1. Proposal
1
Centre Name and Number:
York College 48357
Student Name and Unique Learner Number:
Megan Bannister 372579
Project proposal title and date:
‘Cozy Trading’ 18/04/22
Main area of activity:
The main media I will use for this project will be animation through Photoshop.
Rationale:
I had some Photoshop experience before starting this course but over the year I have developed
those skills and feel confident in my ability to use Photoshop to complete what I want to do, I am
able to resolve issues I find by researching it online as well. I have also learnt how to use Premier
Pro. Over the past year I have created a music video, audio soundscape, magazine and
advertising and animation. My previous project will push me to create something more detailed as I
was not pleased about the intricacy of it. Over the course of the year, I found that I was able to
work more efficiently when not relying on other people’s schedules. Due to the importance of this
project I believe it to be in my best interest to choose an idea – pixel art animation – that allows me
to work alone and able to work on at home and at college.
Project Concept:
The concept is a ‘slice of life’ cosy game trailer. I want to create the idea of a game where you
have a main objective of going around this town and trading wares between NPCs but there is an
underlying message of hope and kindness in humanity. The trailer should be about 2 minutes long,
hopefully longer. I would like to add a layer of fantasy, perhaps with non-human NPCs you can
speak to.
I need to research more assistance in pixel art for tips on how to create this project. I would also
like to research if there are any better platforms I can use to animate for free. I would like to watch
tutorials in animation for assistance in how I can complete this project as efficiently as possible.
How will the project be evaluated and reviewed:
I plan to evaluate my work done each day briefly and each week in detail. This will help me
understand any shortcomings as I progress. I will also conduct a final full evaluation in how it has
developed. This will aid me in the future as it will help me become more competent at self-analysis.
2. Proposal
2
Bibliography:
1. Bannister, Megan. (2022) Target Audience Research Survey (conducted on 31/03/22)
2. McCall-Smith, Finlay. (2022) Target Audience Interviews (conducted on 24/05/22)
3. Bannister, Cal. (2022) Target Audience Interviews (conducted on 24/05/22)
4. Slupinska, Zuzanna. (2022) Target Audience Interviews (conducted on 24/05/22)
5. Stardew Valley, 2016, Eric Barone
6. Coffee Talk, 2020, Toge Productions
7. Spiritfarer, 2020, Thunder Lotus Games
8. GAME Magazine
9. Fandom.com
10. Victoria Simpson Beck, Stephanie Boys, Christopher Rose and Eric Beck. Violence Against
Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?. 2012
11. Reddit.com
Project
Week
Tasks to be Completed: Specific Tasks
1 Initial plans, background
research & proposal
• Mind Maps
• Moodboards
• Proposal
• Researching game developers
2 Research- primary and
secondary
[Audience/Existing products]
• Conduct interviews
• Construct survey and publish online to peers
• Research similar products: pixel art game trailers
3 Research- primary and
secondary
[Production
Techniques/Experiments]
• 2 x Experiments
• Detailed pixel art attempt
• Complex walk cycle experiment
4 Pre-Production and planning • Storyboard
• Shot list
5 Production and reflections • Items designs
• Production Reflection
6 Production and reflections • Main Character designs
• Walk cycles
• Production Reflection
7 Production and reflections • NPC designs
• Scene 1
• Production Reflection
8 Production and reflections • Scene 2 and 3
• Production Reflection
9 Evaluation • Production Reflection
• Evaluation