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Proposal
1
Centre Name and Number:
York College 48357
Student Name and Number:
Oliver Keppie 353826
Project proposal title and date:
Cartoon Clash: Around the World
March-May 2019
Main area of activity:
I am looking to focus mainly on my cut scene and larger more complex animations than the actual
game itself. I really want everything that comes before the game from the music, to the loading
screens, to set the scene of how this game is going to be. I want to spend a good amount of time
getting to know how to animate on a bigger scale. I also think it will be good to spend some time
learning how to get the old-school style I have chosen for the cut scene, and turn it into the more
pixelated style. I would like to spend most time on the cut scene because I think it is the best way
to show my animation skills and will let me achieve the highest grade possible. I also think that it is
one of the most important parts of a game, especially if I am only showing the start-up of the
game, as it sets the story and gets the players intrigued and is supposed to let them get immersed
in the gaming experience.
Rationale:
I have learnt a bit of animation before during this year, from my Irn-Bru project and the game
design project. From doing those projects I have learnt a lot about what techniques work best for
certain parts of a game. I have also learnt a lot about character design and how to use different
layers to achieve the best results possible for my character movement. I also have some
experience in illustrator from home and a little bit of character design practice I did after I
completed my magazine project. I chose to make a game because I am most interested in
animation and a game is the best way for me to apply animation to a product. I want to do
animation in university and hopefully get a job doing it in the future.
Project Concept:
My project will be a video game. It will have 4 main features to it. Overall my project is a fighting 1
on 1, PvP game, which will have a very specific 1930s art style and a cut scene. I will use 2D
animation in this style combined with pixel art, to make a game where these characters’ travel
across a rotating globe to different parts of the world and fight in those locations. My game will also
include a cut scene which will be in the same 1930s style to set the story of the game. This will
then lead to a small tutorial to show how the game is played. I will need to research a lot into how
to create effective animation in a quick time and also how to draw 1930s cartoon characters. I will
also have to look into music creation if I want to make my own jazz inspired tracks, on garage
band for example. I will also have to look at previous films in the style of Felix Colgrave who is an
animator.
How will the project be evaluated and reviewed:
To evaluate my work, I will look into existing products and see how their work compares to mine. I
will have to look at some animations and a few existing games to make sure I have got the style
correct or to a good standard. I will conduct a production reflection where I speak about how I
created certain types of the product and then in my evaluation I will write about what worked well in
a certain part and what could be improved. I will analyse my work by each one of the sections. I
will try and look at the outcomes this game could have on the public if it were real and if my
audience would enjoy my finished product. This will help me develop my work during the rest of
college and my career as it will allow me to pick out my strong points but more importantly my
weak points, allowing me to improve as I progress into the future.
Proposal
2
Bibliography:
1) Felix Colgrave. (2011-2018). Felix Colgrave. Available:
https://www.youtube.com/channel/UCO7fujFV_MuxTM0TuZrnE6Q. Last
accessed 28th March 2019.
2) Silly Symphony’s. (1929-1939). Disney.
3) (2005). 100 Greatest Cartoons. 4 Hours Long.
4) Naomi & Brian (2013). Abrams Games: Design. Antique Collector's Club Ltd.
151.
5) One Punch Man. (2015). One & Yusuke Murata.
6) Seven Deadly Sins. (2014-2018). Nakaba Suzuki.
7) Super Smash Bros. (1999-2018). Mashahiro Sakurai.
8) Mortal Kombat. (1992-2019). Dan Forden.
9) Cuphead. (2017). Chad Moldenhauer & Jared Moldenhauer.
10) Ivan Dixon. (????-2019). Pug-Of-War. Available: http://pug-of-
war.tumblr.com. Last accessed 28th march 2019.
11) Ben Simmons (2015). Japanese Architecture: An Exploration of Elements &
Forms. Tuttle Publishing. 224.
12) Pavel Bendov (2017). New Architecture New York. Prestel. 224.
13) Traveler. (2019). 150 Most famous Landmark's In The World. Available:
https://www.listchallenges.com/150-most-famous-landmarks-in-the-world.
Last accessed 29th March 2019.
14) Disney Storybook Artists (2018). Learn to Draw Mickey Mouse & Friends
Through the Decades: Celebrating Mickey Mouse's 90th Anniversary: A
Retrospective Collection of Vintage Artwork ... Classic Characters (Licensed
Learn to Draw). America: Walter Foster Publishing. 128.
Week Tasks to be Completed: Specific Tasks
1 Initial Ideas and Proposal  Find inspiration
 Look at products
 Create a mood board
 Write my ideas
 Write about my specific influences
2 Research  Look at existing products
 Look into games
 Look into artists/ animators
 Do experiments
3 Research  Look at my audience
 Find out about the genre
 Look at sound designing
 Do experiments
4 Pre-production & Planning  Plan my ideas
 Create a time schedule
5 Production  Start work on loading screen+ menu etc
6 Production  Work on the cut scene
7 Production  Work on cut scene and start game
Proposal
3
8 Production  Finish game
9 Evaluation  Compare to existing products
 Reflect on the good and bad parts
 Talk about technical and aesthetic qualities

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Cartoon Clash: Animating a 1930s Fighting Game

  • 1. Proposal 1 Centre Name and Number: York College 48357 Student Name and Number: Oliver Keppie 353826 Project proposal title and date: Cartoon Clash: Around the World March-May 2019 Main area of activity: I am looking to focus mainly on my cut scene and larger more complex animations than the actual game itself. I really want everything that comes before the game from the music, to the loading screens, to set the scene of how this game is going to be. I want to spend a good amount of time getting to know how to animate on a bigger scale. I also think it will be good to spend some time learning how to get the old-school style I have chosen for the cut scene, and turn it into the more pixelated style. I would like to spend most time on the cut scene because I think it is the best way to show my animation skills and will let me achieve the highest grade possible. I also think that it is one of the most important parts of a game, especially if I am only showing the start-up of the game, as it sets the story and gets the players intrigued and is supposed to let them get immersed in the gaming experience. Rationale: I have learnt a bit of animation before during this year, from my Irn-Bru project and the game design project. From doing those projects I have learnt a lot about what techniques work best for certain parts of a game. I have also learnt a lot about character design and how to use different layers to achieve the best results possible for my character movement. I also have some experience in illustrator from home and a little bit of character design practice I did after I completed my magazine project. I chose to make a game because I am most interested in animation and a game is the best way for me to apply animation to a product. I want to do animation in university and hopefully get a job doing it in the future. Project Concept: My project will be a video game. It will have 4 main features to it. Overall my project is a fighting 1 on 1, PvP game, which will have a very specific 1930s art style and a cut scene. I will use 2D animation in this style combined with pixel art, to make a game where these characters’ travel across a rotating globe to different parts of the world and fight in those locations. My game will also include a cut scene which will be in the same 1930s style to set the story of the game. This will then lead to a small tutorial to show how the game is played. I will need to research a lot into how to create effective animation in a quick time and also how to draw 1930s cartoon characters. I will also have to look into music creation if I want to make my own jazz inspired tracks, on garage band for example. I will also have to look at previous films in the style of Felix Colgrave who is an animator. How will the project be evaluated and reviewed: To evaluate my work, I will look into existing products and see how their work compares to mine. I will have to look at some animations and a few existing games to make sure I have got the style correct or to a good standard. I will conduct a production reflection where I speak about how I created certain types of the product and then in my evaluation I will write about what worked well in a certain part and what could be improved. I will analyse my work by each one of the sections. I will try and look at the outcomes this game could have on the public if it were real and if my audience would enjoy my finished product. This will help me develop my work during the rest of college and my career as it will allow me to pick out my strong points but more importantly my weak points, allowing me to improve as I progress into the future.
  • 2. Proposal 2 Bibliography: 1) Felix Colgrave. (2011-2018). Felix Colgrave. Available: https://www.youtube.com/channel/UCO7fujFV_MuxTM0TuZrnE6Q. Last accessed 28th March 2019. 2) Silly Symphony’s. (1929-1939). Disney. 3) (2005). 100 Greatest Cartoons. 4 Hours Long. 4) Naomi & Brian (2013). Abrams Games: Design. Antique Collector's Club Ltd. 151. 5) One Punch Man. (2015). One & Yusuke Murata. 6) Seven Deadly Sins. (2014-2018). Nakaba Suzuki. 7) Super Smash Bros. (1999-2018). Mashahiro Sakurai. 8) Mortal Kombat. (1992-2019). Dan Forden. 9) Cuphead. (2017). Chad Moldenhauer & Jared Moldenhauer. 10) Ivan Dixon. (????-2019). Pug-Of-War. Available: http://pug-of- war.tumblr.com. Last accessed 28th march 2019. 11) Ben Simmons (2015). Japanese Architecture: An Exploration of Elements & Forms. Tuttle Publishing. 224. 12) Pavel Bendov (2017). New Architecture New York. Prestel. 224. 13) Traveler. (2019). 150 Most famous Landmark's In The World. Available: https://www.listchallenges.com/150-most-famous-landmarks-in-the-world. Last accessed 29th March 2019. 14) Disney Storybook Artists (2018). Learn to Draw Mickey Mouse & Friends Through the Decades: Celebrating Mickey Mouse's 90th Anniversary: A Retrospective Collection of Vintage Artwork ... Classic Characters (Licensed Learn to Draw). America: Walter Foster Publishing. 128. Week Tasks to be Completed: Specific Tasks 1 Initial Ideas and Proposal  Find inspiration  Look at products  Create a mood board  Write my ideas  Write about my specific influences 2 Research  Look at existing products  Look into games  Look into artists/ animators  Do experiments 3 Research  Look at my audience  Find out about the genre  Look at sound designing  Do experiments 4 Pre-production & Planning  Plan my ideas  Create a time schedule 5 Production  Start work on loading screen+ menu etc 6 Production  Work on the cut scene 7 Production  Work on cut scene and start game
  • 3. Proposal 3 8 Production  Finish game 9 Evaluation  Compare to existing products  Reflect on the good and bad parts  Talk about technical and aesthetic qualities