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FMP Evaluation
Leticia Pozze
Production Process Evaluation
Research
• Strengths:
– I could give more details about my project by using this PowerPoint. In
the existing products I could collect different ideas to use in my final
project.
– The audience profile helped me to think about my audience and try to
appeal my product to all those category.
• Weaknesses:
– The information is quite limited, doesn’t give me lots of information
that might will be necessary to create my product.
– I could improve the existing products by giving them more
information.
Planning
• Strengths:
– This helped me to decide what exactly I wanted to plan on this project.
I could chose how the app logo and my game would be by creating the
app and the game layout.
– Using this PowerPoint I could think how my app logo and my game
would be.
• Weaknesses:
– It can take time to make it looks like what exactly I wanted to include
in my game or app logo.
– I could have done better doing the style sheet because in the font
style I didn’t gave it much details, in the next time I’ll give more detail
in my style sheet and my schedule.
Time Management
• My time management was well, I completed all the slides on time. If I had
more time I would like to improve my game because I didn’t made it in the
way that I was planning to make it. I had enough time to made everything
that I wanted to create in my product.
• I also would have improved my mind map by giving more detail about my
product.
Technical Qualities
I found this app logo
similar to mine
because on here
there is the main
character and
looking the cloud we
can automatically
know that is the sky.
In my product I try to
give more detail than
my another products
because I was quite
unhappy with the
background that I
made.
Differences: In my
product the
background has
more details than
the existing product
and also the
characters are
different.
Similarities: In both has the
character and the
background is a blue sky.
Technical Qualities
Differences: In my
product the
background is just
the sky, on the
existing product the
background colours
change when you
get more higher.
Similarities: Both
are stacking games.
The character has to
jump to the next
box. On the top
there is the score in
both game.
In the existing product, the
background doesn’t have lots of detail,
it is quite simple to made as mine
background.
Aesthetic Qualities
I think the app logo looks good and
creative, but we can’t see the title
clearly because the sky is quite white. I
would like to improve the title by using
a different colour that can make it
looks more easier to read it.
I like my final
product because I
think it was
simple to make it.
In the next time
I’ll try to include a
different
background
because in there
just have the blue
sky on the back.
Strengths: I already know how to make the
character, so I used in both products.
Weaknesses: To make the game I spend more
time doing it because I have to create it in
different layers and make slow movement.
Audience Appeal
My product is appealed for my
audience because in my
product doesn’t have a specific
target audience. My product
appeal for everyone who likes
stacking games and pass time
playing games.
My audience might be interesting on
play this game because the character
is quite funny and some people that
might enjoy stacking games.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I like the look of it and the colours you have
selected.
• What improvements could have been made to
the product?
– On the app logo you can’t really see the title very
clearly.
Feedback 2
• What did you like about the product?
– Cute character design
– Simple layout
• What improvements could have been made to
the product?
– Maybe the background of the game.
Feedback 3
• What did you like about the product?
– The product is relatively straight forward and easy
on the eyes. Which makes the game more
enjoyable.
– The game and the app logo fit a similar style which
makes it more consistent than other games.
• What improvements could have been made to
the product?
– More content in context to the gameplay.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– On my app logo the font isn’t clear enough, maybe the
next time I could change the colour of the font.
• What do you disagree with from your peer
feedback?
– I think my game has enough contents included. It took
a lot of time to do it and I think if I created more
things, I would have run out of time to do the game,
so the next time I could consider allowing more time
for different content.
Peer Feedback Summary
– I would make the font of my app logo darker or
change the colour of the font because there’s
some words that can’t be seen easily.
– If I had more time to create the game I would
make more content by creating another
background to change during the game.

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7. Evaluation

  • 3. Research • Strengths: – I could give more details about my project by using this PowerPoint. In the existing products I could collect different ideas to use in my final project. – The audience profile helped me to think about my audience and try to appeal my product to all those category. • Weaknesses: – The information is quite limited, doesn’t give me lots of information that might will be necessary to create my product. – I could improve the existing products by giving them more information.
  • 4. Planning • Strengths: – This helped me to decide what exactly I wanted to plan on this project. I could chose how the app logo and my game would be by creating the app and the game layout. – Using this PowerPoint I could think how my app logo and my game would be. • Weaknesses: – It can take time to make it looks like what exactly I wanted to include in my game or app logo. – I could have done better doing the style sheet because in the font style I didn’t gave it much details, in the next time I’ll give more detail in my style sheet and my schedule.
  • 5. Time Management • My time management was well, I completed all the slides on time. If I had more time I would like to improve my game because I didn’t made it in the way that I was planning to make it. I had enough time to made everything that I wanted to create in my product. • I also would have improved my mind map by giving more detail about my product.
  • 6. Technical Qualities I found this app logo similar to mine because on here there is the main character and looking the cloud we can automatically know that is the sky. In my product I try to give more detail than my another products because I was quite unhappy with the background that I made. Differences: In my product the background has more details than the existing product and also the characters are different. Similarities: In both has the character and the background is a blue sky.
  • 7. Technical Qualities Differences: In my product the background is just the sky, on the existing product the background colours change when you get more higher. Similarities: Both are stacking games. The character has to jump to the next box. On the top there is the score in both game. In the existing product, the background doesn’t have lots of detail, it is quite simple to made as mine background.
  • 8. Aesthetic Qualities I think the app logo looks good and creative, but we can’t see the title clearly because the sky is quite white. I would like to improve the title by using a different colour that can make it looks more easier to read it. I like my final product because I think it was simple to make it. In the next time I’ll try to include a different background because in there just have the blue sky on the back. Strengths: I already know how to make the character, so I used in both products. Weaknesses: To make the game I spend more time doing it because I have to create it in different layers and make slow movement.
  • 9. Audience Appeal My product is appealed for my audience because in my product doesn’t have a specific target audience. My product appeal for everyone who likes stacking games and pass time playing games. My audience might be interesting on play this game because the character is quite funny and some people that might enjoy stacking games.
  • 11. Feedback 1 • What did you like about the product? – I like the look of it and the colours you have selected. • What improvements could have been made to the product? – On the app logo you can’t really see the title very clearly.
  • 12. Feedback 2 • What did you like about the product? – Cute character design – Simple layout • What improvements could have been made to the product? – Maybe the background of the game.
  • 13. Feedback 3 • What did you like about the product? – The product is relatively straight forward and easy on the eyes. Which makes the game more enjoyable. – The game and the app logo fit a similar style which makes it more consistent than other games. • What improvements could have been made to the product? – More content in context to the gameplay.
  • 14. Peer Feedback Summary • What do you agree with from your peer feedback? – On my app logo the font isn’t clear enough, maybe the next time I could change the colour of the font. • What do you disagree with from your peer feedback? – I think my game has enough contents included. It took a lot of time to do it and I think if I created more things, I would have run out of time to do the game, so the next time I could consider allowing more time for different content.
  • 15. Peer Feedback Summary – I would make the font of my app logo darker or change the colour of the font because there’s some words that can’t be seen easily. – If I had more time to create the game I would make more content by creating another background to change during the game.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  8. What changes would you make to your product based upon your peer feedback and why?