The document discusses the soundtrack used in the video game Call of Duty: World at War. It analyzes four elements of the soundtrack - setting, mood, game genre, and narrative - and the production techniques used to create each element. For the setting, traditional instruments like violins were used to create a feeling of disaster and destruction fitting the aftermath of World War 2. Violins and voices helped establish a sense of despair and sorrow for the mood. While first person shooters typically have fast-paced music, slower music symbolized the terrible loss of life in the real war. Bells at the end created a strong sense of loss, mimicking their use in funerals.