Engage the Brain: 5 Ways to Create Interactive SlidesSharon Bowman
By Sharon Bowman. Engage the Brain: 5 Ways to Create Interactive Slides. For slide creators, presenters, and trainers who want to make their content interactive and unforgettable.
When you are owning a remote team it is much necessary to bring out the team engagement. More the collaboration, more effective the output. It is also a must to ensure the team is comfortable with the work environment and all other facilities provided by the company.
Here are some tips which you need to follow in order to collaborate with your remote workers.
Know More about the remote team: https://www.paidant.com
10 Killer Tips for an Amazing Presentation - Way Before You Actually Give OneSlide Studio
Some months ago, we shared a blog post with 10 killer tips on how to prepare yourself for an amazing PowerPoint presentation. Now we've created a SlideShare that gives you these presentation tips in a visual and engaging way.
About Slide Studio: We are a group of presentation designers that can help you make your PowerPoint presentation more engaging. Drop us a link if you want more info.
Engage the Brain: 5 Ways to Create Interactive SlidesSharon Bowman
By Sharon Bowman. Engage the Brain: 5 Ways to Create Interactive Slides. For slide creators, presenters, and trainers who want to make their content interactive and unforgettable.
When you are owning a remote team it is much necessary to bring out the team engagement. More the collaboration, more effective the output. It is also a must to ensure the team is comfortable with the work environment and all other facilities provided by the company.
Here are some tips which you need to follow in order to collaborate with your remote workers.
Know More about the remote team: https://www.paidant.com
10 Killer Tips for an Amazing Presentation - Way Before You Actually Give OneSlide Studio
Some months ago, we shared a blog post with 10 killer tips on how to prepare yourself for an amazing PowerPoint presentation. Now we've created a SlideShare that gives you these presentation tips in a visual and engaging way.
About Slide Studio: We are a group of presentation designers that can help you make your PowerPoint presentation more engaging. Drop us a link if you want more info.
20 Ideas for your Website Homepage ContentBarry Feldman
Perplexed about what to put on your website home? Every company deals with this tough challenge. The 20 ideas in this presentation should give you a strong starting point.
HOW Design Live 2017: Sketchnote MasterclassMike Rohde
Presentation from Mike Rohde on sketchnoting, and Andy Brenits on his productivity methodology, from the HOW Design Live conference in Chicago, IL on May 2nd, 2017.
NDC 16에서 발표한 '스매싱더배틀 1년간의 개발일지'라는
제목의 포스트 모템입니다.
PT의 내용은 실제 발표 자료에 조금 더 설명을 붙였으며
PT의 내용에 대한 질문은 아래의 주소를 통해서
문의 부탁드립니다.
Twitter
https://twitter.com/Studio_HG
Facebook
https://www.facebook.com/GameStudioHG
A compilation of proven distinctions on what makes a World-Class Presenter. Written by Eric Feng, Presentation Coach ( http://ericfeng.com ) and Designed by SlideComet ( http://slidecomet.com ). Enjoy!
Ever wondered why some people are so talented creatively while you're not? It's not just a gift this creative lark - it's also a skill, and like any skill it needs time and practice to hone it.
We're influenced by the creativity we see around - but in art, other design work, nature and in our every day belief and attitude to life.
The more your eyes are open - the more you'll see the creativity surrounding you.
Here at Presented, we've put together a small presentation on what we think are the essential tips about how to reveal your inner creativity.
Enjoy!
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
These are the slides used for the foreword in the 2008 international best-seller called "Presentation Zen." Guy thought it would be fun to do it in slide form rather than the traditional book foreword. A lot of people have asked for the slides. Here they are. Sorry, only PDF is available. 15 individual slides.
25 Festive Fonts For Women Oriented Businesses!DesignMantic
Fonts depict brand’s personality. Fonts must connect to the target audience. DesignMantic has scouted 25 variety of fonts that carry a feminine touch perfect for the women oriented business.
MOVE - don't sit still (by Jimmy Janlén)Jimmy Janlén
Presentation created by Jimmy Janlén, Certified TBR Trainer and Agile Coach at Crisp (Sweden).
Movement trumps sitting is the first and most important of the six learning trumps from Sharon Bowmans book "Using Brain Science to make learning stick".
This presentation summarizes why and gives 7 examples of how you can add movement into your class and workshops.
Today's teachers need to evolve with their students and society. It is no longer enough to master the basics--students need and want 21st century skills.
20 Ideas for your Website Homepage ContentBarry Feldman
Perplexed about what to put on your website home? Every company deals with this tough challenge. The 20 ideas in this presentation should give you a strong starting point.
HOW Design Live 2017: Sketchnote MasterclassMike Rohde
Presentation from Mike Rohde on sketchnoting, and Andy Brenits on his productivity methodology, from the HOW Design Live conference in Chicago, IL on May 2nd, 2017.
NDC 16에서 발표한 '스매싱더배틀 1년간의 개발일지'라는
제목의 포스트 모템입니다.
PT의 내용은 실제 발표 자료에 조금 더 설명을 붙였으며
PT의 내용에 대한 질문은 아래의 주소를 통해서
문의 부탁드립니다.
Twitter
https://twitter.com/Studio_HG
Facebook
https://www.facebook.com/GameStudioHG
A compilation of proven distinctions on what makes a World-Class Presenter. Written by Eric Feng, Presentation Coach ( http://ericfeng.com ) and Designed by SlideComet ( http://slidecomet.com ). Enjoy!
Ever wondered why some people are so talented creatively while you're not? It's not just a gift this creative lark - it's also a skill, and like any skill it needs time and practice to hone it.
We're influenced by the creativity we see around - but in art, other design work, nature and in our every day belief and attitude to life.
The more your eyes are open - the more you'll see the creativity surrounding you.
Here at Presented, we've put together a small presentation on what we think are the essential tips about how to reveal your inner creativity.
Enjoy!
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
These are the slides used for the foreword in the 2008 international best-seller called "Presentation Zen." Guy thought it would be fun to do it in slide form rather than the traditional book foreword. A lot of people have asked for the slides. Here they are. Sorry, only PDF is available. 15 individual slides.
25 Festive Fonts For Women Oriented Businesses!DesignMantic
Fonts depict brand’s personality. Fonts must connect to the target audience. DesignMantic has scouted 25 variety of fonts that carry a feminine touch perfect for the women oriented business.
MOVE - don't sit still (by Jimmy Janlén)Jimmy Janlén
Presentation created by Jimmy Janlén, Certified TBR Trainer and Agile Coach at Crisp (Sweden).
Movement trumps sitting is the first and most important of the six learning trumps from Sharon Bowmans book "Using Brain Science to make learning stick".
This presentation summarizes why and gives 7 examples of how you can add movement into your class and workshops.
Today's teachers need to evolve with their students and society. It is no longer enough to master the basics--students need and want 21st century skills.
The term sketchnoting describes a style of visual note-taking recently gaining popularity among conference attendees. Contrary to popular belief, you do not have to be an artist to sketchnote and to take advantage of a different type of learning and making content connections beyond conference keynotes . Sketchnoting is helping make your thinking visible and shareable as you are reading a professional book, watching a movie clip, reading an educational blog post or article or listening to a lecture of conference keynote.
This workshop is for educators who want to hone their abilities to listen more intently, summarize and organize their notes in a visual way and learn how to do this with their students. NO artistic talent required.
Want to work with me? Contact me via http://www.globallyconnectedlearning.com
This slideshow lists what techy tools you can’t teach without this academic year and how you can use them with your students in and outside the classroom.
What we know today about the brain suggest a completely different way to teach than we've been doing already. This is sticky teaching - 6 ways to re-think our approach to audience engagement.
Presentation Anti-Patterns: 10 things you should avoid in your next presentation. Taken from the book, "File > New > Presentation" by Simon Guest. http://goo.gl/FAZZms
What makes a strong education sector plan? The Global Partnership for Education and International Institute for Education Planning have published guidelines to help countries prepare a credible strategy
Slides to support a master class on making student thinking visible through practical hands-on activities and structured around the Dylan Wiliam's work on formative assessment and active learning.
All the resources for this master class are available online here:
http://dkworkshops.wikispaces.com/Making+Student+Thinking+Visible+at+ManACE+SAGE+2014
Between a lack of know-how and a pile of limiting beliefs, you have put that book idea you have on the back burner for far too long. Now is the time to take charge of your legacy and write the book you were always meant to publish.
What to Write About When There's Nothing to Say (the Mediabistro Edition)MarketingProfs
Stuck on what to write about for your company blog or website? Check out these content-creating tips from Ann Handley of MarketingProfs. The visual story of a frustrated writer aided by her faithful pets (and talking office supplies) will help you conquer your writer's block and get creative!
Agile and Beyond 2017 Presentation on Tuckman's Theory of Team Development. This theory was based on non-scientifically gathered surveys and has never been empirically proven despite dozens of scientific attempts. This talk covers why stable teams may have been a good thing and why we want to consider dynamic teams as we face new challenges.
5 Creative Principles for Remarkable PresentationsMichelle Mazur
Every time I ask the question “what’s the most difficult part of writing a speech?” the answer is always the same. STARTING.
Writing a presentation is inherently a creative process. It’s no different than painting a picture, choreographing a ballet, or writing a novel. Every artist (and speakers ARE artists) starts with a blank canvas, page, or PowerPoint slide.
To write a remarkable presentation, you’ve got to get your creative juices flowing. You’re not writing just another speech – a remarkable presentation is an artistic creation.
Step away from the computer and take a more creative approach to writing your speech.
So let’s get to the work of creating with these five creative principles for remarkable presentations, shall we?
Rethinking Learning in the Age of Digital FluencyJudy O'Connell
Digital connectivity is a transformative phenomenon of the 21st century. While many have debated its impact on society, educators have been quick to mandate technology in school development - often without analysing the digital fluency of those involved, and the actual impact on learning. Is being digitally tethered creating a new learning nexus for those involved?
The famous educational philosopher, John Dewey, stated “We do not learn from experience, we learn from reflecting on experience.’ Maker education involves hands-on and experiential activities. Learning can occur through the act of making but having learners reflect on their making experiences increases the likelihood of learning. It is not left to chance.
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...Kate Rutter
In the world of user experience, learning about your customers is key to making great stuff. But design research reports are dense and boring. Unlock the power of sketching and pen and paper tools to create research outputs that are vibrant, sticky and that reflect personality, human perspective and that move seamlessly into design.
IA Summit 2010 presentation
Pen & Paper Tools for getting from Research to DesignKate Rutter
In the world of user experience, learning about your customers is key to making great stuff. But design research reports are dense and boring. Unlock the power of sketching and pen and paper tools to create research outputs that are vibrant, sticky and that reflect personality, human perspective and that move seamlessly into design.
SXSW 2010 panel.
Reinvent The Wheel: Sketching Your Own Design ProcessChristopher Fahey
It's the start of a new project. You've got requirements, guidelines, data, research. Now what? Like an artist staring at a blank canvas, information architects often don't know where to begin. Instead of following a rigid methodology or waiting for the perfect idea to appear out of the blue, learn to continually invent new tools and techniques to foster real user experience innovation.
The Writing ProcessWelcome to The Writing Pr.docxpelise1
The Writing Process
*
Welcome to “The Writing Process.” This presentation is designed to introduce your students to three major elements that constitute the writing process (invention, composition, revision) and the strategies for inventing, composing, reviewing, and proofreading. The eighteen slides presented here are designed to aid the facilitator in an interactive presentation of the nuts and bolts of the writing process. This presentation is useful for the beginning of a composition course and/or for the beginning of a writing project. This presentation may be supplemented by OWL handouts, links to which are mentioned on the specific slides.
Directions: Each slide is activated by a single mouse click. Transitions inside slides are animated: clicking will lead to skipping the content.
Notes:
How often do you read manuals? Only, when you buy something with “some assembling required” label? Would you be able to assemble your purchase without the manual? Most likely, you would. It might take a few hours of trial and errors, a few unnecessary parts left, and, probably, some disappointment in the purchase, but eventually you’ll get it assembled. If you follow the steps suggested in the manual, however, you will save your time and avoid the mistakes that can ruin your purchase. Manuals are helpful even if we do not like that they are too prescriptive.
Let’s consider this presentation the Manual to the Writing Process. You might choose not to follow every step in the manual, but knowing the stages, strategies, and techniques of the writing process will help save your time, so valuable in college; prevent frustration you might feel reading your teacher’s feedback, and, eventually, will help you get a good grade in a composition class. Manuals are a boring reading, but, after all, they are designed to walk you through the process rather than to entertain you.
Suggested warm-up activity: Prior to the presentation, the facilitator might conduct a brief discussion of what the writing process is and ask the students what steps they usually make when they write. (Optional: the facilitator puts on the board some popular elements of the writing process: writing an essay, generating ideas, coming up with the thesis, proofreading for spelling and punctuation errors, organizing support to the thesis in a certain manner. S/he then asks the students to arrange these actions into the order they follow when they write). The facilitator might also find useful to compare the writing process to the process we follow when cooking something. It is important to know the right sequence of actions when your cook. When cooking spaghetti, we don’t drain water before it boils for at least 7 minutes! Otherwise, we can end up hungry. However, unlike the linear cooking process, writing is recursive. Writers do not go straight from generating and organizing ideas to composing, they re-think ideas and re-organize the paper when they revise it.
Writer and Desi.
DesignOps supports design teams (Interaction'23)Peter Boersma
Recently, several responsibilities of design managers, particularly those that focus on improving the organization of design work, have been re-assigned to DesignOps specialists. By now, the field of DesignOps has its own communities, conferences, and education programs.
This talk gives an overview - and some details - of how DesignOps specialists can support design teams and is based on the presenter’s experience as someone who has had the DesignOps mindset forever, who needed DesignOps services for his teams, and who has had the role of DesignOps Manager at Miro.
In recent years, activities that focus on improving the organisation of design work have been re-labeled Design Operations (or DesignOps) and specialist roles and communities have been created. People with this role focus on coordinating and executing initiatives that improve the conditions for all designers, often in-house or at agencies. One aspect of DesignOps is improving the culture, craft, and collaboration between design practitioners. I present ways in which this happens at Miro as well as a few other companies, in the hopes of encouraging attendees to work on these – and other – aspects of DesignOps.
Bootstrapping the Information Architecture (Italian IA Summit)Peter Boersma
When I design, it is in the early stages of an interactive system’s life. There are no widgets to place on screens, or menus to collapse or expand. No wireframes, no screen flows, no accessibility or SEO issues. No search, no controlled vocabulary, no settings screens or personalisation options to design. In short: the project needs to be bootstrapped.
I am involved when a lot of things need to be explored and modelled; the scope and environment of the system, the core concepts that make up its parts, their relationships and their names. So what do we produce in that stage? Mostly so-called concept diagrams.
In this talk, I explain what concept diagrams are, referencing other people’s experiences as well as my own, and how they are useful when a design needs to be bootstrapped. I show how I have used variations of them in recent assignments for KLM and the City of Amsterdam, among others. I will try to convince you that you should create one for each and every situation that needs bootstrapping.
You can do better! Improve your design process (UX South Africa)Peter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes or front-end code. In this interactive presentation (have pen & paper ready!), I will walk you through the expanded sphere of influence on the user experience. I will encourage you to look beyond your deliverables, outside of your department, and past your current way of working. I will help you spot opportunities and draft a plan to improve your design process.
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)Peter Boersma
In this talk, presented at EuroIA 2020, I share leadership tips & tricks for when your responsibilities change, no matter in what direction:
moving in: trying out mentoring and leading
moving up: you got promoted; now what?
moving left and right: adding skills, broadening your horizon
moving down: adjusting and going for principal
moving out: changing environments, freelancing
Impact of DesignOps at ServiceNow (DesignX DesignOps Day)Peter Boersma
This talk describes the way that the DesignOps team at ServiceNow operates, and what it means for the design organisation in ServiceNow. Its products and services include: the definition and maintenance of the product design lifecycle, a design project tracking system, a design review process and procedures, and more.
I also describe some of the other impactful developments in ServiceNow, such as our Design System, the alignment of designers to product management, the Insights team that does both market and customer research, and our BizOps team that manages headcount, identifies and creates education opportunities, handles sponsoring, and organizes events for designers.
Impact of DesignOps at ServiceNow (EuroIA 2019)Peter Boersma
This talk describes the way that the DesignOps team at ServiceNow operates, and what it means for the design organisation in ServiceNow. Its products and services include: the definition and maintenance of the product design lifecycle, a design project tracking system, a design review process and procedures, and more.
I also describe some of the other impactful developments in ServiceNow, such as our Design System, the alignment of designers to product management, the Insights team that does both market and customer research, and our BizOps team that manages headcount, identifies and creates education opportunities, handles sponsoring, and organizes events for designers.
Improve your design process (UX Vienna)Peter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this talk, I walk attendees through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
KLM’s internally-focussed Digital Studio, located at Amsterdam’s Schiphol airport, is part of the Digital Transformation program of KLM and employs almost 60 people with a business, technical or design background. Based on my time working there, I highlight a few of the recent projects, and introduce the people and processes involved that make working for the airline a better experience.
In this presentation, I explain what I have found to be different working for employees versus customers, and share what attendees might learn from this.
A UX Designer's influence on the roadmap of My AmsterdamPeter Boersma
When the City of Amsterdam was looking for someone to define, design and manage the roadmap of a future product that they called the “Integrated Customer View”, they ran into Peter Boersma. With his design background and consulting experience, he might pull off the first two parts of the assignment, but would he also be able to act as product manager and manage the product’s roadmap? In this presentation, Peter describes how the team around him changed and how his influence on the roadmap changed with it, as the product - now renamed to My Amsterdam - went from sketch, via prototype and product, to platform.
My Amsterdam (presented at SDinGov 2017)Peter Boersma
This year, an online service called Mijn Amsterdam (My Amsterdam) will be launched to provide citizens of Amsterdam with up-to-date information about the status of any interactions they have with their local government. The collective statuses create an integrated customer view that will allow civil servants to make better decisions for individual citizens as well as for the collective population. The service aims to connect citizens and government, but also to connect many information systems and partial user profiles - creating the integrated customer view.
In the process of defining, designing, implementing and evaluating the service, the team - made up of designers and developers, a few civil servants responsible for citizen-facing contacts and supporters from all over the city - has learned many valuable lessons.
In this presentation, I'll share some of them - they will be interesting for all designers of interactive systems, and the session is aimed at a wide audience.
My Amsterdam will provide citizens of Amsterdam with information about the status of their government processes, with pointers to places where they can influence them. It will also build integrated profiles; it’s an IA’s dream!
We’re all camping at UX Camp West, so I thought I’d use the metaphor of a tent to share with you my view on the field of User Experience. I will describe the 7 poles of the tent's structure (research, design, evaluation, implementation, business, strategy, and management) and show you some random objects that I found in its corners. It is my goal that afterwards, we can all appreciate the beauty of the big tent, and realise how we contribute to a happy stay.
You can do better! Improve your design process (UX Scotland)Peter Boersma
To do great work, you need to influence more parts of the design process than the creation of wireframes or running usability tests. I will walk you through the expanded sphere of influence on the user experience. I will encourage you to look beyond your deliverables, outside of your department and past your current way of working. I will help you spot opportunities and draft a plan to improve your design process.
This session will be a mix of tutorial and exercises ranging from listing deliverables to drawing an org chart. The intended audience is UX practitioners who want to expand their influence in order to improve the way design is done in their organisation.
Improve your design process and expand your influence - UX AmsterdamPeter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this 2-hour workshop, we will walk through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
SDL added strategists to a UX team (UX STRAT Europe 2015)Peter Boersma
This presentation shows how UX strategists contribute to the way SDL helps the world's best brands deliver exceptional customer experiences. Using several of our enterprise software product releases as examples, Peter shows how he and his fellow UX strategists are promoting service design and design thinking, how they develop visions and roadmaps for products and cross-product capabilities, and how they collect user and usage data. He also talks about the link between UX Strategy and Product Management, and the future of UX Strategists at SDL.
In order to do great work you need to influence more parts of the design process than creating wireframes or front-end code. In this presentation, I walk you through the expanded sphere of influence on the user experience. I encourage you to look beyond your deliverables, outside of your department, and past your current way of working. I help you spot opportunities and draft a plan to improve your design process.
What I learned from 200 projects (Amsterdam UX)Peter Boersma
Focussing on teamwork, deliverables and processes, I walked the audience through a selection of projects from my 20 years of experience with designing interactive systems, sharing the lessons that I learned the hard way, and showing how some things in design agencies have changed while others have stayed exactly the same. I hope that some of the lessons resonate with the audience, and that the models I include (like the T-model, or overviews of where UX can live in organizations) helps them reflect on their practice and consider improvements to the way they design.
What I learned from 200 projects (IDC Prague)Peter Boersma
Peter Boersma's presentation at IDC Prague (http://webexpo.net/idc2014/) entitled "What I learned from, oh, I don't know, around 200 projects". By going through my employment history at 7 interactive agencies plus my short freelance period, I gave the audience an overview of skills, team markup, the place of UX departments in the organization, deliverables and design processes and how they changed over time.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
11. What we’re going to do today
13:00-15:00 15:30-16:00 16:00-17:00 pm
Sketch and explore ideas Bring lots of ideas together Share & iterate with the team
PEOPLE!
13. Activity #1: Tele-Pictionary
1 write expression
Create a
2 pass to neighbor
“Stack of Stickies”
3 read expression
(as many sheets as
4 place sheet at bottom
there are people at
5 draw expression
the table)
6 pass to neighbor
7 check drawing
8 place sheet at
bottom
(9) repeat
15. Sketching with markers
Yellow marker
Look at me!
Sharpie markers
More attention Fat
Regular
Start here Small
Gray marker
Depth:
Pop forward
Push back
16. Tips for design sketching
Use markers and pens, not pencils;
our goal is Fast, not perfect
If you mess up, keep going
If you really mess up, grab a new page
20. ACTIVITY ONE:
Activity #2: Sketching Boxes
INSTRUCTIONS
1. Fill a page with overlapping rectangles
2. Hold the page up for the group to see
3. Pass it to your neighbor, then choose one
rectangle and color it yellow
4. Pass it to your neighbor, then outline 3-4
rectangles with the fat sharpie
5. One more pass! Shade in 3-4 rectangles with
the gray marker ... or add some shadows
23. Refinement sketches
Interpretable by others
Higher fidelity
More realistic
Within a framework
24. Tips for sketching screens: helpful patterns
Callouts
Header Can show alerts, Drop Shadows
help, guidance or Communicate depth and
sketch annotations bring attention to
Tab callouts or popup boxes
Filler text
Pop-up Calendar
Module
User
Picture Page curl
Arrows
Photo Larger ones can
communicate weight,
or act as labels Mouse Cursor
Video
Quietly indicates a
rollover state
Side-scrolling Module
25. Trick #4: 6-Up Template
HOW TO:
1. Draw the first
things you think of
2. Then, think
about opposites
3. Also, think about
other goals of the
experience
26. Trick #5: 1-Up Template
HOW TO:
1. Use line weight
2. Use shading
3. Use highlights
3. Use labels
29. ACTIVITY ONE:
Activity #3a: Exploratory Sketching
INSTRUCTIONS
1. Using a 6-up template, sketch 6 new ideas for
the same problem.
2. Put your first ideas down.
3. If you get stuck, think about opposites.
Or, think about design principles.
30. ACTIVITY ONE:
Activity #3b: Refinement Sketching
INSTRUCTIONS
1. Pick the most promising ideas from your 6
sketches. (Which one was it?)
2. Using the 1-up template, sketch a higher
fidelity version that brings it all together.
3. Go back over your sketch with a sharpie and
add line weight, shading, and labels to make it
even clearer.
42. ACTIVITY ONE:
Activity #4: Assemble a Sketchboard
INSTRUCTIONS
Working as a group, use sticky notes to structure
your sketchboard. Tape up your inputs, and any
sketches that you’ve done so far in each section.
44. ACTIVITY ONE:
Activity #5: Review the Sketchboard
INSTRUCTIONS
1. Discuss your sketches as a group.
2. Decide which sketches are the most viable
direction (consider your inputs).
3. Do additional sketches as necessary to fill in
holes and evolve the design.
46. ACTIVITY ONE:
Activity #6: Black Hat session
INSTRUCTIONS
1. Working quickly, add a stickie to the
sketchboard for every question or concern
that you have
2. As a group, talk through the stickies, and
decide how to improve the design to address
issues raised
3. Resketch as necessary
54. Resources to get you started
Peter Boersma
peter.boersma@adaptivepath.com
Sketchboards: Discover Better + Faster UX Solutions
http://www.adaptivepath.com/ideas/essays/archives/000863.php
6-up and 1-up Templates
http://www.ugleah.com/ux-team-of-one/
Thanks to
Leah Buley
Brandon Schauer
Rachel Glaves
Kate Rutter