1. Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning &Instruction
For Accenture
Three Mysterious Keys
to Interactive Learning:
Game-Thinking, Game-Elements, and
Gamification
9. We need more
engagement.
She wanted to increase learner
engagement and have more interactive
learning within the company…
10. You came to the right
L&D guy that’s what I do…
11. Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and go ask Clyde, he went to a
conference on the subject.
12. For some reason, she didn’t seem bothered
by the fact that she was breaking the
company’s no smoking policy…
13. Here’s where you come in. Help me figure
out the clues …and fast.
Open a separate window
on a web browser,
Go to:
PollEv.com/karlkapp
14. When the poll is active,
click on the answer you
believe is correct.
New questions will appear when the
slides change. Stay on:
www.polleverywhere.com/karlkapp.
19. Game
Thinking
B)
Teaching knowledge, skills &
abilities using a self-
contained game.
A)
Using game-based
techniques to engage
people, motivate action
promote learning & solve
problems.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
D)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
20. I found three things written on one of
Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
22. Now we need to find Ivan…the Informant...
I knew one of his old haunts.
23. He was about as friendly as a fly at a fly
strip convention.
Hello, Clueless…
24. Look I am going to ask you some
questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly
strip convention.
25. What do you and your lackies here have to
say about this?
28. He grabbed his typewriter and made some
notes to explain to me the difference between
the two types of gamification.
29. Structural
Gamification is
use of game-
elements to propel
a learner through
content with no
alteration or
changes to the
content.
Structural:
Points
Badges
Leaderboard
30. Content
Gamification use
of game thinking
to alter content
to make it more
game-like but
doesn’t turn the
content into a
game.
Content:
Challenge
Story
Characters
Missions
31. Ivan then grabbed his laptop to show me a
demonstration of the two types.
33. Gamification
The concept of gamification
Consists of many different
elements.
These elements can include:
• Story
• Character
• Mystery
• Curiosity
• Curve of Interest
• Surprise
• Chance
• Points
• Badges
Screen captures courtesy of MindTickle….
59. You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
60. Suddenly, a voice appeared out of
nowhere…the mysterious Learning Lady
61. Challenge, Curiosity, Control, Fantasy, Cooperation,
Competition and Recognition.
I saw her eyes in the shadows of the alley and
she simply said…to motivate learners add …
62. Hey, I know that’s Malone’s
Theory of Intrinsically
Motivating Instruction.
Yes, it is ….
63. You want both Intrinsic and Extrinsic
Motivation….Research indicates that they coexist. Use
both that’s key.
65. Here are some more
matches for your boss. She
smokes a lot.
She shouldn’t smoke.
67. Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
68. No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
69. Losing
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
70. In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
71. Also, failure or earned success can
lead to emotion which can contribute
to Episodic Memory.
72. Time for a recap with the boss…she looked a
little frantic…she wanted to know one more
thing.
73. I want to know one more
thing.
What game elements can
engage learners?
78. Game
Thinking
B)
Teaching knowledge, skills &
abilities using a self-
contained game.
A)
Using game-based
techniques to engage
people, motivate action
promote learning & solve
problems.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
D)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
88. Learn more…books available at:
http://tinyurl.com/ASTDgambook and
http://tinyurl.com/ASTDfieldbk
Or
Amazon.com
89. Contact Karl Kapp at
karlkapp@gmail.com or on his web
site www.karlkapp.com.
90. Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes are Clip Art
Audience Response Devices by TurningTechnologies
Demo of Gamification Software by MindTickle