here is the research that i had conducted using survey monkey and a questionnaire that was used to gather information that was put towards the final piece itself
Here are the key strengths and weaknesses of the research methods:
- Product research provided real examples to analyze but lacked context and only showed a limited perspective.
- The online questionnaire was efficiently distributed but had a low response rate, limiting insights. It also relied on self-reported data.
- Interviews allowed for follow up questions but only captured a small sample size. Responses may have been influenced by the interviewer.
Overall, triangulating multiple methods helped overcome some individual limitations but also resulted in large amounts of unsorted data. Focusing the research questions and analyzing responses systematically could have strengthened the findings. Further primary research may be needed to fill any gaps.
This document provides information on different types of research methods including primary, secondary, quantitative, qualitative, audience, market, and production research. It defines each method and provides examples. It also discusses advantages and disadvantages of each type of research. Finally, it covers terminology related to research methods, including objective vs subjective research and valid vs reliable research.
The document discusses several key concepts related to audience and media theory:
1) It defines primary and secondary audiences for different types of media content, such as boys ages 12+ and those interested in video games.
2) It provides definitions for concepts like the hypodermic needle theory, which suggests media can influence people's opinions.
3) Uses and gratifications theory is examined in relation to how people use social media for information, identity, social interaction, and entertainment.
4) The advantages of consumer generated content for media producers is discussed, such as reduced production costs.
5) Different psychographic categories are outlined, like "Belongers" who want to fit in and "A
The document discusses several key concepts in audience theory:
1) It defines primary and secondary audiences, with primary being the target audience and secondary being others who interact with the media product.
2) It provides examples of how audience profiles describe the intended primary (older for James Bond) and secondary (younger) audiences.
3) It discusses the hypodermic needle theory where audiences believe what media tells them, giving an example of a radio broadcast causing mass panic.
This document appears to be a template for analyzing advertisements. It includes fields to describe the product advertised, target audience, memorable visuals and audio, main message or slogan, persuasive techniques used, and whether the reviewer would recommend or use the product. There are also prompts provided to guide the analysis in several areas, such as identifying the target audience and how the reviewer knows this, describing the narrative or story hinted at in the ad, and how editing and music are used to engage the audience.
- The document discusses research conducted with the target audience for a horror media product. Questionnaires and interviews provided information on preferred horror subgenres (zombie, comedy, psychological) and expectations for the genre.
- The target audience was identified as ABC1 males and females aged 16-25 who enjoy music, films, reading and socializing.
- Audience research revealed expectations for the horror genre including a compelling story, believable setting, props, sounds like screaming and non-diegetic music, and filming techniques like close-ups and over-the-shoulder shots. The standard film trailer format is also expected.
This document discusses different types of rhetorical appeals - logos, ethos, and pathos - that are used in persuasive arguments. Logos appeals to logic using facts, data, and citations. Ethos appeals to credibility and ethics to present the author as reliable. Pathos appeals to emotions using vivid language and examples to evoke a feeling. It also outlines additional persuasive techniques like citing statistics, using loaded words, name-calling, and faulty causes to convince the audience.
This document discusses several key concepts in audience theory and media studies. It defines the hypodermic needle theory as the idea that media can directly "pass on" ideas and ideologies to audiences. It also describes uses and gratifications theory, explaining that people actively seek out specific media to satisfy needs like personal identity, social interaction, and entertainment. Additionally, it provides examples of consumer generated content and how audiences can unintentionally advertise for companies. Finally, it outlines different psychographic audience segments like achievers, emulators, and balanced individuals.
Here are the key strengths and weaknesses of the research methods:
- Product research provided real examples to analyze but lacked context and only showed a limited perspective.
- The online questionnaire was efficiently distributed but had a low response rate, limiting insights. It also relied on self-reported data.
- Interviews allowed for follow up questions but only captured a small sample size. Responses may have been influenced by the interviewer.
Overall, triangulating multiple methods helped overcome some individual limitations but also resulted in large amounts of unsorted data. Focusing the research questions and analyzing responses systematically could have strengthened the findings. Further primary research may be needed to fill any gaps.
This document provides information on different types of research methods including primary, secondary, quantitative, qualitative, audience, market, and production research. It defines each method and provides examples. It also discusses advantages and disadvantages of each type of research. Finally, it covers terminology related to research methods, including objective vs subjective research and valid vs reliable research.
The document discusses several key concepts related to audience and media theory:
1) It defines primary and secondary audiences for different types of media content, such as boys ages 12+ and those interested in video games.
2) It provides definitions for concepts like the hypodermic needle theory, which suggests media can influence people's opinions.
3) Uses and gratifications theory is examined in relation to how people use social media for information, identity, social interaction, and entertainment.
4) The advantages of consumer generated content for media producers is discussed, such as reduced production costs.
5) Different psychographic categories are outlined, like "Belongers" who want to fit in and "A
The document discusses several key concepts in audience theory:
1) It defines primary and secondary audiences, with primary being the target audience and secondary being others who interact with the media product.
2) It provides examples of how audience profiles describe the intended primary (older for James Bond) and secondary (younger) audiences.
3) It discusses the hypodermic needle theory where audiences believe what media tells them, giving an example of a radio broadcast causing mass panic.
This document appears to be a template for analyzing advertisements. It includes fields to describe the product advertised, target audience, memorable visuals and audio, main message or slogan, persuasive techniques used, and whether the reviewer would recommend or use the product. There are also prompts provided to guide the analysis in several areas, such as identifying the target audience and how the reviewer knows this, describing the narrative or story hinted at in the ad, and how editing and music are used to engage the audience.
- The document discusses research conducted with the target audience for a horror media product. Questionnaires and interviews provided information on preferred horror subgenres (zombie, comedy, psychological) and expectations for the genre.
- The target audience was identified as ABC1 males and females aged 16-25 who enjoy music, films, reading and socializing.
- Audience research revealed expectations for the horror genre including a compelling story, believable setting, props, sounds like screaming and non-diegetic music, and filming techniques like close-ups and over-the-shoulder shots. The standard film trailer format is also expected.
This document discusses different types of rhetorical appeals - logos, ethos, and pathos - that are used in persuasive arguments. Logos appeals to logic using facts, data, and citations. Ethos appeals to credibility and ethics to present the author as reliable. Pathos appeals to emotions using vivid language and examples to evoke a feeling. It also outlines additional persuasive techniques like citing statistics, using loaded words, name-calling, and faulty causes to convince the audience.
This document discusses several key concepts in audience theory and media studies. It defines the hypodermic needle theory as the idea that media can directly "pass on" ideas and ideologies to audiences. It also describes uses and gratifications theory, explaining that people actively seek out specific media to satisfy needs like personal identity, social interaction, and entertainment. Additionally, it provides examples of consumer generated content and how audiences can unintentionally advertise for companies. Finally, it outlines different psychographic audience segments like achievers, emulators, and balanced individuals.
This document appears to be a template for analyzing advertisements or film trailers. It includes prompts for describing the target audience, narrative, visual elements, audio, color palette, editing techniques, and an overall evaluation. The template would be filled out for different advertisements or trailers to perform comparative marketing or film analysis. It aims to elicit specific details about creative and technical elements used to engage audiences and convey messaging.
The document discusses how media influences people's behaviors and choices. It explains that the fashion industry and celebrities influence the way people dress. People also feel pressure to buy certain brands to show their status. Media informs people about current events and weather. When analyzing ads and commercials, people should consider what is being sold, who the target audience is, if they would buy the product, and what makes the ad attractive. The document provides questions and activities for students to think critically about media influences.
The document contains research on existing product advertisements, including the connotations of different colors used and common design features like prominent logos and images of the product. It also discusses audience research through questionnaires on topics like preferred podcast length, color schemes, and balance of images to text on posters. The interviews provide insights into what content appeals to audiences for different types of podcasts. This information will help tailor products to the target demographics.
Thank you for sharing your experiences and perspective. While those events were tragic, I'm glad you were able to make it back safely. Stories like yours help ensure we don't forget history or lose sight of the human impact.
The document discusses several topics related to audience theory:
It provides examples of primary and secondary audiences for three different films - a Lego movie, a romantic comedy, and a superhero movie.
It defines the "hypodermic needle" theory of media effects and provides an example from a 1938 radio broadcast.
It also includes sections on uses and gratifications theory, discussing how audiences use media to fulfill personal identity, social interaction, and entertainment needs.
Finally, it discusses the concepts of consumer generated content, psychographics, and different psychographic audience segments.
The research conducted included analyzing existing podcast products to understand their studio layout, camera angles, lighting, and audience appeal. A questionnaire was distributed through Survey Monkey to gather information about the target audience's demographics, interests, and preferences. Interviews were also conducted to get a deeper understanding of why the audience enjoys horror movies and podcasts. The research provided insights into catering the new podcast to the primarily male, 16-19 year old audience who enjoys horror content and occasional podcast listening. Distributing the survey through Survey Monkey made it easy to use but limited the audience size. [/SUMMARY]
The document defines key terminology used in research such as circulation, hits, box office figures, ratings, and sales. It also defines and compares different types of research like primary and secondary research as well as quantitative and qualitative research. Finally, it discusses different areas of research including audience, market, production, objectives, and referencing.
Josh conducted various research methods including analyzing existing products, distributing an online survey, and conducting interviews. While each method provided useful insights, they also had limitations. The survey allowed him to gather a large number of responses but some answers lacked knowledge about skating. The interviews provided in-depth feedback from skaters but only captured a small sample. Overall, the mixed research approaches helped Josh better understand his target audience but also revealed gaps to address in his product design.
1. The document outlines research conducted for a horror movie trailer, including analyzing existing horror movie products, conducting an online survey, and interviews.
2. The survey found that the target audience is mostly younger males who enjoy horror for its scary and suspenseful elements.
3. Interviews revealed that the audience prefers horror movies with deformed or inhuman characters set in abandoned houses or forests with dim lighting.
4. Both the research and audience profile indicate the horror movie trailer should feature scary, jumpy elements to appeal to the target demographic.
Evaluation question 3 - What have you learned from your audience feedbackmonicastracqualursi17
The document summarizes feedback received from audiences about a film magazine. A questionnaire was used to gather more detailed feedback from audiences, who were given more freedom in their responses. The questionnaire was also distributed internationally on social media like Facebook. The feedback indicated that the magazine cover attracted attention with its cover picture and colors that matched the film's genre. Respondents agreed the magazine successfully expressed and highlighted the film in a way that made audiences want to see the movie and learn more by buying the magazine.
The Game Over Podcast is a horror podcast aimed at 16-19 year old male horror fans. The first episode will discuss the horror movie Saw, with the hosts giving their opinions on the movie, fun facts, and a trivia segment. While the podcast will discuss gory horror movie content, it is intended for entertainment and will not promote offensive or unethical material.
An audience research survey asked respondents about their demographics, music preferences, willingness to purchase a music magazine, design preferences including layout, color scheme, fonts, desired content features, photography styles, and cover design choices like inserts. The survey gathered input on key aspects of launching a new music magazine to help determine the target audience and their tastes.
The document discusses different strategies for designing effective album poster advertisements. It analyzes posters for several bands and identifies trends. Posters generally include minimal information to avoid clutter but encourage further research. Establishing a consistent brand identity through fonts, colors, and artwork makes the posters easily recognizable. Including unique selling points, such as bonus tracks or critic reviews, provides incentives for potential buyers. The research informed the designer to use minimal text, consistent fonts, identifying colors, and unique selling points in their own poster design.
The document discusses different strategies for designing effective album poster advertisements. It analyzes posters for several bands and identifies trends. Posters generally include minimal information like the band name, album name, and release date to encourage further research. Visual elements like fonts, colors, and album artwork are used to create brand identity and draw attention. Including unique selling points or features provides additional reasons for potential buyers to purchase the album. The research informed the design of the author's own poster by following practices like using consistent fonts, establishing color schemes, and highlighting unique selling points.
Here are the key points I gathered from your research evaluation:
- You utilized various research methods including product research, questionnaires, and interviews. This allowed you to gather both qualitative and quantitative insights.
- Product research provided inspiration but had limitations in scope. Questionnaires allowed collecting responses from many people but lacked depth. Interviews added richness but were more difficult to schedule.
- Overall the response to your research was positive, with over 10 people participating. Screenshotting the survey results was helpful for sharing insights, but came with the risk of results not aligning with your goals.
In summary, you employed a mixed methods approach and gained valuable learnings, despite some challenges. This evaluation demonstrates thoughtful analysis of your research process
The document provides information on conducting audience research for a project. It discusses using both primary and secondary research methods like surveys, focus groups, and reviews to understand the demographic and psychographic characteristics of the target audience. Primary research was also conducted through questionnaires to gain insights about the audience's preferences related to content, presentation style, and topics for an Easter egg video project. The research found the target audience prefers a 5 minute video that balances common and obscure Easter eggs, uses in-game avatars, and both explains and shows the eggs.
The document outlines research conducted on existing products, audiences, and interviews. It discusses analyzing common features of existing products, conducting a survey, observing audiences, interviewing people, and evaluating the research methods. The research aims to understand audiences and determine how to appeal to them in a new product.
The researcher conducted product research, questionnaires, and interviews to inform their magazine design. For product research, they analyzed an existing magazine to understand its target audience. Questionnaires were distributed via Survey Monkey but the responses came from classmates rather than the intended audience. Interviews were conducted via direct messages which allowed for a small sample size not fully representative of the target group. Both questionnaires and interviews could be improved by reaching a larger, more relevant sample audience.
[/SUMMARY]
The researcher conducted product research, questionnaires, and interviews to inform their magazine design. For product research, they analyzed an existing magazine to understand its target audience. Questionnaires were distributed via Survey Monkey but the responses came from classmates rather than the intended audience. Interviews were conducted via direct messages which allowed for a small sample size not fully representative of the target group. Both questionnaires and interviews could be improved by reaching a larger, more relevant sample audience.
[/SUMMARY]
The document discusses research conducted on existing product advertisements. It analyzes four advertisements, noting features like using bright colors to catch attention, showing what the product can do, and using special effects. It also discusses common features of the ads like centering the product. The document asks what aspects of the research will be included in the respondent's own work. It provides templates for analyzing questionnaires, interviews, audience observations, and creating an audience profile to appeal to demographics like age, gender and psychographics. Finally, it prompts an evaluation of the research methods used.
The document provides research and analysis on existing superhero products, audience research through surveys and interviews to understand preferences, and an evaluation of the research methods. Research showed common features like logos and colors, and the audience prefers bright colors, hoodies, and would spend up to £15. Both strengths and weaknesses are discussed for product research, surveys, and interviews conducted.
The document outlines Benjamin Fahey's research process, which included examining existing products, conducting audience research through observation and interviews, and evaluating his findings. He analyzed common features of existing products and how to incorporate aspects of his research. The audience research section describes observations made and implications for appealing to the target audience. Interviews were also conducted. An audience profile matrix and research evaluation are outlined.
This document appears to be a template for analyzing advertisements or film trailers. It includes prompts for describing the target audience, narrative, visual elements, audio, color palette, editing techniques, and an overall evaluation. The template would be filled out for different advertisements or trailers to perform comparative marketing or film analysis. It aims to elicit specific details about creative and technical elements used to engage audiences and convey messaging.
The document discusses how media influences people's behaviors and choices. It explains that the fashion industry and celebrities influence the way people dress. People also feel pressure to buy certain brands to show their status. Media informs people about current events and weather. When analyzing ads and commercials, people should consider what is being sold, who the target audience is, if they would buy the product, and what makes the ad attractive. The document provides questions and activities for students to think critically about media influences.
The document contains research on existing product advertisements, including the connotations of different colors used and common design features like prominent logos and images of the product. It also discusses audience research through questionnaires on topics like preferred podcast length, color schemes, and balance of images to text on posters. The interviews provide insights into what content appeals to audiences for different types of podcasts. This information will help tailor products to the target demographics.
Thank you for sharing your experiences and perspective. While those events were tragic, I'm glad you were able to make it back safely. Stories like yours help ensure we don't forget history or lose sight of the human impact.
The document discusses several topics related to audience theory:
It provides examples of primary and secondary audiences for three different films - a Lego movie, a romantic comedy, and a superhero movie.
It defines the "hypodermic needle" theory of media effects and provides an example from a 1938 radio broadcast.
It also includes sections on uses and gratifications theory, discussing how audiences use media to fulfill personal identity, social interaction, and entertainment needs.
Finally, it discusses the concepts of consumer generated content, psychographics, and different psychographic audience segments.
The research conducted included analyzing existing podcast products to understand their studio layout, camera angles, lighting, and audience appeal. A questionnaire was distributed through Survey Monkey to gather information about the target audience's demographics, interests, and preferences. Interviews were also conducted to get a deeper understanding of why the audience enjoys horror movies and podcasts. The research provided insights into catering the new podcast to the primarily male, 16-19 year old audience who enjoys horror content and occasional podcast listening. Distributing the survey through Survey Monkey made it easy to use but limited the audience size. [/SUMMARY]
The document defines key terminology used in research such as circulation, hits, box office figures, ratings, and sales. It also defines and compares different types of research like primary and secondary research as well as quantitative and qualitative research. Finally, it discusses different areas of research including audience, market, production, objectives, and referencing.
Josh conducted various research methods including analyzing existing products, distributing an online survey, and conducting interviews. While each method provided useful insights, they also had limitations. The survey allowed him to gather a large number of responses but some answers lacked knowledge about skating. The interviews provided in-depth feedback from skaters but only captured a small sample. Overall, the mixed research approaches helped Josh better understand his target audience but also revealed gaps to address in his product design.
1. The document outlines research conducted for a horror movie trailer, including analyzing existing horror movie products, conducting an online survey, and interviews.
2. The survey found that the target audience is mostly younger males who enjoy horror for its scary and suspenseful elements.
3. Interviews revealed that the audience prefers horror movies with deformed or inhuman characters set in abandoned houses or forests with dim lighting.
4. Both the research and audience profile indicate the horror movie trailer should feature scary, jumpy elements to appeal to the target demographic.
Evaluation question 3 - What have you learned from your audience feedbackmonicastracqualursi17
The document summarizes feedback received from audiences about a film magazine. A questionnaire was used to gather more detailed feedback from audiences, who were given more freedom in their responses. The questionnaire was also distributed internationally on social media like Facebook. The feedback indicated that the magazine cover attracted attention with its cover picture and colors that matched the film's genre. Respondents agreed the magazine successfully expressed and highlighted the film in a way that made audiences want to see the movie and learn more by buying the magazine.
The Game Over Podcast is a horror podcast aimed at 16-19 year old male horror fans. The first episode will discuss the horror movie Saw, with the hosts giving their opinions on the movie, fun facts, and a trivia segment. While the podcast will discuss gory horror movie content, it is intended for entertainment and will not promote offensive or unethical material.
An audience research survey asked respondents about their demographics, music preferences, willingness to purchase a music magazine, design preferences including layout, color scheme, fonts, desired content features, photography styles, and cover design choices like inserts. The survey gathered input on key aspects of launching a new music magazine to help determine the target audience and their tastes.
The document discusses different strategies for designing effective album poster advertisements. It analyzes posters for several bands and identifies trends. Posters generally include minimal information to avoid clutter but encourage further research. Establishing a consistent brand identity through fonts, colors, and artwork makes the posters easily recognizable. Including unique selling points, such as bonus tracks or critic reviews, provides incentives for potential buyers. The research informed the designer to use minimal text, consistent fonts, identifying colors, and unique selling points in their own poster design.
The document discusses different strategies for designing effective album poster advertisements. It analyzes posters for several bands and identifies trends. Posters generally include minimal information like the band name, album name, and release date to encourage further research. Visual elements like fonts, colors, and album artwork are used to create brand identity and draw attention. Including unique selling points or features provides additional reasons for potential buyers to purchase the album. The research informed the design of the author's own poster by following practices like using consistent fonts, establishing color schemes, and highlighting unique selling points.
Here are the key points I gathered from your research evaluation:
- You utilized various research methods including product research, questionnaires, and interviews. This allowed you to gather both qualitative and quantitative insights.
- Product research provided inspiration but had limitations in scope. Questionnaires allowed collecting responses from many people but lacked depth. Interviews added richness but were more difficult to schedule.
- Overall the response to your research was positive, with over 10 people participating. Screenshotting the survey results was helpful for sharing insights, but came with the risk of results not aligning with your goals.
In summary, you employed a mixed methods approach and gained valuable learnings, despite some challenges. This evaluation demonstrates thoughtful analysis of your research process
The document provides information on conducting audience research for a project. It discusses using both primary and secondary research methods like surveys, focus groups, and reviews to understand the demographic and psychographic characteristics of the target audience. Primary research was also conducted through questionnaires to gain insights about the audience's preferences related to content, presentation style, and topics for an Easter egg video project. The research found the target audience prefers a 5 minute video that balances common and obscure Easter eggs, uses in-game avatars, and both explains and shows the eggs.
The document outlines research conducted on existing products, audiences, and interviews. It discusses analyzing common features of existing products, conducting a survey, observing audiences, interviewing people, and evaluating the research methods. The research aims to understand audiences and determine how to appeal to them in a new product.
The researcher conducted product research, questionnaires, and interviews to inform their magazine design. For product research, they analyzed an existing magazine to understand its target audience. Questionnaires were distributed via Survey Monkey but the responses came from classmates rather than the intended audience. Interviews were conducted via direct messages which allowed for a small sample size not fully representative of the target group. Both questionnaires and interviews could be improved by reaching a larger, more relevant sample audience.
[/SUMMARY]
The researcher conducted product research, questionnaires, and interviews to inform their magazine design. For product research, they analyzed an existing magazine to understand its target audience. Questionnaires were distributed via Survey Monkey but the responses came from classmates rather than the intended audience. Interviews were conducted via direct messages which allowed for a small sample size not fully representative of the target group. Both questionnaires and interviews could be improved by reaching a larger, more relevant sample audience.
[/SUMMARY]
The document discusses research conducted on existing product advertisements. It analyzes four advertisements, noting features like using bright colors to catch attention, showing what the product can do, and using special effects. It also discusses common features of the ads like centering the product. The document asks what aspects of the research will be included in the respondent's own work. It provides templates for analyzing questionnaires, interviews, audience observations, and creating an audience profile to appeal to demographics like age, gender and psychographics. Finally, it prompts an evaluation of the research methods used.
The document provides research and analysis on existing superhero products, audience research through surveys and interviews to understand preferences, and an evaluation of the research methods. Research showed common features like logos and colors, and the audience prefers bright colors, hoodies, and would spend up to £15. Both strengths and weaknesses are discussed for product research, surveys, and interviews conducted.
The document outlines Benjamin Fahey's research process, which included examining existing products, conducting audience research through observation and interviews, and evaluating his findings. He analyzed common features of existing products and how to incorporate aspects of his research. The audience research section describes observations made and implications for appealing to the target audience. Interviews were also conducted. An audience profile matrix and research evaluation are outlined.
The document outlines Kyran Durkin's research process which included examining existing products, analyzing common features and aspects to include. A questionnaire was distributed through Survey Monkey and audience research was conducted through observations and interviews to understand the audience and how to appeal to them. The research was evaluated by discussing the strengths and weaknesses of product research, questionnaires and interviews used to conduct the research.
The document discusses research conducted on existing movie posters and trailers to identify common design elements, including a minimalist approach and focusing on villains or slogans over heroes. Questionnaires were used to understand the target audience, which is identified as teenagers and young adults who prefer comedic and realistic films over fantastical ones. Interviews provided insights into what draws people to magazines and what content would encourage customers to purchase one.
The document outlines research conducted on existing products, audiences, and interviews to inform the development of a new product. Research methods included analyzing features of existing products, distributing a survey online, conducting observations of audience behavior and interviews. The document evaluates the research process, discussing strengths and weaknesses of each method to understand the audience and features to include in the new product.
The document outlines research conducted on existing products, audiences, and interviews to inform the development of a new product. Research methods included analyzing features of existing products, distributing a survey online, conducting observations of audience behavior and interviews. The document evaluates the research process, discussing strengths and weaknesses of each method to understand the audience and how to appeal to them with the new product.
The document discusses various design elements that are commonly used in magazines and promotional materials. It describes features like barcodes, product placement, mastheads, dates, prices, and websites that provide additional information. Colors, images, and contrast are discussed as ways to attract readers' attention. The document also examines existing products to identify common features and aspects that could be applied to new works. Overall, the document researches design conventions and gives advice on including elements that will appeal to audiences and help market products.
The document summarizes the research Leticia conducted for her water promotion product. She analyzed existing products like posters and games to get design ideas. Her questionnaire showed most of her audience is teenagers who sometimes drink water. Interviews found some people like water while others prefer flavored drinks. Overall, the research gave her insights into appealing to an audience that may not consider themselves very healthy.
The document outlines research conducted for a fishing magazine, including analyzing existing products, conducting audience questionnaires and interviews, and creating an audience profile. Strengths and weaknesses of each research method are discussed, noting that existing products provided design ideas, questionnaires informed target demographics and price, and interviews revealed experience levels. The response to surveys distributed through friend groups was good but had the disadvantage of some non-fishing interested respondents.
The document outlines research conducted on existing products, audiences, and interviews to inform the development of a new product. It includes sections on researching existing products, analyzing common features and aspects to include; distributing and analyzing questionnaires; conducting observations and interviews to understand the audience; and evaluating the research methods used, including strengths and weaknesses of each.
My documentary idea is to create a short documentary following myself and others completing items from our personal bucket lists. The documentary will show various activities being completed at different locations to demonstrate what a bucket list is and encourage viewers aged 17-25 to create their own. After receiving feedback, I plan to include interviews with people of various ages discussing their bucket list experiences. Some activities may be adapted to be more affordable and interesting for the target audience. The goal is to produce an exciting, yet reasonably priced short documentary that would appeal to and help motivate young viewers.
The document summarizes research conducted to develop a promotional video and materials for a gym. Product research identified common features like social media, lists of services, interesting layouts, and action shots. Questionnaires provided insights into the target audience which is primarily males aged 17 who enjoy fitness. Interviews recommended including upbeat background music, short 5-10 second clips edited together rapidly, and a minimalist poster design with key information. The research gathered feedback on content, video style, and design preferences to effectively appeal to the audience.
Piper Waveworks is a start-up company that develops hybrid hand-boards. To introduce their new products, Piper Waveworks conducted research on their target audience of Generation Y males aged 16-22. Key findings included that the target audience is unaware of hand-boarding, responds best to viral and experiential marketing, views the beach as a social activity, and prefers affordable water sport equipment. Recommendations included demonstrating hand-boarding creatively on social media, engaging the target audience through an online presence, and using guerrilla marketing at beach locations frequented by the target audience.
The document discusses research conducted on existing products about the effects of social media on mental health, including analyzing videos, questionnaires, and interviews. It analyzes the findings from this research and evaluates the strengths and weaknesses of each research method. The research was used to gather information needed to create a short film project about how social media impacts mental health.
Harrison Lincoln completed an audio evaluation project involving voice impressions. His research provided ideas and comedy but finding relevant examples was difficult. Planning drew from existing sketches but he worried about copyright. He managed his time well according to a schedule. Technically, his work was similar to other audio sketches. Audio quality improved after re-recording but switching voices strained his throat. He appealed to his target audience with familiar scenarios and voices. Peer feedback praised the comedic timing but noted gaps between voices and inconsistent volume. Harrison agreed volume could be improved and disagreed that it was too loud.
The document describes the process of creating an audio project, starting with only recorded audio and no other sounds. Music was then added at the end to provide a finishing touch. Further revisions included removing backing music to amplify the recorded audio. The final product combined the recorded audio with outro music to complete the project.
Kermit the Frog waits over an hour for the bus in the rain, interacting with various characters who join him at the stop. First Elmo sits down and they have an awkward exchange about stereotypes. Next a teenager asks Kermit for cigarettes, not realizing frogs can't smoke. An old man then complains about being called old before his bus arrives. Finally, Donald Trump joins Kermit and they argue about politics and leadership abilities. Trump threatens Kermit with a laser on his head supposedly being held by Elmo, who is then attacked by a cat on a rooftop in a bizarre scene. When Kermit's bus finally comes, it is full and drives away, leaving Kermit frustrated.
This audio proposal outlines a comedy sketch podcast called "The voices comedy sketch show" that will use voice impressions to act out humorous sketches. The purpose is to entertain listeners through voice acting and comedy. The genre is a podcast. Specific content will involve impressions of Kermit the Frog and Elmo engaging in dark humor. The target audience is teens and working/middle class individuals who enjoy dark humor. Some legal and ethical considerations include avoiding offensive religious, social or ethnic jokes while recognizing use of copyrighted characters like Kermit and Elmo requires sufficient transformation.
The document describes Harrison Lincoln's morning routine experiment in 5 steps: 1) Letting dogs out in the garden, 2) Eating breakfast and making coffee, 3) Cuddling with dogs while checking social media, 4) Feeding dogs and listening to music, 5) Getting bike from shed and going to college after putting dogs in their beds. It includes YouTube links for each step and notes that the experiment uses sounds to replicate the routine.
The document summarizes Harrison Lincoln's research for an existing radio drama project. It lists 3 existing podcasts and radio dramas that provide examples of elements to include, such as the use of narration, different voice actors, and comedy/mystery to add suspense. The research analysis indicates that the reviewed products are all radio dramas, and the aspects to include are different voice actors and suspense. The target audience is described as primarily male ages 15+, as the drama may include violent or sexual threats that younger audiences would not understand, and mysteries appeal more to males. The radio drama format makes it accessible to all social classes.
This document summarizes the production process of a magazine created by the author. Their research involved learning about upcoming anime episodes without spoilers by watching some shows and reading magazines. Their planning benefited from inspiration from similar magazines but could not be too similar to existing products. Time management went well except reformatting took time. Peer feedback noted the good colors and layout but suggested original background characters, improving the font and colors, and relocating the bull symbol. The author agreed with changing the bull location and disagreed with lowering the price.
This production reflection document outlines the process of creating a magazine cover and inside pages focused on the anime Black Clover. The front cover was initially designed with two characters from Black Clover and a purple background, which later had the background color changed to match the anime and a symbol from the anime added. Details like a barcode and information were also included. The inside cover features a picture of main characters from Black Clover and contains information about the anime like episode release dates.
This document outlines the pre-production plans for a magazine. It discusses the color scheme, font choices, and layout designs. Potential issues like eye strain, back pain, and computer crashes during production are addressed along with solutions. A schedule is provided that lists 8 tasks from initial planning through evaluation and includes the resources needed like Photoshop, PowerPoint, and computers. Health and safety concerns from prolonged computer use are also covered with suggestions to take regular breaks and maintain proper posture.
This proposal is for an online publication called "Otaku Weekly" that will advertise anime products. It will contain content about new and old anime series that have made an impact, focusing on specific series like My Hero Academia and Black Clover. The intended audience is anime fans ages 12 and up, as the content will not be offensive and will feature characters this age group is already familiar with. The creator will carefully review the content twice to avoid offending any social groups and ensure the publication is sufficiently different from existing works to avoid copyright issues.
Harrison Lincoln conducted a production experiment involving a fish, magazine title, and additional text. The experiment tested different background and placement elements for a magazine cover, including a fish behind the background and title in front of the fish. For the final product, Harrison will include the text style and placement lessons learned from the experiment.
The document discusses existing anime and manga magazines from Japanese publishing companies. It provides examples of magazine covers that feature popular characters from series like Dragon Ball, One Piece, and Sword Art Online. The covers advertise new seasons or products. The research analysis section notes that the magazines share design features like information presentation and color schemes. It states the new work will include the informational style and cover design aspects.
The document outlines initial plans for a magazine that will focus on anime, gaming, music, and sci-fi genres. It will target anime fans, gamers, music fans, and sci-fi fans. The magazine will have a bright, exciting color scheme to match the anime theme. Different games and music genres may feature varying color schemes.
Harrison Lincoln evaluated his personal project of creating a promotional trailer for scouting. In his research, he compared existing scouting products and adapted some features to his own style. His planning involved choosing to make a supernatural film but changing to a scouting trailer instead. He managed his time well but would have added more footage and effects given more time. From peer feedback, he agreed to replace blurry images and lengthen clips, and to fade the music to hear people speaking, but disagreed with changing the upbeat music.
Harrison Lincoln reflects on the process of creating a poster and trailer for his scouting group. He describes adding logos and emblems from scouting to represent tradition, and including photos of scouts, explorers, and footage from group nights to showcase activities. Towards the end of the document, he notes adding ending images and background music to the nearly completed trailer.
This document outlines the pre-production plan for a documentary about scouting. It includes storyboards showing the planned sequence of shots including opening titles, interviews, and footage of activities for beavers, cubs, scouts and explorers. Props and locations needed are listed, along with contingency plans for issues that may arise. Health and safety precautions are discussed to prevent injuries from games or spills. A schedule is provided showing plans to gather footage over 8 days and include editing sessions to piece the documentary together.
Harrison Lincoln conducted an experiment for a trailer by testing out initial image ideas and a song. The experiment involved selecting photos of scouts, explorers, and other images to include in the trailer. Harrison plans to incorporate some of the tested images and song into the final trailer product.
This radio advertisement promotes Coca-Cola to 16-18 year old teenagers across Europe and the United States. The nostalgic 30-second ad uses a similar style to past Coca-Cola radio ads to communicate the simple message of advertising Coca-Cola without any offensive, unethical, or copyrighted content.
The document outlines initial plans for a scouting advertising project, including ideas for a film, radio advertisement, or game. It discusses potential genres, locations, special effects, and ideas for a poster, film trailer, and DVD box cover. A mood board is presented analyzing repeated colors, styles, and tones to influence the final product. An informal proposal is made to advertise scouting locally through an advertisement and poster, requiring volunteers and targeting the local public and young people ages 6 and up. Discounted ideas of a supernatural movie and horror film are explained as not being chosen due to lack of help or another student's similar project.
This document defines and provides examples of different types of research terminology and methods, including:
- Primary and secondary research definitions and examples
- Quantitative and qualitative research definitions and examples
- Audience, market, and production research definitions and examples
- Key research terminology such as circulation, hits, box office figures, ratings, and sales
- Harvard referencing style for citing different media sources
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Fix the Import Error in the Odoo 17Celine George
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How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2. Existing Product
Here you can see 4 cubs doing
an activity in the image looking
like they’re having fun
Here you can see some
information with a purple
background and what you will
be doing and other information
about scouting
Here is the beaver scouts logo. It is aged between 6-8.
on the logo you can see that the writing is red with a
yellow outline and a beaver wearing a stripped green
and black Necker and a turquoise blue waggle.
3. Existing Product
https://www.youtube.com/watch?v=HjnTYzv1OnI
In the video you can see the layout of the building and a few cubs beavers and scouts
and some information on the different
Here is the logo for the cub scouts. It is available for
people from the ages 8-10 and a half. In the logo the
colouring of the logo is green with a paw print inside the
“B”.
4. Existing Product
Here on the advertisement is a picture of
a member involved in scouting as well as
a sphere behind him with different
colours. There is also a bear with a blue
checked Necker facing away from us.
Here on the photo you can see the
words “world scout jamboree” in a blue
box and then a red outline surrounding
he contents off the poster.
Here is the scouts logo. It is ranged from 10-14. on the
logo it is purple with a purple arc going around and
beneath the writing along with the scouting logo at the
beginning of the arc almost as if it has started the arc.
5. Existing Product
Here at the top of the
advertisement you can see what
sections are available ( beavers,
cubs and scouts) and the
different ages they have to be to
join
Here is the information that you
can contact if your child wants
to join and the Facebook page
to find out more on the group
and what the group does
Here is the main scouting logo. It is also a badge on
every uniform all over the world and is located
over the heart on the left side of the uniform. The
logo has a purple background with the general logo
being white. In the logo at the bottom is a granny
6. Research Analysis
• What common features do the researched
products have? They’re all based on scouting
• What aspects of the research will you include
within your on work? The way the
advertisement posters are set out and a
similar way that the video is set out.
8. Audience research
• Observation: most people were female
• What this says about my audience: females
answered more than males
• How will your product appeal to this audience:
9. Audience research
• Observation: people from 35-44 took part more than
under 34’s
• What this says about my audience: they’re older than
others
• How will your product appeal to this audience:
10. Audience research
• Observation: the young people find scouting very positive
• What this says about my audience: they enjoy scouting
• How will your product appeal to this audience:
11. Audience research
• Observation: the participants learn something each time they go to
beavers cubs scouts and explorers
• What this says about my audience:
• How will your product appeal to this audience:
12. Audience research
• Observation: some people think we need more communication
• What this says about my audience: that communication needs to be
better
• How will your product appeal to this audience:
13. Audience research
• Observation: the audience thinks of good and
educational things
• What this says about my audience: my audience think
highly of scouting activities
• How will your product appeal to this audience:
14. Audience research
• Observation: they think of the logo and uniform
colours
• What this says about my audience: my audience knows
about scouting colours
• How will your product appeal to this audience:
15. Audience research
• Observation: the audience stated common scouting
activities
• What this says about my audience: they know a little
bit about scouting
• How will your product appeal to this audience:
16. Audience research
• Observation: the participants are interested in the new
life skills they learn
• What this says about my audience: the audience are
interested in scouting
• How will your product appeal to this audience:
17. Audience research
• Observation: people enjoy the activities we run the
most
• What this says about my audience: my audience like
the activities run at scouting.
• How will your product appeal to this audience:
19. Interview 1- male age 9
• What is the best thing about beavers/cubs/scouts? The camps we
go on
• What is your favourite game we have played at
beavers/cubs/scouts? Jump rope
• What do you enjoy about the camps and activities we go on? The
places we hold them
• What is the favourite experience/ memory you have made in
scouting? Learning how to light a fire
• If you were to encourage someone to join scouting what would you
tell them about scouting? How much fun and exciting it is
20. Interview 1
• Observation:
• What this says about my audience: my
audience is adventurous
• How will your product appeal to this
audience: it talks about the adventurous
activities we do
21. Interview 2- female age 15
• What is the best thing about beavers/cubs/scouts? The
International camps
• What is your favourite game we have played at
beavers/cubs/scouts? Nether-ball
• What do you enjoy about the camps and activities we go on?
Meeting new people and enjoying the food
• What is the favourite experience/ memory you have made in
scouting? Going to America and meeting new foreign people
• If you were to encourage someone to join scouting what would you
tell them about scouting? Its fun and educational
22. Interview 2
• Observation: my audience likes to go abroad
• What this says about my audience: she likes to
meet new people and have new experiences
• How will your product appeal to this
audience:
25. Research Evaluation
• Give an overview of how you conducted your research.
Discuss the strengths and weaknesses of each method
– Product Research
– Questionnaires
– Interviews
26. Research Evaluation
– What sort of a response did you get?
– How did you distribute your survey? Give an advantage and a disadvantage
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a historical product (pre-1990) similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Discuss the existing product research, surveys and interviews
Discuss the responses you got from your survey
Discuss distributing your evaluation digitally