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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 266
An Empirical Study of Mobile Game Addiction
Pallavi Sawant1, MSc. & Deelip Patil2, MCA.
1MSc Student, Information Technology, Sant Rawool Maharaj Mahavidyalaya, Kudal,
2Assistant- professor (Guide), Information Technology, Sant Rawool Maharaj Mahavidyalaya, Kudal
---------------------------------------------------------------------***----------------------------------------------------------------------
Abstract - In today's world we can see all peoples are playing
games on their mobile. Gaming application have become one
of the most popular entertainment feature in smart phones. It
is good to play games as a hobby. But what if the people gotoo
far with their hobby. Is it points towards an addiction? This
research is to analyze the people who plays gameare addicted
to games or not. The data is collected using questionnaires. To
identify who plays games more (male or female), which age
group persons plays game more, how much time they spends
to play game,..etc.
Key Words: Mobile Game, Addiction, Symptoms, Behaviour,
Impact...
1. INTRODUCTION
Mobile game addiction is a serious issue to thinks about.
Mobile game is a game played on a mobile
phone(Smartphone),tablets. Youcanplaygamesonnetwork
and also without network. For network game there are
several technologies available such as GPS location, text
message. The offline games can be played without network
after installing it on the mobile phone.Asweall knowmobile
game was invented in 1994. At the starting people plays
game just for the entertainment purpose. But nowadays
people plays game all the time. Which leads to addiction.
Game addiction is categorized by emotional deficits. Many
research studies reported on mobile game addiction.Mobile
game addiction leads to emotional weakness. It alsoimpacts
on daily life. The mobile game addiction is one of the big
problems in our society. The number of addicted people are
increasing day by day. Most of the time it just happens that
we start to play mobile games for few minutes and we
wasted hours on it, this is clear sign of mobile game
addiction.
2. Survey
In order to establish current practice and desires, I
conducted a survey of game addiction.
2.1 People's Survey
I invited people of different ages to participate in the online
survey. I collect the information using questionnaires. The
questionnaires is about how long people plays game, which
age people plays game most, which type of game people
plays. From the participants responses I came to the final
result. The questionnaires contain following questions:
1. Select your age-group
o 10 to 20
o 21 to 30
o 31 to 40
o above 40
2. Select your gender
o Male
o Female
3. Which type of game do you play?
o Action
o Adventure
o Card
o Educational
4. Name of the game
5. How many hours a day do you spend to play game?
o half hour
o 1 hr
o 2 hr
o 3 hr
o more than 3 hr
6. Do you become restless or irritate when you
attempt cut down or stop playing?
o Yes
o No
7. Do you sometimes skip homework or work inorder
to play more games?
o Yes
o No
8. Do you think about gaming all or lot of the time?
o Yes
o No
9. Do you not wanting to do other things that youused
to like?
o Yes
o No
10. Do you use gaming to ease bad mood and feelings?
o Yes
o No
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 267
11. Do you have problems at work, school or home
because of your gaming?
o Yes
o No
The people survey were created by Google form and
distributed by mail.
2.2 Educators Surveys Evaluation
I get total 31 responses for the online survey. From thatdata
I did data analysis. Most of the valuable data was collected
from the question three to twelve.
3. QUESTIONARY & ANALYSIS
3.1 Peoples Age-Group
From question 1, I tried to find information about of
respondents. About (29%) of people play game are from 10
to 20 age group. About (49%) of people are from 20 to 30
age group. About (16.1%) of people are from 30 to 40 age
group. About (12.9 %) of people are over the age of 40.From
these question responses I conclude that people from 20 to
30 age group plays game most.
3.2 Gender
In the second question, I attemptedtoobtaintheinformation
about who plays the game most male or female. The
responses shows that, Male plays game more than the
female.
3.3 Type of game
The third question, I attempted to obtain the information
about which Type of game people plays most. About
(54.8%) of people plays action games. About (16.1%) of
people plays Adventuregamesandabout(25.8%)playsCard
games. Whereas about (38.7 %) of people prefer to play
Racing. only (3.2%) of people plays educational type of
game. From these questions responses I conclude that
people mostly plays action game.
3.4 Name of the game
Different people plays different games. The survey shows
that most of the people plays Pubg, temple run, racing, NFS,
etc. Pubg is most played among players.
3.5 Time spends to play game
From Question 5, I attempted to obtain the information
about how much time people spend to play game. This
question is useful for deciding whether people are addicted
to games or not. About (16.1%) people plays game 1 hour.
About (35.5%) of people spends 2 hr of a day to play game
and about (16.1%) people spends 3 hr of a day. Whereas
about(12.9%) people spends more than 3 hr of a day.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 268
3.6 People reaction on stop playing game
Do you become restless or irritate when you attempt cut
down or stop playing? This question plays an importantrole
in the survey. It describes peoples reaction. The survey
shows that about (61.3%) of people gets irritate when they
attempt cut down or stop playing.
3.7 Impact of game on other things
In question no. 7, I attempted to obtain the information
about impact of game on other things like work, homework.
The survey shows that about (61.3%) of people have impact
on other things.
3.8 Peoples inclination towards game
In question no. 8, I attempted to obtain the information
about peoples inclination towards game. The survey shows
that about(55.2%) of people thinks about gamingall orlotof
the time. Which shows that peoples are addicted to game.
Playing game is ok but always live within a game may
harmful for a health.
3.9 Peoples interest
In question no. 9, I attempted to obtain the information
about peoples interest. The surveyshowsthatabout(46.7%)
of do not wanting to do other things that they used to like.
Which shows that peoples are addicted to game.
2.10 Why people plays game
The survey shows that, mostly people plays game to ease
their bad mood. Here about (86.7%) of people plays to
change their mood.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 269
2.11 Negative impact
Playing games also have negative impact on the works. Here
(46.7%) of people faces problem on their work or in school
due to gaming.
4. CONCLUSION
The result of these study indicates that playing mobile game
is not a good hobby when you are bored. There are many
disadvantages as well as negative impact of the gaming. the
study shows that people between age 20 to 30 are mostly
addicted to the gaming. These age group plays action game
more which may makes people violent. Most of the people
loves to play pubg. People get restless or irritate if they
attempt cut down or stop playing. And also it impactontheir
work or study. It is fine to play game to change your moodor
as a hobby. But if you play more than a limit you may
addicted to it. Mobile gaming can ruin your future and
education.
REFERENCES
[1] https://en.wikipedia.org/wiki/Video_game_addiction
[2] https://en.wikipedia.org/wiki/Mobile_game
[3] Mobile gaming and problematic smartphone use: A
comparative study between Belgium and Finland
[4] Video Game Addiction Symptoms and Treatment, Edited
by Meredith Watkins, M.A., M.F.T.
AUTHOR:
M.Sc. Information Technology
Part-I
Sant Rawool Maharaj Mahavidyalaya,
Kudal.

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IRJET- An Empirical Study of Mobile Game Addiction

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 266 An Empirical Study of Mobile Game Addiction Pallavi Sawant1, MSc. & Deelip Patil2, MCA. 1MSc Student, Information Technology, Sant Rawool Maharaj Mahavidyalaya, Kudal, 2Assistant- professor (Guide), Information Technology, Sant Rawool Maharaj Mahavidyalaya, Kudal ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - In today's world we can see all peoples are playing games on their mobile. Gaming application have become one of the most popular entertainment feature in smart phones. It is good to play games as a hobby. But what if the people gotoo far with their hobby. Is it points towards an addiction? This research is to analyze the people who plays gameare addicted to games or not. The data is collected using questionnaires. To identify who plays games more (male or female), which age group persons plays game more, how much time they spends to play game,..etc. Key Words: Mobile Game, Addiction, Symptoms, Behaviour, Impact... 1. INTRODUCTION Mobile game addiction is a serious issue to thinks about. Mobile game is a game played on a mobile phone(Smartphone),tablets. Youcanplaygamesonnetwork and also without network. For network game there are several technologies available such as GPS location, text message. The offline games can be played without network after installing it on the mobile phone.Asweall knowmobile game was invented in 1994. At the starting people plays game just for the entertainment purpose. But nowadays people plays game all the time. Which leads to addiction. Game addiction is categorized by emotional deficits. Many research studies reported on mobile game addiction.Mobile game addiction leads to emotional weakness. It alsoimpacts on daily life. The mobile game addiction is one of the big problems in our society. The number of addicted people are increasing day by day. Most of the time it just happens that we start to play mobile games for few minutes and we wasted hours on it, this is clear sign of mobile game addiction. 2. Survey In order to establish current practice and desires, I conducted a survey of game addiction. 2.1 People's Survey I invited people of different ages to participate in the online survey. I collect the information using questionnaires. The questionnaires is about how long people plays game, which age people plays game most, which type of game people plays. From the participants responses I came to the final result. The questionnaires contain following questions: 1. Select your age-group o 10 to 20 o 21 to 30 o 31 to 40 o above 40 2. Select your gender o Male o Female 3. Which type of game do you play? o Action o Adventure o Card o Educational 4. Name of the game 5. How many hours a day do you spend to play game? o half hour o 1 hr o 2 hr o 3 hr o more than 3 hr 6. Do you become restless or irritate when you attempt cut down or stop playing? o Yes o No 7. Do you sometimes skip homework or work inorder to play more games? o Yes o No 8. Do you think about gaming all or lot of the time? o Yes o No 9. Do you not wanting to do other things that youused to like? o Yes o No 10. Do you use gaming to ease bad mood and feelings? o Yes o No
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 267 11. Do you have problems at work, school or home because of your gaming? o Yes o No The people survey were created by Google form and distributed by mail. 2.2 Educators Surveys Evaluation I get total 31 responses for the online survey. From thatdata I did data analysis. Most of the valuable data was collected from the question three to twelve. 3. QUESTIONARY & ANALYSIS 3.1 Peoples Age-Group From question 1, I tried to find information about of respondents. About (29%) of people play game are from 10 to 20 age group. About (49%) of people are from 20 to 30 age group. About (16.1%) of people are from 30 to 40 age group. About (12.9 %) of people are over the age of 40.From these question responses I conclude that people from 20 to 30 age group plays game most. 3.2 Gender In the second question, I attemptedtoobtaintheinformation about who plays the game most male or female. The responses shows that, Male plays game more than the female. 3.3 Type of game The third question, I attempted to obtain the information about which Type of game people plays most. About (54.8%) of people plays action games. About (16.1%) of people plays Adventuregamesandabout(25.8%)playsCard games. Whereas about (38.7 %) of people prefer to play Racing. only (3.2%) of people plays educational type of game. From these questions responses I conclude that people mostly plays action game. 3.4 Name of the game Different people plays different games. The survey shows that most of the people plays Pubg, temple run, racing, NFS, etc. Pubg is most played among players. 3.5 Time spends to play game From Question 5, I attempted to obtain the information about how much time people spend to play game. This question is useful for deciding whether people are addicted to games or not. About (16.1%) people plays game 1 hour. About (35.5%) of people spends 2 hr of a day to play game and about (16.1%) people spends 3 hr of a day. Whereas about(12.9%) people spends more than 3 hr of a day.
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 268 3.6 People reaction on stop playing game Do you become restless or irritate when you attempt cut down or stop playing? This question plays an importantrole in the survey. It describes peoples reaction. The survey shows that about (61.3%) of people gets irritate when they attempt cut down or stop playing. 3.7 Impact of game on other things In question no. 7, I attempted to obtain the information about impact of game on other things like work, homework. The survey shows that about (61.3%) of people have impact on other things. 3.8 Peoples inclination towards game In question no. 8, I attempted to obtain the information about peoples inclination towards game. The survey shows that about(55.2%) of people thinks about gamingall orlotof the time. Which shows that peoples are addicted to game. Playing game is ok but always live within a game may harmful for a health. 3.9 Peoples interest In question no. 9, I attempted to obtain the information about peoples interest. The surveyshowsthatabout(46.7%) of do not wanting to do other things that they used to like. Which shows that peoples are addicted to game. 2.10 Why people plays game The survey shows that, mostly people plays game to ease their bad mood. Here about (86.7%) of people plays to change their mood.
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 02 | Feb 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 269 2.11 Negative impact Playing games also have negative impact on the works. Here (46.7%) of people faces problem on their work or in school due to gaming. 4. CONCLUSION The result of these study indicates that playing mobile game is not a good hobby when you are bored. There are many disadvantages as well as negative impact of the gaming. the study shows that people between age 20 to 30 are mostly addicted to the gaming. These age group plays action game more which may makes people violent. Most of the people loves to play pubg. People get restless or irritate if they attempt cut down or stop playing. And also it impactontheir work or study. It is fine to play game to change your moodor as a hobby. But if you play more than a limit you may addicted to it. Mobile gaming can ruin your future and education. REFERENCES [1] https://en.wikipedia.org/wiki/Video_game_addiction [2] https://en.wikipedia.org/wiki/Mobile_game [3] Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland [4] Video Game Addiction Symptoms and Treatment, Edited by Meredith Watkins, M.A., M.F.T. AUTHOR: M.Sc. Information Technology Part-I Sant Rawool Maharaj Mahavidyalaya, Kudal.