The document provides an initial reaction and mind map for an FMP (Final Major Project) focusing on clothing. Some key points:
- The student's initial reaction is that they are interested in creating clothing as they find the genre interesting and enjoy graphic design. They think clothing would allow them to showcase a passion.
- Their first mind map idea is to create t-shirts using screen printing or sublimation printing. They note different styles, prices, and opinions people have on clothing.
- Their second idea is a graphics portfolio focusing on sports designs like football kits and logos. They note showing skills, variety, and potential merchandise.
- Their third idea is DVD/CD cases for a
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also consider quality and durability an important factor.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that will last.
- Observation: They normally buy clothes online from sites like Size, Depop, and Garmshak.
- What this says about my audience: My audience prefers to shop online for clothes rather than in stores.
- Observation: They look for urban and simplistic designs.
- What this says about my audience: My audience prefers clean, minimal designs that have an urban aesthetic.
The document outlines Brett Collins' initial plans for his FMP project, which is to create an urban streetwear brand. Brett will design clothing, posters, a website, and a streetwear magazine featuring the brand. He is passionate about streetwear culture and clothing design. Brett has been influenced by streetwear brands like Stussy and Palace and magazines like Highsnobiety and GRIND. He wants his brand to appeal to audiences and make them feel comfortable and fashionable. Brett will employ a dark, monotone style with hand-drawn pop art designs to reflect an urban aesthetic. He chose this streetwear style because he enjoys the culture and wants to challenge himself.
Brett Collins proposes creating a 12-page fanzine about photography, targeting 16-24 year old male photography enthusiasts. The fanzine will include an interview with an up-and-coming London photographer, photographs from genres like artistic and skate photography, and some of Brett's own photos. Brett outlines tasks for each week such as creating the front cover, editing the interview, laying out pages, and designing the back cover.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also care about quality and want clothes that will last.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that are built to last.
- How will your product appeal to this audience: To appeal to this audience, I will need to build brand loyalty by providing high quality, durable clothing. I will also focus on consistent branding and style across product lines so customers know what to expect from my brand. Emphasizing quality construction and materials will be important to gain the trust of this type of customer.
- Observation: They normally shop
Here are the key points from Interview 1:
- The interviewee is familiar with existing streetwear brands but does not personally wear any.
- They typically wear dark clothing rather than bright or a mixture of dark and light.
- When shopping for clothing, they consider style, fit and comfort over brand name.
- They would be interested in checking out a new streetwear brand if the designs appealed to them in terms of style and aesthetic.
- For marketing, they suggested using Instagram to showcase clothing through lifestyle photos rather than just product shots.
This interview provided insights into how to appeal to an audience that is aware of but not loyal to existing streetwear brands. Emphasizing style, fit and
The document provides an evaluation of the student's production process for their fashion brand project. It summarizes their research on existing brands, distribution of a questionnaire to their target audience, planning activities including mind maps and mood boards, and time management. It also includes sections on technical and aesthetic qualities of their designs, audience appeal, and peer feedback received.
The document provides information on pre-production tasks for different types of projects including print, video, games and audio. It discusses pre-production paperwork like risk assessments, schedules, budgets, style guides and more. Examples are given for what to include in pre-production for different media like storyboards, scripts, equipment lists and location plans.
The document outlines a pre-production plan for a fashion line. It includes a schedule spanning 6 weeks, with tasks like photoshoots, design work, social media setup, and website/app development. Facilities needed include a studio, canteen, toilets, and equipment like cameras, lights, and design software. Due to coronavirus, facilities have changed and the photoshoots will now take place at home with self-modeling instead of models.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also consider quality and durability an important factor.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that will last.
- Observation: They normally buy clothes online from sites like Size, Depop, and Garmshak.
- What this says about my audience: My audience prefers to shop online for clothes rather than in stores.
- Observation: They look for urban and simplistic designs.
- What this says about my audience: My audience prefers clean, minimal designs that have an urban aesthetic.
The document outlines Brett Collins' initial plans for his FMP project, which is to create an urban streetwear brand. Brett will design clothing, posters, a website, and a streetwear magazine featuring the brand. He is passionate about streetwear culture and clothing design. Brett has been influenced by streetwear brands like Stussy and Palace and magazines like Highsnobiety and GRIND. He wants his brand to appeal to audiences and make them feel comfortable and fashionable. Brett will employ a dark, monotone style with hand-drawn pop art designs to reflect an urban aesthetic. He chose this streetwear style because he enjoys the culture and wants to challenge himself.
Brett Collins proposes creating a 12-page fanzine about photography, targeting 16-24 year old male photography enthusiasts. The fanzine will include an interview with an up-and-coming London photographer, photographs from genres like artistic and skate photography, and some of Brett's own photos. Brett outlines tasks for each week such as creating the front cover, editing the interview, laying out pages, and designing the back cover.
Here are my observations from the interview:
- Observation: They look for certain brands they like when buying clothes. They also care about quality and want clothes that will last.
- What this says about my audience: My audience is loyal to certain brands and cares about quality. They want clothes that are built to last.
- How will your product appeal to this audience: To appeal to this audience, I will need to build brand loyalty by providing high quality, durable clothing. I will also focus on consistent branding and style across product lines so customers know what to expect from my brand. Emphasizing quality construction and materials will be important to gain the trust of this type of customer.
- Observation: They normally shop
Here are the key points from Interview 1:
- The interviewee is familiar with existing streetwear brands but does not personally wear any.
- They typically wear dark clothing rather than bright or a mixture of dark and light.
- When shopping for clothing, they consider style, fit and comfort over brand name.
- They would be interested in checking out a new streetwear brand if the designs appealed to them in terms of style and aesthetic.
- For marketing, they suggested using Instagram to showcase clothing through lifestyle photos rather than just product shots.
This interview provided insights into how to appeal to an audience that is aware of but not loyal to existing streetwear brands. Emphasizing style, fit and
The document provides an evaluation of the student's production process for their fashion brand project. It summarizes their research on existing brands, distribution of a questionnaire to their target audience, planning activities including mind maps and mood boards, and time management. It also includes sections on technical and aesthetic qualities of their designs, audience appeal, and peer feedback received.
The document provides information on pre-production tasks for different types of projects including print, video, games and audio. It discusses pre-production paperwork like risk assessments, schedules, budgets, style guides and more. Examples are given for what to include in pre-production for different media like storyboards, scripts, equipment lists and location plans.
The document outlines a pre-production plan for a fashion line. It includes a schedule spanning 6 weeks, with tasks like photoshoots, design work, social media setup, and website/app development. Facilities needed include a studio, canteen, toilets, and equipment like cameras, lights, and design software. Due to coronavirus, facilities have changed and the photoshoots will now take place at home with self-modeling instead of models.
This document is a project proposal by a student named Fintan Sedgwick for their final major project (FMP). The main activities will be graphic design and photography to create a clothing brand and fashion photography booklet. The concept is to create a "street" style clothing brand and booklet featuring the clothing. Inspiration comes from Virgil Abloh's style of simple, basic designs. The student aims to improve their photography, graphic design, and layout skills. They will evaluate their work through a weekly production diary and peer/external feedback. The goal is to produce a well-made booklet and website showcasing the project.
- Many of the images show similarities in styles, colors, fonts and moods used across album covers and magazines
- Dark themes, central positioning of text in large fonts, and picturesque landscape backgrounds are common elements
- Specific colors like light blue, pink and white appear frequently and will influence color choices
- Distorted fonts on album covers effectively represent the music and stand out, so this style will be emulated
- One album cover in particular serves as inspiration for its bright themes, nature setting, and simple merchandise designs
- The mood board will guide choices around graphic design, colors, fonts and styles to match those of
Here are my analyses of the audience research from the questionnaire:
Observations:
- More males responded than females, likely reflecting my own social circles.
- Most respondents were younger (16-21), as I have more connections to this age group.
- Very few selected the "Other" gender option, as I don't know anyone who would select that.
What this says about my audience:
- The audience is slightly skewed male due to who I surveyed, rather than gender preferences.
- Younger people are overrepresented for the same reason.
- Not much can be said about other genders from this sample.
How my product can appeal:
- Appeal to both males and
The document discusses the student's initial ideas for their final major project, which included creating a gaming, movie, or music magazine. They note that they have experience making magazines from a previous project. They also consider creating a fake band and merchandise like posters and t-shirts. The student analyzes the pros and cons of different options like magazines or a portfolio. They decide creating a band would allow them to incorporate different ideas and be something they enjoy. Mood boards are analyzed to help inform the style of any album covers or merchandise created for the fake band.
The document discusses several existing clothing brands including Off-White, Nike, GOLF, and others. It analyzes aspects of their branding, photography, designs, and target audiences. Key points made include that Off-White uses bold branding and collaborations to stand out, Nike focuses on sportswear, and GOLF uses bright colors. The document also considers photography angles, lighting, and using models of both genders in photos. Overall, it examines elements of different brands to inform the development of a new clothing line.
The document describes the process of designing different cans for Irn-Bru over multiple iterations. It begins with experimenting with textures and silhouettes on the original can design. Additional elements like slogans and arrows are tested. Feedback is gathered and used to refine the designs. Different color schemes, fonts, and graphic elements are explored to develop distinct designs targeted towards gender or sporting themes. Ensuring consistency across fronts and backs of cans, the process involves continually refining designs based on research and peer feedback.
Fintan Sedgwick is proposing a final major project (FMP) focused on graphic design, photography, and fashion. He will create a clothing brand and fashion photography booklet under the name "Classified" to convey mystery. The main activities will be graphic design and photography. Fintan aims to improve his photography skills and use InDesign layout skills. He is inspired by Virgil Abloh's style and wants to create detailed, high-end designs different from his past work. The concept includes varied urban and vintage clothing styles photographed for the booklet. Fintan plans to evaluate his work by comparing to others, getting peer feedback, and publishing his work for wider critique to improve for university-level
The document evaluates the author's media product, a magazine called "$WAGGA", in terms of how it uses and develops conventions of real magazines. The author discusses several conventions they included such as a masthead, kicker, strap lines, skyline, and barcode. They also discuss design choices like the colors, layout, and target audience they aimed to attract with their magazine. Overall, the author reflects on how they developed their magazine to better represent the genre of R&B music magazines and attract their target audience of 13-19 year olds.
The document evaluates the author's media product, a magazine called "$WAGGA", in terms of how it uses and develops conventions of real magazines. The author discusses several conventions they included such as a masthead, kicker, strap lines, skyline, and barcode. They also discuss design choices like the colors, layout, and types of images used and how these represent and target a social group of 13-19 year old males and females. The author reflects on what they have learned about technologies and magazine design through creating this product.
This document summarizes Sam's interview about his clothing brand Generals Clothing. Some key points discussed include how Sam started by doing sketches of logo designs in Photoshop, kept the logo simple so it could be adapted easily, promoted the brand on Facebook and through flyers, sees the audience as 16-23 year olds interested in current trends, and believes using celebrities in designs has helped sales. The interview provided helpful insights into starting a clothing brand and logo design.
- The document discusses the evaluation of Marco Atouguia's media product. It analyzes how the product uses conventions of real magazines, represents its target audience of adolescents, and which publisher might distribute it.
- Feedback indicated the front cover felt crowded and images were stretched. However, consistency across the 4 pages in color scheme and blocky text effect was achieved.
- Creating the magazine taught the importance of consistency between pages for a successful product and underestimating the difficulty of producing magazines.
Supreme uses a variety of marketing strategies to promote their streetwear brand, including collaborations with larger companies, an active social media presence catering to their target demographic of teenagers and young adults, and meticulously planned photography with consistent aesthetics. Their photos range from candid shots with a flash to more staged studio images, but all emphasize the rebellious nature of the brand through dark lighting and bold colors. Collaborations help expose Supreme to new audiences and social media engages their core customers.
Emma plans several photo shoots with different models to feature various clothing brands and styles. She discusses color schemes, layout inspiration, aesthetic goals, financing, and potential locations for the shoots. Key locations mentioned include Middleborough, Easingwold/Thirsk, Fulford in York, and behind a friend's work in Middleborough. Emma settles on a minimal black and white design with pops of color, and explores lighting techniques to achieve a unique look. She also selects a font and finalizes a logo design featuring a gun to represent the "P" in "Pistol".
Fintan Sedgwick proposes a project titled "Classified" focusing on graphic design and photography. The project will involve creating a clothing brand and fashion photography booklet using Photoshop and InDesign. The booklet will feature various clothing styles photographed in black and white with some color photos for contrast. Sedgwick will research photographers and designers for inspiration and evaluate the project through peer and public feedback to improve for a final presentation. Over 20 weeks, Sedgwick will complete pre-production tasks like research, experiments, and concept development before a 14-week production period involving photography, design work, and collecting feedback.
Here are the key points I gathered from your informal proposal:
- You want to create a gaming magazine and promotional poster to advertise the magazine.
- The products will be designed in Photoshop and you will document your progress in PowerPoint.
- The target audience is people aged 13-19 who enjoy action games. You want to appeal to all genders.
- Dark, mysterious colors may be used for the magazine with brighter colors on the poster.
- CD cases and t-shirt designs were not chosen as they did not interest you or align well with current trends/tastes.
- The magazine and poster concept allows for more interactivity and creativity compared to other options.
Does
This document is a project proposal for a final major project (FMP) focused on fashion photography and design. The student proposes creating a clothing brand and fashion photography booklet using graphic design and photography skills. Key aspects of the project include exploring various clothing and photography styles, using black and white with occasional color photos, and potentially removing models' faces with graphic elements. The student plans to evaluate their work through peer feedback, comparing to other designers, and publishing their portfolio online for additional critique.
This document discusses fonts and color schemes being considered for a makeup magazine production. It begins by researching fonts used by existing makeup brands and beauty magazines to appeal to the target audience aged 10-30. Several brands like Givenchy, Chanel, and Clarins are analyzed for their font styles. Potential fonts are then selected from Dafont.com with explanations for each choice. Color schemes are created using Color.adobe.com, focusing on bright, summery tones or more neutral shades depending on the intended audience. Existing magazine spreads are reviewed for inspiration regarding imagery, layouts, and design elements. Two potential layouts are presented applying leopard print and neutral colors.
The document analyzes the streetwear brand Supreme and how they have achieved success. It examines their social media presence, noting their active Instagram features colorful posts that appeal to their target demographic. It also looks at how Supreme started as a skateboard brand and gained popularity through word of mouth. Supreme is known for high-profile collaborations with large brands to increase exposure. Their simple logo design and clothing became iconic for the brand in the early days.
The document provides an evaluation of the technical and aesthetic qualities of the student's work promoting Irn-Bru 32. Technically, the student used glows and strokes on text and images to make them stand out. Aesthetically, the student chose smiling images to convey fun and used large images to promote a limited edition feel. There is room for improvement, such as adding shadows, varying colors, and cleaning up images. Opportunities for further developing the work include targeting different audiences and creating TV/radio ads to better promote the new product. While popular musicians raise awareness, the student did not clearly communicate they were promoting Irn-Bru 32 specifically.
This document outlines a proposal for a clothing brand called Galaxy Clothing. The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research on existing brands found simple yet expensive designs were common. The concept involves subtle and obvious galaxy-themed branding on t-shirts. Evaluation will occur weekly and involve peer feedback, with a final self-reflection comparing the project to professional products. The schedule outlines tasks over 6 weeks including audience research, design experiments, planning materials, and producing designs for feedback.
The document provides details on the proposed FMP project titled "Galaxy Clothing". It outlines the target audience as mainly male teenagers from middle and lower middle class backgrounds. Research on existing clothing brands will be conducted to help design subtle and obvious branding for t-shirt designs featuring galaxy patterns. Photography of models wearing the clothing will be taken from different angles and edited in Photoshop. Progress will be evaluated weekly and through receiving feedback from others on design iterations. The schedule outlines the plan for each of the 10 weeks dedicated to pre-production, production, evaluation, and development.
This proposal outlines a project to design a clothing brand called "Surreal Clothing". The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research was conducted through an online survey and interviews. The project would involve designing colorful, distinctive clothing prints using Photoshop and potentially screen printing them onto shirts. Evaluation would occur weekly and involve getting feedback from others. The schedule outlines weeks for research, experiments, planning, production, evaluation and contingencies. Sources are cited that were used for research.
This document is a project proposal by a student named Fintan Sedgwick for their final major project (FMP). The main activities will be graphic design and photography to create a clothing brand and fashion photography booklet. The concept is to create a "street" style clothing brand and booklet featuring the clothing. Inspiration comes from Virgil Abloh's style of simple, basic designs. The student aims to improve their photography, graphic design, and layout skills. They will evaluate their work through a weekly production diary and peer/external feedback. The goal is to produce a well-made booklet and website showcasing the project.
- Many of the images show similarities in styles, colors, fonts and moods used across album covers and magazines
- Dark themes, central positioning of text in large fonts, and picturesque landscape backgrounds are common elements
- Specific colors like light blue, pink and white appear frequently and will influence color choices
- Distorted fonts on album covers effectively represent the music and stand out, so this style will be emulated
- One album cover in particular serves as inspiration for its bright themes, nature setting, and simple merchandise designs
- The mood board will guide choices around graphic design, colors, fonts and styles to match those of
Here are my analyses of the audience research from the questionnaire:
Observations:
- More males responded than females, likely reflecting my own social circles.
- Most respondents were younger (16-21), as I have more connections to this age group.
- Very few selected the "Other" gender option, as I don't know anyone who would select that.
What this says about my audience:
- The audience is slightly skewed male due to who I surveyed, rather than gender preferences.
- Younger people are overrepresented for the same reason.
- Not much can be said about other genders from this sample.
How my product can appeal:
- Appeal to both males and
The document discusses the student's initial ideas for their final major project, which included creating a gaming, movie, or music magazine. They note that they have experience making magazines from a previous project. They also consider creating a fake band and merchandise like posters and t-shirts. The student analyzes the pros and cons of different options like magazines or a portfolio. They decide creating a band would allow them to incorporate different ideas and be something they enjoy. Mood boards are analyzed to help inform the style of any album covers or merchandise created for the fake band.
The document discusses several existing clothing brands including Off-White, Nike, GOLF, and others. It analyzes aspects of their branding, photography, designs, and target audiences. Key points made include that Off-White uses bold branding and collaborations to stand out, Nike focuses on sportswear, and GOLF uses bright colors. The document also considers photography angles, lighting, and using models of both genders in photos. Overall, it examines elements of different brands to inform the development of a new clothing line.
The document describes the process of designing different cans for Irn-Bru over multiple iterations. It begins with experimenting with textures and silhouettes on the original can design. Additional elements like slogans and arrows are tested. Feedback is gathered and used to refine the designs. Different color schemes, fonts, and graphic elements are explored to develop distinct designs targeted towards gender or sporting themes. Ensuring consistency across fronts and backs of cans, the process involves continually refining designs based on research and peer feedback.
Fintan Sedgwick is proposing a final major project (FMP) focused on graphic design, photography, and fashion. He will create a clothing brand and fashion photography booklet under the name "Classified" to convey mystery. The main activities will be graphic design and photography. Fintan aims to improve his photography skills and use InDesign layout skills. He is inspired by Virgil Abloh's style and wants to create detailed, high-end designs different from his past work. The concept includes varied urban and vintage clothing styles photographed for the booklet. Fintan plans to evaluate his work by comparing to others, getting peer feedback, and publishing his work for wider critique to improve for university-level
The document evaluates the author's media product, a magazine called "$WAGGA", in terms of how it uses and develops conventions of real magazines. The author discusses several conventions they included such as a masthead, kicker, strap lines, skyline, and barcode. They also discuss design choices like the colors, layout, and target audience they aimed to attract with their magazine. Overall, the author reflects on how they developed their magazine to better represent the genre of R&B music magazines and attract their target audience of 13-19 year olds.
The document evaluates the author's media product, a magazine called "$WAGGA", in terms of how it uses and develops conventions of real magazines. The author discusses several conventions they included such as a masthead, kicker, strap lines, skyline, and barcode. They also discuss design choices like the colors, layout, and types of images used and how these represent and target a social group of 13-19 year old males and females. The author reflects on what they have learned about technologies and magazine design through creating this product.
This document summarizes Sam's interview about his clothing brand Generals Clothing. Some key points discussed include how Sam started by doing sketches of logo designs in Photoshop, kept the logo simple so it could be adapted easily, promoted the brand on Facebook and through flyers, sees the audience as 16-23 year olds interested in current trends, and believes using celebrities in designs has helped sales. The interview provided helpful insights into starting a clothing brand and logo design.
- The document discusses the evaluation of Marco Atouguia's media product. It analyzes how the product uses conventions of real magazines, represents its target audience of adolescents, and which publisher might distribute it.
- Feedback indicated the front cover felt crowded and images were stretched. However, consistency across the 4 pages in color scheme and blocky text effect was achieved.
- Creating the magazine taught the importance of consistency between pages for a successful product and underestimating the difficulty of producing magazines.
Supreme uses a variety of marketing strategies to promote their streetwear brand, including collaborations with larger companies, an active social media presence catering to their target demographic of teenagers and young adults, and meticulously planned photography with consistent aesthetics. Their photos range from candid shots with a flash to more staged studio images, but all emphasize the rebellious nature of the brand through dark lighting and bold colors. Collaborations help expose Supreme to new audiences and social media engages their core customers.
Emma plans several photo shoots with different models to feature various clothing brands and styles. She discusses color schemes, layout inspiration, aesthetic goals, financing, and potential locations for the shoots. Key locations mentioned include Middleborough, Easingwold/Thirsk, Fulford in York, and behind a friend's work in Middleborough. Emma settles on a minimal black and white design with pops of color, and explores lighting techniques to achieve a unique look. She also selects a font and finalizes a logo design featuring a gun to represent the "P" in "Pistol".
Fintan Sedgwick proposes a project titled "Classified" focusing on graphic design and photography. The project will involve creating a clothing brand and fashion photography booklet using Photoshop and InDesign. The booklet will feature various clothing styles photographed in black and white with some color photos for contrast. Sedgwick will research photographers and designers for inspiration and evaluate the project through peer and public feedback to improve for a final presentation. Over 20 weeks, Sedgwick will complete pre-production tasks like research, experiments, and concept development before a 14-week production period involving photography, design work, and collecting feedback.
Here are the key points I gathered from your informal proposal:
- You want to create a gaming magazine and promotional poster to advertise the magazine.
- The products will be designed in Photoshop and you will document your progress in PowerPoint.
- The target audience is people aged 13-19 who enjoy action games. You want to appeal to all genders.
- Dark, mysterious colors may be used for the magazine with brighter colors on the poster.
- CD cases and t-shirt designs were not chosen as they did not interest you or align well with current trends/tastes.
- The magazine and poster concept allows for more interactivity and creativity compared to other options.
Does
This document is a project proposal for a final major project (FMP) focused on fashion photography and design. The student proposes creating a clothing brand and fashion photography booklet using graphic design and photography skills. Key aspects of the project include exploring various clothing and photography styles, using black and white with occasional color photos, and potentially removing models' faces with graphic elements. The student plans to evaluate their work through peer feedback, comparing to other designers, and publishing their portfolio online for additional critique.
This document discusses fonts and color schemes being considered for a makeup magazine production. It begins by researching fonts used by existing makeup brands and beauty magazines to appeal to the target audience aged 10-30. Several brands like Givenchy, Chanel, and Clarins are analyzed for their font styles. Potential fonts are then selected from Dafont.com with explanations for each choice. Color schemes are created using Color.adobe.com, focusing on bright, summery tones or more neutral shades depending on the intended audience. Existing magazine spreads are reviewed for inspiration regarding imagery, layouts, and design elements. Two potential layouts are presented applying leopard print and neutral colors.
The document analyzes the streetwear brand Supreme and how they have achieved success. It examines their social media presence, noting their active Instagram features colorful posts that appeal to their target demographic. It also looks at how Supreme started as a skateboard brand and gained popularity through word of mouth. Supreme is known for high-profile collaborations with large brands to increase exposure. Their simple logo design and clothing became iconic for the brand in the early days.
The document provides an evaluation of the technical and aesthetic qualities of the student's work promoting Irn-Bru 32. Technically, the student used glows and strokes on text and images to make them stand out. Aesthetically, the student chose smiling images to convey fun and used large images to promote a limited edition feel. There is room for improvement, such as adding shadows, varying colors, and cleaning up images. Opportunities for further developing the work include targeting different audiences and creating TV/radio ads to better promote the new product. While popular musicians raise awareness, the student did not clearly communicate they were promoting Irn-Bru 32 specifically.
This document outlines a proposal for a clothing brand called Galaxy Clothing. The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research on existing brands found simple yet expensive designs were common. The concept involves subtle and obvious galaxy-themed branding on t-shirts. Evaluation will occur weekly and involve peer feedback, with a final self-reflection comparing the project to professional products. The schedule outlines tasks over 6 weeks including audience research, design experiments, planning materials, and producing designs for feedback.
The document provides details on the proposed FMP project titled "Galaxy Clothing". It outlines the target audience as mainly male teenagers from middle and lower middle class backgrounds. Research on existing clothing brands will be conducted to help design subtle and obvious branding for t-shirt designs featuring galaxy patterns. Photography of models wearing the clothing will be taken from different angles and edited in Photoshop. Progress will be evaluated weekly and through receiving feedback from others on design iterations. The schedule outlines the plan for each of the 10 weeks dedicated to pre-production, production, evaluation, and development.
This proposal outlines a project to design a clothing brand called "Surreal Clothing". The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research was conducted through an online survey and interviews. The project would involve designing colorful, distinctive clothing prints using Photoshop and potentially screen printing them onto shirts. Evaluation would occur weekly and involve getting feedback from others. The schedule outlines weeks for research, experiments, planning, production, evaluation and contingencies. Sources are cited that were used for research.
This document contains a proposal for a final major project (FMP) involving the design of a clothing brand called "Surreal Clothing". The proposal outlines the intended audience as mainly male teenagers from middle and lower-middle class backgrounds. Research was conducted through an online survey. The rationale discusses skills learned in Photoshop, Illustrator, and Premiere Pro and a preference for print design. The concept involves bright, galaxy-inspired clothing designs printed through Photoshop to avoid physical production. A schedule outlines tasks over 10 weeks including research, experiments, planning, production, evaluation, and contingencies.
This proposal outlines a project to design a clothing brand called "Surreal Clothing". The target audience would be male teenagers aged 15-24 from middle and lower-middle class backgrounds. Research was conducted through an online survey and interviews. The project would involve designing graphic prints and patterns for t-shirts and other clothing using Photoshop. Production would include screen printing designs on clothes as well as photography of the finished pieces. Evaluation of the work would occur weekly and include feedback from others. The schedule outlines 8 weeks of production, with tasks including design experiments, planning, production of designs, screen printing, and photography.
Oliver-Frost conducted research on 4 clothing brands to inform the development of their own brand focused on playing card suits. They created t-shirt and hoodie designs but wanted to create more products like phone cases and trousers. Peer feedback suggested creating more designs beyond recolors and advertising the brand on other sites. Oliver-Frost agrees more original designs were needed but disagrees with removing the card suit theme integral to the brand identity.
The student created a clothing brand called Oliver-Frost Production Process Evaluation. They researched design aspects of 4 existing brands and interviewed potential customers. The initial plan was to create a magazine or posters, but they decided on a clothing brand instead. The brand logo features playing card suits. The student designed t-shirts and hoodies but ran out of time for other planned items. Peer feedback suggested creating more designs beyond recolors and incorporating the logo more prominently. The student agreed more products and advertisements could have improved the brand.
Joshua Palmer created a mood board and informal proposal for a skate brand concept consisting of a website, merchandise line, and magazine. The mood board images were all related to skating and had a consistent urban style with colors of red, white, and black evoking a chill mood. Palmer analyzed the repetition in the mood board images and felt it helped connect all aspects of the concept together. The informal proposal outlined the specific products - a website for viewing and purchasing merchandise, a merchandise line including clothing with the brand logo, and a magazine to promote the products in an entertaining way. Palmer identified the design software and imagery needed to create each product and noted the target audience as males and females aged 12-18 interested in skating
The document outlines Benjamin Fahey's initial plans which include creating a clothing brand. The brand would have simple t-shirt, hoodie, and jumper designs that are lightweight for different weather. Alternatively, the brand could focus on sportswear with shorter, lightweight clothing inspired by sports uniforms. Fahey would create posters, a catalogue, and use Redbubble to advertise and sell the clothing designs. The target audience would be teenagers and young adults. Fahey analyzes sample mood boards and font styles to influence the brand's designs. An informal proposal provides more details on the clothing line, advertising methods, production needs, and target audience. Game and band advertisements were discounted idea due to difficulties with required skills.
Here are some key points from the mood board analysis:
- Colors are repeated to represent each season naturally - pastels for spring, brights for summer, oranges/browns for fall, greys for winter.
- Clothing, shoes, hairstyles depicted match what is popular/visual for each season.
- Locations shown will influence photo shoot locations to match season themes.
- Understanding seasonal styles and colors from the boards will help choose clothing/layouts that look good and match the intended season in the magazine.
- The mood boards provide visual references to draw from for realistic seasonal representation in the final product.
Teenagers, specifically males aged 15-24, are the target audience for the proposed "Surreal Clothing" brand. Research found most of the audience to be male, from middle to lower middle class. The clothing aims to appeal to "Emulators" who want to attract others and gain approval. Multiple designs will be created in Photoshop and screen printed on shirts for photography. Feedback will be gathered to evaluate and improve the designs before a schedule of production and evaluation weeks.
The document is a proposal for a surreal clothing brand aimed at teenagers. It outlines the target audience as mainly male teenagers from middle and lower-middle class backgrounds. Research was conducted through surveys to understand the target demographic. The proposal discusses the concept for the brand which is to create distinctive galaxy-themed clothing designs. A schedule is provided that outlines the weekly tasks over 10 weeks, including design experiments, production, photography, evaluation and allowing time for adjustments based on feedback. Sources to be referenced are also listed.
The document proposes a surreal clothing brand aimed at teenagers. The target audience would be mainly male ages 15-24 from middle and lower-middle social classes. Psychographic research found the target audience seeks approval from peers. A variety of gender, sexuality, and class identities would be included in the brand imagery. The creator has skills in Photoshop, Illustrator, and Premiere Pro from this year's learning. A 10-week schedule is proposed including research, design experiments, production, evaluation, and contingencies. References include audience surveys, interviews, tutorials, and examples of successful streetwear brands.
The student began production on their fanzine by turning images of rappers into cartoon versions using the pen tool. They found different fonts to use on each page to add variety while keeping a consistent style. The cartoon drawings are all unique as the level of detail possible depends on the clarity of the original image, requiring imagination for tattoos that were unclear. This initial week focused on creating cartoon images and exploring font options for the fanzine.
The document provides details about a client project to design posters for a local brewery. The client wants posters to promote the opening of a new venue. The designer has brainstormed some initial ideas, including focusing on photography of the brewery's bottles, machines, people, and new building. The designer plans to create posters using these photos. Two initial poster design ideas are presented - one with a white background and colored text/logo, and another with a darker background and logo as the text color. The designer intends to develop these ideas further and get client feedback before finalizing the poster design.
Fintan Sedgwick evaluates his research, planning, and time management for his FMP project. Some strengths identified include the level of detail in his research on existing products and audience research. However, weaknesses include not including enough branding and photography in his existing products research and not asking audience research questions that helped inform his designs. Regarding planning, mood boards were a strength but the mind map could have included more details. Time management suffered as designs were not finished on schedule.
Fintan Sedgwick evaluates his research, planning, and production process for his FMP project. He identifies several strengths in his work, including the level of detail in his research, consideration of different brands and audiences, and inclusion of mood boards and style analysis in planning. However, he also notes weaknesses such as not asking more insightful audience research questions or including a wider range of clothing styles and brands. Overall, Fintan reflects on both positive and areas for improvement in his FMP work.
Fintan Sedgwick evaluates their research for a production process. They identify several strengths in their research, including the level of detail provided about existing products and brands. However, they also note some weaknesses, such as not including enough information about various price points and brand accessibility. They received mixed feedback from audience research and interviews that affected their understanding of the target audience. Overall, the evaluation highlights both positive and negative aspects of the initial research to inform further improvements.
Fintan Sedgwick evaluates his research, planning, and time management for his FMP project. Some strengths identified include the level of detail in his research on existing products and audience research. However, weaknesses include not including enough branding or photography in his research and not asking audience research questions that helped inform his designs. For planning, mood boards were a strength but the mind map could have included more details. Time management suffered as designs were not finished on schedule.
The document provides information about pre-production tasks for different types of projects. It discusses that pre-production is important for organizing a project before production starts. It then lists common pre-production paperwork for print productions, moving image productions, video game productions, and audio productions. This includes items like risk assessments, schedules, budgets, equipment lists, etc. The document emphasizes that the specific pre-production tasks will depend on the individual project.
The document provides an analysis of existing clothing brands and products to inform the development of a new clothing line. It examines brands like Off-White, Nike, GOLF, Champion, and others in terms of their branding, designs, target audiences, and photography styles. Key aspects noted include Off-White's prominent branding, Nike's focus on sportswear, GOLF's bright colors, and Champion's photography using distressed posters. The analysis of existing logos, styles from the 1990s to present, and advertising campaigns provides inspiration and guidance on creating a new clothing line aimed at a casual, streetwear audience.
The document provides an analysis of existing clothing brands and products to inform the development of a new clothing line. It examines brands like Off-White, Nike, GOLF, Champion, and others in terms of their branding, designs, target audiences, and photography styles. Key aspects noted include Off-White's prominent branding, Nike's focus on sportswear, GOLF's bright colors, and Champion's photography using distressed posters. The analysis of existing logos, styles from the 1990s to present, and advertising campaigns provides inspiration and guidance on creating a new clothing line aimed at a casual, streetwear audience.
Fintan Sedgwick reflects on the first six days of production for a branding project. He experimented with different logo designs in Illustrator and Photoshop, settling on a lightning bolt-inspired text design. For subsequent days, he refined the logo design and worked on designs for t-shirts, including a retro-themed text effect with shadows and glows, and paint splash and galaxy designs for a long-sleeve shirt featuring transparent text. On day six, Fintan began a "melting text" design for the back of a shirt but was unsatisfied with the result.
For day 9 of the production process, the document summarizes work on designing t-shirt graphics. The author began by developing a design featuring an astronaut with an alien inside the helmet. After adding effects like dispersion, the author decided it did not look good and reverted it. A paintbrush effect was then added. The author also designed a large stripe on a t-shirt with repeating "XO" lettering, but felt it looked out of place. The goal was to develop multiple designs for t-shirts to choose from.
For day 9 of the production process, the document summarizes work on designing t-shirt graphics. The author began by developing a design featuring an astronaut with an alien inside the helmet. After adding effects like dispersion, the author decided it did not look good and reverted it. A paintbrush effect was then added. The author also designed a large stripe on a t-shirt with repeating "XO" lettering, but felt it looked out of place. The goal was to develop multiple designs for t-shirts to choose from.
Fintan Sedgwick created several logo designs over four days of production for his FMP project. On day one, he designed a lightning-bolt shaped "S" text logo in Illustrator and added effects in Photoshop. On day two, he added a galaxy image and pattern to his alien logo design. On day three, he designed a retro-themed text logo following an online tutorial. On the fourth day, he added shadows and glow effects to the retro text but realized these would not work for screen printing on shirts. He ultimately added a gradient to the retro text colors.
The document discusses plans for pre-production of a clothing line with a sci-fi/galaxy theme. It includes details on color schemes inspired by galaxy hex codes, plans to use stock images for designs due to a lack of design/photography skills, and the potential for multiple themes based on different aspects of sci-fi. Font choices are described as unique, abstract styles linking to the theme. Images included on the style sheet could be used for photography, showing different effects that could showcase the designs. Two layout designs for t-shirts are presented, differing in element placement and one including a back design. Photos will be taken from multiple angles to allow for different effects to highlight the clothing details.
The document discusses several experiments Fin Sedgwick conducted with Photoshop effects. It describes applying a glitch effect to images, which came out better with a darker image of XXXtentacion than brighter images. It also discusses using the wave effect to create glitches, and combining two images to glitch them together. Another experiment used the dispersion effect to make a person appear to disperse or stretch out. Further experiments included adding patterns, logos and text to clothing images on Photoshop to see which designs looked best. Issues with lighting and using a reflector during a photo shoot are also mentioned.
The document discusses various experiments the author has conducted with Photoshop effects and photo manipulation. It describes applying glitch, dispersion, and other effects to images, as well as combining multiple images. The author reflects on what techniques worked well and areas for improvement, such as using reflectors for better lighting. The experiments aimed to explore branding and logo designs for clothing by adding patterns and text to mock-up t-shirts in Photoshop.
The document provides an initial reaction and plans for a future media production (FMP) project focusing on clothing. The author expresses interest in creating urban-style clothing through designs made in Photoshop. They consider clothing to be the most interesting rotation that allows showcasing a real passion. The document includes an initial mind map outlining clothing and graphic portfolio ideas, and explores genres, styles, pricing, and printing methods.
The document discusses photography experiments with lighting. Some photos came out well while others were too dark, particularly around the subject's eyes, due to insufficient lighting. A reflector would have helped. A black background was used instead of white to avoid making the subject invisible except for the logo. While space was limited, side lighting created a cool visual effect. Overall, the author believes they can improve with more photography practice.
Here are 3 potential observations from the questionnaire data:
1. Most respondents were between the ages of 18-25, indicating a younger target audience.
2. More males responded than females, suggesting the initial audience reached skewed slightly male.
3. The majority of respondents said they prefer subtle branding over obvious branding on clothing.
Some key points about the audience based on these observations:
- The product should appeal most to younger consumers between 18-25 years old.
- While both male and female audiences could be targeted, more males provided input so far. Additional outreach may be needed to better understand female preferences.
- Subtle rather than obvious branding should be emphasized in the product design to
- The audience is primarily younger males who prefer casual clothing styles and well-known brands like Nike, Adidas, and Vans.
- Most respondents do not want their style to stand out and prefer more subtle branding rather than obvious branding.
- The majority are willing to spend between £50-£100 on a clothing item and have heard of the term "hypebeast" indicating familiarity with streetwear and designer brands.
- To appeal to this audience, the product should have casual styles, subtle branding, and be affordably priced between £60-100 to attract the target demographic while not being seen
- Nearly all magazines featured one person taking up most of the front cover to highlight their importance. This establishes a key focus for articles within.
- Double page spreads similarly featured one side with a large image of the subject to emphasize who will be discussed. This reduces required writing.
- Colors were often contrasted with the subject's outfit or image to create a visual link between them. This helps branding and recognition.
- Websites generally kept designs simple for easy navigation between pages of content. Simplicity aids understanding despite limited design complexity.
The document proposes a sports magazine project aimed at adults ages 25-44. As the intended audience is middle-aged, the magazine would focus on recent sports news and events. Both genders would be targeted, with a possible emphasis on appealing to males due to the sports focus. Research would include learning Photoshop skills to design the magazine, studying existing sports magazines for inspiration, and finding current sports stories and information to include. The concept is to create an easy to navigate magazine with clear article descriptions and detailed sections, using minimalist front cover design featuring a basketball or football player to represent the sports content inside. Daily self-evaluations would help improve the work and identify strengths and weaknesses compared to other magazines.
This front three of Neymar Jr., Kylian Mbappe, and Edinson Cavani for PSG has been highly prolific, contributing to 78 of PSG's 86 goals in Ligue 1. Cavani has been the top scorer in Ligue 1 with 24 goals. Neymar, the most expensive player, has contributed 32 goals in only 20 games. Young Mbappe has impressed with 18 goals in 17 games at only 18 years old. This trio contributes more goals than attacking trios at other top clubs like Real Madrid and Barcelona. Each player has had success before joining PSG, coming from top clubs in their home countries.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
KALYAN MATKA | MATKA RESULT | KALYAN MATKA TIPS | SATTA MATKA | MATKA.COM | MATKA PANA JODI TODAY | BATTA SATKA | MATKA PATTI JODI NUMBER | MATKA RESULTS | MATKA CHART | MATKA JODI | SATTA COM | FULL RATE GAME | MATKA GAME | MATKA WAPKA | ALL MATKA RESULT LIVE ONLINE | MATKA RESULT | KALYAN MATKA RESULT | DPBOSS MATKA 143 | MAIN MATKA
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
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The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
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2. Initial Reaction
• My initial reaction for the FMP would be that I am looking forward to this because I am able to make
anything within limit which I want to, which ranges from Magazines to Video games, My initial thought
towards what I want to make would have to be clothing as I find clothing interested and stylish depending
on what kind of genre which go for. I feel like I would make somewhat urban clothing as It is something
which I really like, because I can make all of the designs on Photoshop which I am quite good as it is the
main reason in which I wanted to go towards the print section of the FMP. Something else which I thought
when seeing the FMP for the first time would have to be that I feel like this is going to be the most
interesting rotation out of all of the rotations as I feel like this is something which I can get on with
because I really enjoy making designs for anything but I feel like with clothing I would make something
which would stand out and also something which I like, I wouldn't want to make something which I didn't
like the look of or the process of designing. Also with clothing everyone has there own opinion of different
styles of clothing, which is each to there own but when making the clothing I will have to take into
consideration everyone's opinions, Also something else would be that you can make many different
designs for a single piece of clothing or accessory. With this FMP I feel like it could show something which I
have a real passion for because clothing is one thing which I really enjoy, in comparison to other things
which we have done throughout this year because although I liked what we have made in the past its not
something which I could enjoy making in the future, as the video game rotation although interesting
wasn’t something which I see myself doing in the future. Also something else which I think that I could
make would be a graphics portfolio as I chose this course as I enjoyed graphics above any other subject
which I had done before, so If I where to make a portfolio I could use existing things which I have made
beforehand, which would massively help me, But overall my opinion to this FMP would be that I am
hoping that I chose something which could help in the future when wanting to do other things. Also
another passions which could help with this FMP would have to be Graphics because I like the aspect of
creating something from scratch and making it something large which people can view at any time, Also I
like making things which is the main passion for my graphics work.
3. Mind Map
Initial ideas
My first idea for my FMP would have to be clothing as It is
something which I am quite passionate about, And I feel like
this is quite fun to make, With the clothing something which I
would want make would be T-Shirts as they are the one thing
the majority of people see when looking at someone, And
that’s the main reason which I feel like clothing could be a
good option for my FMP. With T-Shirts there would be many
different ways in which you could get your design or text on it
which include Screen Printing which can all be done my hand
with very little effort needed to make them but at the same
time look very nice because they have a modern look at the
same time as quite plain because you can have imprints which
where not intended to be there but give a certain look to them
which makes them stand out. Another way in which I know of
making T-Shirts would have to be Sublimation Printing which
uses heat to transfer onto the certain material and you can
have it all over the T-Shirt such as any kind of camouflage
effect which will be all over not just in one section. Also with
this clothing section everyone has there own opinion on
clothing, which Is good because not everyone where's the
exact same type of clothing everyone has there own style to
clothing which is personal to them not one has the exact same
style as each other. Also with clothing you can have either very
high end clothes which are very expensive and are only worn
by the small percentage of people with enough money and
other people where clothes which are good price and at the
same time very nice and modern, which the majority of people
have access to due to the pricing of the clothes.
Branding
Another Idea for my FMP would have to be the Graphics Portfolio as it is something
which I have a strong passion for, so with this I think I would have to select something
which I feel strong about which could be sports and then design an array of things which
could vary between Football Kits and then a new design for a club badge. The reason in
which I would go for sports because it would be combining to things which I really enjoy.
Also with the graphics portfolio It could show my imagination and the variety of different
things which I show the detail which I can put into my work. With the portfolio there
would be different genres of things not just one because although it would make sense if
they where to link together I feel like sticking to one subject would limit my ability.
Something which I would need to make sure to do If I where to make the graphics
portfolio would have to be that I would need an original idea because copyright would be
an issue, Also with the graphics portfolio I could link it to merchandise because if I where
to make a design which I think people would like I could turn it into a real thing, which
would be a really good thing because my ideas could become a reality. The final thing to
do with the graphics portfolio would be the different colours which I could use because
some colours contrast with each other where as others are polar opposites, With that In
mind I could pretty much chose any genre out there because every thing has colour in it
which would be useful for my portfolio.
The final idea which I have for my FMP would be a combination
of DVD cases and CD cases because music is a huge thing to me
and I feel like there would be certain genres which I think I
would have a lot of fun creating as I would have to make up my
own band to make the cover around, which I think could be
really fun because It would be similar to the merchandise
because it is creating something brand new and fun. Within the
case I would need to make sure to include the song playlist at
the back to show the kind of songs which are on it and also I
would have to have detail on the back about the band or artist.
With many cases I would need to try and make mine unique,
Also with the cases I could have different ones which would
appear in different locations depending on the country as each
individual country has a different language so I would need to
create multiple of each in different languages so everyone could
view the music.
Colour
schemesStyle
Pricing
People
Genre
Printing
Genre
People
4. Mind Map
For my main idea for the FMP I have chosen to go for clothing for my print rotation, as It Is
something which I have a strong passion for and maybe in the future something which I will
want to go into as a job or University. Something which I plan for the clothing will be the
design for them because I will have something which I feel passionate about as I don’t want
to have something which I don’t like on the clothing, with the clothing I am going to pick a
genre which I could put onto my clothing which could vary between many different things,
Also with the brand of the clothing I will have to come up with something which hasn’t
already been used It will be a completely brand new name, which I will need to think of over
the next couple of week before we start production. With the clothing which I will make I
will need to take into consideration of the audience which I will have to aim towards as I
want to have an array of different clothes which vary in price from expensive and cheap
which would help the brand because I want the audience to have full accessibility to the
content which I have to offer to the public. Also with me choosing clothing I will have to
think about the different ways in which I can get what I need, which would be the printing of
the pattern of design onto the t shirt because I will need to think of ways which I can get the
design onto the t-shirt. A brand which I am hoping to take inspiration for would have to be
either Supreme or Off-White as they are very high end and fashionable clothing.
5. Mood BoardFor this section of the mood board I have chosen very high end clothing which
includes (Bape, Supreme and Gucci) the reason which I have chosen to talk
about high end clothing would be because this is the kind of work which you
aim towards either creating or owning as they are owned by the small
percentage have the money to afford these, which is good at the same time
as bad as they are seen as hard to get item as they only sell a few amount at a
certain time. These brand have all come from the bottom to the top but at the
same time as growing their brand they have massively increased the cost of
each item which they have to offer to their audience, There are three brands
here which consist of (Supreme, Off-White and Bape) which are all considered
as hype beast clothing because people only buy them because of the brand
and wanting to show of which its nice to have the clothes but as a lot of
people have some of these brands you are not special if you have. A
staggering figure for some of these clothes would have to be that some of the
Supreme clothes can be upwards of $2000 for a jacket which is absurd. But I
feel like in my opinion this is bad its what the rest of people are trying to do,
which gives me the idea that I should aim my brand towards a more expensive
style which I like because If I where to make a brand to any of these would be
amazing. Something else about these clothes which stand out would be that
they are very flashy and stand out which I think is a good idea to do because
you don’t want your brand to blend in with the rest of them, because I would
want my to stand out at all times. These brands have each given me different
inspirations because they have done collaborations which are very good
because it grabs the attention of both brands audiences and pulls them
towards the other which they have collaborated with, the inspiration would
have to be that you can start from the bottom and make your way up the
ladder to become an iconic brand for the future, and also making your own
style of clothing as although each of these are similar in the fact that they are
high end they are different in the way which you can style each different thing
because you can mismatch with different other high end brands. As well these
brands are visually appealing because they are brightly coloured and also have
an array of different things on them which are different from others such as
with Off-White they have a shoe collection which are completely different
from any other shoes in the world. But with brands such as Gucci everyone
already knows them and they almost seem outdated even though they bring
new things out very often.
6. Mood Board
All of these brands have one thing in common which would be that they are
all based around sports except vans, the reasons in which they are all about
sports would be that there is a huge audience for sports equipment,
although it is mainly for sports they have some clothing which is for non-
sports type, the clothing on the left hand side are pretty much al the same
because they are simplistic which only include the logo for there brand and
also the name of the brand which are usually in a bold font which are used
to stand out, and also although they are very simplistic a lot of clothing is
made to be simple. With each of these brands there is a huge competition
because they have aimed there clothing towards the same audience which
is a struggle for up and coming brands because they will always be
overpowered by brands such as Nike and Adidas. Because there audience
don’t really give any chance for other brands as they are all so heavily into
these brands. The clothing which each of these companies sell have a
variety of different prices depending on stock and the size of a specific piece
of clothing, I feel like the reason which they have done this will be to make
sure that they appear to both audiences which have money to spend of
expensive things and then others which don’t really want to spend lots of
money on one piece of clothing .These brands give me some kind of
inspiration towards the kind of clothing which I have planned for my FMP,
the main inspiration would be that you can make simple and effective
clothing which will be received well to the audience which you are aiming
towards. But with the visuals I don’t think that I can take much from them
because they are plain colours with bold text, where as for mine I am
hoping to have more colour and design In mine because with the last
rotation I have made my products quite simple but for this one I am hoping
to put lots of detail into it. Something else which I will try and take from
these brands would be that they vary in the pricing of what they have for
offer, so when I make my clothing I will need to make sure that I have both
expensive and moderately priced clothing, as I can appeal to different kinds
of audiences and not block out a certain type of people.
7. Mood BoardThese brands all have one similarity, its not the look of the product it
would be the cost as they are very cheap in comparison to the other
brands which I have shown before hand in my other mood boards,
the reason in which I have chosen to have these among the others
would be because although they look some what nice they are very
cheap in comparison to the others. These brands show that you
don’t have to spend lots of money to have nice clothes because you
can spend very little and still have nice clothes, one comparison
which you can see between them would be the designs as they have
put nice designs on them at a very cheap cost, and also at the same
time as having detail in some of there clothes they have some very
simplistic designs such as the straight lines which is very simple and
easy to make. In comparison to others, these brands compared to
the initial brands are completely different in the way which they are
portrayed to their audience because with supreme it is for the high
end customer where as this Primark t shirt Is for the less wealthy
people who don’t have money to splash on clothes. Out of the three
brands I feel like this is the most owned out of them because not
many people can afford the majority of clothing for the first couple
of brands which I have shown. I don’t really think that I will take
much inspiration from these brands because they are nice because
they are cheaply made and low quality, Even though I don’t really
like them they give what is intended for the audience. With the
product which I am hoping to make I don’t think will be similar to
this because I am hoping to have a look which stands out more to
the audience and doesn’t blend in with the other brands which are
out there, I wont really take much from these brands because they
are very simplistic
8. Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• In these images there are quite a lot of repetition in the clothing in the way which they have put there branding on the
clothes because they have made them very bold and simple fonts and also only a few of them have gone with a colour
scheme which isn't black and white, also the style in they are quite similar because they either have designs on them or they
are simple with no detail on them. The brands which I have chosen I made sure that I put them in order of the accessibility
of them because with the first brands are very expensive, and then they get cheaper as I have them in each different mood
board, Something which I think mainly repeats itself throughout the different brands would have to be that they are all very
simplistic in the way which they designed because although people will buy them they are very simple.
• How will your mood board influence your final product?
• This mood board will majorly influence my final product because I will need to make sure that my product
will have a range of expensive and cheaper clothes, I will try and do this because it will be accessible for all
audiences without having any restrictions. Another thing which will influence my product will be the
aesthetics of the clothing because you can see whether or not it is detailed or plain people will buy it
depending on the kind of brand which will be something which I will hope for because I want it to be a
good brand and not to people to hesitate when thinking about the buying the product they should already
want to buy it when it is released.
Editor's Notes
Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions?
Can be a list of bullet points of reactions- does not have to be full prose. Can be hand drawn and scanned in.
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring your final idea
Collection of images related to your product/inspirational/visually interesting
At least 15 needed
Collection of images related to your product/inspirational/visually interesting
At least 15 needed
Collection of images related to your product/inspirational/visually interesting
At least 15 needed