The document provides an evaluation of the student's media music magazine project. The student analyzed existing music magazines like Vibe, XXL, NME, and The Source to challenge conventions and develop their own magazine. Key aspects that were influenced by existing magazines included the masthead font and size, banner placements, page layouts, use of colors, images, and social representation of the target 16-19 year old audience. The student aimed to develop a magazine that looked like a real product in the R&B genre through consistently applying conventions from analyzed magazines.
The document discusses how the creator's music magazine uses, develops, and challenges conventions of real music magazines. Specifically, the creator analyzed magazines like Vibe, XXL, and NME to inform design choices for layout, colors, images, and more. The end result was a magazine that closely followed conventions of R&B magazines while making some unique design choices to attract its target 16-19 year old audience.
The document is an evaluation of the author's media music magazine project. It summarizes how the magazine challenges conventions of real media products through its genre, layout, design elements, and representation of social groups. Elements were taken from magazines like Vibe, NME, and The Source to develop a look similar to existing R&B magazines. Images, colors, and styles represent the target audience of 16-19 year old males and females. The evaluation analyzes how the magazine develops, challenges, and uses conventions of real media to effectively reach its intended social group.
This document provides an evaluation of the ways in which Lydia Hughes' media product uses and develops conventions of real media products. It summarizes her magazine cover, contents page, and double page spread. For the cover, she incorporates key conventions like a masthead and headline but challenges conventions by including fewer promotional elements. For the contents page, she includes features like a charts list but challenges conventions through her stylistic choices. For the double page spread, she focuses more on imagery than text-heavy conventions to portray her theme that music takes one to another world. The document evaluates how her product represents women as strong and connects past and present music icons. It concludes that her target audience would be 16-45 year olds interested in
The document discusses the student's music magazine media product and how it uses and develops conventions from real music magazines. The student includes conventions like a masthead, cover lines, barcode, date and price on the front cover. While the pictures are less professional than a magazine like Q, the overall conventions are similar. The contents page includes sections like headings, side columns, and reviews, similar to Q magazine. Double page spreads also include conventions like pull quotes, kickers, and columns. The student learned about using different technologies like cameras, editing software, and custom fonts to make the magazine look more professional.
The document discusses a music magazine media product created by the student. It uses many conventions of real magazines such as mastheads, images, taglines, and puffs. The magazine challenges other R&B magazines by being a physical copy rather than online. It develops conventions like color schemes and straplines but also makes changes like adding gold. The student learned new skills in Photoshop like blending options and different photo effects and lighting. Overall, researching conventions helped make the product seem more professional.
The document discusses the evaluation of a music magazine created by the author for a school project. It examines how the magazine uses conventions of real music magazines in its design, such as color schemes, mastheads, and cover lines. Images are included showing the design and layout elements of the magazine, such as the cover, contents page, and double-page spread. Conventions from magazines like Vibe and Q are analyzed and how the author both challenged and developed certain conventions in their own magazine design.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
The document discusses the student's media product which is a music magazine. It covers how the product challenges conventions by using new software, how it represents social groups through imagery and language, and who the target audience would be.
The student learned about using Adobe InDesign and Photoshop for magazine design. While challenging to use at first, the student gained skills in layout, image editing, and exporting files for the final product. The process showed growth from the preliminary task to a more polished final product.
The document discusses how the creator's music magazine uses, develops, and challenges conventions of real music magazines. Specifically, the creator analyzed magazines like Vibe, XXL, and NME to inform design choices for layout, colors, images, and more. The end result was a magazine that closely followed conventions of R&B magazines while making some unique design choices to attract its target 16-19 year old audience.
The document is an evaluation of the author's media music magazine project. It summarizes how the magazine challenges conventions of real media products through its genre, layout, design elements, and representation of social groups. Elements were taken from magazines like Vibe, NME, and The Source to develop a look similar to existing R&B magazines. Images, colors, and styles represent the target audience of 16-19 year old males and females. The evaluation analyzes how the magazine develops, challenges, and uses conventions of real media to effectively reach its intended social group.
This document provides an evaluation of the ways in which Lydia Hughes' media product uses and develops conventions of real media products. It summarizes her magazine cover, contents page, and double page spread. For the cover, she incorporates key conventions like a masthead and headline but challenges conventions by including fewer promotional elements. For the contents page, she includes features like a charts list but challenges conventions through her stylistic choices. For the double page spread, she focuses more on imagery than text-heavy conventions to portray her theme that music takes one to another world. The document evaluates how her product represents women as strong and connects past and present music icons. It concludes that her target audience would be 16-45 year olds interested in
The document discusses the student's music magazine media product and how it uses and develops conventions from real music magazines. The student includes conventions like a masthead, cover lines, barcode, date and price on the front cover. While the pictures are less professional than a magazine like Q, the overall conventions are similar. The contents page includes sections like headings, side columns, and reviews, similar to Q magazine. Double page spreads also include conventions like pull quotes, kickers, and columns. The student learned about using different technologies like cameras, editing software, and custom fonts to make the magazine look more professional.
The document discusses a music magazine media product created by the student. It uses many conventions of real magazines such as mastheads, images, taglines, and puffs. The magazine challenges other R&B magazines by being a physical copy rather than online. It develops conventions like color schemes and straplines but also makes changes like adding gold. The student learned new skills in Photoshop like blending options and different photo effects and lighting. Overall, researching conventions helped make the product seem more professional.
The document discusses the evaluation of a music magazine created by the author for a school project. It examines how the magazine uses conventions of real music magazines in its design, such as color schemes, mastheads, and cover lines. Images are included showing the design and layout elements of the magazine, such as the cover, contents page, and double-page spread. Conventions from magazines like Vibe and Q are analyzed and how the author both challenged and developed certain conventions in their own magazine design.
The document discusses what the student learned from creating a music magazine as a media product. They learned how to use various technologies like Adobe Photoshop and InDesign to design the magazine layout. They also learned about the conventions of real music magazines by including things like cover lines, issue dates, and column layouts. The student feels they have improved at using photo editing and design software since their preliminary magazine design exercise. Overall, they now have new skills in using technology and understanding media conventions that they can apply to future projects.
The document discusses the student's media product which is a music magazine. It covers how the product challenges conventions by using new software, how it represents social groups through imagery and language, and who the target audience would be.
The student learned about using Adobe InDesign and Photoshop for magazine design. While challenging to use at first, the student gained skills in layout, image editing, and exporting files for the final product. The process showed growth from the preliminary task to a more polished final product.
The document provides an evaluation of the student's media magazine product. It discusses how the magazine challenges conventions of real magazines through its design elements like cover lines and masthead placement. It also compares the magazine's design to professional magazines, noting similarities like strong central images and differences like additional banners. The student learned about magazine design conventions by researching different genres. Overall, the document evaluates how the student's magazine represents the drum and bass music audience and how it compares to professional magazines.
The document describes the progression of a student's media project from preliminary tasks to the final product. It discusses conventions used in magazines and how the student incorporated them. Key points:
- The preliminary front cover lacked pictures, font styles, and a barcode. The final cover improved on these elements to look more professional.
- The preliminary contents page lacked information and was boring. The final version added color, varied fonts, and included a more realistic page range.
- Conventions like mastheads, cover lines, and double page spreads were researched and incorporated appropriately.
- Feedback helped improve elements like fonts, images, and layouts to better attract the target audience.
The document describes the process of creating a music magazine called "Grime Time" focused on the grime music genre. The creator analyzed existing magazines like RWD and Vibe to follow conventions of layout, design and target demographics. Photoshop was used to design the front cover, contents page and double page spread, applying techniques learned from other magazines. The magazine aims to represent its target audience of 16-19 year old males through the style of clothing worn by models and choice of setting near the Thames river.
Tom Hogan discusses how his media product both uses and challenges conventions of existing music magazines. It uses similar fonts, color schemes, and layouts seen in magazines like NME and Q, but also challenges conventions through things like its abbreviated title, emphasis on certain articles, and inclusion of an introduction to an interview. Through creating the product, Tom has learned new skills with photography equipment, Photoshop, and magazine design. He feels confident he could now create another magazine of similar quality.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
My Magazine Evaluation
[1] Elliot Smith evaluates his music magazine that he created for a school project. The magazine uses conventions from real music magazines such as Q Magazine.
[2] Elliot surveys friends and family about the magazine using questions to determine if it is clear, well-made, and would attract an audience. The responses are positive and say the magazine looks professional.
[3] Elliot represents women in the magazine in a positive way using empowering images. The magazine's target audience would be distributed by IPC Media, as it is styled similarly to NME magazine.
The document discusses the development of the student's media magazine product. It describes how the student used questionnaires to gather audience feedback on aspects like magazine name and color scheme. This informed decisions like using both "black white yellow and red" as the color scheme. The student also learned new skills in Photoshop for editing photos and creating graphics, allowing the final magazine to look more polished compared to their earlier college magazine project. Feedback was incorporated and the double page spread was reworked based on comments. The student believes their new skills will help with future media projects and careers.
The document discusses how the media product, a music magazine called "Breakdown", uses and develops conventions of real music magazines. It conducted a questionnaire to determine what the target 14-21 audience wanted from the magazine. Based on the results, it chose the magazine's name, color scheme, and content. The magazine is similar in style to Kerrang magazine but with some adaptations, such as keeping the color scheme consistent throughout. The process of creating the magazine helped the author learn skills with Photoshop that will be useful for future media products and career opportunities.
Kyle Walker evaluated his media coursework project. He discussed how his product used conventions from real magazines like VIBE. For the front cover, he positioned the masthead and subject similarly to VIBE covers. For the contents page, he took inspiration from VIBE and THE SOURCE, using their subject positioning and table of contents layouts but developing them further. For the double page spread, he drew from a VIBE spread's image sizing and text flow. He made multiple draft revisions to improve layouts, stories, and images. Overall, he learned about magazine conventions and technologies like Photoshop through constructing his media product.
Connor Kelly created a music magazine called "Mainstream Music" to target 14-25 year old fans of R&B and hip hop music. The magazine uses conventions from real magazines like Vibe and XXL to appeal to its target audience. Connor learned how to use technologies like Photoshop and Paint to enhance photos and the overall quality of the magazine. From the preliminary to final draft, Connor progressed in representing the target genre and audience more accurately through refined fonts, color schemes, layouts and cover images.
My media product challenges some conventions of music magazines while conforming to others. It challenges conventions through using a different colored and sized masthead on the contents page and boxing information about artists at the bottom left of pages. However, it conforms to conventions by including features like a band index, photos relating to cover stories, and issues of address and formality in artist profiles. The product aims to be creative while still relating to audiences through both conforming and challenging typical magazine conventions.
The document describes how the media product targets a young audience aged 16-24, who are 68% ABC1 profile. The readership is 400,000 with a circulation of 65,000. The target audience is primarily female at 65%. Features include exclusive stories and interviews with popular artists. The masthead font is sans serif to stand out but soften the harsh effect. The color scheme of pink, blue, and white reflects the target age and both genders. The main image of Ed Sheeran dresses him casually without sexualization to seem relatable to the audience.
This document discusses the process of creating a music magazine called Monster Sound for a school assignment. It covers various aspects of constructing the magazine, including what typical magazine elements were included like mastheads, cover lines, pictures, and barcodes. It also discusses designing content pages, double page spreads, and how technologies like Photoshop, InDesign, and Blogger were used. The document reflects on what was learned from constructing the preliminary task versus the full magazine product.
The document discusses the progression of the author's media product from the preliminary task to the final product. Some key things the author learned were:
1) How to better use Adobe InDesign and Photoshop for designing magazine pages, manipulating images, and placing text and images.
2) These desktop publishing programs are commonly used to design most existing media products.
3) InDesign was better for final page designs and exports while Photoshop was more for precise photo editing and creating mastheads.
4) The author gained a better understanding of technologies used to construct media products through using the software and researching online tutorials.
The document discusses the progression of the student's skills in creating media products from an initial school magazine to a music magazine. The student learned about codes, conventions, and technologies to make the magazines more realistic. Comparing the two products showed improvements in mastheads, page numbers, photography, and writing styles. The process helped the student advance creative and learning skills to produce a magazine that better represented the target audience and met expectations.
This document summarizes how the media product both follows and challenges conventions of real music magazines. It follows conventions such as including a masthead, header, footer, barcode, cover lines, contents page layout, images, credits and headlines. It challenges conventions by using multiple fonts and colors, unique image placement, no additional cover images, altered masthead placement, drop cap usage, and modified contents categorization. The goal is to draw attention to aspects while maintaining recognizability as a music magazine.
El documento presenta un plan de gestión en tecnologías educativas para el municipio de Girardot para los años 2012 a 2015. Incluye un diagnóstico de la situación actual de conectividad e infraestructura TIC en las instituciones educativas del municipio, así como la misión, visión y objetivos del plan. Además, describe las estrategias y el plan de acción para mejorar el uso de las TIC en la educación en Girardot en los próximos 3 años.
The document provides an evaluation of the student's media magazine product. It discusses how the magazine challenges conventions of real magazines through its design elements like cover lines and masthead placement. It also compares the magazine's design to professional magazines, noting similarities like strong central images and differences like additional banners. The student learned about magazine design conventions by researching different genres. Overall, the document evaluates how the student's magazine represents the drum and bass music audience and how it compares to professional magazines.
The document describes the progression of a student's media project from preliminary tasks to the final product. It discusses conventions used in magazines and how the student incorporated them. Key points:
- The preliminary front cover lacked pictures, font styles, and a barcode. The final cover improved on these elements to look more professional.
- The preliminary contents page lacked information and was boring. The final version added color, varied fonts, and included a more realistic page range.
- Conventions like mastheads, cover lines, and double page spreads were researched and incorporated appropriately.
- Feedback helped improve elements like fonts, images, and layouts to better attract the target audience.
The document describes the process of creating a music magazine called "Grime Time" focused on the grime music genre. The creator analyzed existing magazines like RWD and Vibe to follow conventions of layout, design and target demographics. Photoshop was used to design the front cover, contents page and double page spread, applying techniques learned from other magazines. The magazine aims to represent its target audience of 16-19 year old males through the style of clothing worn by models and choice of setting near the Thames river.
Tom Hogan discusses how his media product both uses and challenges conventions of existing music magazines. It uses similar fonts, color schemes, and layouts seen in magazines like NME and Q, but also challenges conventions through things like its abbreviated title, emphasis on certain articles, and inclusion of an introduction to an interview. Through creating the product, Tom has learned new skills with photography equipment, Photoshop, and magazine design. He feels confident he could now create another magazine of similar quality.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
My Magazine Evaluation
[1] Elliot Smith evaluates his music magazine that he created for a school project. The magazine uses conventions from real music magazines such as Q Magazine.
[2] Elliot surveys friends and family about the magazine using questions to determine if it is clear, well-made, and would attract an audience. The responses are positive and say the magazine looks professional.
[3] Elliot represents women in the magazine in a positive way using empowering images. The magazine's target audience would be distributed by IPC Media, as it is styled similarly to NME magazine.
The document discusses the development of the student's media magazine product. It describes how the student used questionnaires to gather audience feedback on aspects like magazine name and color scheme. This informed decisions like using both "black white yellow and red" as the color scheme. The student also learned new skills in Photoshop for editing photos and creating graphics, allowing the final magazine to look more polished compared to their earlier college magazine project. Feedback was incorporated and the double page spread was reworked based on comments. The student believes their new skills will help with future media projects and careers.
The document discusses how the media product, a music magazine called "Breakdown", uses and develops conventions of real music magazines. It conducted a questionnaire to determine what the target 14-21 audience wanted from the magazine. Based on the results, it chose the magazine's name, color scheme, and content. The magazine is similar in style to Kerrang magazine but with some adaptations, such as keeping the color scheme consistent throughout. The process of creating the magazine helped the author learn skills with Photoshop that will be useful for future media products and career opportunities.
Kyle Walker evaluated his media coursework project. He discussed how his product used conventions from real magazines like VIBE. For the front cover, he positioned the masthead and subject similarly to VIBE covers. For the contents page, he took inspiration from VIBE and THE SOURCE, using their subject positioning and table of contents layouts but developing them further. For the double page spread, he drew from a VIBE spread's image sizing and text flow. He made multiple draft revisions to improve layouts, stories, and images. Overall, he learned about magazine conventions and technologies like Photoshop through constructing his media product.
Connor Kelly created a music magazine called "Mainstream Music" to target 14-25 year old fans of R&B and hip hop music. The magazine uses conventions from real magazines like Vibe and XXL to appeal to its target audience. Connor learned how to use technologies like Photoshop and Paint to enhance photos and the overall quality of the magazine. From the preliminary to final draft, Connor progressed in representing the target genre and audience more accurately through refined fonts, color schemes, layouts and cover images.
My media product challenges some conventions of music magazines while conforming to others. It challenges conventions through using a different colored and sized masthead on the contents page and boxing information about artists at the bottom left of pages. However, it conforms to conventions by including features like a band index, photos relating to cover stories, and issues of address and formality in artist profiles. The product aims to be creative while still relating to audiences through both conforming and challenging typical magazine conventions.
The document describes how the media product targets a young audience aged 16-24, who are 68% ABC1 profile. The readership is 400,000 with a circulation of 65,000. The target audience is primarily female at 65%. Features include exclusive stories and interviews with popular artists. The masthead font is sans serif to stand out but soften the harsh effect. The color scheme of pink, blue, and white reflects the target age and both genders. The main image of Ed Sheeran dresses him casually without sexualization to seem relatable to the audience.
This document discusses the process of creating a music magazine called Monster Sound for a school assignment. It covers various aspects of constructing the magazine, including what typical magazine elements were included like mastheads, cover lines, pictures, and barcodes. It also discusses designing content pages, double page spreads, and how technologies like Photoshop, InDesign, and Blogger were used. The document reflects on what was learned from constructing the preliminary task versus the full magazine product.
The document discusses the progression of the author's media product from the preliminary task to the final product. Some key things the author learned were:
1) How to better use Adobe InDesign and Photoshop for designing magazine pages, manipulating images, and placing text and images.
2) These desktop publishing programs are commonly used to design most existing media products.
3) InDesign was better for final page designs and exports while Photoshop was more for precise photo editing and creating mastheads.
4) The author gained a better understanding of technologies used to construct media products through using the software and researching online tutorials.
The document discusses the progression of the student's skills in creating media products from an initial school magazine to a music magazine. The student learned about codes, conventions, and technologies to make the magazines more realistic. Comparing the two products showed improvements in mastheads, page numbers, photography, and writing styles. The process helped the student advance creative and learning skills to produce a magazine that better represented the target audience and met expectations.
This document summarizes how the media product both follows and challenges conventions of real music magazines. It follows conventions such as including a masthead, header, footer, barcode, cover lines, contents page layout, images, credits and headlines. It challenges conventions by using multiple fonts and colors, unique image placement, no additional cover images, altered masthead placement, drop cap usage, and modified contents categorization. The goal is to draw attention to aspects while maintaining recognizability as a music magazine.
El documento presenta un plan de gestión en tecnologías educativas para el municipio de Girardot para los años 2012 a 2015. Incluye un diagnóstico de la situación actual de conectividad e infraestructura TIC en las instituciones educativas del municipio, así como la misión, visión y objetivos del plan. Además, describe las estrategias y el plan de acción para mejorar el uso de las TIC en la educación en Girardot en los próximos 3 años.
Bab 2 membahas tinjauan pustaka tentang pertumbuhan dan perkembangan anak, termasuk definisi, masa-masa pertumbuhan, faktor-faktor yang mempengaruhinya, dan monitoring pertumbuhan melalui parameter antropometrik seperti berat badan dan tinggi badan.
Mutual funds collect funds from small investors and invest them in a diversified portfolio including stocks, bonds, and other securities. This allows small investors to participate indirectly in securities markets and reduce risk. A mutual fund organization consists of a sponsor, mutual fund trust, asset management company (AMC), and custodian. The AMC manages the investments while the custodian holds the securities. Mutual funds must distribute at least 90% of earnings to investors.
O documento discute os desafios da inteligência artificial em fornecer resumos concisos de textos longos e complexos em apenas algumas frases, preservando as informações essenciais e o significado geral.
This document summarizes a study examining the role of protein arginine methyltransferases (PRMTs) in small nuclear ribonucleoprotein particle (snRNP) assembly in Drosophila melanogaster. The key findings are:
1) Both Dart5 (PRMT5 ortholog) and Dart7 (PRMT7 ortholog) are required for symmetric dimethylation of Sm proteins in Drosophila, as they are in humans.
2) Loss of Dart7 is lethal, whereas loss of Dart5 alone has little effect, and flies lacking Dart5 are viable.
3) Expression of a mutant form of SmD1 that cannot be symmetrically dimethylated does not affect viability or
The document summarizes how the creator of a music magazine called Media Music Magazine evaluated existing music magazines like VIBE, THE SOURCE, and XXL to guide them in creating their own magazine. They followed the codes and conventions of VIBE magazine the closest because of its similar R&B genre and target audience. Elements like layout, features, and visual style were modeled after VIBE to make the new magazine appealing and familiar to the intended audience. The creator challenged some conventions by making small modifications while keeping the overall style and structure similar to established music magazines.
This document discusses how the student's music magazine product uses and develops conventions of real music magazines. The magazine uses a consistent R&B style of blue, yellow, and white colors seen in magazines like Vibe and Vibe Vixen. Typographic elements like the bold white masthead and placement of the cover image and title follow conventions. The inclusion of feature stories on the cover and barcode with issue date also emulate typical magazine formats. The medium shot portrait on the cover is similarly styled to Vibe Vixen and aims to represent the R&B genre through the model's black and gold outfit.
This document discusses the use of fonts, colors, mastheads, and images in magazines to develop or challenge conventions of real media products.
It describes choosing the Calibri font for its readability and simplicity. Burgundy, black, and white colors were used consistently, with some gold added to the double page spread.
The masthead "VOLUME" was chosen to reference music and R&B genres. It is located at the top in a bold sans-serif font, following conventions. Images on the front cover dress a male model in black clothes to reflect R&B style. Folded hands convey confidence. Conventions from magazines like Vibe and Billboard were both followed and developed upon in the design choices
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The student learned many new skills in progressing from their preliminary magazine task to the full product. For the preliminary, they had no experience with design software or magazine conventions. By researching magazines like Vibe and Billboard, they learned about effective color schemes, layouts, and double-page spreads. Their photography and editing skills improved through practice. The full product looks much more professional using simple but polished design. Overall, the student gained valuable experience with InDesign, Photoshop, and magazine design that will serve them well.
The document summarizes a music magazine project created by the author. The magazine takes inspiration from existing publications like XXL magazine in its color palette and text styles. It includes common magazine elements like a table of contents, masthead, issue number, articles, and advertisements. The target audience is described as young adults aged 14-21 interested in R&B music. Popular artists are featured to attract this demographic. Through the project, the author learned about targeting audiences and using industry-standard software like Adobe InDesign and Photoshop.
The document evaluates the author's music magazine project. It examines how the magazine challenges conventions of real music magazines in its layout, fonts, colors, language, and images. The author believes the magazine follows concepts like "route of the eye" and incorporates styles seen in professionally produced magazines. While room for improvement remains, particularly in addressing the target audience, the author feels the magazine effectively captures elements of indie rock music.
This document discusses how the author's media product uses and develops conventions of real music magazines. It describes including a masthead on the front cover like Billboard, Kerrang, and Clash magazines. It features a medium close-up shot of an artist to create intimacy and advertise exclusive content inside. Cover lines and tag words like "exclusive" are used to entice readers, following conventions. Incentives like competitions and festival information are included to generate buzz. The layout divides pages into columns and uses pull quotes, common conventions. The color palette of black, white, and yellow challenges conventions but creates a distinct brand identity.
This document compares the student's media magazine to the conventions used in established music magazines like Vibe. It summarizes the key similarities between the magazines' front covers, contents pages, and double page spreads. The front cover uses a bold masthead, cover lines, barcode, and model photo like Vibe. The contents page includes sections, page numbers, and masthead for navigation. The double page spread copies an interview layout with a quote, photos, and drop capital for the headline. Consistency is maintained through color schemes, fonts, and the recurring record prop across pages.
This document compares the student's media magazine to the conventions used in established music magazines like Vibe. It discusses how the student incorporated elements like a bold masthead in block capitals on the cover, cover lines to attract the target audience, and consistent color scheme and layout elements throughout. The student also compares their contents page design to exemplars, noting the use of an editor's note, feature listings numbered for ease of use, and consistent colors and fonts. For the double page interview spread, the student drew from an exemplar interview and included a quotation, drop capital, and images of the artist to mimic conventions.
This document compares the student's media magazine to the conventions used in established music magazines like Vibe. It summarizes the key similarities between the magazines' front covers, contents pages, and double page spreads. The front cover uses a bold masthead, cover lines, barcode, and model photo like Vibe. The contents page includes sections, page numbers, and masthead consistency. The double page spread copies an interview format and uses drop caps, quotes, and consistent props. The color scheme and fonts also match conventions of RnB magazines to appeal to the target audience.
The document is a portfolio submission for a media studies course. It includes the student's magazine called BEATZ, which replicates the style of VIBE magazine focused on R&B music. The portfolio discusses how the magazine represents the target audience of 15-25 year olds interested in R&B music. It also addresses how the magazine attracts this audience through the use of conventions like cover lines, star interviews, and promotions of concerts and websites. The student reflects on what they learned about using technologies like Photoshop and incorporating feedback to improve the magazine from a preliminary draft to the final product.
As media studies evaluation question 1 1jessjsmith
The document discusses the design choices made for a music magazine. Conventions from existing magazines in the genre of R&B and hip hop were followed to make the magazine look professional. This included using a striking masthead font, including the date and price, and using cover lines and headlines to attract readers. Layout choices like large prominent images and fonts for artist names and headlines also followed genre conventions. Researching existing magazines informed design elements like the placement of the masthead over the cover image and the use of quotations from interviews. Overall, conventions were adhered to make the magazine realistic and to attract the intended audience.
The document discusses how the creator of a music magazine researched other magazines to gain inspiration for conventions and codes. They aimed to maintain a consistent house style using the colors grey, black, maroon and white throughout the magazine to create continuity and identity. The same fonts were also used throughout to follow conventions and create a professional layout and format.
The document discusses the creation of a music magazine. It explains that the creator researched other magazines for inspiration on conventions and codes. Throughout the magazine, a house style was maintained using the colors grey, black, maroon and white to create continuity and identity. The same fonts were also used throughout for professional layout and format.
1. The document discusses how the media product uses, develops, and challenges conventions of real media products.
2. To make the product look professional and familiar to the target audience, conventions were largely followed, such as layout, color schemes, and direct address by artists seen in magazines like XXL, Vibe, and Billboard.
3. Some conventions were developed, such as a bold masthead inspired by FADER magazine and use of a consistent house style across pages. However, an editor's letter was omitted to match the simplistic style of relevant magazines like Vibe and XXL.
The document discusses how the media product follows conventions of real music magazines. It uses a unique front cover style with an indie model and white backdrop. The masthead follows conventions with an altered spelling and enlarged letter. Cover lines promote articles using fonts and colors. The contents page includes the masthead, band index, and advert. The double-page spread features street art and connects through color scheme and masthead. Comparisons show similarities to magazines like NME in layout and elements. While largely conventional, it also challenges conventions through some creative design choices.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document discusses the design choices made for a music magazine. The author chose to follow magazine conventions and genres rather than challenge them in order to make the magazine look professional. Inspiration was drawn from Vibe magazine in particular. Conventions like the masthead layout, date/price, web address, cover lines, and contents page structure were included to look authentic. The model pose and prominent images were meant to engage readers according to research on successful magazine covers. Throughout the process, the author looked to other magazines' conventions to guide design choices.
The document summarizes how the author's media product uses and develops conventions of real music magazines. The author's front cover follows conventions of central images and layout seen in Vibe magazine. Interior pages also mirror conventions from other magazines - the contents page follows Q magazine's subheadings, and double page spreads mimic successful layouts from Vibe that feature large central images and a balance of photos and text. The author aims to develop a high quality music magazine by strategically adopting proven conventions.
The document analyzes the choices made in designing a film magazine cover. A medium shot was used to show the villain's aggressive body language and knife. Medium shots are commonly used on film magazine covers to show main characters. The villain's facial expression conveys a serious, menacing look with direct eye contact. Text was included such as "4 menacing body horror movies being made right now" to indicate the subgenre and common themes to attract the target audience. A red font was used for the masthead to match Total Film magazine's font and grab attention. Consistent colors of red, black and white were used to signify danger and conform to the horror genre. High key lighting was used to create realism consistent with existing
The document provides an analysis of the 9 frame evaluation for the student film trailer "The Walk". It summarizes the key elements used in each frame to effectively set up the slasher/psychological horror genre for the audience. These include establishing shots and settings, costumes and props like masks and knives, camerawork like shaky cam and low angles, editing techniques, the title design, how characters are introduced, and how the opening suggests the genre. The analysis shows how each element aims to conform to conventions of the genre to immerse and unsettle the audience.
The document analyzes a film poster created by the author. It discusses design choices like using a close-up shot of the villain to create intrigue, applying a vignette to suggest sinister acts, and employing a black, red, and white color scheme common to horror genre posters. Text elements on the poster like production company credits and a slogan are meant to provide context clues about the slasher film's violent and brutal nature. Alignment, composition, and an attention-grabbing title font are aimed to draw the audience's eye to the menacing imagery and reinforce thriller conventions.
The document analyzes the design choices made for a film magazine cover. A medium shot was used to show the villain's aggressive body language and knife. Medium shots are commonly used on film magazine covers to show main characters. The text establishes the subgenre as horror and mentions "4 menacing body horror movies being made right now" to attract the target audience. A consistent color scheme of red, white, and black was used to signify danger and conform to the horror genre. High key lighting was applied to images to create realism consistent with other magazine covers.
The document discusses the plot of a horror film called "The Walk". It will follow the stock plot of a serial killer stalking and slaying victims. The story will involve a stereotypical teenage girl named Sharon who becomes the target of the villain played by Adina. In Act 1, everything seems normal until an unsettling shift in sound occurs. In Act 2, the villain stalks Sharon in the woods to the sound of spooky music. Act 3 culminates in Sharon's brutal attack and murder by the villain, ending with a disturbing shot from her point of view. The film aims to establish disequilibrium and portray the victim as weak through her screams.
This appears to be a draft storyboard by Sharondeep Bachra. It is the third draft of a storyboard, suggesting it is a work in progress. The document provides no other context or details about the storyboard content or purpose.
The storyboard is for a draft 2 by Sharondeep Bachra. It appears to be for a visual project of some kind as it references shots, scenes and transitions. However, without seeing the actual storyboard contents, only limited information can be gleaned from the title and author provided.
This document appears to be a storyboard final project submitted by Sharondeep Bachra. It likely contains visual representations and descriptions of scenes and events in a narrative format to help plan and develop a video or film project. The storyboard was completed and submitted to satisfy the requirements for a class or work assignment by the student Sharondeep Bachra.
This document summarizes several key concepts from film theory, including Roland Barthes' idea of the "enigma code" that creates mystery and intrigue, Claude Levi Strauss' concept of narrative being driven by conflicts between binary opposites, and Laura Mulvey's notion of the "male gaze" and how cinema objectifies women for male audiences. It also outlines Vladimir Propp's characterization archetypes like the hero, villain, and princess, as well as Tzvetean Todrov's theory of equilibrium being disrupted and a new equilibrium forming by the narrative's end.
The document outlines the plot, characters, and structure of a horror film called "The Walk". It discusses the title, genre, locations, characters, and provides a 1 paragraph summary for each act. The film is about a serial killer stalking and killing victims. Act 1 introduces the killer stalking a victim. Act 2 shows the killer brutally murdering the victim in the woods. Act 3 reveals the victim dead after the murder. The document establishes the key details to summarize the plot of the horror film.
The opening of the horror trailer establishes the slasher/psychological genre through ominous sounds and visuals that suggest a stalker is following victims. Two teenage characters are introduced as potential victims through their stereotypical costumes and behaviors. The villain is introduced through shots that only show parts of his body in dark clothing, creating mystery about his identity. Shots of the isolated female victim walking alone further the sense of danger and tension. The trailer aims to provoke feelings of fear, suspense and anxiety in the audience through these techniques that set up an unfolding stalking and murder plot typical of the slasher genre.
The opening of the trailer establishes the slasher/psychological horror genre in several ways. It begins with a close-up of a car and unsettling sound that creates tension around an unknown figure. Text then appears saying "who's out there?" implying a stalker or killer. A low angle shot reveals only the legs of this unknown figure, leaving their identity a mystery. Following shots introduce typical slasher film stock characters of teenagers and show the villain stalking a victim, conforming to conventions of the slasher genre.
This filming log outlines the schedule, locations, props, and content to be filmed for an horror/slasher genre film. It assigns filming responsibilities to Sharondeep Bachra, Shanice Stennett and Adina Thorpe on various dates in November, December, and March. The log details scenes filmed in the woods involving a villain stalking and attacking a victim, as well as scenes outside of college. Props include a mask, knife, and fake blood.
The document discusses common tropes and elements found in horror movies, including psychological horror and slasher films being effective subgenres, chainsaws and screaming sounds creating fear, forests being an effective horror movie location, teenagers and girls being vulnerable characters expected to see, coats being identified with villains, knives and chainsaws being common props, blood and violence making trailers menacing, and unknown villains being more frightening than known ones.
The document outlines the minutes and action points from a filming review meeting. It discusses stock props and equipment, sound, script writing, filming dates, narrative voiceovers, camera shots and editing, character roles, who will be the camera man, additional filming dates, and new filming dates focusing on technical shots. Various action points are assigned to group members with deadlines for acquiring props, filming, recording voiceovers, and other tasks.
The document discusses various safety procedures followed while filming a trailer outdoors. It notes that the camera was placed in a bag and securely attached to the tripod to prevent damage. A fake knife was used during a murder scene to avoid harming anyone in the woods. Weather conditions were checked before filming to avoid risks from electronic equipment during storms. All actors provided informed consent to avoid ethical issues with posting the video online. Fake blood was placed on plastic to prevent splattering onto clothes for health and safety.
The document summarizes the key symbolic, technical, written and color codes used in a film magazine cover. The masthead uses bold white letters to draw attention. The color scheme uses black, white and yellow. Technical codes like long shots portray the characters as active and masculine. Written codes promote the science fiction genre. Symbolic codes like guns convey threat and action. The characters' masculine clothing and poses address them as serious and superior. Overall the visual elements characterize the magazine as promoting an action film.
This mood board was created by Sharondeep Bachra and appears to be a collection of visual elements intended to convey an aesthetic concept or theme. The board includes various images, colors, textures, and materials that seem aimed at inspiring or guiding a creative project by establishing a particular tonal palette or style. Overall the mood board serves as a reference tool to help focus creative work according to the specific mood or vibe represented by the curated visual selections.
The document outlines common conventions and tropes found in horror films, including stock characters (innocent child, masked killer, last girl standing), plots (serial killer stalks victims, warnings ignored with consequences), issues addressed (good vs evil, revenge, religion), locations (abandoned houses, woods, graveyards), and props (voodoo dolls, corpses, weapons). These conventions provide familiar elements that horror fans have come to expect from the genre.
The document analyzes the camera work, composition, and sound design of the film The Texas Chainsaw Massacre. It discusses how various techniques are used to establish conventions of the horror genre and create tension. Key points made include that camera angles portray the villain as powerful and the victims as helpless, isolated locations trap the victims, and diegetic screams and sinister music heighten fear. Overall, the document examines how the film's technical elements reinforce common tropes of horror films and manipulate the audience's emotions.
2. In what ways does your media product use, develop or challenge forms
and conventions of real media products?
The genre for my music magazine is R&B. In order to
challenge the conventions of a real media product I
analysed 4 existing magazines that are similar to mine.
Although, NME is a rock genre I chose to challenge the
codes and conventions of this media product because I
believe that their layout is eye-catching and develops
more of a existing product look compared to VIBE. I
chose various parts of each magazine and challenged
the conventions by using them in my own magazine. The
reason why I used these pieces from each magazine is
because whilst analysing them, I felt that they
represented my indented audience in a appropriate way,
because my magazine was aimed at a younger age range
such as teenagers.
For my masthead I used the font "Aerial” Bold. I chose this because this type of font connotes the idea of a
R&B existing media product. For example, as seen below Aerial font is similar to VIBE, I therefore chose this
font because it stands out, is eye-catching and challenges the conventions of a existing media product as this
particular font is similar used in a R&B magazine which will therefore develop the conventions of a existing
media product. I also used a bold, large font size because it challenges the conventions of an existing media
product that is similar to mine, for instance “Vibe” is a R&B magazine that is the same genre as my media
product, I therefore chose to use this particular font size because its is similar to “Vibe” and “XXL” is eye-
catching
3. For my masthead I used the text size 152t because this challenges the codes and
conventions of a real existing media product because , whilst I analysed existing media
products such as Vive and XXL I identified that this text size would be similar to those
existing music magazines. As a result, I therefore chose this type of text size because my
media product would therefore develop and challenge the conventions of appearing the
same as an exiting product.
I have also placed an eye-catching red banner behind the masthead because this would
make my layout and page design appear appropriate of an existing media product. E.g.
whilst I analysed XXL I identified they used a banner behind their masthead. I therefore
chose to do the same because my magazine would therefore challenge the convention of an
exiting media product.
4. I chose to use the sell line “Let’s Face The Music” because it connotes the idea of challenging the
codes and conventions of an existing media product. For example, whilst analysing an existing media
product such as “The Source” I identified that “The Source” uses a sell line. I therefore chose to use
this similar to “The Source” because my media product would therefore challenge the conventions of
an existing media product because it is similar to the genre I have chose R&B.
Similar to Vibe magazine and NME, I have placed 2 banners at the top and bottom of my front cover
including artists names, I have chose to do this because its challenges the code and conventions of
existing media products which will therefore develop my media product to appear like a existing media
product. I chose the colours; blue, red and gold because it challenges the codes and conventions of an
R&B music magazine because the colours draw and eye-catching attention towards the audience's.
I have followed the conventions of an appropriate layout and page design for my
media product, For instance, I have placed a circle near the corner of my magazine
(front cover) saying “Win all 50 albums of the year”. I have completed this because
most R&B magazines and other genres tend to offer free CD’s with their magazine. I
therefore chose the same because this is relevant to my age range of my magazine,
For example, most young adults and teenagers that own computers, laptops, and
DVD players, can play the CD, or they can even burn or rip the CD to programmes
such as; windows Media Player. The boldness of the white and black text against the
bright red background contrasts and stands out. s
5. Similar to “Vibe” and “XXL” my media product develops and challenges the conventions of an existing
media product. For instance, I have used a right-side third because usually the important and eye-
catching information is displayed here on a magazine. However, some other existing media products
have this placed on the left-side third. However, I recognised that it would be more effective to place it
on the right-side third in order to attract more readers. I have establish that the artists names , contrast
out in a gold and red font against a white background because, to make it stand out and appear
attention-grabbing. I have also used the font “Aerial” because it’s a bold font and connotes the impact
of an existing media product as this font type is used in “Vibe”.
The layout of my magazine and page design challenges the conventions of an existing media
product. For instance, similar to “XXL” I decided to use black bold stripes because they are
striking, eye-catching and contrast against a white background which demonstrates that my
media product uses and challenges the conventions of an existing medias product as this is
portrayed in an “XXL” magazine which is a similar genre to my magazine.
6. I laid my headline out similar to “Vibe” I used Aerial font because this makes my headline stand out to
appear, bold and eye-catching the reason I chose this particular font is because I required the font to
stand out towards my intended audience and appear to be striking, as it is aimed at a young audience
ages ranging between 16-19. I used the colour fonts red, blue and gold because they are a consistent
colour scheme that is appropriate for a consistent house style. The bright red and gold stands out against
a black background behind the model’s clothing. This house style is also a typical R&B magazine style.
I have followed the codes and conventions of the “Vibe”, “The Source” and “NME” magazines by
placing a barcode, this denotes that I have followed the conventions of “R&B” music magazines. After
analyzing existing barcodes, I felt that there types of designs were good as they contained, a date,
price and a website. I have replicated this because it challenges the codes and conventions of an
existing media product.
7. The image that I have used follow the codes and conventions of
similar existing media products such as “Vibe”. E.G. I have used a
appropriate shot distance such as; a mid-shot photo as this is an
appropriate shot distance portrayed in many existing media
products such as “vibe”. I have chosen a female model, I have
required my model with various use of mise-en-sence relating to the
sub-genre R&B. My model is wearing sliver jewellery, a silver
necklace and silver bracelets which is typical among R&B genre.
This challenges the conventions of a real media product such as a
R&B genre which creates a “Bling” which is a code that is a part of a
R&B genre relating to dashing, eye-catching jewellery.
The language that I have used is typical of R&B magazines, using puffs
such as “Fashion”. This is typical R&B language as “Fashion” is well
known topic and word in the genre.
However, I displayed the masthead over the top of the models head, so that the masthead is
recognisable and not hidden, ensuring audiences understand what the music magazine is.
Whilst, creating my music magazine I used a consistent colour
scheme; red, gold and black. I used these colours because I
followed the conventions of a real existing music magazine
because as I researched other magazines I recognised that
they kept a consistent simple colour scheme. I also chose
these eye catching colours because from my questionnaire
results I asked a question “what attracts you to a magazine?” I
found that my intended audience were most attracted to
colours on a music magazine therefore that is why I chose
theses 3 bright eye catching colours; to attract and aware my
intended audience’s attention of my music magazine.
8. I selected the mise-en-scene of the setting to be portrayed of a white background of my front cover,
contents and double page spread because, as I analysed Vibe I identified that this white background
connotes the idea of challenging an existing media product. I therefore chose the setting of my images
to be taken behind a white background because this challenges the conventions of an existing R&B
genre magazine, my product would therefore appear to standing out appropriate to be appearing as
an actual R&B music magazine.
I decided to use an appropriate range of mise-en-scene such as a consistent colour scheme. E.G I
chose to portray my model wearing a blue top underneath a black cardigan, because this denotes the
idea of my product challenging conventions of an existing media product. E.G similarly, shown in Vibe
magazine I have acknowledged that existing media products use a same colour scheme, of the
model’s clothing the same as the text, banners and font of the media product.
9. I have challenged the conventions of an existing media product by
following vibe’s page layout e.g. I have used a mid shot to fill out
almost half of the page, along with text written in columns on the left
hand side of the page. I chose to use this example the same as Vibe
because it develops the conventions of an existing media product.
I have challenged the codes and conventions of Vive, XXL and NME
magazines. Although, NME is a different genre to my magazine I
felt that NME was a good example to use as well because their
page layout looks eye-catching. It challenges the themes of black
and red colours in order to attract there readers, I therefore
decided to use this type of layout and font colours because the
house style looks consistent.
I have followed the codes and conventions by following their date and issue style. I have
written the date and issue number so that my intended audience are aware which issue they
are up to date to purchase. I have chosen to use a font that appears to be bold because this
draws the audiences attention. I have used 2 colours blue and white contrasting in front of a
black banner, I used this because its is eye-catching and appears to be attractive drawing the
audiences attention in.
10. As seen below; I have used NME’s idea for the ‘CONTENTS’ text but using the colours and fonts of my house style to
keep it consistent, even though this magazine is not the same as my genre that I have chosen. I felt that VIBE’s
contents page was a bit plain therefore I researched other existing music magazines. I used an idea from NME by:
inserting a BANNER on my page which makes the text stands out on a coloured background. Whilst researching other
magazines such as VIBE: I felt that there text at the top of the page, the masthead was plain and did not stand out as
much therefore I researched and used NME as another idea and example for my magazine. I also chose to use a
banner because it creates my magazine looking more appearing and attracting and the text to stand out on a coloured
background.
I have also written the website, and the date of the magazine written on a banner; so that my intended audience and
readers can see what month of the magazine they bought. I also chose to do this as many existing magazine's have the
date and logo of the magazine etc this shows that I have followed the conventions of a existing media product.
I have followed the codes and conventions of a real existing media product e.g. I used a similar style box
underneath my contents page. I used this because this is very outstanding and creates an eye-catching effect for the
audiences. I also used a gold and white font in front of a black banner contrasting the 2 colours creating an
attention-grabbing appeal. I used the font “Impact” because it consists of creating a bold, dramatic effect which
therefore awakens the appearance of my magazine.
I have placed a Facebook and Twitter icon and website name at the bottom of my
contents page with my magazine name. I have done this because this challenges the
conventions of my intended audience as this is a easy way for me to interact with my
intended audience as it is relevant to their age range as many young adult use social
networking sites to engage with people.
11. I identified and analysed a variety of different double page spreads, e.g. Vibe
and The Source. I therefore took the majority of my ideas from Vibe and The
Source because I believed that there layout challenged the conventions of an
existing media product because they had outstanding use of imagery, such as
long shots. I also, used the interview questions and answers in: red and black
because this stands out against a white background and makes it clear to
readers which are the questions and answers.
I have used an introduction line below the headline, to
introduce the article to the reader. This has been used
in a variety of magazines e.g. Vibe and The Source. I
recognised that it was a good method so that readers
attention is therefore drawn in. I have used a gold font
to keep my house style consistent and stands out to
my intended audience to keep the reader in view.
I have used a headline (quote) to introduce the artist and demonstrate a hint about what
the artist will talk about. I used this because its challenges and develops the codes and
conventions of existing media products such as, Vibe and The Source.
I have used an appropriate shot distance in my double page spread such as a
long shot. I selected this type of shot because whilst analysing existing media
products, I identified that Vibe use a variety of long shots in their double page
spread. In order, for my product tot then use and challenge conventions of a real
media product, I therefore chose to do the same because this would therefore,
develop the conventions of an appropriate layout and page design of an existing
media product.
12. My existing media product shown above; develops, challenge's forms and conventions of a real media
product. For instance, I have kept a consistent limited colour scheme red, gold and black because many
existing media products have a consistent colour scheme, therefore I have followed the codes and
conventions of an existing media product.
My media product also uses, develops and challenges forms and conventions of a real media product. For
example, by using the correct type of camera shots in my magazine such as; the shot I used in my front
cover was a mid shot. I used a mid shot because this type of shot is meant to be used in a front cover. My
media product also challenge‟s forms and conventions of a real media product as shown in my double page
spread: I used a full shot image because when I researched other double page spreads I recognised that this
is the common type of camera shot that is used in many double page spreads, as this is shown is slide 8.
As a part of taking my images to be used in my media product, I took my images in bright lighting because
my images are seen more clearly, vividly.
13. How does your media product represent particular
social groups? I have represented the social group with
all the images used below. I feel that
the images are a good representative as
a young male is wearing a red jacket.
This is the type of clothing a male would
wear who has a interest in R&B genre.
The facial expressions of my social
group the 3 images represented on the
left side represent the genre of my
media product such as R&B these facial
expressions are they type that are
identified in R&B genre, this shows that
my medias product represents my social
group. 16-19
The particular social group I have used are people aged between 16-19. I have represented people that
stand mainly in the bracket of C1, D and C2, social grades classifying at 68% of general readers. I have
represented my intended audience through the house style of my magazine. I have used colours that are
attractive, but they are bright, so they are recognisable and eye-catching. These colours are red, gold,
black and blue. Which would be colours worn by my intended audience. The layout has a good
composition, able to lead the eye around easily and efficiently the best parts first. I used a bold masthead
which stood out, using the font “Aerial”, which is similar to Vibe magazine. My represented audience wear
tight vest tops, leather jackets, leggings and silver jewellery which is R&B related.
I have represented R&B genre through the models clothing such as black clothing. When styling
the model I was assertive that she would also wear silver jewellery as well as wearing black
clothing. This represents the R&B genre because silver jewellery and black clothing is recognised
as sexy and is seen as a provocative social group.
14. What kind of media institution might distribute your media
product and why?
Bauer Media is a division of the Bauer Media Group, Europe‟s largest privately owned publishing Group. The Group is a
worldwide media empire offering over 300 magazines in 15 countries, as well as online, TV and radio stations. They are
a large media company and can offer many opportunities, this may not be an optional company to distribute my
magazine as Bauer produce music magazines such as “Q” and “Kerrang” which are both not similar to my magazine at
all.
In my opinion I think Bauer would not be the company most suited for my magazine, due to it‟s distribution that is not
that large compare to IPC media. IPC Media export service to 90 countries worldwide selling over 13 million copies every
year where as; Bauer Media do not challenge this.
15. Final Choice
IPC media magazine publishers they produce over 60 iconic media brands. They estimate 26 million UK
adults that are the print publications, and 20 million online website readers. They have 3 core audiences
and these 3 audiences are men and the rest are upmarket women.
IPC media is a big company as they are selling more than 350 copies each year from its large portfolio of
brands. To help meet the information and complex reporting needs of its business; IPC Media uses the key
financial modules of the Oracle E-Business Suite including Financial Analyser. These Oracle Applicants
were initially implemented and the supported by a third party.
IPC Media‟s worldwide magazine distribution is quite big as the UK‟s leading news trade sales and
Distribution Company, successfully marketing 23% of the total magazine category. IPC Media publisher
strategies are based on unparalleled information and insight, delivering the best operational and retail
service to maximise sales performances. This includes an export service to 90 countries worldwide selling
over 13 million copies every year through a committed team of international specialists, therefore I would
distribute this institution as they are successfully marketing and are achievable institution.
IPC Media distribute their brands across many supermarkets throughout the UK, which broadens the
magazine‟s target audience. Making my magazine available in large supermarkets, which would make it
available to more people, therefore increasing sales as well as my target audience.
16. Final Choice
IPC Media distribute their brands across many supermarkets throughout the UK, which broadens and
increases their magazine‟s intended audience. Creating my magazine available in large supermarkets would
make it available to more people, therefore increasing sales as well as my target audience.
The fact that IPC already distribute such well known music magazines means that they have customers who
will be interested in a new product of a music magazine, my media product such as; R&B.
AS IPC are a well known successful media institution; they would distribute my media product through many
ways for instance, IPC Media export service to 90 countries worldwide selling over 13 million copies every
year through a committed team of international specialists. Market force‟s category management team
handle magazine range and displays for leading retailers such as WHSmiths, Sainsbury's and Morrison‟s
plus growing magazine sellers Lidl, Esso and BP. This shows that as IPC distribute their brands across
shops such as; supermarkets that increase my target audience and create the popularity and salary.
IPC are a well known successful media institution; I would distribute my magazine through many ways for
instance, IPC distribute their magazines in many different places such as;
shops, supermarkets, online, print, internet and online. The greater opportunities of distributing their
magazine in many different places shows that IPC media are a big well known, successful institution means
that this would create my magazine to become available not only in supermarkets, but other large more
places such as; internet and print creating my magazine to become recognised, well known and more
customers consuming the magazine, which would therefore increase the salary of my media product.
17. Who would be the audience for your media
product?
The target audience for my magazine is 16-19 year old males and females, who are interested and focused into R&B music. I have
created a reader profile about the target audience for my magazine, showing who my target audience are and possibly what kind of
things could be advertised in my magazine as they represent my target audience's interest. As shown in my reader profile it shows
that my audience are a young age range as Blackberry mobiles has been represented and many young people of the age range 16-
19 year olds consume these mobiles. My reader profile also shows that; my intended audience are interested in fashion, outfits and
clothing and using social networking websites such as; Facebook, Twitter and MySpace, this shows that my audience are interacting
and connecting with people. The age range shows that my audience‟s occupation would sort from students at college or university
and working part-time.
As shown in my reader profile my target audience are young males and
females who are; mainly studying in education and working part-time. My target
audience are much sociable and well at communicating as they use social
networking websites such as; Facebook, Twitter and MySpace.
My magazine is priced at £3.95 because my results in my questionnaire showed that
most people are prepared to pay this price for a magazine. This result from my
questionnaire shows that; my intended audience would have the money to purchase
the magazine. My creative decision has been shaped by this as this questionnaire
result has benefited me to understand my audience, and their feedback as results, on
how I can represent and design my magazine.
18. How did you attract/address your audience?
I created a questionnaire to find out what my target audience thought of existing music magazine's
and what else they would like to see more of in music magazines and what at tract's them to a
magazine. My questionnaire gave my target audience a chance to express their opinion. This therefore
attracted my target audience. I also attracted my audience by using a mid shot image on my front
cover which attracts the reader’s attention because the model’s facial expression brings direct eye
contact straight into the readers eyes which makes the reader find the magazine engaging, curiosity
and want to purchase the magazine. The consistent colour scheme I chose bright: red, gold and black
attracts the audience because they are: eye catching, and attention grabbing which brings the reader
to a connection. The model in my front cover is
wearing an eye-catching blue
top; which grabs audience’s
attention straight away on the
front cover this captivates
peoples interest, therefore I used
this mid shot as this engages the
audience’s attention to buy the I also attracted and addressed my audience’s
magazine. attention by; writing a sell line just
The text above the masthead: has well known names of underneath the masthead. This sell line I
R&B artists I applied this because it applies interest to my have used “Life is loud” this sell line sounds
intended audience and attracts them to buy the magazine straight to the point, inquisitiveness and
as well known R&B artists are popular therefore they positive. This sell line also brings my
would purchase the magazine and the name of the artists audience’s attention forward as this sell line
would attract and interest my intended audience. is written in a coloured, eye catching font.
19. I attracted and addressed my target audience in a positive way by creating a
questionnaire; for instance, I asked my target audience how much they are willing to buy a
music magazine this result benefited me and my target audience as they had a chance to
submit which price they are willing to pay for a music magazine. This attracted my target
audience as they have a chance and say in the cost of my music magazine, this attracted
them as my price is reasonable £3.95 where as, some existing magazines are expensive.
I also attracted my target audience in another way in my questionnaire asking; how often
would you buy a music magazine? This attracted my target audience as they have an opinion
of when they would prefer to buy a magazine, weekly or monthly. This attracted my target
audience because the results showed buying a magazine monthly had the highest percentage.
This goes to show that my target audience are willing to buy a magazine monthly.
20. What have you learnt about technologies from the
process of constructing the product?
I used Photoshop CSC5 to create my music magazine; and since using this programme, I have
learnt how to edit and manipulate images so they can be used in a real, striking looking magazine,
such as the: front cover, contents page and a double page spread.
I have also learnt a lot about technologies especially from Photoshop, for instance, I have learned
how to use the tools/features to hide or change parts on an image or a layer. I learnt and
experienced that Photoshop was brilliant at changing many stuff on an image for instance, the
lighting, the use and choice of the: Magnetic Lasso Tool to cut out the background of the image
and also cut a coloured background out.
As a part of constructing my media product I have learnt a lot about technologies for instance,
resizing the images without misrepresenting them, was made clear and easier by clicking onto the
„Free Transform‟ button whilst using the „shift key‟ when resizing, this made it a lot easier for me to
edit and resize my images and was helpful, therefore I have learnt much about technologies from
Photoshop.
I have learnt much about technologies from the process of constructing my product; for
instance, by using Photoshop CSC5 I have learned that this programme is excellent
and useful as this programme, has many existing tools that have helped me improve
my media product. For instance, the Magnetic Lasso Tool and the Rectangle tool that
created a banner, my text to stand out on a coloured background.
I have experienced that Photoshop is an excellent programme: for
instance, as The Rectangle Tool has created my masthead to stand
out, as this creates a banner and makes my media product appear and
stand out on a coloured background, as an example shown on the left
hand side of my masthead in my media product.
21. I have learnt much about technologies from the process of constructing my product; for
instance, for the text on my front cover about the person on the main article “Janet Brown”
I used 3 layer styles to make the text on my front cover appear eye catching, as the text
about the main artist in the article is meant to be seen clear and vivid. The 3 layer styles
that I used were; Effects, Drop Shadow, and Bevel Emboss which are blending tools , since
using these different tools I have learnt much about technologies such as; Photoshop itself
the features and layer tools included to blend in text.
Since using Photoshop I have learnt much about the technology itself;
for instance, I learnt how to edit, change and manipulate images so that
they can be used appropriately on my front cover, contents page and
double page. For instance, I used the magnetic lasso tool to cut out the
background of my image in my contents page and the magic wand tool,
this therefore made the background of my image appear more vivid and
appropriate.
I have gained much more knowledge about technologies; from
the process of constructing my product; for instance, I have
learnt how to save and back up files onto a USB stick. I used
my USB stick shown below in the image to save and back up
my media work so that I always have a copy stored elsewhere
safely.
22. I used the software package; Photoshop to manipulate
images. E.g as shown below I used the edit Free Transform
tool to re size my images, I re-size the image of my model
to make her appear more outstanding. This benefited me
because this made the layout of my contents page appear
appropriate.
Photoshop is a good software package for manipulating photographs, for my double page
spread I used the crop tool to crop the image to convert it into a mid shot, as shown
above at first it was a long shot this was not the type of shot I wanted portrayed in my
double page spread, although I liked the models facial expression connoting attitude. I
therefore used the crop tool to re-size and crop the image to make my double page
appear, attractive and eye-catching towards my intended audience.
23. I have learnt about technologies as apart of my planning through the use of internet: for research into
similar media products. For instance, whilst planning my magazine by researching media products on
the internet I have learnt about internet technology as the internet benefited me because it was useful
for me to understand the ideas of existing media products as I researched the front cover‟s of music
magazine's such as VIBE which appealed to me to understand existing media products which increased
my ideas of creating my own magazine. As seen below is a screen shot of the search engine I have
typed in search.
I have also learnt about technologies from the use of internet. For instance, as a part of my planning I
created a questionnaire on Zoomerang; for my target audience to feedback on ideas of creating my own
music magazine. This use of internet, the website was useful to me as I could analyse the results of my
questionnaire and posted a link of my questionnaire to blogger, as a result my target audience found it
easy to complete my questionnaire as they just had to view my Blog page and then find the link and click
onto it which would open my questionnaire, therefore would open it and my target audience would
complete it which was quick and simple to do.
As a part of using the internet such as using zoomerng; I have learnt about technologies as the internet is
a quick, easy and useful source, such as zoomerang this website benefited me as I was able to create a
survey in order to create a questionnaire, the use of internet of has benefited me as I was able to receive
feedback from my target audience on ideas of creating my own music magazine.
24. I have learnt about technologies by creating a Blogger account using “Blogger” to post all my work such as;
preliminary task, planning, evaluation and many more. I have learnt a lot about this technology, the website
itself “Blogger” as this website is useful as it is a blog-publishing service that allows users to upload and
publish blogs. I have learnt much since I started to use Blogger for representing my media work as I learnt
many stuff about the website itself that you can only upload JPG and PNG files, therefore to upload my
work I learnt that I must save them as a JPG or a PNG file.
I have also learnt about technologies from the process of constructing my product. For instance, I have learnt
much about taking my photographs, such as; using a good camera shown above my Samsung which has a 5x
zoom lens. I have learnt many different facts about taking my photographs for example, the lighting I recognised
that some of the shots that I took were slightly dark, therefore I re took my images to get the correct type of shot.
I also learnt a lot things about technology from using my digital camera such as; the framing , I learnt to take
images correctly instead of cropping the top of the model‟s head in my image as a part of taking my
photographs, I learnt how to get the corrects type of framing.
As a part of taking my photographs I have also learnt the type of props to include; for instance, mise-en-scene. I
have learnt that which type of jewellery and clothing, my model should ware to make my images appear eye
catching and match my colour scheme. In the image below, using my digital camera benefited me as the
photograph came up clear showing the mise-en-scene showing up clearly for instance the jewellery worn, this
shows that the jewellery worn is the correct type for an R&B genre as it creates a silver eye catching bling look
for instance, in my front cover magazine below the model‟s necklace creates and attention grabbing R&B look.
I have learnt much about technologies from the process of constructing
my product; for instance, using Blogger to present my work and asking
my audience to make comments on it.
25. I used Photoshop to create my magazine, it was a useful software to create
my media product because I was able to create layers which allowed me to
over lap text over images and the background. It gave me a good insight to
acknowledge how to edit images. E.G. I was able to use the magnetic lasso
tool to cut bits of images out that did not look appropriate.
To take the images for my magazine I used a digital camera. I did this so that I could
take a large amount of image as opposed to a smaller amount on a film camera. I
could easily transport my images from one place to another. I could also edit my
digital images and use them more effectively. I acknowledge that this type camera
(technology) was a good camera to use because it zoomed up to 5x the lighting was
also clear, visual and bright. This therefore benefited me to take my images. As a
result, the lighting in my images appeared clear.
I used publisher to create my reader profile and preliminary task. I
found it very easy to use because it is a simple programme however,
you can also create work precisely and colourfully. This benefited me
because I could manipulate text boxes and align text.
I used slideshare to upload my work to my blog because, on
some software's and programmes I tried to use did not save as
JPEGS. I acknowledged that it was a good website to use to
upload word documents and PowerPoint's to blog websites.
Slideshare benefited because it was easy, useful and helpful to
upload my work onto my blog.
26. Looking back at your preliminary task , what do you feel you
have learnt in the progression from it to be the full product?
I named my preliminary task magazine „NEGUS AMBITION‟ and used the house
style of blue, red and white. I have learnt that the house style is important when
following conventions because a consistent house style makes the magazine look
professional. However, the house style on my preliminary task looks simple and
ordinary, and doesn‟t attract much attention.
My preliminary task, is more basic than my final magazine because; it includes a
my masthead which is not very enlarged compared to my front cover magazine
shown. My preliminary task is also much basic than my final magazine as my front
cover has much for feature's included such as; a barcode, enraged masthead,
issue number, website name and text written above my masthead where as, my
preliminary task does not have any of this included and is much more basic.
I also learnt that the layout is a very important part of creating a successful magazine as well as the images and text used. On my
preliminary task front cover, I used an mid-shot image of student looking happy and joyful as she's has succeeded great exam
results. However, I could have re took the image to improve the lighting, as it was a little bit too bright, therefore I feel that I have
learnt progression from it to the full product and that my preliminary task is more basic than my final magazine.
My preliminary task follows similar conventions of my final magazine. For instance, both my preliminary task and final magazine-
front cover have a masthead placed at the top of the page. My preliminary task and final magazine follow the similar conventions;
for instance, they both have an mid-shot image portrayed on the cover this follows the codes and conventions as a mid shot
image, as this is meant to be used in a music magazine front cover and a school magazine front page, therefore they are both
similar and follow the codes and conventions. My preliminary task and final magazine follow similar convention. For instance, they
both require a; date, issue number, masthead, image and copy (text).
Looking back at my preliminary task, I feel I have learnt a lot in the progression
from it to the full product; for instance, the images used in my full product my
final magazine, using Photoshop I could edit and improve them as I made an
improvement. Where as for my preliminary task I did not use Photoshop to edit
or manipulate any of my images. Another improvement I feel I have improved
from my preliminary task to my full product (my final magazine) is the text that I
typed in my double page spread of my music magazine. I thought carefully what
type of text to write in my magazine: for instance, an interview of the R&B artist
in my magazine I have used and how my target audience would find this
interview interesting.
27. Progression Chart
I made some drafts of my magazine before creating the real actual product: so that I could try out my ideas and show my
intended audience what could be improved or changed etc. I made the first draft using Microsoft Publisher; the first one is
just text so I could create a plan to get an idea of how my layout, would appear to look like for my magazine.
In my draft the front cover; I created a change in my masthead as the size of it was not suitable and enlarged enough for a
masthead which appeared and looked odd. I also changed the colour of the text as this looked boring and simple. I made
an improvement by changing my colour to red and gold as shown in the next slide. I also made an improvement in my
masthead by creating a banner as now my masthead stands out on a coloured background.
I have also made an improvement in my double page spread I changed the colour in my questions to red: as the questions
in my interview now stand out, appear noticeable and eye catching. I also made an improvement by changing the
questions to a red eye catching colour as my media product now has a better colour scheme than before in my drafts.
28. Progression Chart
I also feel as I have made a progressive improvement from my preliminary task and the codes and
conventions from what I have learnt that have now contributed to my music magazine. However I still feel I
could have improved my music magazine. For instance, I could have asked the model in my images to wear
better clothing that are portrayed in R&B magazines. To improve the photography and images appear
better, I could have provided the model in my contents with silver jewellery to create the mise-ne-scene of
my magazine to make it appear like a proper R&B magazine.
29. Finals
I have made improvement by placing two banners on my front page above and below the top of
the page. I have also placed a circle near the corner I have done this because this is how an
existing media product looks like, therefore I want mine to look the same.
I have re sized the image on my contents page of my model, I done this because the image now
looks correctly distant and takes up nearly half of the page.
I have aligned my double page spread e.g. The interview questions and answers are aligned in
the correct position. I have also, added tour dates on the side of my page I completed this
because I felt that it is relevant to place this in a double page spread as many existing magazines
have this kind of tile.