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Pre-Production
Leon Gabbatiss
Style sheet
Style Sheet Analysis
• Why did I choose digital and pixel-based for the art-style? I
went with digital to be used for my front cover as well as
small dialogue scenes, as to look more distinct than the
gameplay. I also went with pixel art since its more simple and
easy to make for the game itself.
• Why did you choose the colour pallet’s? I wanted to go with
darker purple’s and blue colours as to represent the dark
night sky, with a dark greyish blue to represent the dark
clouds, and a bright yellow to represent moonlight.
• Why did you choose the fonts? I wanted to go with some
fonts that could stand out. I was looking through some fonts
on DaFont.com, as well as taking inspiration from existing
fonts from the Touhou games (which is what my product will
be inspired by). I am hoping to go for a more bright bold font
that stands out amongst the darker colours.
Layout 1 – the gameplay
The main character
(Marisa Kirisame).
The boss character
(Suwako Moriya).
The bullets the
boss is shooting,
they usually spread
out on the screen.
Game logo.
Game
difficulty
(which is
normal, in
this
example).
The lives
the player
has.
The
amount of
“bombs”
(spell
cards) the
character
has.
Dark background.
Layout 2 – loading screen
Text
that
says the
game is
loading.
Character
(Youmu Konpaku).
Taiji
symbol.
Dark blue background.
Bold text.
Layout 3 – the title screen Colourful background. Game logo and
name.
Main character (Reimu
Hakurei).
These 2 are greyed
out since they are
supposed to be
unlockable.
The creator of the
game’s logo.
Layout 4 – front cover
Reimu
Hakurei.
Marisa
Kirisame.
Violet sky
background.
Age rating.
The age
demographic, so I
will try to include
things to appeal
to them.
Game logo.
The creator of
the game’s logo.
These 2 are in
the centre
since they are
the main
protagonists.
Software & Resources
Software needed Resources needed
Google, for researching images and fonts
for inspiration.
Monitor.
Photoshop, for the production of my final
product.
Computer.
PremeirePro, to add music and sound
effects to my work.
Mouse.
Powerpoint, for planning my ideas as well
as making notes and evaluating my work
progress so far.
Keyboard.
Photopea, as a Photoshop alternative if I
want to work on my product at home.
Microsoft Teams, to keep uploading work
and reflecting on the project.
Contingency Planning
Potential Issue Solution
Loss of production and work progress. Make sure to keep saving and backing up my
work.
Might run out of time to finish the work. Make sure to work hard on it during the
lessons, as well as in my own free time.
Copyright issues with character designs. Try to make my character designs distinct from
what I am inspired by.
Images and drawings in Photoshop may
appear as blurry.
Make sure to draw and print them in the right
size.
Work saved on an individual computer. Make sure to save it to my OneDrive, so I can
work on it on any computer.
Music gets corrupted, and copyrighted. I will try to make my music distinct, or maybe
use royalty free music. I will also make sure to
keep saving and backing it up, so I will always
have it in case it gets corrupted.
Health and Safety
Potential Issue How will the issue be
avoided?
Back pain. Try to sit in a more comfortable position.
Eye strain. Take a few breaks from the screen whenever
possible.
Tripping hazards. Make sure to not run around the room, and
that there is nothing getting left in the middle
of the room.
Getting too hot, or too cold. If it gets too hot, maybe take your jumper off if
you have one on, or turn the heating off. And if
its too cold, ask to put the heating on.
Computer overheating. Maybe a sign to turn it off and take a little
break for a while.
Hands ache. Make sure to have your hands in a more
comfortable position.
Schedule
Week Plan of Action Resources Required
1  Pre-Production, to gather ideas.  Computer.
 Powerpoint.
 Google.
2  Starting production by doing my drawings and
designs.
 Computer.
 Photoshop.
 Google.
3  Continue the drawings.  Computer.
 Photoshop.
 Google.
4  Starting the animation process.  Photoshop.
 Computer.
5  Continuing my animation.  Computer.
 Photoshop.
6  Adding in music and sound effects to my
animation.
 Computer.
 PremeirePro.
7  Game front cover.  Computer.
 Photoshop.
 Google.
8  Start to evaluate my project, and write down
my overall thoughts on how it went.
 Computer.
 Powerpoint.

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Pixel art game pre-production

  • 3. Style Sheet Analysis • Why did I choose digital and pixel-based for the art-style? I went with digital to be used for my front cover as well as small dialogue scenes, as to look more distinct than the gameplay. I also went with pixel art since its more simple and easy to make for the game itself. • Why did you choose the colour pallet’s? I wanted to go with darker purple’s and blue colours as to represent the dark night sky, with a dark greyish blue to represent the dark clouds, and a bright yellow to represent moonlight. • Why did you choose the fonts? I wanted to go with some fonts that could stand out. I was looking through some fonts on DaFont.com, as well as taking inspiration from existing fonts from the Touhou games (which is what my product will be inspired by). I am hoping to go for a more bright bold font that stands out amongst the darker colours.
  • 4. Layout 1 – the gameplay The main character (Marisa Kirisame). The boss character (Suwako Moriya). The bullets the boss is shooting, they usually spread out on the screen. Game logo. Game difficulty (which is normal, in this example). The lives the player has. The amount of “bombs” (spell cards) the character has. Dark background.
  • 5. Layout 2 – loading screen Text that says the game is loading. Character (Youmu Konpaku). Taiji symbol. Dark blue background. Bold text.
  • 6. Layout 3 – the title screen Colourful background. Game logo and name. Main character (Reimu Hakurei). These 2 are greyed out since they are supposed to be unlockable. The creator of the game’s logo.
  • 7. Layout 4 – front cover Reimu Hakurei. Marisa Kirisame. Violet sky background. Age rating. The age demographic, so I will try to include things to appeal to them. Game logo. The creator of the game’s logo. These 2 are in the centre since they are the main protagonists.
  • 8. Software & Resources Software needed Resources needed Google, for researching images and fonts for inspiration. Monitor. Photoshop, for the production of my final product. Computer. PremeirePro, to add music and sound effects to my work. Mouse. Powerpoint, for planning my ideas as well as making notes and evaluating my work progress so far. Keyboard. Photopea, as a Photoshop alternative if I want to work on my product at home. Microsoft Teams, to keep uploading work and reflecting on the project.
  • 9. Contingency Planning Potential Issue Solution Loss of production and work progress. Make sure to keep saving and backing up my work. Might run out of time to finish the work. Make sure to work hard on it during the lessons, as well as in my own free time. Copyright issues with character designs. Try to make my character designs distinct from what I am inspired by. Images and drawings in Photoshop may appear as blurry. Make sure to draw and print them in the right size. Work saved on an individual computer. Make sure to save it to my OneDrive, so I can work on it on any computer. Music gets corrupted, and copyrighted. I will try to make my music distinct, or maybe use royalty free music. I will also make sure to keep saving and backing it up, so I will always have it in case it gets corrupted.
  • 10. Health and Safety Potential Issue How will the issue be avoided? Back pain. Try to sit in a more comfortable position. Eye strain. Take a few breaks from the screen whenever possible. Tripping hazards. Make sure to not run around the room, and that there is nothing getting left in the middle of the room. Getting too hot, or too cold. If it gets too hot, maybe take your jumper off if you have one on, or turn the heating off. And if its too cold, ask to put the heating on. Computer overheating. Maybe a sign to turn it off and take a little break for a while. Hands ache. Make sure to have your hands in a more comfortable position.
  • 11. Schedule Week Plan of Action Resources Required 1  Pre-Production, to gather ideas.  Computer.  Powerpoint.  Google. 2  Starting production by doing my drawings and designs.  Computer.  Photoshop.  Google. 3  Continue the drawings.  Computer.  Photoshop.  Google. 4  Starting the animation process.  Photoshop.  Computer. 5  Continuing my animation.  Computer.  Photoshop. 6  Adding in music and sound effects to my animation.  Computer.  PremeirePro. 7  Game front cover.  Computer.  Photoshop.  Google. 8  Start to evaluate my project, and write down my overall thoughts on how it went.  Computer.  Powerpoint.

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images