Web Visualization with HTML5, CSS3, and JavaScript is the course with the rapidly changing web
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of this course, you will have an outstanding knowledge of web visualization using HTML5, CSS3 and
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Web Visualization with HTML5, CSS3, and JavaScript is the course with the rapidly changing web
development technologies, it has become important to stay in line with them to progress within the industry,
which is why this course in web virtualization has been brought to you to spruce up your web designing and
animating skills using HTML5, CSS3 and JavaScript. The latest features of HTML5, CSS3 and JavaScript is set
to be provided to you through this course, hence, it is desired that you have basic knowledge on these
programming languages for a smoother learning experience.
This course will start off by walking you through the CSS3 virtualization techniques to design and
animate webs. You will be taught how to create a 3D element using CSS transition and to transform animates
into 2D and 3D, along with an insight into the elements of scalable vector graphics which is needed to create basic
images and polygons and to animate.
Our tutors will further take you through the canvas aspects of HTML5 to start drawing grids and
animations using it. You will also get to learn how to create a callback and create and activate a queue that is
needed in animating and the animation libraries that will be essential to your web designing projects. By the end
of this course, you will have an outstanding knowledge of web visualization using HTML5, CSS3 and
JavaScript to secure yourself a prominent place within the web development industry.
Hai I'm Senthilkanth, doing MCA in Mepco Schlenk Engineering College..
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2. Introduction
• Wireless markup language is based on XML derived from xhtml,
is a markup language intended for WAP devices such as mobile
phones.
• It provides navigational support, data input, hyperlinks, text and
image presentation, and forms, much like HTML.
• It is a part of WAP(Wireless Application Protocol).
• The role of WML in mobile Internet applications is the same as
that of HTML in web applications. WAP sites are written in WML,
while web sites are written in HTML.WAP sites can also be
opened in pc just we have to install plugins for our browser.
• WML files have the extension “.wml”.
3. Difference between WML
and HTML
WML HTML
Makes use of variables Does not use variables
WML script stored in a separate
file
Javascript is embedded in the
same HTML file
Images stored as WBMP Images are stored as GIF, JPEG or
PNG
WBMP is a 2 bit image Size of the images are much
larger in HTML
Case sensitive Not case sensitive
WML has fewer tags than HTML HTML has more tags than WML
A set of 'WML Cards' make a
'DECK'
A set of 'HTML pages' make a
'SITE'
4. Wml advantages
• very easy to use and understand.
• Transmission of WML documents requires
less bandwidth than HTML documents
because WML documents are simpler and
WML is compressed before it is sent to the
WAP device.
• Compared to HTML documents, displaying
WML documents requires less processing
power and memory.
• WML provides support for limited graphics
with a limited gray scale
5. WML limitations
• Like HTML, WML does specify how the content is to be
displayed. Thus micro browsers on different WAP devices
display the WML content differently.
• WAP devices such as WAP phones will not accept large
decks.
• There are many variations between WAP phones, for
example Screen sizes, keypads, and soft keys can be
different .This variation is similar to the variation found
with Web browsers and their platforms .The problem is
harder in case of WML because there are many more WAP
devices than Web browsers and their platforms.
7. Introduction to WML
tags/elements
• 1)deck and card elements
WML elements purpose
<!--> Defines a WML comment
<wml> Defines a WML deck (WML root)
<head> Defines head information
<meta> Defines meta information
<card> Defines a card in a deck
<access> Defines information about the
access control of a deck
<template> Defines a code template for all the
cards in a deck
8. • 2)text elements
• 3)anchor elements
<br> Defines a line break
<p> Defines a paragraph
<table> Defines a table
<tr> Defines a table cell (table data)
<td> Defines a table row
<pre> Defines preformatted text
<a> Defines an anchor
<anchor> Defines an anchor
9. • 4)text formatting tags
• 5)variable elements
<b> Defines bold text
<big> Defines big text
<em> Defines emphasized text
<i> Defines italic text
<small> Defines small text
<strong> Defines strong text
<u> Defines underlined text
<setvar> Defines and sets a variable
<timer> Defines a timer
10. • 6)event elements
• 7)image elements
<do> Defines a do event handler
<onevent> Defines an onevent event
handler
<postfield> Defines a postfield event
handler
<ontimer> Defines an ontimer event
handler
<onenterforward> Defines an onenterforward
handler
<onenterbackword> Defines an onenterbackward
handler
<onpick> Defines an onpick event handler
<img> Defines an image
11. • 8)task elements
• 9)input elements
<go> Represents the action of
switching to a new card
<noop> Says that nothing should be
done
<prev> Represents the action of going
back to the previous card
<refresh> Refreshes some specified card
variables.
<input> Defines an input field
<select> Defines a select group
<option> Defines an option in a
selectable list
<fieldset> Defines a set of input fields
<optgroup> Defines an option group in a
selectable list
12. WML decks and cards
• A WAP site is composed of WML files.
• Each WML file is also called as deck.
• Each deck is made up of cards.
• Each card contains content that you want to
display on the screen.
• Only one card is displayed at time.
• First card is displayed first by default.
13. WML document structure
Prolog:
• Every WML document starts with the prolog.
• The first line is the XML declaration and the second line is the DOCTYPE
declaration.
• The DOCTYPE declaration specifies the name of the DTD (Document Type
Definition) and the URL to the DTD.
• The DTD contains information about the syntax of the markup language.
• It defines what elements and attributes can be used in the markup and the
rules that they should be used.
• For example, the DTD of WML specifies that the <card> element should be
enclosed in the <wml></wml> tag pair.
• If we do not follow this rule, your WML document is said to be invalid. WAP
browsers will complain if you try to view an invalid WML document.
15. Example
• <?xml version="1.0"?><!DOCTYPE wml PUBLIC "-
//WAPFORUM//DTD WML
1.2//EN""http://www.wapforum.org/DTD/wml12
.dt>
• <wml>
• <card id="one" title="First Card">
• <p>This is the first card in the deck </p></card>
• <card id="two" title="Second Card">
• <p>This is the second card in the deck</p>
• </card>
• </wml>
16. Output of above example
• When we press right button then second card
will be visible as follows: