SlideShare a Scribd company logo
1 of 19
Graphic Narrative
Evaluation
Does your final product reflect your
original intentions?
Here we have my story-
board.
This was just a quick
Photoshop of pre-made
images off the internet.
I simply put them
together in the order
that I wanted, to get
the look that I wanted.
This helps massively
because it allows me to
plan how I want my
story to look.
Let’s compare page 10.
To the left is what I wanted the page to look like during planning.
To the right is the final piece.
First things first, we can see that the text is in the exact same place (the white box indicates
text).
Obviously the background has changed. This was on purpose, because I didn’t want just a plain gra
land. I only used it during pre-production because I couldn’t find what I wanted, and it was easy.
Then we have the two deer in pretty much the exact same position.
Although the lion isn’t in the same place, I still have a lion in the background roaring.
Lastly, there’s just a few extra details that were added for improvement and aesthetics.
So overall, I would say that my final product
does in fact reflect my original intentions.
How well have you constructed your
images?
• I started off by planning what my main characters would look like.
I drew many different versions of cartoon deer with pen and paper, until I
settled on the one that I liked the most.
• I then scanned it into Photoshop and added some final touches. For example: I
went over the pen with black to make the outlines stand out more. I added the
colours to the two deer, and I fixed any errors.
All using the magic wand tool to select certain parts. I also copied and pasted
the head of the deer to experiment with different facial expressions. I did this
by selecting the head using the marquee tool, then CMD+C and CMD+V, then I
painted over the face. This gave me a blank space to draw and experiment with
the faces.
Another thing I added was shadowing. This was again really simple. I just drew
a black oval, placed it underneath the animals, added a Gaussian blur (changing
the opacity if needs be), and created a clipping mask for the ground
underneath the shadow. This creates the effect that the animals are more life-
like, and looks as if they really are standing on 3D ground, instead of the
background looking like it was a 2D painting part of a children’s play.
Here’s the flat plan of what I wanted my deer to
look like.
And here’s the final result.
The background that I used was made by the lasso tool. It’s simple really. Just use the lasso
tool to draw whatever you want, fill it with your chosen
colour with the paint bucket, then create a new layer and
repeat.
As I wanted a mountain-y/plain type background, I created
this: (right).
However, in the final piece, I changed the grass from a
preset brush to my own custom grass.
And when I needed to, I moved the background along and
drew some more for a new scene.
From here, it was just a simple process to create the rest of the pages.
I used the same process of pen and paper to create new characters, such as the giraffe and
the hidden snail:
(It’s pixelated because of enlargement. The snail is so small in every
page to ensure difficulty.)
Then it was a simple copy-and-paste after creating all my characters.
Everything was added on separate layers just in case I needed to change anything, without
ruining something else.
Even the background has it’s own layers.
Here’s the final plan of the lion.
I had planned to feature some cartoon birds,
but they didn’t really fit in.
Here’s some more background features.
The line through the giraffe is where I cut it in
Photoshop to make it thinner.
The snail is the hidden Easter egg, this is before it was
coloured in and hidden.
How well have you used text to anchor
your images
• The text I have used uses the herculanum font.
Which looks like this. I think this is a suitable font
because it seems to fit in with the African-like
landscape that my story is set in.
• I set the font size at 30pt so it’s easier for children
to read.
• And I’ve placed the text in the sky (most of the
time) because they’re two contrasting colours
(black and yellow), meaning the text is easier to
see.
Is your product suitable for your
audience?
• I wrote in my proposal that: “My main Target Audience is for both
males and females under the age of 12.”
So I’d say my book is more than suitable for that age range.
But despite this, there’s no blood or violence whatsoever.
The closest you could get to any sort of violence is when
Joe hits his head on a rock. Or the idea that the lion is going
to attack the deer in the last page, but you still don’t see it.
• The only thing that I fear is whether children will
understand my book. Because I know that it may be
difficult for some to understand why Joe said “I am a lion…”
after he hit his head. But that’s also why my age range is so
high, because it’s more likely that children up to the age of
12 will understand it better.
What do you like/dislike about the
techniques you have used?
• I like my techniques because they’re really simple and really easy to
understand.
• For example, the technique I used to create my background. It may
seem complicated when I explain it. But once you see It in action, you
will understand. And you can create some really good looking final
pieces.
• The only technique I don’t like is when I had to add to my background
for different scenes. This is because in the corner of default
background, there’s a yellow-white gradient overlay. So when I
needed to add to that side of the piece, I needed to recreate that
gradient overlay. But I was un-successful. Meaning I simply had to
paint over it, but it looked like this:
The way I got round it was by
placing Joe over the top. However,
you are still able to see some of it.
What do you like/dislike about how
your final product looks?
• Compared to my pre-production planning, I really like the way my final
product looks. I believe I’ve achieved the cartoon aesthetic that I was
aiming for, and I’m proud. However, nothing’s perfect.
• As pointed out before, I had trouble with parts of the background, and I’ve
been unable to fix it. So unfortunately I’ve had to stick with the error.
• Because I had to re-draw Joe and Francis a couple of times, they look
different in some scenes. In one particular scene (page 8), their under
bellies don’t line up with their front fur. This kind of ruins the effect that
they’re real entities.
• I also dislike how the animals don’t look like proper cartoons. Obviously
I’m unable to achieve this effect, but the fact that you can still see some
pixels, and parts of the animals don’t look as professional as they could be,
bothers me.
• I also think that the grass looks a little bit like seaweed.
• Despite all this, I do like the shadowing that I’ve added to every animal. I
think it adds to the 3D effect that I was aiming for in the background.
Why did you include the content you
used?
• I haven’t used any pre-made images. Everything that is included in my final product
was drawn/rotoscoped by hand.
But I added some little things in the backgrounds because I think it adds to the
environment. For example: the giraffe. I added that because it seems to suit the
place that my story is set it.
I added the snail Easter egg for some enjoyment. It’s something small and simple
that the kids can enjoy finding while reading the book.
• The small effects that are included (such as the shadowing) really add to the 3D
look that I was going for.
• The colours I chose for the background was simply because I set the story in a
dusty, mountain, plain type place. And I think bright green hills would’ve been out
of place.
With that being said, I did make the deer multiple different colours so it was easier
for the children to understand who’s who. So you’ve got Francis, who’s the green
deer. Joe is the blue one. And all the orange and red deer are just extras.
I also decided to make Joe’s eyes different to Francis’ because they have two
different types of personality. Joe is supposed to be adorable and loveable, hence
the big, white, anime styled eyes with a black outline. Whereas Francis is more the
serious type, hence the more normal looking eyes.
What signs, symbols or codes have
your used in your work?
• I don’t think I have used any cultural
competence symbols in my work. The only
thing that could be classed as a symbol, that
I’ve done on purpose, would be the colour
choice for the background.
As stated before, I chose the orangey-brown
colours because I set the location in an almost
African-like landscape.
What representations can be found in
your work?
• My book does not feature any men, women, children, ages,
races, social groups or religions. This is because my book is
about a deer who’s convinced he’s a lion.
Although I suppose that because Joe’s eyes are supposed to
show that he’s adorable and loveable, that is a
representation.
• I planned to feature some rotoscoped animals in the book.
The rotoscoped ones were supposed to represent adults,
and the cartoon animals represent babies/children. Which
is partly why Joe thinks he’s a lion. But because it didn’t suit
the books style, I decided against it.
• Another representation could be what I stated before,
about the background. The dusty colours and little grass
represents an African landscape.
What style have you employed in your
products?
• My design was influenced by this:
This was just a cartoon that I found on the internet. You
can see where I got my inspiration from.
• Although it wasn’t my main inspiration, I got the
simplicity from the cartoon Adventure Time.
• I chose the simplicity for my characters mainly because
it was quick and easy to draw. But also because children
are used to seeing cartoons and simple things, rather
than detailed animals with lots of different colours. It
made more sense to have a simple, plain coloured
animal.
What were the strengths and weaknesses
of the pre-production and planning
• The planning and research helped massively because It gave me an
idea of what I wanted my final product to look like. And during the
production, I was able to flip back and forth to the planning and
remind myself where I want specific things to be.
• I managed my time by creating a time sheet. It had how many
sessions I had to create my book, and what I’d do in each session to
ensure that I got my book completed in time. Despite this, I was
able to finish my book basically within the first week. After that it
was just all improvements.
One of the pages was already finished before I’d started the
production, because it was the test page. I thought it was to a good
enough standard to make the final cut. All I needed to do was touch
it up a bit.
Historical and cultural context
• One existing product that is almost similar to my book
is the Adventure Time comics. This is again because of
the simplicity, and the black outlines. I think my book is
similar purely because of the aesthetics.
Although I love it, Adventure Time is ridiculous.
Whereas my book is a little more serious.
• I know that my book is not as good as the adventure
time comics. This is because they have a professional
artist, and I’m just a beginner (sort of). Plus their
storylines and ideas are much more interesting and
intriguing.
Peer Feedback
• Summarise peer feedback and discuss
– Responses you agree with
– Responses you disagree with
Digital graphics evaluation pro forma

More Related Content

What's hot

Development pro forma
Development pro formaDevelopment pro forma
Development pro formaJosh Highton
 
Development pro forma(3)
Development pro forma(3)Development pro forma(3)
Development pro forma(3)Josh Highton
 
Dg evaluation pro forma
Dg evaluation pro formaDg evaluation pro forma
Dg evaluation pro formaEllieDawson
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaHarry Williams
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaSeb Webster
 
Digital GraphicsEvaluationProForma
Digital GraphicsEvaluationProFormaDigital GraphicsEvaluationProForma
Digital GraphicsEvaluationProFormaSeb Webster
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaRoss Hardman
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaandrew_boardy
 
Development Pro Forma
Development Pro FormaDevelopment Pro Forma
Development Pro Formakatyfleetham
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaJack Sullivan
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaJack Sullivan
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaJack Sullivan
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formabobbiehaslam
 
Digital graphics evaluation
Digital graphics evaluationDigital graphics evaluation
Digital graphics evaluationcharles-stick
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaAnnaMasmedia
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaCoralWelburn
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaCoralWelburn
 

What's hot (20)

Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Development pro forma(3)
Development pro forma(3)Development pro forma(3)
Development pro forma(3)
 
Dg evaluation pro forma
Dg evaluation pro formaDg evaluation pro forma
Dg evaluation pro forma
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
12345
1234512345
12345
 
12345
1234512345
12345
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Digital GraphicsEvaluationProForma
Digital GraphicsEvaluationProFormaDigital GraphicsEvaluationProForma
Digital GraphicsEvaluationProForma
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Development pro forma
Development pro forma Development pro forma
Development pro forma
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Development Pro Forma
Development Pro FormaDevelopment Pro Forma
Development Pro Forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Digital graphics evaluation
Digital graphics evaluationDigital graphics evaluation
Digital graphics evaluation
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 

Viewers also liked

Viewers also liked (17)

Dennis Conyers PPP Slideshow
Dennis Conyers PPP SlideshowDennis Conyers PPP Slideshow
Dennis Conyers PPP Slideshow
 
Us9af 000361dp
Us9af 000361dpUs9af 000361dp
Us9af 000361dp
 
Task 10 - Draft
Task 10 - DraftTask 10 - Draft
Task 10 - Draft
 
CMD_BOOK_2015_LOW
CMD_BOOK_2015_LOWCMD_BOOK_2015_LOW
CMD_BOOK_2015_LOW
 
Tokareva_ACCA
Tokareva_ACCATokareva_ACCA
Tokareva_ACCA
 
JS at PayPal
JS at PayPalJS at PayPal
JS at PayPal
 
acceptance tawfik
acceptance tawfikacceptance tawfik
acceptance tawfik
 
Lori resume 2015 (1)
Lori resume 2015 (1)Lori resume 2015 (1)
Lori resume 2015 (1)
 
Ancillary text research
Ancillary text research Ancillary text research
Ancillary text research
 
PPD 531 Final Draft
PPD 531 Final DraftPPD 531 Final Draft
PPD 531 Final Draft
 
CURRICULUM VITAE ENG
CURRICULUM VITAE ENGCURRICULUM VITAE ENG
CURRICULUM VITAE ENG
 
Web and politics
Web and politicsWeb and politics
Web and politics
 
E-Cert_Koushikibrata_Maity
E-Cert_Koushikibrata_MaityE-Cert_Koushikibrata_Maity
E-Cert_Koushikibrata_Maity
 
SOLO Launch Program Recap Report
SOLO Launch Program Recap ReportSOLO Launch Program Recap Report
SOLO Launch Program Recap Report
 
1 Anglais - IELTS
1 Anglais - IELTS1 Anglais - IELTS
1 Anglais - IELTS
 
1 matematica
1 matematica1 matematica
1 matematica
 
Razón y Fe de San Agustín al Medievo
Razón y Fe de San Agustín al MedievoRazón y Fe de San Agustín al Medievo
Razón y Fe de San Agustín al Medievo
 

Similar to Digital graphics evaluation pro forma

Digital Graphics Evaluation Pro Forma
Digital Graphics Evaluation Pro FormaDigital Graphics Evaluation Pro Forma
Digital Graphics Evaluation Pro FormaNicholas Aldous
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro forma Digital graphics evaluation pro forma
Digital graphics evaluation pro forma Nicholas Aldous
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaNicholas Aldous
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formaNicholas Aldous
 
Finished evaluation
Finished evaluationFinished evaluation
Finished evaluationDan Bell
 
Final development pro forma
Final development pro formaFinal development pro forma
Final development pro formaDan Bell
 
Final development pro forma
Final development pro formaFinal development pro forma
Final development pro formaMisterWill123
 
Development pro forma updated
Development pro forma updated Development pro forma updated
Development pro forma updated MisterWill123
 
Development pro forma 11/12/14
Development pro forma 11/12/14Development pro forma 11/12/14
Development pro forma 11/12/14MisterWill123
 
Digital Graphic Narrative!
Digital Graphic Narrative!Digital Graphic Narrative!
Digital Graphic Narrative!Luke Jackson
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaDan Bell
 
99 development pro forma
99 development pro forma99 development pro forma
99 development pro formaretroflex1
 
99 development pro forma
99 development pro forma99 development pro forma
99 development pro formaretroflex
 
Digital graphics evaluation pro forma - will wheatley
Digital graphics    evaluation pro forma - will wheatleyDigital graphics    evaluation pro forma - will wheatley
Digital graphics evaluation pro forma - will wheatleyMisterWill123
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro formathenamesbarnett
 
Digital graphic narrative
Digital graphic narrativeDigital graphic narrative
Digital graphic narrativeBetty Sanders
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro formaEdogHTA
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro formaEdogHTA
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro formaEdogHTA
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro formaEdogHTA
 

Similar to Digital graphics evaluation pro forma (20)

Digital Graphics Evaluation Pro Forma
Digital Graphics Evaluation Pro FormaDigital Graphics Evaluation Pro Forma
Digital Graphics Evaluation Pro Forma
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro forma Digital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Finished evaluation
Finished evaluationFinished evaluation
Finished evaluation
 
Final development pro forma
Final development pro formaFinal development pro forma
Final development pro forma
 
Final development pro forma
Final development pro formaFinal development pro forma
Final development pro forma
 
Development pro forma updated
Development pro forma updated Development pro forma updated
Development pro forma updated
 
Development pro forma 11/12/14
Development pro forma 11/12/14Development pro forma 11/12/14
Development pro forma 11/12/14
 
Digital Graphic Narrative!
Digital Graphic Narrative!Digital Graphic Narrative!
Digital Graphic Narrative!
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
99 development pro forma
99 development pro forma99 development pro forma
99 development pro forma
 
99 development pro forma
99 development pro forma99 development pro forma
99 development pro forma
 
Digital graphics evaluation pro forma - will wheatley
Digital graphics    evaluation pro forma - will wheatleyDigital graphics    evaluation pro forma - will wheatley
Digital graphics evaluation pro forma - will wheatley
 
Digital graphics evaluation pro forma
Digital graphics evaluation pro formaDigital graphics evaluation pro forma
Digital graphics evaluation pro forma
 
Digital graphic narrative
Digital graphic narrativeDigital graphic narrative
Digital graphic narrative
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro forma
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro forma
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro forma
 
1.development pro forma
1.development pro forma1.development pro forma
1.development pro forma
 

Recently uploaded

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptxPoojaSen20
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersChitralekhaTherkar
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 

Recently uploaded (20)

Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
PSYCHIATRIC History collection FORMAT.pptx
PSYCHIATRIC   History collection FORMAT.pptxPSYCHIATRIC   History collection FORMAT.pptx
PSYCHIATRIC History collection FORMAT.pptx
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of Powders
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 

Digital graphics evaluation pro forma

  • 2. Does your final product reflect your original intentions? Here we have my story- board. This was just a quick Photoshop of pre-made images off the internet. I simply put them together in the order that I wanted, to get the look that I wanted. This helps massively because it allows me to plan how I want my story to look.
  • 3. Let’s compare page 10. To the left is what I wanted the page to look like during planning. To the right is the final piece. First things first, we can see that the text is in the exact same place (the white box indicates text). Obviously the background has changed. This was on purpose, because I didn’t want just a plain gra land. I only used it during pre-production because I couldn’t find what I wanted, and it was easy. Then we have the two deer in pretty much the exact same position. Although the lion isn’t in the same place, I still have a lion in the background roaring. Lastly, there’s just a few extra details that were added for improvement and aesthetics. So overall, I would say that my final product does in fact reflect my original intentions.
  • 4. How well have you constructed your images? • I started off by planning what my main characters would look like. I drew many different versions of cartoon deer with pen and paper, until I settled on the one that I liked the most. • I then scanned it into Photoshop and added some final touches. For example: I went over the pen with black to make the outlines stand out more. I added the colours to the two deer, and I fixed any errors. All using the magic wand tool to select certain parts. I also copied and pasted the head of the deer to experiment with different facial expressions. I did this by selecting the head using the marquee tool, then CMD+C and CMD+V, then I painted over the face. This gave me a blank space to draw and experiment with the faces. Another thing I added was shadowing. This was again really simple. I just drew a black oval, placed it underneath the animals, added a Gaussian blur (changing the opacity if needs be), and created a clipping mask for the ground underneath the shadow. This creates the effect that the animals are more life- like, and looks as if they really are standing on 3D ground, instead of the background looking like it was a 2D painting part of a children’s play.
  • 5. Here’s the flat plan of what I wanted my deer to look like. And here’s the final result. The background that I used was made by the lasso tool. It’s simple really. Just use the lasso tool to draw whatever you want, fill it with your chosen colour with the paint bucket, then create a new layer and repeat. As I wanted a mountain-y/plain type background, I created this: (right). However, in the final piece, I changed the grass from a preset brush to my own custom grass. And when I needed to, I moved the background along and drew some more for a new scene.
  • 6. From here, it was just a simple process to create the rest of the pages. I used the same process of pen and paper to create new characters, such as the giraffe and the hidden snail: (It’s pixelated because of enlargement. The snail is so small in every page to ensure difficulty.) Then it was a simple copy-and-paste after creating all my characters. Everything was added on separate layers just in case I needed to change anything, without ruining something else. Even the background has it’s own layers.
  • 7. Here’s the final plan of the lion. I had planned to feature some cartoon birds, but they didn’t really fit in. Here’s some more background features. The line through the giraffe is where I cut it in Photoshop to make it thinner. The snail is the hidden Easter egg, this is before it was coloured in and hidden.
  • 8. How well have you used text to anchor your images • The text I have used uses the herculanum font. Which looks like this. I think this is a suitable font because it seems to fit in with the African-like landscape that my story is set in. • I set the font size at 30pt so it’s easier for children to read. • And I’ve placed the text in the sky (most of the time) because they’re two contrasting colours (black and yellow), meaning the text is easier to see.
  • 9. Is your product suitable for your audience? • I wrote in my proposal that: “My main Target Audience is for both males and females under the age of 12.” So I’d say my book is more than suitable for that age range. But despite this, there’s no blood or violence whatsoever. The closest you could get to any sort of violence is when Joe hits his head on a rock. Or the idea that the lion is going to attack the deer in the last page, but you still don’t see it. • The only thing that I fear is whether children will understand my book. Because I know that it may be difficult for some to understand why Joe said “I am a lion…” after he hit his head. But that’s also why my age range is so high, because it’s more likely that children up to the age of 12 will understand it better.
  • 10. What do you like/dislike about the techniques you have used? • I like my techniques because they’re really simple and really easy to understand. • For example, the technique I used to create my background. It may seem complicated when I explain it. But once you see It in action, you will understand. And you can create some really good looking final pieces. • The only technique I don’t like is when I had to add to my background for different scenes. This is because in the corner of default background, there’s a yellow-white gradient overlay. So when I needed to add to that side of the piece, I needed to recreate that gradient overlay. But I was un-successful. Meaning I simply had to paint over it, but it looked like this: The way I got round it was by placing Joe over the top. However, you are still able to see some of it.
  • 11. What do you like/dislike about how your final product looks? • Compared to my pre-production planning, I really like the way my final product looks. I believe I’ve achieved the cartoon aesthetic that I was aiming for, and I’m proud. However, nothing’s perfect. • As pointed out before, I had trouble with parts of the background, and I’ve been unable to fix it. So unfortunately I’ve had to stick with the error. • Because I had to re-draw Joe and Francis a couple of times, they look different in some scenes. In one particular scene (page 8), their under bellies don’t line up with their front fur. This kind of ruins the effect that they’re real entities. • I also dislike how the animals don’t look like proper cartoons. Obviously I’m unable to achieve this effect, but the fact that you can still see some pixels, and parts of the animals don’t look as professional as they could be, bothers me. • I also think that the grass looks a little bit like seaweed. • Despite all this, I do like the shadowing that I’ve added to every animal. I think it adds to the 3D effect that I was aiming for in the background.
  • 12. Why did you include the content you used? • I haven’t used any pre-made images. Everything that is included in my final product was drawn/rotoscoped by hand. But I added some little things in the backgrounds because I think it adds to the environment. For example: the giraffe. I added that because it seems to suit the place that my story is set it. I added the snail Easter egg for some enjoyment. It’s something small and simple that the kids can enjoy finding while reading the book. • The small effects that are included (such as the shadowing) really add to the 3D look that I was going for. • The colours I chose for the background was simply because I set the story in a dusty, mountain, plain type place. And I think bright green hills would’ve been out of place. With that being said, I did make the deer multiple different colours so it was easier for the children to understand who’s who. So you’ve got Francis, who’s the green deer. Joe is the blue one. And all the orange and red deer are just extras. I also decided to make Joe’s eyes different to Francis’ because they have two different types of personality. Joe is supposed to be adorable and loveable, hence the big, white, anime styled eyes with a black outline. Whereas Francis is more the serious type, hence the more normal looking eyes.
  • 13. What signs, symbols or codes have your used in your work? • I don’t think I have used any cultural competence symbols in my work. The only thing that could be classed as a symbol, that I’ve done on purpose, would be the colour choice for the background. As stated before, I chose the orangey-brown colours because I set the location in an almost African-like landscape.
  • 14. What representations can be found in your work? • My book does not feature any men, women, children, ages, races, social groups or religions. This is because my book is about a deer who’s convinced he’s a lion. Although I suppose that because Joe’s eyes are supposed to show that he’s adorable and loveable, that is a representation. • I planned to feature some rotoscoped animals in the book. The rotoscoped ones were supposed to represent adults, and the cartoon animals represent babies/children. Which is partly why Joe thinks he’s a lion. But because it didn’t suit the books style, I decided against it. • Another representation could be what I stated before, about the background. The dusty colours and little grass represents an African landscape.
  • 15. What style have you employed in your products? • My design was influenced by this: This was just a cartoon that I found on the internet. You can see where I got my inspiration from. • Although it wasn’t my main inspiration, I got the simplicity from the cartoon Adventure Time. • I chose the simplicity for my characters mainly because it was quick and easy to draw. But also because children are used to seeing cartoons and simple things, rather than detailed animals with lots of different colours. It made more sense to have a simple, plain coloured animal.
  • 16. What were the strengths and weaknesses of the pre-production and planning • The planning and research helped massively because It gave me an idea of what I wanted my final product to look like. And during the production, I was able to flip back and forth to the planning and remind myself where I want specific things to be. • I managed my time by creating a time sheet. It had how many sessions I had to create my book, and what I’d do in each session to ensure that I got my book completed in time. Despite this, I was able to finish my book basically within the first week. After that it was just all improvements. One of the pages was already finished before I’d started the production, because it was the test page. I thought it was to a good enough standard to make the final cut. All I needed to do was touch it up a bit.
  • 17. Historical and cultural context • One existing product that is almost similar to my book is the Adventure Time comics. This is again because of the simplicity, and the black outlines. I think my book is similar purely because of the aesthetics. Although I love it, Adventure Time is ridiculous. Whereas my book is a little more serious. • I know that my book is not as good as the adventure time comics. This is because they have a professional artist, and I’m just a beginner (sort of). Plus their storylines and ideas are much more interesting and intriguing.
  • 18. Peer Feedback • Summarise peer feedback and discuss – Responses you agree with – Responses you disagree with