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Jowen Roche 3D Game Design Workflow 
The assignment is to work on unity and make a 3D level. I will produce and texture a 3D level also 
adding objects a feel like should be in the level. 
1. As you can see I have made a level to play 
on. Which includes mountains and 
grassland if it is needed I will add in more 
to the level. Also as you can see I have 
added textures to the level and the certain 
things in the level. I used 
2. As you can see I have added a skybox to be 
over the level and trees to surround the 
mountains so that they are split apart the 
mountains and grasslands. I still need to 
add collision detectors to the trees. 
3. As you can say in this screenshot I have 
added water to my world so it can create 
an ocean around the map so it can look like 
an island. I can now also make it so that I 
can now have rivers in the map. 
4. In this screenshot you can see that I have 
added a playable character from the asset 
store called ‘knight in chainmail’ this model 
can attack and he can move it is a 3rd 
person controller.
Jowen Roche 3D Game Design Workflow 
5. In my level I have added in the addition of a 
couple of house these are from the asset store 
and are called ‘medieval buildings’, also a 
couple of enemies that you will have to fight in 
the level. But they do not attack at the moment 
as I need to script them to attack the player 
and take damage from the player. 
6. Since last time I have added more buildings 
using ‘medieval buildings’ into the world which 
is part of the village, I need to add collision to 
all the buildings so that you cannot walk 
through them. I have also created a shoreline 
which runs near the water. 
7. As you can see I have added an enemy to my map which will attack my player in the level as 
you can see he already has a list of commands that it will do, these commands are to make it 
attack block run walk and die. If I can code these then it will be able to freely move around 
the map and will attack the player on sight. 
8. As you can see in this screenshot I have added mesh colliders to the buildings so that now 
you cannot walk through them now. As you can see where the arrow is pointing.

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Unity workflow

  • 1. Jowen Roche 3D Game Design Workflow The assignment is to work on unity and make a 3D level. I will produce and texture a 3D level also adding objects a feel like should be in the level. 1. As you can see I have made a level to play on. Which includes mountains and grassland if it is needed I will add in more to the level. Also as you can see I have added textures to the level and the certain things in the level. I used 2. As you can see I have added a skybox to be over the level and trees to surround the mountains so that they are split apart the mountains and grasslands. I still need to add collision detectors to the trees. 3. As you can say in this screenshot I have added water to my world so it can create an ocean around the map so it can look like an island. I can now also make it so that I can now have rivers in the map. 4. In this screenshot you can see that I have added a playable character from the asset store called ‘knight in chainmail’ this model can attack and he can move it is a 3rd person controller.
  • 2. Jowen Roche 3D Game Design Workflow 5. In my level I have added in the addition of a couple of house these are from the asset store and are called ‘medieval buildings’, also a couple of enemies that you will have to fight in the level. But they do not attack at the moment as I need to script them to attack the player and take damage from the player. 6. Since last time I have added more buildings using ‘medieval buildings’ into the world which is part of the village, I need to add collision to all the buildings so that you cannot walk through them. I have also created a shoreline which runs near the water. 7. As you can see I have added an enemy to my map which will attack my player in the level as you can see he already has a list of commands that it will do, these commands are to make it attack block run walk and die. If I can code these then it will be able to freely move around the map and will attack the player on sight. 8. As you can see in this screenshot I have added mesh colliders to the buildings so that now you cannot walk through them now. As you can see where the arrow is pointing.