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Proposal
1
Centre Name and Number:
York College 48357
Student Name and Unique Learner Number:
3619362547
Project proposal title and date
Dragonpoint 16/3/2022
Main area of activity:
I will be using animation to make an Interactive videogame
Rationale:
In the last year I gained skills like photography and asset design and animation to create a
videogame and the advertising for it. From posters, adverts, billboards. I have learned how to
animate and create assets like walk cycles backgrounds enemy’s and effects that happen to the
world / character. This will help me create the game as I have experience in creating the game and
any effects I need to do. I have learned how to create posters and advertising. I will use this
experience to create advertising material for my product. But why a game? Why this style? What
appeals most about this medium?
Project Concept: 200 words approx.
The concept for my project is a game with full animations in it accompanied by sound affects a
song backtrack as well as animated cuts scenes.im going to create advertising for the product and
the concepts for that are billboards for external advertising as they have the most view time. And
my plans for internal advertising is adverts and magazines to allow me to advertise.
I need to research existing games that are in the similar genre to the game a im planning to make.
I will look at the colours that games use and what games do to draw people in and increase the
total play time and play cycle. I will research what kind of soft wear company’s use to animate
there game and design assets. I will research who companys advertise games and spread the
game theoughout media.
You’ve explained a bit about the concept and the general idea, but not much in what you’re
actually going to deliver?
How will the project be evaluated and reviewed: 50 words approx.
I will evaluate the work after I have completed it by going through it and ilistrating the strong and
weak points of it. Once I have gone through it I will say what I believe I could have done to make it
better upon a second view
This needs a redraft, the final evaluation info here is correct, but could you draw on some different
sources of feedback as well as you’re own evaluation and discussion? Also, what about ongoing
refelctions?
Proposal
2
Bibliography:
1. Harry Connolly . (2022) Target Audience Research Survey (conducted on 31/3/2022)
2. Henry grayham . (2019) Target Audience Interviews (conducted on 31/3/2022)
3. Holleman, P., 2022. How to Design Levels With the "Super Mario World Method". [online]
Game Development Envato Tuts+. Available at:
<https://gamedevelopment.tutsplus.com/articles/how-to-design-levels-with-the-super-
mario-world-method--cms-25177> [Accessed 28 March 2022].
4. nintendo Magazine System (1994). Donkey Kong Country. japan: nintendo. 1-2
5. Blocks (2020). super mario. london: blocks. 1-10
6. Motion Twin (2021). dead cells. paris: motion twins.
7. Re logic (2011). terraria. Indiana: Re logic
8. Toby Fox. (2011). Undertale. Available:
https://en.wikipedia.org/wiki/Undertale. Last accessed 28th march.
9. chuckle fish (2020). star bound. london: chuckle fish
10. Askiisoft (2019). Katana ZERO. sweden: Askiisoft
Project
Week
Tasks to be Completed: Specific Tasks
1 Initial plans, background
research & proposal
 I will complete research on my project from the
colour design to existing products
2 Research- primary and
secondary
[Audience/Existing products]
 I ill do research by using google and by asking
people what they think
3 Research- primary and
secondary
[Production
Techniques/Experiments]
 I will finish off my research and start a little bit of
production by designing the main character
4 Pre-Production and planning  I will think of the storyline and what I want the
characters to look like
5 Production and reflections  I will make the characters and the menu page
6 Production and reflections  I will make the beginning tutorial level
7 Production and reflections  I will make the levels that show off movement
and the enemys
8 Production and reflections  I will make the cut sceane and sound affects
9 Evaluation  I will evaluate the project

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1.2 FMP Proposal 2022 1.docx

  • 1. Proposal 1 Centre Name and Number: York College 48357 Student Name and Unique Learner Number: 3619362547 Project proposal title and date Dragonpoint 16/3/2022 Main area of activity: I will be using animation to make an Interactive videogame Rationale: In the last year I gained skills like photography and asset design and animation to create a videogame and the advertising for it. From posters, adverts, billboards. I have learned how to animate and create assets like walk cycles backgrounds enemy’s and effects that happen to the world / character. This will help me create the game as I have experience in creating the game and any effects I need to do. I have learned how to create posters and advertising. I will use this experience to create advertising material for my product. But why a game? Why this style? What appeals most about this medium? Project Concept: 200 words approx. The concept for my project is a game with full animations in it accompanied by sound affects a song backtrack as well as animated cuts scenes.im going to create advertising for the product and the concepts for that are billboards for external advertising as they have the most view time. And my plans for internal advertising is adverts and magazines to allow me to advertise. I need to research existing games that are in the similar genre to the game a im planning to make. I will look at the colours that games use and what games do to draw people in and increase the total play time and play cycle. I will research what kind of soft wear company’s use to animate there game and design assets. I will research who companys advertise games and spread the game theoughout media. You’ve explained a bit about the concept and the general idea, but not much in what you’re actually going to deliver? How will the project be evaluated and reviewed: 50 words approx. I will evaluate the work after I have completed it by going through it and ilistrating the strong and weak points of it. Once I have gone through it I will say what I believe I could have done to make it better upon a second view This needs a redraft, the final evaluation info here is correct, but could you draw on some different sources of feedback as well as you’re own evaluation and discussion? Also, what about ongoing refelctions?
  • 2. Proposal 2 Bibliography: 1. Harry Connolly . (2022) Target Audience Research Survey (conducted on 31/3/2022) 2. Henry grayham . (2019) Target Audience Interviews (conducted on 31/3/2022) 3. Holleman, P., 2022. How to Design Levels With the "Super Mario World Method". [online] Game Development Envato Tuts+. Available at: <https://gamedevelopment.tutsplus.com/articles/how-to-design-levels-with-the-super- mario-world-method--cms-25177> [Accessed 28 March 2022]. 4. nintendo Magazine System (1994). Donkey Kong Country. japan: nintendo. 1-2 5. Blocks (2020). super mario. london: blocks. 1-10 6. Motion Twin (2021). dead cells. paris: motion twins. 7. Re logic (2011). terraria. Indiana: Re logic 8. Toby Fox. (2011). Undertale. Available: https://en.wikipedia.org/wiki/Undertale. Last accessed 28th march. 9. chuckle fish (2020). star bound. london: chuckle fish 10. Askiisoft (2019). Katana ZERO. sweden: Askiisoft Project Week Tasks to be Completed: Specific Tasks 1 Initial plans, background research & proposal  I will complete research on my project from the colour design to existing products 2 Research- primary and secondary [Audience/Existing products]  I ill do research by using google and by asking people what they think 3 Research- primary and secondary [Production Techniques/Experiments]  I will finish off my research and start a little bit of production by designing the main character 4 Pre-Production and planning  I will think of the storyline and what I want the characters to look like 5 Production and reflections  I will make the characters and the menu page 6 Production and reflections  I will make the beginning tutorial level 7 Production and reflections  I will make the levels that show off movement and the enemys 8 Production and reflections  I will make the cut sceane and sound affects 9 Evaluation  I will evaluate the project