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Leon Gabbatiss
Tell me in no more than20 words, what is your
FMP idea?
A bullet hell video game animation.
Why have youdecided to makeit? Because I like bullet hell games suchas Touhou,
andwanted to try animatingit, as well as use it to
design characters, as well as improve at my
overall animationskills.
What aboutyourproject makesit importantto
you?
Hopefully being able to improvemy animation
skills, like showcharacters movingand bullets
going acrossthe screen.
Outline someof the initial influences onyour
idea/work and somepotential research targets
(remember, research isn’t justa paperbased
activity)
A majority of the Touhougames, since they are
mostly bullet hell games. I couldtry look for more
bullet hell gamesto help inspire my work. The
target audience would be around12+.
What effect do youwant to haveon your
audience when they see yourproject?
I am hopingtoaim towardsmakingmy target
audience more interested in bullet hell gameslike
Touhou. I also plan tomake a game front cover
art for it.
Describe the tone/mood/styleofyourproject
[which productiontechniques/characteristicsare
youemploying?]
I would say the coloursand tone are quite vibrant.
The music is usually upbeat, as to give the player
the motivationtokeep going. The goal of each
game is to try beat each stage, which usually have
a bossat the end, they are usually shorthaving
around6 or 9 stages.
Why have youdecided to makeyour project in
this style?
Because it is a genre of video game, I am quite
interested in learning how to designand animate.

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Pre Proposal FMP 2022.docx

  • 1. Leon Gabbatiss Tell me in no more than20 words, what is your FMP idea? A bullet hell video game animation. Why have youdecided to makeit? Because I like bullet hell games suchas Touhou, andwanted to try animatingit, as well as use it to design characters, as well as improve at my overall animationskills. What aboutyourproject makesit importantto you? Hopefully being able to improvemy animation skills, like showcharacters movingand bullets going acrossthe screen. Outline someof the initial influences onyour idea/work and somepotential research targets (remember, research isn’t justa paperbased activity) A majority of the Touhougames, since they are mostly bullet hell games. I couldtry look for more bullet hell gamesto help inspire my work. The target audience would be around12+. What effect do youwant to haveon your audience when they see yourproject? I am hopingtoaim towardsmakingmy target audience more interested in bullet hell gameslike Touhou. I also plan tomake a game front cover art for it. Describe the tone/mood/styleofyourproject [which productiontechniques/characteristicsare youemploying?] I would say the coloursand tone are quite vibrant. The music is usually upbeat, as to give the player the motivationtokeep going. The goal of each game is to try beat each stage, which usually have a bossat the end, they are usually shorthaving around6 or 9 stages. Why have youdecided to makeyour project in this style? Because it is a genre of video game, I am quite interested in learning how to designand animate.