Engage Workshop Berlin09 Part1

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The ENGAGE Learning portal and tools were presented at this workshop and knowledge will be provided on the step by step introduction of game-based learning. The tools will support workshop participants in how to select, modify, design and adopt games for their own classes, regarding their local and cultural agendas. Selected use cases of game-based learning were presented and explained. The workshop was carried out interleaving presentations, demonstrations, discussions and group work.

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  • Benefits of this approach
  • Engage Workshop Berlin09 Part1

    1. 1. Engage in Game-Based Learning www.engagelearning.eu Workshop - Online Educa, Berlin 2009
    2. 2. Agenda <ul><li>9:00 – 10:45 </li></ul><ul><ul><ul><li>Introductions </li></ul></ul></ul><ul><ul><ul><ul><li>Moderators & Attendees </li></ul></ul></ul></ul><ul><ul><ul><li>Engage Learning Project </li></ul></ul></ul><ul><ul><ul><ul><li>Overview of Project </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Walk through of web portal </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Overview of Project Tools </li></ul></ul></ul></ul><ul><ul><ul><li>Overview of Workshop CD contents </li></ul></ul></ul><ul><ul><ul><li>Single Player Scenarios </li></ul></ul></ul><ul><ul><ul><ul><li>Group work creating scenarios </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Presentation of ideas </li></ul></ul></ul></ul>
    3. 3. Agenda <ul><li>11:15 – 13:00 </li></ul><ul><ul><ul><li>Game Based Learning or Game Based Teaching </li></ul></ul></ul><ul><ul><ul><ul><li>Overview of Meta Games </li></ul></ul></ul></ul><ul><ul><ul><ul><li>A discussion on the use of Meta Games </li></ul></ul></ul></ul><ul><ul><ul><ul><li>The Taxonomy of Game Based Learning </li></ul></ul></ul></ul><ul><ul><ul><li>Role Playing the Industry </li></ul></ul></ul><ul><ul><ul><ul><li>Examples of using RolePlay at University </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Group work creating Roleplays </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Presentation of ideas </li></ul></ul></ul></ul><ul><ul><ul><li>Conclusion </li></ul></ul></ul><ul><ul><ul><ul><li>Summary, Feedback, Thank you, and Farewell </li></ul></ul></ul></ul>
    4. 4. <ul><li>Introductions </li></ul><ul><li>Who you are? </li></ul><ul><li>Where you are from? </li></ul><ul><li>Why you are here? </li></ul><ul><li>If you could be a videogame character, who would you be and why? </li></ul>
    5. 5. <ul><li>Project Overview </li></ul>
    6. 6. ENGAGE <ul><li>European Network for Growing Activity </li></ul><ul><li>in Game-based learning in Education </li></ul><ul><li>LLP KA4 2008 - 3607 </li></ul><ul><li>Duration - 24 months </li></ul>
    7. 7. Stakeholders <ul><li>Practitioners/teachers/tutors/trainers. </li></ul><ul><li>Parents and learners in all sectors. </li></ul><ul><li>Researchers and students. </li></ul><ul><li>National and regional policy makers and policy advisors. </li></ul><ul><li>European policy makers and policy advisors. </li></ul><ul><li>Game developers, game producers and learning content providers. </li></ul>
    8. 8. Objectives <ul><li>The creation of a European GBL Portal </li></ul><ul><ul><li>Main dissemination tool </li></ul></ul><ul><ul><li>Documented methodologies </li></ul></ul><ul><ul><li>Europe wide dialogue </li></ul></ul><ul><li>Targeted workshops </li></ul><ul><ul><li>Supporting the practitioners </li></ul></ul><ul><li>Guidelines for Practitioners </li></ul>
    9. 9. Valorisation <ul><li>Valorisation Workshops in 12 EC countries </li></ul><ul><ul><li>Spain, Italy, Austria, Turkey, Ireland, Belgium (1st Round – 6 countries) </li></ul></ul><ul><ul><li>E.g. Portugal, Greece, France, Slovenia, UK, Finland (2nd Round – 6 countries) </li></ul></ul><ul><li>Inviting selected promoters from other countries </li></ul><ul><ul><li>to cover at least 24 countries </li></ul></ul>
    10. 10. Mainstreaming <ul><li>Increasing the monitoring capacity and promotion of quality approaches </li></ul>
    11. 11. <ul><li>Portal Walkthrough </li></ul>
    12. 28. Resources <ul><li>“ Decision Making” - IF </li></ul><ul><ul><li>support for teachers for broad questions re games, the game industry, gaming culture, game technology, games for learning, criteria for games for learning. games and educational multimedia etc </li></ul></ul><ul><li>“ Reduction of the Learning Curve” - HOW </li></ul><ul><ul><li>information for teachers with respect to how to start, play and interact with various types of games + how to implement these games and game-based tools in classroom/formal education situations </li></ul></ul><ul><li>“ Online Catalogue of Games for Learning” - WHAT </li></ul><ul><ul><li>A catalogue of serious games and other games for learning </li></ul></ul>
    13. 29. It’s a bird, it’s a plane … <ul><li>A wiki? a wizard? an FAQ type tool? software help type tool? </li></ul><ul><li>All of the above perhaps… </li></ul><ul><ul><li>A wiki: wiki as working method, wiki structure, wiki insofar as other users outside the partner group would be able to edit and add new articles </li></ul></ul><ul><ul><li>A wizard: potentially leads users through from a general interest in using games for learning through specific advice on what games to consider and how to implement in an educational context </li></ul></ul><ul><ul><li>FAQ: providing answers or paths from real/realistic questions </li></ul></ul><ul><ul><li>A software help tool: providing standard software search/browsing options, contents, index, search </li></ul></ul>
    14. 30. Working with Wikis
    15. 31. A catalogue of games <ul><li>Creation of a catalogue of serious and entertainment game titles </li></ul><ul><ul><li>each partner to review 1 serious game and 3 “entertainment” titles </li></ul></ul><ul><ul><li>Highly templated </li></ul></ul>
    16. 32. Work to date Various topics Game Reviews
    17. 33. Work to date Various topics Game Reviews
    18. 34. What are the ..? I’ve heard….? Game Reviews Various topics FAQ-style questions
    19. 35. What are the ..? I’ve heard….? Various topics Game Reviews FAQ-style questions Further questions & texts w w w
    20. 36. An offline version? <ul><li>To include: </li></ul><ul><ul><li>Decision Making Topics </li></ul></ul><ul><ul><li>Reduction of the Learning Curve </li></ul></ul><ul><ul><li>Topics </li></ul></ul><ul><ul><li>FAQs </li></ul></ul><ul><ul><li>But “interactive”? </li></ul></ul>
    21. 37. An offline version? <ul><li>To include: </li></ul><ul><ul><li>Decision Making Topics </li></ul></ul><ul><ul><li>Reduction of the Learning Curve </li></ul></ul><ul><ul><li>Topics </li></ul></ul><ul><ul><li>FAQs </li></ul></ul><ul><ul><li>But “interactive”? </li></ul></ul>~ The Cave of Time , Edward Packard
    22. 38. The Print Tool What are the ..? I’ve heard….? Various topics FAQ-style questions
    23. 39. Level 1: Categories Level 2: FAQ-style Questions Level 3: Information Topics
    24. 40. Engage Workshop CD <ul><li>Games </li></ul><ul><ul><ul><li>Spsgame </li></ul></ul></ul><ul><ul><ul><li>Science & Technology game </li></ul></ul></ul><ul><li>Publications </li></ul><ul><ul><ul><li>Handbooks and Reports </li></ul></ul></ul><ul><li>Videos </li></ul><ul><ul><ul><li>Gender in Game design </li></ul></ul></ul><ul><ul><ul><li>DDR Expert Players </li></ul></ul></ul><ul><ul><ul><li>sps authoring tool overview </li></ul></ul></ul>
    25. 41. Single Player Scenario
    26. 42. In Groups…. <ul><li>Play spsgame on CD </li></ul><ul><ul><ul><li>Choose one level only </li></ul></ul></ul><ul><li>Brainstorm alternate scenario </li></ul><ul><ul><ul><li>Overview, levels, questions, outcomes </li></ul></ul></ul><ul><li>Present ideas to class </li></ul>
    27. 43. Example 1: Conference Chaos
    28. 44. Example 2: Project Pandemonium
    29. 45. <ul><li>Presentation of Ideas </li></ul>
    30. 46. COFFEE BREAK www.engagelearning.eu 10:45 - 11:15

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