3. 1
Agenda
How do I use game-based
learning in the classroom?
How do you apply game-based strategies
to the presentation of learning content?
2
3
What are 3 principles for adding
serious games to learning curriculums?
4. 10,000 hrs of
Game play
13 hours
of console
games a
week
Digital divisions. Report by the Pew /Internet: Pew Internet & American Life.
US Department of Commerce
87% of 8- to 17-
year olds
play video games
at home.
5. Females play 5 hours a week of
console games. They make up the
majority of PC gamers at 63%.
Almost 43% of the
gamers are female
and 26% of those
females are over
18.
Digital divisions. Report by the Pew /Internet: Pew Internet & American Life.
US Department of Commerce
8. Type of
Knowledge/
Retention
% Higher
Declarative 11%
Procedural 14%
Retention 9%
Percentages of Impact
Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness
of computer‐based simulation games. Personnel Psychology .Review of 65 studies
It wasn’t the game, it was level
of activity in the game.
In other words, the engagement
of the learner in the game leads
to learning.
15. Elements of
Games that Aid
Learning
• Story
• Character
• Recognition
• Levels
• Challenges
• Chance
• Replayability
• Aesthetics
• Time
• Continual Feedback
16. Elements of
Games that Aid
Learning
• Story
• Character
• Recognition
• Levels
• Challenges
• Chance
• Replayability
• Aesthetics
• Time
• Continual Feedback
NOT Enough Time
17. Four
Elements of
Games that Aid
Learning
1. Tell a Story
2. Provide a Challenge
3. Competition and
Cooperation
4. Feedback
23. Challenge and Consolidation– Good games offer players a set
of challenging problems and then let them solve these problems
until they have virtually routinized or automated their solutions.
Games then throw a new class of problem at the players requiring
them to rethink their now, taken-for-granted mastery, learn
something new, and integrate this new learning into their old
mastery.
James Paul Gee,
University of Wisconsin-Madison
46. 1
Summary
Games/Simulations are effective
for learning because of learner
engagement.
Apply stories, competition & cooperation,
And feedback as effective game
elements to learning.
2
3
Embed games within a curriculum,
Not as stand alone elements..