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Games for Learning

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Games for Learning

  1. 1. Getting Serious about Games. Seriously. Richard  Cula,a   9  reasons  you  should  throw   out  your  online  courses  and   start  using  games   User:   Level:   DevLearn  2010   Shameless  plug   @rec54  
  2. 2. A word about words Educa<onal  Games  
  3. 3. A word about words Educa<onal  Games  
  4. 4. #9 They give learners choice
  5. 5. They give learners choice •   Monty,  R  &  Perimuter  L  1972   •   Constance  Kamii,  1991   •   Ran<  &  Corno,  2000   • Zimmerman  &  Salen  2003   Educa7onal  researchers   Crazy  Dave  
  6. 6. They give learners choice How  should  you  proceed?  
  7. 7. They give learners choice Ready to start module 27?! I  guess  so   Back  to   Module  26  
  8. 8. #8 It’s what Amazon.com would do if they had your job
  9. 9. It’s what Amazon would do Inspired  by  my  wish   list  –  cool!   How  did  they  know  my   kids  speak  Spanish?   Wow,  the  only  season  of   West  Wing  I  don’t  already  have!  
  10. 10. It’s what Amazon would do Read This, Richard:! Blah  blah  blah  ton  of  text  here.  Fizzle  ipsum  dolor  fizzle   amizzle,  consectetuer  adipiscing  crazy.  Nullizzle  fo  velit,   aliquet  volutpizzle,  suscipit  gangster,  gravida  gangsta,   arcu.  Pellentesque  eget  tor<zzle.  Sizzle  erizzle.  Fusce  dang   dolor  yo  mamma  check  it  out  tempizzle  tempor.  Maurizzle   mah  nizzle  nibh  izzle  mah  nizzle.  Ves<bulum  tellivizzle   tortor.  Pellentesque  eleifend  crunk.  In  hac  away  platea   dictumst.  Gizzle  the  bizzle.  Curabitur  gangsta  boom   shackalack,  pre<zzle,  sure  izzle,  eleifend  vitae,  nunc.  Break   it  down  suscipizzle.  My  shizz  semper  velit  sizzle  purus.   Whelp,  they  know  my  name.    I  guess  that’s  as  good  as  it  gets  
  11. 11. It’s what Amazon would do Kinesthe7c  learners:  Read  this  while  jumping  up  and  down,  that  will  really  help  you  learn  beLer   Read This, Richard:! Whelp,  they  know  my  name.    I  guess  that’s  as  good  as  it  gets   Blah  blah  blah  ton  of  text  here.  Fizzle  ipsum  dolor  fizzle   amizzle,  consectetuer  adipiscing  crazy.  Nullizzle  fo  velit,   aliquet  volutpizzle,  suscipit  gangster,  gravida  gangsta,   arcu.  Pellentesque  eget  tor<zzle.  Sizzle  erizzle.  Fusce  dang   dolor  yo  mamma  check  it  out  tempizzle  tempor.  Maurizzle   mah  nizzle  nibh  izzle  mah  nizzle.  Ves<bulum  tellivizzle   tortor.  Pellentesque  eleifend  crunk.  In  hac  away  platea   dictumst.  Gizzle  the  bizzle.  Curabitur  gangsta  boom   shackalack,  pre<zzle,  sure  izzle,  eleifend  vitae,  nunc.  Break   it  down  suscipizzle.  My  shizz  semper  velit  sizzle  purus.  
  12. 12. It’s what Amazon would do
  13. 13. #7 There are no next buttons Next   Next   Next?   Next  >  
  14. 14. No Next buttons How  tradi<onal  online  courses  force  people  to  learn:   1   2   3   4   5   Learn  this   Then  this   Now  do  this  
  15. 15. No Next buttons How  tradi<onal  online  courses  force  people  to  learn:   How  people  actually  learn:   1   2   3   4   5   Learn  this   Then  this   Now  do  this   Learn  this   I  wonder  what  that   looks  like  in  prac7ce?   Hmmm…  I  wonder  how   that  relates  to  this?   Holy  crap,  that   reminds  me  of  this   1   2   3   4   5  
  16. 16. No Next buttons •  We just LOVE content. What we do is so important that when we finally get a chance to make an online learning it’s all we just can’t hold ourselves back. ! •  But the best learning experiences are judicious with content. But it’s more than just not having too much content. It’s also having an abundance of context.! •  It seems like the best learning experiences use context effectively. Here’s what it looks like. First, describe the contextual problem (or ideally, allow them to actually experience it!). Second, teach the solution to the problem. ! •  Here’s an example of the wrong way: teach a group of scouts how to tie a taut line hitch. Together, think of ways to use the taut line hitch! •  Here’s an example of the right way: Set up a tent in the wind, let them try to figure out how to anchor it down. Then teach them the taut line hitch! •  Here’s another example of the wrong way: Teach MBAs the Newsvendor Equation, then let them play the Newsvendor Game.! •  Here’s another example of the right way: Let them play the game then teach them the Newsvendor Equation (once they have the context for it).! Online  Learning  –  Module  79  of  5362   Next   I  know  you  just  can’t  wait  to  see  what’s  on  the  next  page!  
  17. 17. #6 Cognitive psychologists dig it
  18. 18. Cognitive psychologists dig it “The best instruction hovers at the boundary of a student’s competence.”! - Andy diSessa (Berkeley Graduate School of Education)! h,p://www.wired.com/wired/archive/11.05/view.html  
  19. 19. Cognitive psychologists dig it What I can do! What I can’t do!
  20. 20. Cognitive psychologists dig it What I can do! What I can! do with help! What I can’t do! Zone  of   Proximal   Development  
  21. 21. Cognitive psychologists dig it What I can’t do! Zone  of   Proximal   Development   What I can! do with help! What I
 can do!
  22. 22. Cognitive psychologists dig it Ooh,  I’m  SO  close  –  just  one   more  7me  I’m  sure  I  can  beat  it!  
  23. 23. #5 Sometimes it’s good to fail
  24. 24. Sometimes it’s good to fail If you want to succeed, double your failure rate! - Thomas Watson, Founder IBM!
  25. 25. Sometimes it’s good to fail 1.  Tried  it   2.  Failed   3.  Yelled  at  by  teacher,  GPA  destroyed   Result:  Hated  math  for  the  rest  of  my   life   Online  Algebra   Failure  =  Bad  
  26. 26. Sometimes it’s good to fail Plants  vs.   Zombies   1.  Tried  it   2.  Failed   3.  Yelled  at  by  teacher,  GPA  destroyed   Result:  Hated  math  for  the  rest  of  my   life   1.  Tried  it   2.  Failed   3.  Rewarded  by  game  for  gedng  as  far   as  I  did,  encouraged  to  try  again   Result:  Spent  exaggerated  amounts  of   <me  playing  (and  eventually  bea<ng)   the  game   Online  Algebra   Failure  =  Bad   Failure  =  Learning  
  27. 27. Sometimes it’s good to fail Next  <me  you  interrupt,  you  be,er  have  a  good    reason  –  objec<on  overruled!    
  28. 28. #4 Immerses the learner in context
  29. 29. Immerses learner in context Here’s a shape:!
  30. 30. Here’s where it! is supposed to go:! Immerses learner in context Start  by  dividing  the  screen  in  half  ver<cally.     Then  divide  the  right  side  in  half  again  and   place  the  shape  in  the  middle  of  the  ver<cal   plane.    Without  moving  the  shape  to  the  lek   and  right,  divide  the  screen  horizontally  and   place  the  shape  approximately  2”  above  the   horizontal  plane.    The  loca<on  of  the  shape   can  have  a  margin  of  error  or  3/4”  in  any   direc<on  and  s<ll  be  considered  adequate.    
  31. 31. Immerses learner in context
  32. 32. Here’s some context:! Immerses learner in context
  33. 33. Here’s a shape:! Immerses learner in context
  34. 34. Where should it go?! Immerses learner in context
  35. 35. Immerses learner in context
  36. 36. #3 Gets rid of learners once and for all...
  37. 37. Gets rid of learners once and for all...
  38. 38. #2 They make data sexy
  39. 39. They make data sexy Tombstone  photo  by  Flickr  user  “tstadler”  
  40. 40. They make data sexy Player  results  
  41. 41. #1 Nobody ever wanted to stay up until 2:00 AM just to take your CBT one more time before going to bed
  42. 42. Games are more fun surprises   collabora7on   Mastery  =  Fun   Might  want   to  pick  this   up.    Ya  never   know  when  a     mega-­‐blaster   might  come   in  handy   mastery   Try  again?  
  43. 43. Games are more fun “In other words, with games, learning is the drug”! - Raph Koster (theory of fun)!
  44. 44. Games are more fun Innova<veLearning.com/games   So  what  next?   Go  here  
  45. 45. Games are more fun There’s  no  learning   objec7ve  that  can’t  be   made  into  a  great  game   There’s  no  learning  objec7ve   can’t  be  ruined  by  turning  it   into  a  “nexter”   Innova<veLearning.com/games  
  46. 46. Thank you! Innova<veLearning.com/games  

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