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Experiments
Bailey Dyble
Process
• I made a stick figure throw a
ball using a throwing cycle.
The character itself is very
basic, has no face but
demonstrates learning the
basics of animating in
Photoshop.
• If I had any extra time I
would've stuck a character
at the end of the
animation to catch the ball,
because I couldn't the ball
went into some sort of pond
for simplicity
Reflection
• What elements of your experiments will you
include in your final product?
The use of the movement could potentially be used in my final
piece, with the movement of the background and the throwing
cycle.
Another thing I will have to think about is the positioning of the
limbs, to give the impression that the character is moving.
Process
For this experiment I wanted
to try something with a Pac
Man sort of style. I moved
the character around the
environment and worked on
and thought about the
correct speed of movement
for the character to make
the final video look good.
Reflection
• What elements of your experiments will you
include in your final product?
The speeds of the movement in relation to the environment is
something which I quite like about this experiment and finding
an appropriate speed of movement for the final production is
something I will definitely have to think about
If I had more time for this and if it was my actual final production
I would've definitely liked to add something chasing the square
and maybe some more pickups for it.
Process
To make my sound track I
basically just slapped some
of the blocks into beepbox
and exported the sound file
Reflection
• What elements of your experiments will you
include in your final product?
I have learned what sounds work but more importantly what
sounds and combinations of blocks sound awful and should be
avoided.

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1. Production Experiments VG

  • 2. Process • I made a stick figure throw a ball using a throwing cycle. The character itself is very basic, has no face but demonstrates learning the basics of animating in Photoshop. • If I had any extra time I would've stuck a character at the end of the animation to catch the ball, because I couldn't the ball went into some sort of pond for simplicity
  • 3. Reflection • What elements of your experiments will you include in your final product? The use of the movement could potentially be used in my final piece, with the movement of the background and the throwing cycle. Another thing I will have to think about is the positioning of the limbs, to give the impression that the character is moving.
  • 4. Process For this experiment I wanted to try something with a Pac Man sort of style. I moved the character around the environment and worked on and thought about the correct speed of movement for the character to make the final video look good.
  • 5. Reflection • What elements of your experiments will you include in your final product? The speeds of the movement in relation to the environment is something which I quite like about this experiment and finding an appropriate speed of movement for the final production is something I will definitely have to think about If I had more time for this and if it was my actual final production I would've definitely liked to add something chasing the square and maybe some more pickups for it.
  • 6. Process To make my sound track I basically just slapped some of the blocks into beepbox and exported the sound file
  • 7. Reflection • What elements of your experiments will you include in your final product? I have learned what sounds work but more importantly what sounds and combinations of blocks sound awful and should be avoided.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments
  3. Discuss the tools and processes used in your experiments