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Dark Sci-Fi MMORPG Proposal
1. Proposal
1
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Centre Name and Number:
York College 48357
Student Name and Number:
Kian Devine
Project proposal title and date:
“Icarus” is the name of my game. 28/03/19
Main area of activity:
I will be having multiple areasin my FMP such as graphic design to make logos and box
art, but also making idle animations and menus in in photoshop in a 8bit pixel design.
Rationale:
Throughout the year, the projects I have made have been a music video, video game and
magazine. The skills I have learnt are how to research and plan for a project, doing it 3 times in a
similar structure for all my previous projects. This also helps my time management skill so I know
where to allocate my time and which sections aren’t as important as others. My other products all
have the same dark urban theme and atmosphere so I have experience in how to implement this
style, especially in graphic design and pixel art. These previous projects in this style have included
extensive research on different forms of media trying to incorporate a similar theme/atmosphere
which has helped me to understand how to implement different features in my projects.
Project Concept:
The concept for my game is to create my own world, heavy with detail to immerse the player. The
game will be a sci-fi turn-based mmorpg in various different environments such as forests, barren
wastelands, futuristic cities and more. The game will be lore heavy and will have extra story
outside of the game, giving the dedicated players a more rewarding and detailed experience. It will
be story and character driven, making the simplistic mechanics take a back seat as many indie
games focus on story such as SUPERHOT and UNDERTALE. This will take heavy influence from
XCOM with the character customization and the connection xcom players get with their characters.
I plan on making several aspects of my game such as characters designs, level designs, lore,
Advertising such as posters and box art, Logo etc. they will all feature a contrasting colour
schemes, having a primary dark background with neon coloured text, showing the contrast
between the dark atmosphere and the artificial bright neon lighting. I will research this by looking at
successful mmorpg games and seeing how they created an effective marketing style and
comparing it to sci-fi games with similar styles, looking at how they are similar and how they differ.
I will also look at the key features of many successful games and look at their key features and
analyse their overall effect on the design.
How will the project be evaluated and reviewed:
I will review my project by looking at the process it took to make it, and how much time I allocated
to each section and see what parts of my project need improving based on how long I spent doing
it. I will also look at my previous projects and see if any issues that occur during my fmp, occurred
during my past projects also. Looking back and my checklist and schedule I plan on making will
also help me to understand what I might have missed out on my project. When comparing my
project to previous successful games, I will see if my designs for box arts etc has the same effect
and has any similarities to eachother. I also plan on having third party opinions on my work, so my
review isn’t skewed by my own opinion. This will be done by interviewing people and asking what
works well and what doesn’t about the media I will create.
2. Proposal
2
Bibliography:
Minimumof 7 sourcesthatyou coulduse for yourproject.These canbe existingproducts,usedfor
inspiration.Orbookslookedatforthe theoryresearch.Make sure you geta mixture of booksand
products.Limityourself tonomore than 2 websites if possible (youcanputGoogle Booklinkslike
Bookson Neil’sToolbox). Considergalleries,books,magazines, journals, films,computergames,
websites,blogs,social media, radioprogrammes,archive material,podcastsetc.
Thismust include atleast2 primarysourcesof information- tweakSource 1and 2 to fit.
Alphabetise the list whencomplete (highlightthesourcesand click the SORT button- ithasan A-Z
and an arrowpointing down on it).
1. Your, Name. (2019) Target Audience Research Survey (conducted on DATE)
2. Interviewees, Name. (2019) Target Audience Interviews (conducted on DATE)
3. The Division,Ubisoft(2016)
4. StudyingBritishCienam,johnfitzgerald(20090
5. Magazine Design,Williamowen(1992)
6. PhotoshopForDummies,Barbara Obermeier
7. ChristopherNolan,The DarkKnight(2008
)
Week Tasks to be Completed: Specific Tasks
1 Initial Ideas and Proposal Think of basic idea and flesh out
General design of what to do
Look at potential animations, ideas
2 Research Look at exisiting products and pick out key
features
Look at the effect they have on viewer
3 Research Look at other forms of media that have the same
features and look at how they implement them
Look at other forms of media that have the same
genre/setting
4 Pre-production & Planning Create simple timetable of what to to do, giving
myself enough time for each section
Create overview of what I need to create, a
checklist of my project
5 Production I will focus on creating logos and design aspect
for my game such as enemies and characters
If have enough time, make basic posters and
concept art
6 Production Make box art and design game cartridge
Show what game would like in various online
game distributors such as steam and EPIC
games
7 Production Design gameplay aspects and setting. Place
characters into the scenery to create still images
or small animations
Create gameplay scenarios to show off features
of the game
8 Production Create a magazine review for the game, while
also making creative writing “lore” for my games
story.
3. Proposal
3
If enough time is left, I would create a trailer for
my game, if sufficient animations are made
9 Evaluation Compare my game to other games in the same
genre, including games with similar features and
settings
I will also look at my proposal and see if I made
what I planned to make
Focus on what I didn’t do well and figure out why,
and if it was a reoccurring issue