This document discusses the social impacts of gaming addiction. It notes that gaming addiction can lead to isolation from socializing and prioritizing gaming over important real-life activities. While some argue gaming addiction is similar to drug addiction, it has not been recognized as an official disorder due to lack of research. Gaming can benefit society through applications in education and job training, but excessive gaming can negatively impact social skills and mental health through lack of sleep, mood swings, and neglect of responsibilities. More research is still needed to fully understand the impacts and potential recognition of gaming addiction as a disorder.
2. What is associated with Gaming Addiction?
Emotional/Physical Attachment to a game
Possible struggle with socializing
Prioritising gaming over important things in life
Gaming withdrawal
3. How is it related to the social aspect?
Gaming addiction could make you house bound
No real life interaction
Time consuming
Online communities
4. Is Gaming addiction a disorder?
The straightforward answer is no (for now).
There is not enough research, since it is still a relatively new concept, to suggest
that games cause problems that weren’t already present.
Many specialists believe people play games as to escape other issues within their
personal lives.
5. Is Gaming addiction a disorder? (continued)
Without considering the external factors parents may point the finger to video
game addiction when a child may in fact be dealing with issues in the real world
There is no solid evidence to support the fact that Gaming can cause serious harm
compared to other main disorders such as gambling, drug addiction.
Therefore it hasn’t been recognised as a disorder.
6. Research on Gaming Addiction at NTU
http://ytcropper.com/cropped/R858b79082e41d6
7. Research Report on Gaming Addiction
“Some games are known to have addictive features within them, such as CS-GO
One such platform is CSGO Lounge.” (Mark Griffiths)
There are websites that allow people to place bets (real money) on the outcome
of a match in a video game
This has a direct link to gambling, with similar features
Suggests that there are features which make it addictive
Some in game items can only be acquired by going to real life
gaming events.
8. Will it be recognised as a disorder one day?
This is very much debatable. But there are advances in trying to do so
Argument:
Gaming addiction is similar to that of a drug addiction.
From an insert in the Diagnostic and Statistical Manual… (Right)
9. Will it be recognised as a disorder? (continued)
Counter Argument:
A small percentage have only show symptoms of ‘Gaming Addiction’
A research report by Oxford University, from 2016, included a survey which tested
against one section from the ‘Diagnostic and Statistical Manual.
It found over half of the sample of 19,000 men and women surveyed from around
the world, said they had played a game recently.
10. How does Gaming benefit society?
Greatly Benefits the performance of surgeons
Provide a good starting point for learning
laparoscopic surgery
Researchers have proved that surgeons that
play or have played video games have much
better speed and make less errors.
11. Serious Games in Education
Serious gaming is an example of how gaming can be useful for education.
Serious games is a game designed for a primary purpose other than pure
entertainment.
The ideas stems from simulations such as flight simulators
The idea can be modified to educating people.
This way of educating can be a have great success
Some research that we found strongly backs this up.
12. RICHARD BLUNT. (December 2009). Do Serious Games Work? Results from Three Studies. Available:
http://elearnmag.acm.org/archive.cfm?aid=1661378. Last accessed 24th November 2016.
13. Serious Games and their role in Society and Education
Gaming can help develop the skills for special
needs groups
Brainwave biofeedback that can help people
with attention disorders
Can help with rehabilitation for people with
health conditions
Video games can be seen as educational
research tools
14. Effects of Gaming Addiction
Headaches - Long term sitting and staring at a screen can often cause
headaches.
Sleeplessness - Gaming can cause people to lose track of time and therefore
miss stuff they should have otherwise been or attended.
Feeling distant - Two variations, first would be for example missing out on
things. Second type being spaced out and not entirely with it.
15. Effects of Gaming Addiction
General health - Sitting down and looking at a screen is not a good way to keep
your yourself healthy. Not moving around for hours can have serious effects
on your health because it may cause your heart to become weak and lead to
other diseases.
Mood Swings - get so engrossed in their game that their moods can change
very quickly.
16. Social Advantage of Gaming Addiction
Normalisation - People can get worked up from everyday life or if a lot of things
in there life are changing. Having something that that can de stress and be
familiar to people can help out alot.
Corporate gains - Gaming addiction can cause high profit gains for the
corporations that sell these games.
Socialising - A lot of people play games with friends. Friendships and good
communication are created through gaming.
17. Social Disadvantage of Gaming Addiction
Isolation - Often shutting out interactions with family and friends and the real
world. This leads to people neglecting daily activities and hobbies
Lack of social skills - Linking to Isolation; can lead to
Gamers becoming shy without lack of human interaction
Reduced awareness of priorities - If Gamers spend an
Unappropriate time playing they can neglect daily
Activities and hobbies, as seen in the video
http://ytcropper.com/cropped/R858bdc14b24687
18. Conclusion of Social Impact from Gaming Addiction
Jordan - Gaming can be a fun enjoyable aspect of life until it no longer has a
positive effect on a person’s wellbeing and lifestyle.
Pav- I think that games can help people get away from problems when times get
tough however I also believe there is a fine line between getting away from issue
in life and play too much.
Harry - I feel that gaming will start to become a bigger part of society with the
introduction of virtual training for future jobs, but adding onto that it may have a
further impact on those who suffer from gambling like addictions.
19. References
Aileen “adriane” Cerruda, 9th April 2014 “Gaming Addiction a Mental Disorder?” Website Article
(http://www.gosugamers.net/features/37828-gaming-addiction-a-mental-disorder)
https://youtu.be/R83287N6kFg - Two clips extracted from this Documentary
http://cardiffstudentmedia.co.uk/quench/video-games/gaming-changed/ - Lazy Gamer, image social disadvantages
https://videogamesandart.files.wordpress.com/2015/03/video-gamer-house-videosixteenbynine600.jpg - Video Gamer
Image
http://sheu.org.uk/sites/sheu.org.uk/files/imagepicker/1/eh203mg.pdf - Dr. Mark Griffiths, 2002, The educational benefits
of videogames
https://tibilog.files.wordpress.com/2012/11/hands-up.jpg?w=1200 - Hands up image on Final page
RICHARD BLUNT. (December 2009). Do Serious Games Work? Results from Three Studies.
http://elearnmag.acm.org/archive.cfm?aid=1661378. - Graph
20. References
http://irep.ntu.ac.uk/id/eprint/30079/1/7570_Griffiths.pdf 2016, Dr. Mark Griffiths professor of Behavioural
Addiction international gaming research Unit nottingham trent University - Research Report
http://img.zanda.com/item/07091220000003/1024x768/Diagnostic_and_Statistical_Manual_of_Mental_Disorder
s.jpg - Book by the American Psychiatric Association
http://kotaku.com/5978808/science-isnt-sure-yet-if-gaming-addiction-is-a-real-mental-disorder Extract from the
Diagnostic and statistical manual
http://www.ox.ac.uk/news/2016-11-04-what-percentage-people-who-play-video-games-are-addicted# - Oxford
University, Research report, gaming addiction 4th November 2016
21. Thank You for Watching Our Presentation
Any Questions?
Addiction to video games are similar to other addictions in terms of amount of time that is spent playing, the emotional attachment to the activity as well as the social difficulties experienced by gaming addicts. When someone is addicted to gaming they tend to prioritising gaming over family and other important areas of life like school. Some addicts may experience cravings of playing video games if they are unable to play, this could be argued as a mental effect of gaming addiction that will be covered In this PowerPoint.
House bound - not leaving your room unless its essential (toilet, food). This is becoming a growing problem as more people are feeling more comfortable in their own little virtual world rather than the world outside. This could cause people to lose connection with the world outside if they are not going to school or skipping school,
No real life interaction - Only talking to people over the internet via messages or voice chat
Time consuming - Prioritising gaming over important life areas such as family friends, exercise, school
Online communities - Feeling more accepted in a virtual group rather than an actual one, feeling isolated from the real world
Thus advances in making it a universally recognised disorder cannot be implemented yet
This means they aren’t necessarily addicted to gaming, which means it is not enough to go on to be diagnosed, many specialists - believe gaming is a stress release method
https://youtu.be/R83287N6kFg full video if link doesn’t work, 11:56 - 12:41 mins
The site allows spectators to bet in-game add-ons known as skins- weapons, tools and the like- on the results of matches
There are valid points by researchers to argue that gaming addiction is a real issue
People with drug addictions do often distance themselves from others, in a similar aspect to where a gamer can isolate themselves in a room to play games and this is worth considering
UK, USA, Canada, Germany
In that survey, 2.6% of those aged 18-24 and overall 1% of adults in general population said they experienced symptoms linked by the researchers with a gambling disorder
Which isn’t sufficient enough to put further attention into the case for to become a real recognisable disorder
Training for Doctors – The Wii has many games that require precision with the remote and this has led to the production of virtual environments for doctors/surgeons to practice skills they will need in the workplace in a safe virtual environment. A 2007 study by Dr.James Rosser showed that when medical students played specific video game actually performed better on training for laparoscopic surgery (this surgery requires precise incision between 0.5-1.5cm, the surgeon interacts with an interface). His study also found that surgeons who played videos games for more than 3 hours per week made 37% fewer errors, were 27% faster and they scored 42% better on laparoscopic surgery drills. He also made everyone do warm up drills that required to surgeons to play video games prior to drills, the surgeons who performed the warm up were faster and had fewer errors. The way that this is relating to society is that gaming can help develop the skills that are required at high level jobs at an early age by doing something that they enjoy.
Clearing Pav’s previous point, the shutting out of social interaction refers to the real life side of interaction and not the benefits from online socialising which isn’t necessarily a transferrable skill as they are very two different situations.
Resulting in gamers becoming introvert, which isn’t ideal when it comes to things such as applying for jobs.
If link doesn’t work https://youtu.be/R83287N6kFg 03:34 - 04:22
On whether or not I think it should become an official disorder is not yet, there are other bigger priorities which need to be tackled - Jordan