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Proposal
1
Centre Name and Number:
York College 48357
Student Name and Number:
Allan Godin 352751
Project proposal title and date:
Extermination Unit
Main area of activity:
I’m mostly going to be working with video games and animation
Rationale:
Products I have made this year was an advert and advergame for IRN-BRU, a music video on
believer, a video game based on tanks, and a magazine on furries. Skills I’ve acquired during
these projects which I will find useful was how to complete a walk cycle and different types of
character designs. I would use these skills to help create characters for my game and make sure
they all are unique and don't copy each other. I would also use the skills I’ve learnt to be able to
create proper walk cycles and make everything as smooth as possible within my animation. I also
plan on going to university to study game design which this project would give me a boost on more
I can learn.
Project Concept:
The basic concept for my project is going to be a Turn based RPG game about a squad that
eliminates dangerous people. My side project concept would be a few pages of manga that shows
the story about the squad with an action scene. What I’m going to create would be an animation
that shows as many different aspects of the game that I would be able to show like character
abilities, maps, Intro/End screen, Inventory screen, movements and character design. I’m also
going to show off character abilities in the manga and try to show each character’s emotions that
the game animation can't show. I want to be able to show as many designs for different areas as I
can to push myself and help improve my skills all around instead of focusing just on characters like
I have in the past.
Research I will have to conduct to be able to create these two projects would for the game how to
properly make the different screens and character movements. Additionally, I would want to
research the way to create a game map and make sure each screen created is to a high standard.
I also want to research the way to properly set out pages of manga so it will be easy to understand
and how to show a story without skipping important events. Overall I need to make sure the two
projects are to the standard industry has created and make sure I don't ignore important rules that
are used.
How will the project be evaluated and reviewed?
The way I plan to evaluate my work would begin with a self-assessment of the work, making sure
that I’ve completed the task I set out to complete. I would follow this with a peer review to see what
others can find out about my work which I did not notice was wrong before. Finally, I would extend
and ask those within the target audience of their thoughts
Proposal
2
Bibliography:
1. Hartas, Leo (2005). The art of game characters. N/A: Harper design
international . N/A.
2. Drunkman, Neil (2015). The art of Last of Us. N/A: Dark horse books. N/A.
3. Plunkett, Luke. (2018). The Best In Video Game Concept Art For
2018.Available: https://kotaku.com/the-best-in-video-game-concept-art-for-
2018-1831188485. Last accessed 2nd apr 2019.
4. Drawinglikeaeir. (2016). How to draw a cute Manga Character [5 EASY
STEPS]. Available: https://www.youtube.com/watch?v=l4ZFtlh1LB8. Last
accessed 2nd apr 2019.
5. Mok, Carrie (218). Game Art Modeling. N/A: N/A. N/A.
6. Minitokyo. (2019). Anime Wallpapers. Available: http://www.minitokyo.net/.
Last accessed 2nd apr 2019.
7. M Pro Channel. (2018). Evolution Of Tom Clancy's Games 1998 -
2019.Available: https://www.youtube.com/watch?v=lpUiDiiMHBQ. Last
accessed 2nd apr 2019.
8. Not a basement studio. (N/A). Online Manga Reader. Available:
https://mangarock.com/. Last accessed 2nd apr 2019.
9. Camilla d'Errico, Stephen W. Martin (2013). Pop Manga: How to Draw the
Coolest, Cutest Characters, Animals, Mascots, and More. N/A: N/A. N/A.
10. Destefano, Merrie (2011). How to Draw Magical, Monstrous & Mythological
Creatures. N/A: N/A. N/A.
Week Tasks to be Completed: Specific Tasks
1 Initial Ideas and Proposal To complete my first thoughts, complete my mood board
and insperations. Also complete my proposal in full detail.
2 Research Complete my excisting product research, audience
research (secondary and primary) and complete subject
research.
3 Research Complete my practical research
4 Pre-production & Planning Complete preproduction of my product and look at
different plans I must put in place
5 Production Start basic drawings of characters
6 Production Complete characters in detail
7 Production Start animation
8 Production Finish animation with sound
9 Evaluation Evaluate everything I planned and completed

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2. proposal

  • 1. Proposal 1 Centre Name and Number: York College 48357 Student Name and Number: Allan Godin 352751 Project proposal title and date: Extermination Unit Main area of activity: I’m mostly going to be working with video games and animation Rationale: Products I have made this year was an advert and advergame for IRN-BRU, a music video on believer, a video game based on tanks, and a magazine on furries. Skills I’ve acquired during these projects which I will find useful was how to complete a walk cycle and different types of character designs. I would use these skills to help create characters for my game and make sure they all are unique and don't copy each other. I would also use the skills I’ve learnt to be able to create proper walk cycles and make everything as smooth as possible within my animation. I also plan on going to university to study game design which this project would give me a boost on more I can learn. Project Concept: The basic concept for my project is going to be a Turn based RPG game about a squad that eliminates dangerous people. My side project concept would be a few pages of manga that shows the story about the squad with an action scene. What I’m going to create would be an animation that shows as many different aspects of the game that I would be able to show like character abilities, maps, Intro/End screen, Inventory screen, movements and character design. I’m also going to show off character abilities in the manga and try to show each character’s emotions that the game animation can't show. I want to be able to show as many designs for different areas as I can to push myself and help improve my skills all around instead of focusing just on characters like I have in the past. Research I will have to conduct to be able to create these two projects would for the game how to properly make the different screens and character movements. Additionally, I would want to research the way to create a game map and make sure each screen created is to a high standard. I also want to research the way to properly set out pages of manga so it will be easy to understand and how to show a story without skipping important events. Overall I need to make sure the two projects are to the standard industry has created and make sure I don't ignore important rules that are used. How will the project be evaluated and reviewed? The way I plan to evaluate my work would begin with a self-assessment of the work, making sure that I’ve completed the task I set out to complete. I would follow this with a peer review to see what others can find out about my work which I did not notice was wrong before. Finally, I would extend and ask those within the target audience of their thoughts
  • 2. Proposal 2 Bibliography: 1. Hartas, Leo (2005). The art of game characters. N/A: Harper design international . N/A. 2. Drunkman, Neil (2015). The art of Last of Us. N/A: Dark horse books. N/A. 3. Plunkett, Luke. (2018). The Best In Video Game Concept Art For 2018.Available: https://kotaku.com/the-best-in-video-game-concept-art-for- 2018-1831188485. Last accessed 2nd apr 2019. 4. Drawinglikeaeir. (2016). How to draw a cute Manga Character [5 EASY STEPS]. Available: https://www.youtube.com/watch?v=l4ZFtlh1LB8. Last accessed 2nd apr 2019. 5. Mok, Carrie (218). Game Art Modeling. N/A: N/A. N/A. 6. Minitokyo. (2019). Anime Wallpapers. Available: http://www.minitokyo.net/. Last accessed 2nd apr 2019. 7. M Pro Channel. (2018). Evolution Of Tom Clancy's Games 1998 - 2019.Available: https://www.youtube.com/watch?v=lpUiDiiMHBQ. Last accessed 2nd apr 2019. 8. Not a basement studio. (N/A). Online Manga Reader. Available: https://mangarock.com/. Last accessed 2nd apr 2019. 9. Camilla d'Errico, Stephen W. Martin (2013). Pop Manga: How to Draw the Coolest, Cutest Characters, Animals, Mascots, and More. N/A: N/A. N/A. 10. Destefano, Merrie (2011). How to Draw Magical, Monstrous & Mythological Creatures. N/A: N/A. N/A. Week Tasks to be Completed: Specific Tasks 1 Initial Ideas and Proposal To complete my first thoughts, complete my mood board and insperations. Also complete my proposal in full detail. 2 Research Complete my excisting product research, audience research (secondary and primary) and complete subject research. 3 Research Complete my practical research 4 Pre-production & Planning Complete preproduction of my product and look at different plans I must put in place 5 Production Start basic drawings of characters 6 Production Complete characters in detail 7 Production Start animation 8 Production Finish animation with sound 9 Evaluation Evaluate everything I planned and completed