This document discusses audience profiles and theories for several movies and media properties. It analyzes the primary and secondary target audiences for Iron Man 3 (teenagers and adults aged 16-40), The Lego Movie (children aged 6-12 and teenagers/adults aged 13-40), and Love Actually (girls aged 16-40 and their boyfriends/husbands aged 16-40). It also defines the hypodermic needle theory in media and explores various uses and gratifications of media like games, including information, personal identity, social interaction, and entertainment. Finally, it discusses the advantages of consumer generated content for media producers and motivations for audiences to generate their own content.
2. Audience Profile
Iron Man 3
• Primary Audience
• Teenagers (16-24)
• This would make sense as teenagers like
action superhero type films.
• Secondary Audience
• Adults (25-40)
• This would make sense as they can get
dragged into watching the movie
however they could have grown up
with Super hero comics
3. Audience Profile
Lego movie
• Primary Audience
• Children (6-12)
• Most children would watch for the
positive attitude and bright coloured
animation.
• Secondary Audience
• Teenagers and adults (13-40)
• Most people have grown up with Lego
therefore a lot of people would want
to see it.
4. Audience Profile
Love actually
• Primary Audience
• Girls (16-40)
• Would affect them as they want a bit
of romance in their lives.
• Secondary Audience
• Boyfriends and Husbands (16-40)
• They would get dragged into watching
it as they are the romantic partner.
5. Hypodermic Needle
• Definition
• Something in the media which would force
the audience to believe in it.
• Example
• They advertised the purge movie putting up
banners and poster of a fake announcement
warning.
6. Uses and Gratifications Information
• Information
• Trailers= TV/Youtube
• Researching game online finding out what the
game is about
• Where to buy it
• How to play it
7. Uses and Gratifications Personal
Identity
• Personal identity
• Customize character
• Weapon customization
• Improve gameplay
• Improve gameplay
• Gamer tag
• Customise weapon
8. Uses and Gratifications Integration and
Social Interaction
• Interrogation and social interaction
• Talking within the game as in online
• Conversation about the game
• Competing within the game
• Playing co-op with a friend
9. Uses and Gratifications Entertainment
• Entertainment
• Escapism
• Relaxation
• Competition
• Enjoyment
10. Consumer Generated Content
• Example
Creating a web comic
• What are the advantages to media producers?
• It allows you to be creative in story making
• Lets you become skill full with digital art such as photoshop
• With enough recognition it will become popular and may get sponsors
• Why would the audience generate content?
• A lot of young audiences are interested in manga and comic now as they are becoming
popular.
• It also inspires audiences to create their own web comic
• Many famous manga’s started from web comic
Editor's Notes
Include a poster of a film of your choice and discuss the Primary and Secondary audiences referencing Gender and Age.
Discuss audience appeal for each audience.
Include a poster of a film of your choice and discuss the Primary and Secondary audiences referencing Gender and Age
Discuss audience appeal for each audience.
Include a poster of a film of your choice and discuss the Primary and Secondary audiences referencing Gender and Age.
Discuss audience appeal for each audience.
Provide a definition and example of the Hypodermic needle model
Using the information below choose one example from each section and relate to your own life
Example- Information > I use the BBC news website to find out information
Using the information below choose one example from each section and relate to your own life
Example- Information > I use the BBC news website to find out information
Using the information below choose one example from each section and relate to your own life
Example- Information > I use the BBC news website to find out information
Using the information below choose one example from each section and relate to your own life
Example- Information > I use the BBC news website to find out information