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The document outlines a storyboard and level design for a game. It includes a title screen, two control tutorials, and 5 levels that introduce new gameplay elements and enemies of increasing difficulty. The first level is set in a forest with jumping. The second level is set in a grassland and introduces swimming. The third level is set in a cave with lava and doors. The fourth level is set in a castle with more enemies and complex jumps. The fifth and final level is set on the castle roof against the final boss.




