding layout, the cover uses a large celebrity image that overlaps the title. Inside pages have centered images with text wrapped around. Images are large, bold, and airbrushed to portray an aspirational lifestyle. Words are exaggerated to attract readers and highlight topics. Colors throughout are coordinated and bright to maintain a relaxed feel. Fonts are varied for contrast and emphasis. Captions advertise contents and link images to text. Anchors and codes connect elements across pages.
The document discusses how the author created synergy and in-house branding across their magazine and ancillary texts to appeal to their target audience. Key tactics included identifying the audience as 18-30 year olds from the northeast interested in fashion, including regional content, using consistent fonts, colors, images and models across products, and featuring a bridal section to engage women readers. Regional elements like mentioning Sunderland helped make the magazine appeal specifically to the local northeast audience. Consistent branding elements throughout the different media products helped link and promote them as coming from the same company.
The questionnaire responses provide insights into the target audience for a new clothing line. The audience is primarily male, values comfort, and favors hoodies/jackets in black, grey, or blue colors. Respondents said they would pay mostly on the cheaper side and preferred designs on pockets or sleeves. Popular brands mentioned were Adidas and Superdry. To appeal to this audience, the new line will focus on comfortable, affordable hoodies and shirts featuring pocket or sleeve designs in black and other dark colors.
The document provides an analysis of the magazines Vibe and Kerrang!. It begins with an introduction to Vibe, describing its focus on R&B and hip hop artists. Sections then analyze various aspects of Vibe's format, including its target audience of 16-25 year old males interested in urban culture, website layout, front covers, contents pages and article spreads. Similar analyses are provided for Kerrang!'s focus on rock music and formats. Production processes for magazines are also summarized, outlining key steps from setting a publication date to distribution.
The document discusses magazine cover designs for various publications including Blender, Q Magazine, Billboard, and Rolling Stone. Some common features highlighted across magazines are prominent mastheads to grab attention, use of different fonts and styles for subheadings, and placement of artists on covers to match their image. Plugs with buzzwords are used to draw readers, and bright colors like red, white, pink and green are prevalent. Research findings on successful aspects like fonts, colors and plugs will influence the design of the author's own work, which will also consider the target audience profile.
- The audience is primarily younger males who prefer casual clothing styles and well-known brands like Nike, Adidas, and Vans.
- Most respondents do not want their style to stand out and prefer more subtle branding rather than obvious branding.
- The majority are willing to spend between £50-£100 on a clothing item and have heard of the term "hypebeast" indicating familiarity with streetwear and designer brands.
- To appeal to this audience, the product should have casual styles, subtle branding, and be affordably priced between £60-100 to attract the target demographic while not being seen
Here are 3 potential observations from the questionnaire data:
1. Most respondents were between the ages of 18-25, indicating a younger target audience.
2. More males responded than females, suggesting the initial audience reached skewed slightly male.
3. The majority of respondents said they prefer subtle branding over obvious branding on clothing.
Some key points about the audience based on these observations:
- The product should appeal most to younger consumers between 18-25 years old.
- While both male and female audiences could be targeted, more males provided input so far. Additional outreach may be needed to better understand female preferences.
- Subtle rather than obvious branding should be emphasized in the product design to
Here are my analyses of the audience research from the questionnaire:
Observations:
- More males responded than females, likely reflecting my own social circles.
- Most respondents were younger (16-21), as I have more connections to this age group.
- Very few selected the "Other" gender option, as I don't know anyone who would select that.
What this says about my audience:
- The audience is slightly skewed male due to who I surveyed, rather than gender preferences.
- Younger people are overrepresented for the same reason.
- Not much can be said about other genders from this sample.
How my product can appeal:
- Appeal to both males and
The document discusses several existing clothing brands including Off-White, Nike, GOLF, and others. It analyzes aspects of their branding, photography, designs, and target audiences. Key points made include that Off-White uses bold branding and collaborations to stand out, Nike focuses on sportswear, and GOLF uses bright colors. The document also considers photography angles, lighting, and using models of both genders in photos. Overall, it examines elements of different brands to inform the development of a new clothing line.
The document provides details about a proposed movie review magazine called "Post Screen". It outlines the target audience as males aged 25-39 from the ABC1 and C2 social grades in London, Yorkshire, and Scotland. It aims to appeal to this audience by focusing on action and sci-fi film reviews. The document also discusses photography skills and Photoshop experience the creator can apply to the magazine, such as different camera shots and cutting out backgrounds.
The document provides details about a proposed movie review magazine called "Post Screen". It outlines the target audience as males aged 25-39 from the ABC1 and C2 social grades. The content will focus on action and sci-fi films to appeal to the target demographic. Details are also given about photography skills learned from previous projects that can be applied, such as different camera shots and using Photoshop to cut out backgrounds from images.
- Nearly all magazines featured one person taking up most of the front cover to highlight their importance. This establishes a key focus for articles within.
- Double page spreads similarly featured one side with a large image of the subject to emphasize who will be discussed. This reduces required writing.
- Colors were often contrasted with the subject's outfit or image to create a visual link between them. This helps branding and recognition.
- Websites generally kept designs simple for easy navigation between pages of content. Simplicity aids understanding despite limited design complexity.
Here are the key points I gathered from the interview:
- Designs should be simple on t-shirts but more complex across hoodies/long sleeves with designs in multiple areas.
- Price range should be affordable with t-shirts around £20 and hoodies/long sleeves up to £60 due to more design/effort.
- Colors for simple designs like t-shirts should be 1-2 colors like white/black. More complex designs could have 3-4 colors like red, black, white which go well together.
- Audience prefers clean, simple designs that aren't overly complicated. More design/effort justifies higher prices on hoodies/long sleeves.
This gives useful insight into what
The document discusses how the creator's music magazine uses, develops, and challenges conventions of real music magazines. Specifically, the creator analyzed magazines like Vibe, XXL, and NME to inform design choices for layout, colors, images, and more. The end result was a magazine that closely followed conventions of R&B magazines while making some unique design choices to attract its target 16-19 year old audience.
Cex is a highly successful used electronics and game retailer founded in 1992 in London. Their branding utilizes retro graphic design elements like bright colors, bubbly fonts, and circular shapes to appeal to older audiences familiar with retro games. Their logo features crossed arrows representing the exchange between the company and customers. Game is another UK game retailer that started in 1991 with a simpler, high-tech focused branding to appeal to younger audiences. Their website and logo utilize darkened colors and sleek images and fonts to look professional. Research into these companies' branding strategies provided insight into effectively targeting different age demographics.
This document discusses fonts and color schemes being considered for a makeup magazine production. It begins by researching fonts used by existing makeup brands and beauty magazines to appeal to the target audience aged 10-30. Several brands like Givenchy, Chanel, and Clarins are analyzed for their font styles. Potential fonts are then selected from Dafont.com with explanations for each choice. Color schemes are created using Color.adobe.com, focusing on bright, summery tones or more neutral shades depending on the intended audience. Existing magazine spreads are reviewed for inspiration regarding imagery, layouts, and design elements. Two potential layouts are presented applying leopard print and neutral colors.
The key similarities across the magazine products are:
1) They feature a single prominent person on the cover and double page spreads to indicate the main focus.
2) They use contrasting colors that relate to the featured person's clothing or image to clearly link elements.
3) The websites keep the design simple and easy to navigate between sections.
Task 1 analysing exiting products and advertsshannoncloee
This document summarizes and compares advertisements and marketing strategies for several energy drink brands, including Irn Bru, Relentless, Monster, and Rockstar.
The summaries discuss the use of color schemes, imagery, slogans, and celebrity endorsements in print and television ads. Both Monster and Rockstar websites maintain the same colors and logos as their cans to maintain brand consistency. Monster sponsors video games and extreme sports to target younger male audiences. Relentless uses a rapper in a music video to appeal to those seeking recognition.
The analyses suggest the brands primarily aim their marketing at males ages 16-30, as this demographic is most likely to engage with bright colors, competitions, and celebrity endorsements when
The document is an evaluation of the author's media music magazine project. It summarizes how the magazine challenges conventions of real media products through its genre, layout, design elements, and representation of social groups. Elements were taken from magazines like Vibe, NME, and The Source to develop a look similar to existing R&B magazines. Images, colors, and styles represent the target audience of 16-19 year old males and females. The evaluation analyzes how the magazine develops, challenges, and uses conventions of real media to effectively reach its intended social group.
The document outlines ideas for developing an original print-based magazine, including mood boards exploring different themes, inspiration from existing magazines, summaries of magazine concepts focused on music genres like disco or pop galaxy, considerations for target audiences, and draft cover and spread designs. Key elements include targeting females ages 15-18, using colors like pink and blue, pricing between £2-3, and A4 print size.
This document provides an outline for an analysis of the magazines Vibe and Kerrang!. It includes sections on context, meaning, form and style, target audiences, website and cover analyses, and production processes for both magazines. The outline contains 20 sections in total, with subsections analyzing elements like logos, images, layouts, and target demographics. It will use this structure to analyze and compare key aspects of the two music magazines.
The document provides information on the layout, images, words, colors, fonts, and captions used in Elle magazine. Regarding layout, the cover uses a large celebrity image that overlaps the title. Inside pages have centered images with text wrapped around. Images are large, bold, and airbrushed to portray an aspirational lifestyle. Words are exaggerated to attract readers and highlight topics. Colors throughout are coordinated and bright to maintain a relaxed feel. Fonts are varied for contrast and emphasis. Captions advertise contents and link images to text. Anchors and codes connect elements across pages.
The document discusses how the author created synergy and in-house branding across their magazine and ancillary texts to appeal to their target audience. Key tactics included identifying the audience as 18-30 year olds from the northeast interested in fashion, including regional content, using consistent fonts, colors, images and models across products, and featuring a bridal section to engage women readers. Regional elements like mentioning Sunderland helped make the magazine appeal specifically to the local northeast audience. Consistent branding elements throughout the different media products helped link and promote them as coming from the same company.
The questionnaire responses provide insights into the target audience for a new clothing line. The audience is primarily male, values comfort, and favors hoodies/jackets in black, grey, or blue colors. Respondents said they would pay mostly on the cheaper side and preferred designs on pockets or sleeves. Popular brands mentioned were Adidas and Superdry. To appeal to this audience, the new line will focus on comfortable, affordable hoodies and shirts featuring pocket or sleeve designs in black and other dark colors.
The document provides an analysis of the magazines Vibe and Kerrang!. It begins with an introduction to Vibe, describing its focus on R&B and hip hop artists. Sections then analyze various aspects of Vibe's format, including its target audience of 16-25 year old males interested in urban culture, website layout, front covers, contents pages and article spreads. Similar analyses are provided for Kerrang!'s focus on rock music and formats. Production processes for magazines are also summarized, outlining key steps from setting a publication date to distribution.
The document discusses magazine cover designs for various publications including Blender, Q Magazine, Billboard, and Rolling Stone. Some common features highlighted across magazines are prominent mastheads to grab attention, use of different fonts and styles for subheadings, and placement of artists on covers to match their image. Plugs with buzzwords are used to draw readers, and bright colors like red, white, pink and green are prevalent. Research findings on successful aspects like fonts, colors and plugs will influence the design of the author's own work, which will also consider the target audience profile.
- The audience is primarily younger males who prefer casual clothing styles and well-known brands like Nike, Adidas, and Vans.
- Most respondents do not want their style to stand out and prefer more subtle branding rather than obvious branding.
- The majority are willing to spend between £50-£100 on a clothing item and have heard of the term "hypebeast" indicating familiarity with streetwear and designer brands.
- To appeal to this audience, the product should have casual styles, subtle branding, and be affordably priced between £60-100 to attract the target demographic while not being seen
Here are 3 potential observations from the questionnaire data:
1. Most respondents were between the ages of 18-25, indicating a younger target audience.
2. More males responded than females, suggesting the initial audience reached skewed slightly male.
3. The majority of respondents said they prefer subtle branding over obvious branding on clothing.
Some key points about the audience based on these observations:
- The product should appeal most to younger consumers between 18-25 years old.
- While both male and female audiences could be targeted, more males provided input so far. Additional outreach may be needed to better understand female preferences.
- Subtle rather than obvious branding should be emphasized in the product design to
Here are my analyses of the audience research from the questionnaire:
Observations:
- More males responded than females, likely reflecting my own social circles.
- Most respondents were younger (16-21), as I have more connections to this age group.
- Very few selected the "Other" gender option, as I don't know anyone who would select that.
What this says about my audience:
- The audience is slightly skewed male due to who I surveyed, rather than gender preferences.
- Younger people are overrepresented for the same reason.
- Not much can be said about other genders from this sample.
How my product can appeal:
- Appeal to both males and
The document discusses several existing clothing brands including Off-White, Nike, GOLF, and others. It analyzes aspects of their branding, photography, designs, and target audiences. Key points made include that Off-White uses bold branding and collaborations to stand out, Nike focuses on sportswear, and GOLF uses bright colors. The document also considers photography angles, lighting, and using models of both genders in photos. Overall, it examines elements of different brands to inform the development of a new clothing line.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also consider quality and durability an important factor.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that will last.
- Observation: They normally buy clothes online from sites like Size, Depop, and Garmshak.
- What this says about my audience: My audience prefers to shop online for clothes rather than in stores.
- Observation: They look for urban and simplistic designs.
- What this says about my audience: My audience prefers clean, minimal designs that have an urban aesthetic.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also care about quality and want clothes that will last.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that are built to last.
- How will your product appeal to this audience: To appeal to this audience, I will need to build brand loyalty by providing high quality, durable clothing. I will also focus on consistent branding and style across product lines so customers know what to expect from my brand. Emphasizing quality construction and materials will be important to gain the trust of this type of customer.
- Observation: They normally shop
The student began production on their fanzine by turning images of rappers into cartoon versions using the pen tool. They found different fonts to use on each page to add variety while keeping a consistent style. The cartoon drawings are all unique as the level of detail possible depends on the clarity of the original image, requiring imagination for tattoos that were unclear. This initial week focused on creating cartoon images and exploring font options for the fanzine.
Supreme uses a variety of marketing strategies to promote their streetwear brand, including collaborations with larger companies, an active social media presence catering to their target demographic of teenagers and young adults, and meticulously planned photography with consistent aesthetics. Their photos range from candid shots with a flash to more staged studio images, but all emphasize the rebellious nature of the brand through dark lighting and bold colors. Collaborations help expose Supreme to new audiences and social media engages their core customers.
The document analyzes the streetwear brand Supreme and how they have achieved success. It examines their social media presence, noting their active Instagram features colorful posts that appeal to their target demographic. It also looks at how Supreme started as a skateboard brand and gained popularity through word of mouth. Supreme is known for high-profile collaborations with large brands to increase exposure. Their simple logo design and clothing became iconic for the brand in the early days.
The document provides an initial reaction and mind map for an FMP (Final Major Project) focusing on clothing. Some key points:
- The student's initial reaction is that they are interested in creating clothing as they find the genre interesting and enjoy graphic design. They think clothing would allow them to showcase a passion.
- Their first mind map idea is to create t-shirts using screen printing or sublimation printing. They note different styles, prices, and opinions people have on clothing.
- Their second idea is a graphics portfolio focusing on sports designs like football kits and logos. They note showing skills, variety, and potential merchandise.
- Their third idea is DVD/CD cases for a
The document provides an initial reaction and plans for a future media production (FMP) project focusing on clothing. The author expresses interest in creating urban-style clothing through designs made in Photoshop. They consider clothing to be the most interesting rotation that allows showcasing a real passion. The document includes an initial mind map outlining clothing and graphic portfolio ideas, and explores genres, styles, pricing, and printing methods.
1. The document analyzes the advertising strategies of several fashion brands including PrettyLittleThing, ASOS, The Kript, Victoria's Secret, Zara, Isawitfirst, H&M, and Jaded London.
2. Many brands use colorful fonts, influencer marketing, sales promotions, relatable quotes and slogans on social media to engage customers.
3. Photography plays a big role in visual advertising. Brands aim for eye-catching, creative photos that showcase products and appeal to target demographics. Minimalist and sophisticated styles are also popular.
Fintan Sedgwick evaluates his research, planning, and time management for his FMP project. Some strengths identified include the level of detail in his research on existing products and audience research. However, weaknesses include not including enough branding and photography in his existing products research and not asking audience research questions that helped inform his designs. Regarding planning, mood boards were a strength but the mind map could have included more details. Time management suffered as designs were not finished on schedule.
Fintan Sedgwick evaluates his research, planning, and production process for his FMP project. He identifies several strengths in his work, including the level of detail in his research, consideration of different brands and audiences, and inclusion of mood boards and style analysis in planning. However, he also notes weaknesses such as not asking more insightful audience research questions or including a wider range of clothing styles and brands. Overall, Fintan reflects on both positive and areas for improvement in his FMP work.
Fintan Sedgwick evaluates their research for a production process. They identify several strengths in their research, including the level of detail provided about existing products and brands. However, they also note some weaknesses, such as not including enough information about various price points and brand accessibility. They received mixed feedback from audience research and interviews that affected their understanding of the target audience. Overall, the evaluation highlights both positive and negative aspects of the initial research to inform further improvements.
Fintan Sedgwick evaluates his research, planning, and time management for his FMP project. Some strengths identified include the level of detail in his research on existing products and audience research. However, weaknesses include not including enough branding or photography in his research and not asking audience research questions that helped inform his designs. For planning, mood boards were a strength but the mind map could have included more details. Time management suffered as designs were not finished on schedule.
The student created a clothing brand called Oliver-Frost Production Process Evaluation. They researched design aspects of 4 existing brands and interviewed potential customers. The initial plan was to create a magazine or posters, but they decided on a clothing brand instead. The brand logo features playing card suits. The student designed t-shirts and hoodies but ran out of time for other planned items. Peer feedback suggested creating more designs beyond recolors and incorporating the logo more prominently. The student agreed more products and advertisements could have improved the brand.
1. The document analyzes the advertising strategies of several fashion brands including PrettyLittleThing, ASOS, The Kript, Victoria's Secret, Zara, Isawitfirst, H&M, and Jaded London.
2. Key strategies discussed include using colorful fonts, influencer marketing, sales promotions, creative product photography, relatable social media posts, and collaborations with popular shows to target younger audiences.
3. Brands also aim to stand out from competitors with unique advertising styles while maintaining a consistent brand image and focusing on high quality, eye-catching visuals.
Some companies prioritize product quality over price, offering higher-quality clothes at premium prices. Others focus on low prices to attract more buyers, even if quality suffers. Topshop aims for a balance, with reasonably priced yet stylish clothes. It cultivates an image of sophistication through its simple logo and displays of celebrities wearing its lines. Value refers to similar products where one is a better deal. While quality may differ, people often choose cheaper options that are still fashionable. Stores compete through similar products at different price points and promotions to draw more customers. A company's market consists of its target customers, selling locations, and competitors.
The document outlines Brett Collins' initial plans for his FMP project, which is to create an urban streetwear brand. Brett will design clothing, posters, a website, and a streetwear magazine featuring the brand. He is passionate about streetwear culture and clothing design. Brett has been influenced by streetwear brands like Stussy and Palace and magazines like Highsnobiety and GRIND. He wants his brand to appeal to audiences and make them feel comfortable and fashionable. Brett will employ a dark, monotone style with hand-drawn pop art designs to reflect an urban aesthetic. He chose this streetwear style because he enjoys the culture and wants to challenge himself.
The document provides an analysis of existing clothing brands and products to inform the development of a new clothing line. It examines brands like Off-White, Nike, GOLF, Champion, and others in terms of their branding, designs, target audiences, and photography styles. Key aspects noted include Off-White's prominent branding, Nike's focus on sportswear, GOLF's bright colors, and Champion's photography using distressed posters. The analysis of existing logos, styles from the 1990s to present, and advertising campaigns provides inspiration and guidance on creating a new clothing line aimed at a casual, streetwear audience.
This proposal outlines a project to design a clothing brand called "Surreal Clothing". The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research was conducted through an online survey and interviews. The project would involve designing colorful, distinctive clothing prints using Photoshop and potentially screen printing them onto shirts. Evaluation would occur weekly and involve getting feedback from others. The schedule outlines weeks for research, experiments, planning, production, evaluation and contingencies. Sources are cited that were used for research.
This document contains a proposal for a final major project (FMP) involving the design of a clothing brand called "Surreal Clothing". The proposal outlines the intended audience as mainly male teenagers from middle and lower-middle class backgrounds. Research was conducted through an online survey. The rationale discusses skills learned in Photoshop, Illustrator, and Premiere Pro and a preference for print design. The concept involves bright, galaxy-inspired clothing designs printed through Photoshop to avoid physical production. A schedule outlines tasks over 10 weeks including research, experiments, planning, production, evaluation, and contingencies.
This proposal outlines a project to design a clothing brand called "Surreal Clothing". The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research was conducted through an online survey and interviews. The project would involve designing graphic prints and patterns for t-shirts and other clothing using Photoshop. Production would include screen printing designs on clothes as well as photography of the finished pieces. Evaluation of the work would occur weekly and include feedback from others. The schedule outlines 8 weeks of production, with tasks including design experiments, planning, production of designs, screen printing, and photography.
Teenagers, specifically males aged 15-24, are the target audience for the proposed "Surreal Clothing" brand. Research found most of the audience to be male, from middle to lower middle class. The clothing aims to appeal to "Emulators" who want to attract others and gain approval. Multiple designs will be created in Photoshop and screen printed on shirts for photography. Feedback will be gathered to evaluate and improve the designs before a schedule of production and evaluation weeks.
The document is a proposal for a surreal clothing brand aimed at teenagers. It outlines the target audience as mainly male teenagers from middle and lower-middle class backgrounds. Research was conducted through surveys to understand the target demographic. The proposal discusses the concept for the brand which is to create distinctive galaxy-themed clothing designs. A schedule is provided that outlines the weekly tasks over 10 weeks, including design experiments, production, photography, evaluation and allowing time for adjustments based on feedback. Sources to be referenced are also listed.
Fintan Sedgwick reflects on the first six days of production for a branding project. He experimented with different logo designs in Illustrator and Photoshop, settling on a lightning bolt-inspired text design. For subsequent days, he refined the logo design and worked on designs for t-shirts, including a retro-themed text effect with shadows and glows, and paint splash and galaxy designs for a long-sleeve shirt featuring transparent text. On day six, Fintan began a "melting text" design for the back of a shirt but was unsatisfied with the result.
The document proposes a surreal clothing brand aimed at teenagers. The target audience would be mainly male ages 15-24 from middle and lower-middle social classes. Psychographic research found the target audience seeks approval from peers. A variety of gender, sexuality, and class identities would be included in the brand imagery. The creator has skills in Photoshop, Illustrator, and Premiere Pro from this year's learning. A 10-week schedule is proposed including research, design experiments, production, evaluation, and contingencies. References include audience surveys, interviews, tutorials, and examples of successful streetwear brands.
For day 9 of the production process, the document summarizes work on designing t-shirt graphics. The author began by developing a design featuring an astronaut with an alien inside the helmet. After adding effects like dispersion, the author decided it did not look good and reverted it. A paintbrush effect was then added. The author also designed a large stripe on a t-shirt with repeating "XO" lettering, but felt it looked out of place. The goal was to develop multiple designs for t-shirts to choose from.
For day 9 of the production process, the document summarizes work on designing t-shirt graphics. The author began by developing a design featuring an astronaut with an alien inside the helmet. After adding effects like dispersion, the author decided it did not look good and reverted it. A paintbrush effect was then added. The author also designed a large stripe on a t-shirt with repeating "XO" lettering, but felt it looked out of place. The goal was to develop multiple designs for t-shirts to choose from.
Fintan Sedgwick created several logo designs over four days of production for his FMP project. On day one, he designed a lightning-bolt shaped "S" text logo in Illustrator and added effects in Photoshop. On day two, he added a galaxy image and pattern to his alien logo design. On day three, he designed a retro-themed text logo following an online tutorial. On the fourth day, he added shadows and glow effects to the retro text but realized these would not work for screen printing on shirts. He ultimately added a gradient to the retro text colors.
The document provides details on the proposed FMP project titled "Galaxy Clothing". It outlines the target audience as mainly male teenagers from middle and lower middle class backgrounds. Research on existing clothing brands will be conducted to help design subtle and obvious branding for t-shirt designs featuring galaxy patterns. Photography of models wearing the clothing will be taken from different angles and edited in Photoshop. Progress will be evaluated weekly and through receiving feedback from others on design iterations. The schedule outlines the plan for each of the 10 weeks dedicated to pre-production, production, evaluation, and development.
The document discusses plans for pre-production of a clothing line with a sci-fi/galaxy theme. It includes details on color schemes inspired by galaxy hex codes, plans to use stock images for designs due to a lack of design/photography skills, and the potential for multiple themes based on different aspects of sci-fi. Font choices are described as unique, abstract styles linking to the theme. Images included on the style sheet could be used for photography, showing different effects that could showcase the designs. Two layout designs for t-shirts are presented, differing in element placement and one including a back design. Photos will be taken from multiple angles to allow for different effects to highlight the clothing details.
This document outlines a proposal for a clothing brand called Galaxy Clothing. The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research on existing brands found simple yet expensive designs were common. The concept involves subtle and obvious galaxy-themed branding on t-shirts. Evaluation will occur weekly and involve peer feedback, with a final self-reflection comparing the project to professional products. The schedule outlines tasks over 6 weeks including audience research, design experiments, planning materials, and producing designs for feedback.
The document discusses several experiments Fin Sedgwick conducted with Photoshop effects. It describes applying a glitch effect to images, which came out better with a darker image of XXXtentacion than brighter images. It also discusses using the wave effect to create glitches, and combining two images to glitch them together. Another experiment used the dispersion effect to make a person appear to disperse or stretch out. Further experiments included adding patterns, logos and text to clothing images on Photoshop to see which designs looked best. Issues with lighting and using a reflector during a photo shoot are also mentioned.
The document discusses various experiments the author has conducted with Photoshop effects and photo manipulation. It describes applying glitch, dispersion, and other effects to images, as well as combining multiple images. The author reflects on what techniques worked well and areas for improvement, such as using reflectors for better lighting. The experiments aimed to explore branding and logo designs for clothing by adding patterns and text to mock-up t-shirts in Photoshop.
The document discusses photography experiments with lighting. Some photos came out well while others were too dark, particularly around the subject's eyes, due to insufficient lighting. A reflector would have helped. A black background was used instead of white to avoid making the subject invisible except for the logo. While space was limited, side lighting created a cool visual effect. Overall, the author believes they can improve with more photography practice.
The document proposes a sports magazine project aimed at adults ages 25-44. As the intended audience is middle-aged, the magazine would focus on recent sports news and events. Both genders would be targeted, with a possible emphasis on appealing to males due to the sports focus. Research would include learning Photoshop skills to design the magazine, studying existing sports magazines for inspiration, and finding current sports stories and information to include. The concept is to create an easy to navigate magazine with clear article descriptions and detailed sections, using minimalist front cover design featuring a basketball or football player to represent the sports content inside. Daily self-evaluations would help improve the work and identify strengths and weaknesses compared to other magazines.
This front three of Neymar Jr., Kylian Mbappe, and Edinson Cavani for PSG has been highly prolific, contributing to 78 of PSG's 86 goals in Ligue 1. Cavani has been the top scorer in Ligue 1 with 24 goals. Neymar, the most expensive player, has contributed 32 goals in only 20 games. Young Mbappe has impressed with 18 goals in 17 games at only 18 years old. This trio contributes more goals than attacking trios at other top clubs like Real Madrid and Barcelona. Each player has had success before joining PSG, coming from top clubs in their home countries.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
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Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
2. Existing ProductThese images to the right hand side are
the brand “Off-White” which are a very
popular and expensive brand, the
reason in which they are very expensive
would have to be the small quantity of
each item which they sell. The main
thing which you can see throughout
every single Off-white item would have
to be the classic white stripes and the
White branding which they try and
make as large as possible to make sure
that the branding stands out and
doesn’t have subtle branding. The font
which they have used for the branding
is very bold and is serif because of the
little tick on the edge of the Letter.
With the off white brand they make
each article of clothing stand out
depending on whether they use the
branding or the designs on them or
the style of them, because some
clothes have attachments on them
which are completely different
compared to a lot of other brands. The
first which you can see the person is
where off-white shoes which have
been turned inside out nearly
completely. Also with the designs they
are all made pretty much by the same
person which is Virgil Abloh who hand
designs them.
One way which Off-White entice their audience
into buying there product would be the
Collaborations which they have, which gets the
audience of the other brand interested in that
brand. The main collaboration which they had
would have to be Nike which brought the ”Off-
White X Nike” ten collection which is a collection
of shoes. Another major collaboration which
propelled their brand into the public would have
to be Vlone which is a major Clothing company
who is owned by A$AP BARI, Vlone is a popular
streetwear clothing label.
With the photography with these
images are very simple in the fact that
they would be easy photos to take in
comparison other branding. As well as
the photography a reason in which I
have chosen to look at this would
have to be that they are a huge brand
with a worldwide audience.
With coloring of the clothing they
vary between the classic black
and white and they have others
which stand out, as they include
very bright colors, which stands
out to the younger generation as
they prefer brighter colors.
3. Existing Product
The main reason which I can see
which would incline the audience
would have to be the obvious
branding, and the simplicity of the
designs because they don’t have a
lot of detail in their designs. Which
although you could see as boring
not all people want something
which Is flashy and would rather
have less bright colors.
A reason which I have chosen to
look at these clothes have to be
that they are very simple and
minimalist, also It helped because
in my questionnaire I talked about
subtle branding or obvious
branding and in this brand they
use a combination of subtle and
obvious branding. But in these
images on the right they have used
obvious branding, which I think I
will be different because I will
more than likely go with more of a
subtle branding with mine.
With the Nike brand there vary between a
lot of things which there clothing but the
majority are based around sporty
clothing, but there are few which are not
based around sports. With there clothing
they vary between sports and casual
through either there tops and hoodies or
mainly there shoes which can either be
normal trainers or football boots.
For the photography you cannot really
say much as they taken images which
don’t show much there not worn by a
person which doesn't show what they
look like when worn. Which is
something which I wont do because I
will need to make sure that I show
what the clothing looks like on
person. Also with mine I will need to
make sure that I use angles which
show of the whole article of clothing.
4. Existing Product
For this brand you can see on
the right hand side, you can
tell it is a lot different
compared to the last two
would have to be the colors
which have been used
because in the last two they
are dark colors which where
quite dull where as in the
GOLF branding they use very
bright colors to entice there
audience, because this
clothing is guaranteed to
stand out in a crowd.
Something else which is nothing like the others
would have to be the abstract patterns and detail
on the clothing because although they use subtle
branding they also from time to time use very
obvious branding. With the first image you can see
the clothes are very bold in the colour scheme as
well as the pattern, which isn't something which
you see regularly as not many have the ability to
pull of any of the clothing which they have to offer
because they are so out there in the fact that you
cannot blend into the audience because you
immediately stand out
Something which I think I can take from
this would have to be that I don’t really
want to have my product to be very bright
as the survey which I have given say
people don’t really want their style to
stand out, which although a small
percentage wanted their style to stand
out, I am more than likely going to make
sure that the clothing doesn't stand out.
The reason which I feel like people don’t
really want to stand out would have to be
that they don’t want all of the attention
which comes with stands out. Also the
font which they have used is very bold
and serif, which Is different from want I
am hoping to make because I still want to
have bold text but I don’t know whether
or not to go with Serif or San-Serif.
5. Existing ProductsWith these which I have selected to
talk about they are are throwback
brands which means quite old and
authentic and that is the reason
why I decided to look at these
brands because even though they
are very old they have made a come
back in the last couple years
because some people have gone
back to the 90s style in the way
they dressed and these companies
fed into what there audience
wanted by releasing very old
fashion but new clothing in the way
they have taken old designs which
they have made and improved them
so they still have the old ways to
them but are also made with newer
and better materials which are
improved to with stand more than
there old counterparts. The reason
why I think that these companies
have stayed relevant these days
would be because they are not
trying to compete the modern
clothing they are sticking to their
roots which would be more 90s
style because a lot of being love
that era compared to any other
clothing styles.
With these specific clothes which I have selected they all use a very similar style
which would be a very blocky and strange pattern which makes them stand out
because they don’t fit in with regular clothing as they don’t look like the
modern clothing which you see nowadays because they are very abstract in the
shapes which they use in there style of clothing because as you can see with the
Reebok jacket it is very peculiar in the way it looks because the colors which
they have used don’t really blend well with each other which people intrigued
in that article of clothing because people with a very funky sense of fashion
would want to have this so they can stand out because people prefer there
clothing to stand are more likely to be more confident in the clothes which they
wear in comparison to the people who don’t want their style to stand out are
sometimes less confident but this may different everyone it is just my opinion
on it. The main two which look nearly identical would have to be the Tommy
Hilfiger jacket and the Fila jacket because they have the same visuals as each
other in the fact they have a very plain and simple design with a very plain
colour way being blue, white and red.
Also another thing which
makes these clothes more
popular would be because
they are seen as antiques
because of the era where
these clothes had originated.
6. Existing ProductWith many logos for clothing
brands they are very simplistic
because they usually consist
of two colors and they are
primary colors, the main color
which you see with logos
would have to be black
because it goes with pretty
much everything which is
something which the company
would want to make sure that
happens because they want to
have a logo which they can
stick with for the rest of the
brands life. Also alongside the
simplistic colors they are
usually quite bold and plain
because they don’t want to
have a really complex design
which they are going to place
on every single article of
clothing which they sell
because If they change it some
people may have different
opinions about it because they
may prefer the old one to the
new one, and if there
audience taking a dislike to
the improved logo they could
take a hit when it comes to
sales.
Also with the simplistic design they are
usually very bold so that I stand outs
to the audience which they are trying
to sell to their audience, because they
want to make sure that they make the
world know what they are and what
kind of company they are. To the left
the main logo which you can see
would be the Adidas one because that
is the most known one as it has been a
huge competitor in the sporting
industry and the clothing industry
because they are the number 2 sports
brand behind Nike, one thing which is
very abrupt with the Adidas logo
would have to be the design because
they are the “Brand with three stripes”
which they are known for and also the
text is very basic in the fact that you
can get it on Photoshop and also they
have decided to use lowercase
lettering rather than upper case which
is strange because you would expect
them to start their company with a
capital letter, unlike Palace who's
branding is in all capitals which makes
them stand out because they are very
abstract.
For these brands which I have selected above I chose them each
because they sell different kinds of clothing which you can tell by
the look of them because the Champion looks quite high-end with
the font which has been used because it looks very formal
compared to Adidas which has used a very standard font and have
used the three stripes which represents a mountain which the
majority of athletes have to overcome to get to where they are
now. These brands are very well known to their because of their
logo because everyone pretty much knows what they are about
and what kind of message they are trying to send to their audience,
which each of these brands they have slogans, Adidas has the
slogan of “Impossible is nothing” which is taken from a Muhammad
ali which gives a positive message to their audience. With Vlone
they have multiple different slogans by the people who own it so
the rapper A$AP Rocky who part owns Vlone say it means “You live
alone, You die alone” which is a very different message compared
to Adidas because this one seems quite dark.
7. Existing Products
With these clothing styles they range
from 90s all the way to present day, I
wanted to do this because I wanted to
see the change it style which has
happened and what know a days is
popular and unpopular in the fashion
industry, this will help me to decided on
what kind of style I will be going for my
FMP because I want to make sure that I
make a product which appeals to
everyone and not just a specific type of
audience as that would cause a
segregation between my audience and
the other clothing brands audiences
because if I decided not to change the
clothing I could have a smaller audience
depending on what kind of clothing is
was trying sell, for example present day
more casual clothing is preferred over
others for example retro and formal
because casual clothing is very easy to
obtain and you can chuck anything on
and you can style it, without looking out
of place because if you go around with
formal of retro you would get a strange
look not in the fact it is bad but it is
very abstract to the majority of people
which would lead you to stand out.
With these styles throughout the years
they are very different from each other
because with the 90s style is was cool to
be very bright and abstract because that
was the clothing style for that era and
also with this clothing the colors don’t
have to match with each other because
it was about who can be the flashiest
and out there. The main style which you
can think of when it comes to the 90s
style would have to be rolled up jeans
with a white tucked in t-shirt because
that Is what everyone was wearing even
though it is very plain and boring it was
effective because you looked good
wearing it, even now a days people still
wear that style because some people
just think that era had the most creative
clothing style because that is what they
perceived as fashionable, with the retro
style in present day it is much more
different because the clothes are made
with a lot better material which means
they are more expensive but also at the
same time less unique, this is why you
get specific groups of people who wear
this style of clothing because you would
prefer more unique clothing which
would be actually wearing clothes made
in that era, because making modern
ruins the style because it isn't retro.
The last style which I can think of would have to
be formal which looks very sophisticated as you
look very smart and trendy, the majority of
them time when you see people wearing formal
clothing would on night out and special
occasions because people want to look the
part. With formal clothing it is sometimes a lot
more expensive because people who work for
certain companies have to wear suits to work
which make it so that they need to increase the
prices because more and more people are
wanting to buy suits not just for work, Also with
this type of clothing it shows that you are
dressed to impress meaning you don’t want to
give the wrong impression on some people by
wearing very casual or street clothing to a
special occasions.
With my FMP I am leaning more
towards the casual and street
style because that is very
fashionable now a days and you
can look good in pretty much any
article of clothing with this style
of clothing.
8. Existing ProductsThe reason why I decided to go with
the champion advertisement
campaign would be that it is very
different to any other advertisement
which I have seen before because
they have gone with a distressed look
to each of the posters which gives
them an authentic look, with the type
of poster they have used they are a
lot different from each other so for
example to the right there is an image
of a woman in a pink hoodie, the
reason why I think they have done
this would be to intrigue the audience
into their brand because they have
used a attractive woman to wear
there clothing and also have made
her look at the camera in a seductive
way which will make more people
interested in their brand just because
of this poster, the type of
advertisement which they have used
would be Personalized advertisement
(Interest-based advertising) this is a
very effective type of advertisement
because it focuses on the specific
audiences interests.
With this logo to the left it has
been made to be very related
because they have used a group
of friends talking and laughing as
their main design which aims to
all of the generations because
they are showing positivity which
is different some other brands
haven't done this which I think
shows there brand as a more
friendly to their audience because
they want to show positivity to
their audience. Also with this one
they have used a wide array of
their own clothing which is
showing off what they have to
offer to their audience to but and
you can see what it looks like
before you have purchased the
product. Also something else
which I think that is in this poster
would have to be that it is
multicultural as they haven't
chose to use a group of people
from a certain race instead they
have added diversity to his which
I think Is a very good choice
because otherwise some people
may see this as racist which isn't
something that a company would
want to portray.
With this section of advertisement they have
done with a similar them to the first on which
would be to include an attractive woman and
make the scenario quite seductive which
works well for certain types of clothing and
brands but for others which is why I think
they chose to do this because they know they
can reach a wider audience with it. Also
something else which I can see about this one
and the others would have to be that they are
very simple in the fact that they haven't used
any after effects besides making the people
look better but you can hardly tell the
difference which is quite nice because they
know they don’t have to add loads to try and
intrigue their audience they can just have a
simple poster which will attract a very large
audience.
9. Existing ProductI chose to talk about this
product because of the
photography which has been
used because it is very simplistic
but stands out because it looks
very good. The main reason
which I like this would have to
be the effect which they have
used because although it is just
plan black and white it looks
very nice because the clothing
which is being worn in both
images are either white or black
or both. Something which I
could take from both of these
images would have to be the
location in which the photos
have been taken because there
are many places where I think
this would look very nice as all I
need is either an open area or a
indoor area. In these images they have been lighting but with
them using the black and white effect you cant tell
whether or not they have used lighting. Also with
these images the studio they have used to take
these images I don’t think that I can replicated the
one on the left because the studio which we have
access to has a green which isn't something which
would work very well because I would prefer to
have white back ground.
The angle which they have used are a straight on photo
which is of the person from a front on shot or either a side
shot of them, which looks quite nice, as well they haven't
decided to go with a shot of them looking down at the
camera which shows dominance. I think that for my
photos I wont take any images which present the thought
of dominance, I will more than likely take photos which
are similar to the images which you can see on the left.
A reason which I feel like this would
make the audience want to buy it
would have to be the way that they
show the brand of because they
make sure that they use a popular
actor or musician to show of their
brand, so this can get their main
audience to buy it then also they will
attract the musicians audience which
will cause a larger audience to
promote your brand to. Also
something which I have learnt from
this would have to be that you can be
simple but at the same time quite
powerful in the fact that they have
used a very simple effect but will still
get the audience to buy it.
10. Existing product
For this existing product I have
decided to go with female
clothing photography as I have
realized throughout this research
PowerPoint I haven't included
any women, which is something
which I need to include in my
work because I don’t gender to
have a gender bias. So for this
page I am looking at the different
angles and ways which female
clothing is shown in comparison
to male clothing photos for
brands.
With the first image of the female wearing a
white top and red trousers you can see that
they have chosen to try and make the
background out of depth which makes it
blurry which makes it looks very nice, this
could be something which I could try out for
my final product as I need a lot of
photography with different angles and
lighting. The one thing besides the blur in the
background which stands out the most about
this photo would have to be the lighting
because it has gone onto her hair which
makes it more vibrant and also the fence on
the left hand side changes the sun light
because it goes the slots on the fence and has
made many different lines on the ground
which looks quite nice.
With this image it is completely different to the other ones
which I have used in this existing products as with this one
instead of going with the classic lighting and looking away
from the camera they have gone for a darken yet and the
same time brighter theme as they have made everything in
the image black and white besides the dress which I think in
my opinion it is a really nice effect because with clothing
you would expect them to use the same kind of shots as the
other ones in the fact of the lighting and also the type of
shot. Out of the three images which I have selected this is
one which I quite prefer over the other ones but it isn’t my
favorite which I have seen because although it stands out
there isn’t much to the image because with is being black
and white you cant really take much away from this image
compared to the other ones which are above it.
For the final photo which I have selected for
female photographer is very similar to the
first image which I have talked about
because they have gone with the same kind
of stance for the brand which although is
very nice and cool is something which you
see a lot of in the clothing industry when it
comes to their photography side of their
brand and also with this image I have
selected the lighting isn't as good as the
first image which In my opinion is my
favorite out of all of them because it stands
out with the way the photo was taken
because of the lighting and also the DOF(
Depth of Field) of the image.
11. Research Analysis
• What common features do the researched products
have? One common feature which I can see throughout the different existing
products would have to be the simplicity in the designs as the consumer of the product
don’t really care about what it looks like they are just going to buy it because they know
it is a well known brand. Something else which I have seen that would be a common
feature would have to be the colour scheme which they have chosen because the
majority of them went with a dull colour scheme of black and white, the reason in
which I think that they went with this colour scheme would have to be that not
everyone wants there clothing to stand out.
• What aspects of the research will you include within
your own production work? Aspects of these existing products which I
may include when making my clothing would have to be the kind of colour scheme
because with the results which I have received from the survey not everyone wants
there clothing to stand out which Is something which bright colours would do. Another
thing which I think I will try and include in my product will be the branding but instead
of having very obvious branding I will try and make sure that I make have subtle
branding.
13. Audience research
• Observation:The observation which you can see would be that more males answered my survey than females. As I have a
larger spectrum of males friends compared to female friends. Also something else which you can would have to be that there are no
answers for the “Other” option which I kind of expected as I don’t think I know any one who is in the “Other” category.
• What this says about my audience: There's not much you can say about the audience other than that more males
answered my survey. I feel like the different would be a lot more closer if I where to have asked more people as I tried to ask as many
people as I could but some people just didn't answer the questionnaire so I feel like there would be more female answers if I asked
more people.
• How will your product appeal to this audience: my product which I am trying to make will appeal to both
male and female audience because I will hopefully make both female and male clothing but at the same time I could try and make
something which is unisex which doesn't matter what gender you are because it will suit and fit the majority of people. Which will than
likely be what I do for my FMP because I need to different models for my work one being Female and the other being Male to show that
I not biased towards a certain gender.
There are not many things which I can
mention when talking about the
different genders which have
answered my because these are just
the people I have sent it to because I
have more male friends compared to
female friends so the only reason
which I have more male answers is
because that is the majority of the
people that I know. But if I where to
have put my survey out to more
people I think that I would have much
a more even spread between the two
genders.
14. Audience research
• Observation: The main observation which you can see would be that there are more younger people
compared to older people. As I have access to a larger audience which are around the age of 16-22 years old.
• What this says about my audience:this doesn't really say much about my audience besides that
there are not many old people who have answered my survey, which shows the younger generation like clothing
the best. The reason which I have already talked about would be that I have access to a lot more of the younger
generation compared to the older generation because I don’t have any friends who are older the age of 22.
• How will your product appeal to this audience:My product will appeal to the younger
generation because they are more interested in clothing compared to the older generation, also I will try and
make the designs more aimed towards 16-21 years olds which is my main demographic. I could try and make my
work aimed towards the older generation but I feel like the younger generation would prefer more flashy and
limited items which are hard to obtain.
The reason in which the age bracket from these
two is so major would have to be because I know
more young people compared to older people,
which is the only reason which I have so many 16-
21 year olds and only 1 22+ year old would be
because there are more younger people than
older people who I can give this survey to. Also I
feel like the younger generation care more for
clothes compared to the older generation because
it is about their style and the fashion which is
trending.
15. Audience research
• Observation: The main observation you can see would have to be that the majority of people have gone
with casual clothing and no-one has chosen street wear which I was surprised about and then some people went
with other which included “Vintage Japanese” and ”Glamorous Grunge”. Another thing which you can see would
be that everyone has there own style even if they picked the same category for style.
• What this says about my audience:What this says about my audience would be that the
majority prefer to wear casual clothing compared to both street and vintage, as I didn't’t really expect many
people to go with vintage as there are only a few people who wear vintage clothing as you would expect the older
generation to be more inclined to wear old and vintage clothing.
• How will your product appeal to this audience:I think that my product will mainly appeal
to anyone which has chosen casual as that is the kind of clothing which I am aiming to make because it is
something which I like and wear, so I don’t think that I will make anything street or vintage as only a few
percentage chose those options, so for those who chose them I don’t really think that my product will appeal to
them
The main thing which I can see with this
chart would have to be that the most worn
style of clothing would have to be casual
because that is the kind of clothing which
you see regularly in public, but something
which I didn't think would have no response
would be the street style because I thought
that it would have been a lot higher and
have at least one result but it may be down
to the people who I chose to give this survey
to.
16. Audience research
• Observation:An observation which you can see initially would be that the majority of people own the
main three which would be Nike, Adidas and Vans, which you would expect as pretty much everyone has access
to those brands and then you can see that not may people own any of the high end brands which include Off-
White, Supreme and Gucci because they are quite expensive which means not many should really have many of
them.
• What this says about my audience:with these results it says that my audience prefer to have
something which isn't very expensive but at the same time a very well known brand which is good for me
because I am hoping to make affordable clothing.
• How will your product appeal to this audience:my product will hopefully appeal to
the whole audience which I have from my results because I am hopefully going to make my product affordable
to the majority of people, which is very good because I wont be excluding any kind of audience to buy my
product.
The main reason in which I decided to add this
question would be to know how much someone is
willing to pay for an article of clothing because as you
can see there are less people who have the more
expensive brands compared to the brands which are
not as expensive but are very well known, on the left
you can see that the three which dominate the whole
chart would be Nike, Adidas and Vans which are three
very major brands in the clothing industry and are also
affordable to the majority of people, I feel like with my
product I will try and make sure that I make something
which is affordable for most people and also at the
same time being quite designer clothing.
17. Audience research
• Observation:The only observation which you can see would be that more people would
prefer there style not to stand out, at 13 people not wanting to stand out and the other 8 wanting
their style to stand out.
• What this says about my audience: Something which you could say about my
audience would be that they don’t really want to stand out they just want to blend in with the
crowd.
• How will your product appeal to this audience: I think that my product
will appeal to my audience because I have chosen to make sure that the clothing doesn’t have
anything which will attract to much attention and make them stand out, another thing which will
make sure they don’t stand out will be that the branding and design will be quite subtle.
For this part of my questionnaire I
think that the people who chose
“Yes” to wanting there style to stand
out are people who are more
confident in themselves where as I
feel like the people who put “No”
are not as confident in themselves,
this is huge factor for some people
because they want to buy something
which doesn't attract to much
attention.
18. Audience research
• Observation:Something which you can see with the results which I have gotten would either be
that they like subtle branding or they don’t really care what kind of branding they do, Obvious or subtle.
• What this says about my audience:These results say that my audience don’t really
want the branding to stand out because they don’t want to attract to much attention, also there is a split
between obvious branding and then them not really caring.
• How will your product appeal to this audience:My product will more than likely
appeal to the larger audience which I have collected because combined there are 16 people who like
obvious branding or don’t mind, so I am going to make sure that I have subtle branding as it contributes
the most out of my survey
With these statistics you can see that the
majority don’t really want to stand out and
attract attention. As you can see on the left hand
side between the main two options more people
don’t want obvious branding they would prefer
Subtle and then the last percentage of people
which is more than the obvious branding went
with the Don’t Mind option which is self
explanatory so they would wear both obvious
and subtle branding. The reason which I think
they went with don’t mind is because they could
both want to blend in and at the same time
stand out and attract attention.
19. Audience research
• Observation: From this question on my survey you can see that the majority of people are spending
between £50-£100 on an article of clothing which shows some of them don’t really want to spend a lot of
money, but there are 7 people who have said that they have spent £200+ on any article of clothing which
shows they are willingly going to pay a lot of money for clothing.
• What this says about my audience: With the results which I have gotten back from my questionnaire
it would say that my audience are willing to spend a lot of money on an article of clothing, where as some
others wouldn't spend a lot of money on clothing and prefer to use the money in a different way.
• How will your product appeal to this audience: I think that my product will appeal to my
audience because If I where to produce my work for a proper audience and sell them I would more than likely
go with the £60-£100 price range as that is a price which the audience would willingly pay for , which is a price
which the majority of products which are released these days are around unless they are brands which are
really expensive, which isn't something which I would like to do because I want it to be pretty much accessible
to everyone.
With this price range you can see that not
everyone has the ability to buy expensive clothing
depending on their situation, the reasons which I
decided to go with these kinds of brackets for
pricing would have to be that these are prices
which you can see someone spending on an
article on clothing, with the last bracket £200 I
think I should have put a section which asked how
much exactly to nearest £10, because this would
have given me an accurate representation of how
much they are willing to spend on clothing.
20. Audience research
• Observation: The observation which you can see from these results would be that more than half of the
results have heard of the term ”Hype Beast” and the other 7 have never heard of the term. And also if you
where to look into the specific people who have heard or haven't heard of the term “Hype Beast” the majority
who have heard of it are males with more than half knowing what it means.
• What this says about my audience: With these results and the individual results this tells me that they
more than likely know the term because of people in the fashion industry, and also it says that more males know what
it means compared to women as males are seen as more Hype Beasts compared to women.
• How will your product appeal to this audience: This product I think will appeal to my audience
because although they have heard of the term “Hype Beast” I don’t want my product to be put in the same bracket as
some of the other brands which are seen as “Hype Beast”, the reason in which I don’t want it to be seen as a hyped
product would be because although everyone wants to own one with is being hyped they are no longer designer
clothes because a lot of people own then compared to before hand where not really many people owned them.
The reason which I feel like not many people have
heard of the term “Hype Beast” because it is a
fairly new saying because only in the last couple
years have brands including Supreme and Off-
White have become very popular, and more and
more people are trying to get there hands on any
kind of clothing from these brands even if it isn't
very nice. The term “Hype Beast” means
someone purchasing an item just because it is
popular not because they like it. The main brands
which you normally know when talking about a
“Hype Beast” would be Supreme, Bape, Off-
white, Gucci and many other high end clothing.
21. Audience research
• Observation:The main observation would be people talking about how you can see their
personality through there clothing because if you have a certain style you can see whether or not
they are a certain person.
• What this says about my audience: The main thing which this says about my
audience would be that everyone thinks about how your style and your personality are linked.
Also you can tell with some of the answers they are not taking the questionnaire seriously, also
another thing which they have talked about would be your sexuality when looking at some
peoples clothing.
• How will your product appeal to this audience: I don’t know if my
product will appeal to any of the audience I am going to plan on having neutral clothing so that
you don’t get a weird opinion on them before you have talked to the certain person who is
wearing the clothes
With this response to my last question I don’t know
whether or not they where not taking the questionnaire
serious or if they are serious about what they mean, they
could mean sexuality but they could have worded the
sentence a little bit better. This is the only main one in
which I feel like they just didn't bother taking the
questionnaire seriously, but besides this answer that is the
only one which I think could mean something else entirely.
The other box which I have selected I agree with a lot
because I think clothing can have a big impact in the way
which someone looks at you, and thinks of you.
23. Interview 1 (Jay Birkin)
• If you were to buy an article of clothing would you prefer something which Is easily
obtainable or something which comes out in low quantity?
• Something which is easily obtained because I am not a big fan of the branded clothes mainly because they are
really expensive and they are not that obtainable like rare artefacts which are cool to look at but you'd never
collect them.
• Do you like the concept of a brand bringing clothing which is a one off and will never
be made again, or would you prefer to have clothes which only are available every so
often? (For example on a special occasion.)
• I would prefer every so often because I'm not a massive fan of the clothing but I will buy some nice stuff every
so often.
• With the Design of clothing would you want it to be large or small?
• I would prefer the image to be small mainly because I prefer things to be plain and not too complicated. A
large one would draw to much attention.
• Do you prefer traditional clothing or abstract clothing?
• Traditional because I like the simplicity
• Serif or san-serif text for the branding on clothing?
• Serif
24. Interview 1
• Observation: Something which you can see in this persons response would be
that they prefer things which are simple compared to complicated and they would like
there clothing to be easily obtainable by everyone, and also they would prefer there
clothing to cheaper because things which are hard to obtain are usually quite
expensive.
• What this says about my audience:With this response it says that
my audience don’t really want something which I high end because they are more
exclusive and harder to obtain to the lesser brands, also something else which is says
about my audience would have to be that they don’t really want their clothing to stand
out because they don’t really want to attract much attention with the design of
clothing.
• How will your product appeal to this audience:My product
will appeal to this audience because they don’t want their clothing to stand out which I
am aiming on doing because the survey answers say they don’t want there style to
stand out, something else which will appeal to this audience will be that I am going to
make the branding and design very subtle in the fact that the design will be small
instead of large.
25. Interview 2 (Libby Whitehorn)
• If you were to buy an article of clothing would you prefer something which Is easily obtainable or
something which comes out in low quantity?
• Answer: I would prefer something easily obtained. This is because its easy to get hold of, which
means its more convenient. This means the audience will buy large batches and will come back to
purchase further items.
• Do you like the concept of a brand bringing clothing which is a one off and will never be made
again, or would you prefer to have clothes which only are available every so often? (For example on
a special occasion.)
• Answer: I like a mixed bag of both these. This is because large batches of clothing are cheaper and
more accessible. Where as, the one off clothing would be ideal for special occasions but these
items tend to be more expensive. It depends on your target audience.
• With the Design of clothing would you want it to be large or small?
• Answer: Small, because I prefer subtle logos because they are smarter and more formal.
• Do you prefer traditional clothing or abstract clothing?
• Answer: Traditional, and then you can produce other items to purchase which will could lead to the
audience designing and jazzing up there own outfit.
• Serif or san-serif text for the branding on clothing?
• Answer: I prefer Serif because its funky and smarter.
26. Interview 2
• Observation: Something which I can see about this response would be that they have
a similar perspective as the first interviewer, in the fact that they would prefer something
which is more obtainable to their audience because it is more convenient. Also they have
said that they are in the middle about the one off items and the items which have are
available on special occasions because they have said that the items which are available on
special occasions will have a larger quantity, but at the same time both may be quite
expensive. Another observation which I can see would have to be the that they have chosen
traditional clothing but then you can add things yourself and make it suit you.
• What this says about my audience: Something which this interview says
about my audience would have to be that they don’t really want to have to struggle to get an
item which they want where as when having a larger quantity is more convenient to the
larger audience, also another thing which you can see about my audience would have to be
that they prefer more formal and smart clothing as they have talked about the branding
where they want something which is quite small compared to large.
• How will your product appeal to this audience:I think that my
product will appeal to this audience would be the fact that I want to make sure that I make
the branding and design of the logo quite subtle and small, also another thing which will
appeal to my audience will be that they would prefer something which isn't very expensive
which I will try and make mine quite obtainable to the majority of people.
27. Interview 3 (Simran Jabbal)
• If you were to buy an article of clothing would you prefer something which Is easily
obtainable or something which comes out in low quantity?
• Answer: I rather get something that comes in low quantity because no one else would
be wearing it.
• Do you like the concept of a brand bringing clothing which is a one off and will never be
made again, or would you prefer to have clothes which only are available every so
often? (For example on a special occasion.)
• Answer: A one off because it makes other people ask you questions about your clothing
and you’ll be like it’s a one off piece.
• With the Design of clothing would you want it to be large or small?
• Answer: It would depend on where I would be going. I like large designs because it
makes you different and wild.
• Do you prefer traditional clothing or abstract clothing?
• Answer: I would prefer traditional clothing because I don’t like trimmings.
• Serif or san-serif text for the branding on clothing?
• Answer: Serif because it would make it look elegant.
28. Interview 3
• Observation:The main observation which you can see with this observation
would be that they like one off items which is different from any other of the interviews
because they have said that people would be interested on how you managed to obtain
that certain item, another thing which you can see about this interview which is
different from the others would have to be that they said they would prefer a larger
design because it lets you show off and also makes you different to other people.
• What this says about my audience:With this audience it is different
from the others because I feel like they would prefer to stand out in what they are
wearing as the other audiences don’t really want to stand out, also another thing which
is different to the other interview audiences would have to be that they would rather
have something which comes out in low quantity because no one else would be
wearing it.
• How will your product appeal to this audience:I don’t really
know if my product will appeal to this kind of audience because the majority of people
would prefer to have branding and design more subtle and small, where as this
interviewer wants to have a large design, but something which all of the interviewers
have in common would have to be that they prefer traditional clothing which will
appeal to my audience because not everyone once again wants to stand out.
30. Bibliography
1. Fintan Sedgwick. (2018) Target Audience Research Survey (conducted on 13th April)
2. Interviewer 1 , Jay Birkin. (2018) Target Audience Interviews (conducted on 13th April)
3. Interviewer 2, Libby Whitehorn. (2018) Target Audience Interviews (conducted on 13th
April)
4. Interviewer 3, Simran Jabbal. (2018) Target Audience Interviews (conducted on 13th
April)
5. anon. (.). A$AP ROCKY. Available: http://www.jerrybuttles.com/asap-rocky-hypebeast-
magazine-the-archetype-issue/. Last accessed 13th April 2018.
6. anon. (Dec 8 2015). Tyler, The Creator Drops a Ridiculous Lookbook for Golf Wang's
Fall/Winter 2015 Collection. Available: http://www.complex.com/style/2015/12/tyler-
the-creator-golf-wang-fall-15-lookbook. Last accessed 17th April 2018.
7. anon. (.). OFF-WHITE DIAGONAL FIRE BACK ZIP HOODY. Available:
https://www.endclothing.com/gb/off-white-diagonal-fire-back-zip-hoody-
ombb025s181920781088.html. Last accessed 17th April 2018.
8. anon. (.). A$AP Rocky Features in Christian Dior SS17 Menswear Campaign. Available:
http://www.gripmagazine.com/asap-rocky-christian-dior-campaign/. Last accessed
13th April 2018.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.