Today's learners deserve and need...Authentic opportunities to do meaningful work. Today’s tools to get real work done. Opportunities every day, throughout the day to work on personally engaging tasks. Space and resources to work collaboratively, think critically & create. Learning that is enjoyable and yes, fun! The Maker Movement provides all of this and more.
Merging mobile & makers through steam camp experiencesSusan S. Wells
Learn how the Camp TechTerra curriculum provides a unique learning experience combining mobile technologies, coding, robotics, MakersEd, 3DPrinting, science and the great outdoors . Discuss differentiated learner experiences to maximize exploration, creative opportunities and fun. Learn how a TechTerra certification, delivered as a live training to teachers, gives them the knowledge and ability to easily and effectively incorporate STEM and nature in their own classrooms . Receive grant tips and opportunities to fund your own STEM coding-based program.
The role of narrative storytelling is central to almost any creative learning activity
involving children. Whether through words or images, or a combination of both,
children create and communicate their unique stories through the use of narrative.
Innovations in technology over the last few decades and, especially, within the last few
years are becoming a regular part of the educational experiences for children.
Children, by virtue of their age, are the earliest early-adopters of new technology.
However, there is a lack of education and training on how to use digital video
technology in order to expand the creative possibilities of children and their
imagination.
Our research attempts to address that deficiency by providing children
with the tools and environment to apply the knowledge they possess through the
utilization of digital video technology. In our research, we focus on the use of digital
video technology in children’s play activities. Digital video technology can be used to
enhance both the learning activities as well the creative output. The effects of mixing
traditional tools of learning with new instruments – particularly through the use of
video technology - in a group setting illustrates the importance of the creative process,
as well as creative output, in children.
Using Virtual Environments For Online And Campus Classesguest19a1a6
Workshop held at UMBC on January 21, 2010 on teaching and learning using virtual environments, part 1 of 2 by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
Presentation delivered by Daniel Livingstone, Glasgow School of Art at the Still Game to Learn event organised by College Development Network, 9th December, 2016.
Merging mobile & makers through steam camp experiencesSusan S. Wells
Learn how the Camp TechTerra curriculum provides a unique learning experience combining mobile technologies, coding, robotics, MakersEd, 3DPrinting, science and the great outdoors . Discuss differentiated learner experiences to maximize exploration, creative opportunities and fun. Learn how a TechTerra certification, delivered as a live training to teachers, gives them the knowledge and ability to easily and effectively incorporate STEM and nature in their own classrooms . Receive grant tips and opportunities to fund your own STEM coding-based program.
The role of narrative storytelling is central to almost any creative learning activity
involving children. Whether through words or images, or a combination of both,
children create and communicate their unique stories through the use of narrative.
Innovations in technology over the last few decades and, especially, within the last few
years are becoming a regular part of the educational experiences for children.
Children, by virtue of their age, are the earliest early-adopters of new technology.
However, there is a lack of education and training on how to use digital video
technology in order to expand the creative possibilities of children and their
imagination.
Our research attempts to address that deficiency by providing children
with the tools and environment to apply the knowledge they possess through the
utilization of digital video technology. In our research, we focus on the use of digital
video technology in children’s play activities. Digital video technology can be used to
enhance both the learning activities as well the creative output. The effects of mixing
traditional tools of learning with new instruments – particularly through the use of
video technology - in a group setting illustrates the importance of the creative process,
as well as creative output, in children.
Using Virtual Environments For Online And Campus Classesguest19a1a6
Workshop held at UMBC on January 21, 2010 on teaching and learning using virtual environments, part 1 of 2 by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
Presentation delivered by Daniel Livingstone, Glasgow School of Art at the Still Game to Learn event organised by College Development Network, 9th December, 2016.
Nikki Navta - Teaching Game Design in the ClassroomSeriousGamesAssoc
Presenter: Nikki Navta, CEO, Zulama
Your students all want to play games. And make games. How do you know if playing and making games is educational? How can you assess student achievement?
Examination of how playing and building games satisfies State and Common Core Standards, develops 21st Century Skills, and promotes higher-order Blooms Taxonomy, as well as how you can use rubrics to assess project-based learning such as building game boards and completing web quests.
Connected learning for today's students must...
Merge digital and physical world.
Provide full engagement for learning.
Give content integrated authentic meaningful experiences.
Result in...Powerful ideas, powerful exploration, powerful PBL, powerful perseverance, and powerful practice.
Somewhere too many young learners turn a corner from excitement to frustration for STEM activities. Learn how to structure STEM programs for 100% success.
Nikki Navta - Teaching Game Design in the ClassroomSeriousGamesAssoc
Presenter: Nikki Navta, CEO, Zulama
Your students all want to play games. And make games. How do you know if playing and making games is educational? How can you assess student achievement?
Examination of how playing and building games satisfies State and Common Core Standards, develops 21st Century Skills, and promotes higher-order Blooms Taxonomy, as well as how you can use rubrics to assess project-based learning such as building game boards and completing web quests.
Connected learning for today's students must...
Merge digital and physical world.
Provide full engagement for learning.
Give content integrated authentic meaningful experiences.
Result in...Powerful ideas, powerful exploration, powerful PBL, powerful perseverance, and powerful practice.
Somewhere too many young learners turn a corner from excitement to frustration for STEM activities. Learn how to structure STEM programs for 100% success.
Jeanette Wing, vice president of Microsoft research and technology pioneer defines computational thinking as the ability to break a problem down and express the solution in a form that a computer can understand and evaluate and sees it as a skill as important as reading, writing and arithmetic, and one that will be embraced by everyone by the middle of the 21st century. This presentation will provide additional operational definitions, connections to problem solving and project-based learning.
Coding, robotics & making...finding funds presentationSusan S. Wells
In this Coding, Robotics & Making- Finding money to support your STEM presentation Susan Wells will…
• Share foundations of STEM and STEAM
• Discuss why Coding, Robotics and Making are at the core of innovative learning environments
• Describe curriculum of Camp TechTerra…
o Camp TechTerra is currently a summer camp and after school program in Durham, NC. Students aged 5-14 learn a range of topics from coding and robotics to nature and safety to stop-motion animation all in the context of the great outdoors. We introduce coding with beginner tutorials and move students to numerous web and app based programs. We teach the coding basics including- Sequential Control Flow, Procedures, Loops, and debugging. Students then have the chance to develop mobile apps in the context of serving and protecting our outdoor spaces. The art of making is integrated throughout the TechTerra curriculum.
o A TechTerra certification, delivered as a live training to teachers, gives them the knowledge and ability to easily and effectively incorporate STEM and nature in their own classrooms.
• Provide grant tips and opportunities to fund your own STEM coding-based program
STEM learning enhances critical thinking, motivates experiments, and teamwork boosts curiosity, and enhances problem-solving skills. STEM education is a powerful tool that nourishes a child’s sense of wonder. In addition to the fundamentals of science, programming, engineering, electronics & coding, it offers children numerous benefits that contribute to their development.
Read More information: -
https://obotz.ca/insights-on-how-the-obotz-stem-education-program-helps-students/
LaTICE 2016: Learner-Centered Design of Computing Education for AllMark Guzdial
Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. I argue that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching *everyone* to program? Should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? I propose the use of a learner-centered design approach to create computing education for a broad audience. I review the history of the idea that programming isn’t just for the professional software developer, and present case studies to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach.
Why Python Coding Matters- A Parents Guide to Coding for Kids.pptxKrupesh Shah
As a parent, you are constantly faced with the task of preparing your child for a successful future while navigating the challenges of their academic journey. In this digital age, one solution has emerged as a game-changer - coding. Specifically, Python coding for kids. In this comprehensive guide, we'll delve into the world of Python programming for children and how it can transform your child from a passive consumer of technology into an active creator.
Read More information:-
https://obotz.ca/why-python-coding-matters-a-parents-guide-to-coding-for-kids
Why Should Your Child Learn Coding Language at an Early Age.pptxKrupesh Shah
In a world driven by technology, nurturing the skills of tomorrow has never been more important. Introducing your child to the captivating universe of coding opens doors to a wealth of benefits that extend far beyond the screen. From igniting their creativity to honing their problem-solving prowess, coding classes for kids empowers children with a toolkit of invaluable skills.
Read More information:-
https://obotz.ca/blog-inner?id=why-should-your-child-learn-coding-language-at-an-early-age
Beyond the Device: Key Strategies to Infuse Technology in LearningAva O'Keefe
View our webinar featuring Oretha Ferguson, sophomore English teacher at Southside High School in Fort Smith, Arkansas and co-author of The Classroom Management Book; Tonia McMillan, Instructional Technology Coach at Dawson Educational Cooperative; and Harry Dickens, former Instructional Technology Consultant and current Education Consultant at Compass Learning, to learn:
- Strategies to help build a shared vision and break down the silos of curriculum and technology
- Examples of how digital tools are changing instructional practice
- How to leverage technology to incorporate real time progress monitoring in order to inform instruction
- Practical techniques to deploy your instructional technology implementation
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
A five day academy. Teachers will learn how to embed tablet technology within engaging lessons rich with formative assessment using cutting-edge educational applications like Zaption, Edpuzzle, Plickers, Kahoot, Socrative, Educreations, ScreenChomp, Haiku Deck, and Powtoon. All applications are web-based and will work on tablets as well as laptops or desktops:-)
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
Authentic Learning: Some ideas for Junior HighPaul Herring
A presentation to Junior High School teachers on how Authentic Learning could be used to enhance the skills needed in the Second Machine Age
Audio of talk here- https://goo.gl/zk1fK1
Video here - https://goo.gl/zk1fK1
Innovative classrooms, collaborative & mobile with makered & stem Susan S. Wells
Creating innovative inquiry-based learning spaces for our students today and tomorrow. Explore spaces that work with MakerEd, STEM, and coding and robotic programs for kids K-12. Share in this hands-on session’s new tools enhancing spaces for teaching and learning!
Lessons from the Learning Sciences for Cyber Security Education. Cyber Security Education requires thinking about “how computing works.”
For programmers, why some practices create holes/opportunities.
For end-users, why some activities compromise security.
We need everyone to learn about cyber security.
What can learning sciences tell us about encouraging that kind of learning?
Lesson #1: Context matters.
The Story of Computing for All at Georgia Tech.
Lesson #2: Identity matters.
“Teaching” Graphics Designers who reject CS about CS.
Lesson #3: Structure matters.
Subgoal Labels can Dramatically Improve Learning
Similar to Why schools must lead maker movement (20)
Getting started in maker education includes vision and purpose planning, considering space and buildings, developing norms for use, and exploring the tools of making. This session provides opportunity to see and use the tools of a Makerspace STEM Lab with an emphasis on 3D printing and digital fabrication.
I've visited amazing innovative learning spaces for making across the globe. They share a common focus on STEM & the 4C's of Communication, Collaboration, Creativity and Critical Thinking. Take a look at the images from these images.
Computational Thinking & STEM = PBL in actionSusan S. Wells
Learn how integrating Computational Thinking and STEM result in authentic project based learning for your students. Utilize edtech tools to insure high learner engagement. Tools include- web and app-based coding apps and games; robotics for all ages including the Finch, Dash & Dot, and Cubetto; and digital & physical play integration tools including the OSMO, Cardboard VR/AR, and 3D printers. Don't miss this fast-paced discussion of STEM in action!
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
UDL, Universal Design for Learning, with Mobile Devices for All LearnersSusan S. Wells
UDL, Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn. WIth Mobile Devices as tools UDL allows for equitable access to learning for all.
Project Based Learning, Merging Makers Education, Mobile Education, Science Education and the Great Outdoors. Keeping a focus on student interest, engagement and creativity.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
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1. WHY SCHOOLS
MUST LEAD THE
MAKER MOVEMENT
Susan Wells
Founder, Camp TechTerra
ISTE MLN President-Elect 2015-
16
SusanSWells.com
wellssusans@gmail.com
@Wellssusan
2. In this session….
• Understand the foundations of a Maker program
• Discuss differentiated learner experiences for exploration, creativity and fun
• Learn how one curriculum provides a unique STEM learning experience
combining mobile technologies, coding, robotics, MakersEd, 3DPrinting,
science and the great outdoors
• Explore how a TechTerra certification for school-based staff provides the
knowledge and ability to easily and effectively incorporate STEM and nature
in classrooms
• Receive grant tips and opportunities to fund your own STEM coding-based
program
3. Foundations of
ScienceTechnologyEngineeringMath
• Making…thinking, considering, designing, imagining,
playing, creating; if you can think it, you can make it;
to solve a problem & enjoy the process to make life
better
• Coding…a beginning for microcontrollers, robotics,
3DPrinting…Making!
• Robotics…artificial agents guided by computer
programming; sophisticated work, purposeful and
authentic
4. And the “A” for STEAM?
• Why include the Arts…
• Makes us human. Makes life worth living. Makes
us better thinkers.
• Integrated throughout the curriculum, across all
content areas, at all grades
5. MakersEd Critical for Today’s Students
Constructivism & Making
Interaction of an individual’s experiences and ideas
=
new knowledge and new meaning
• Students at the center of the learning objectives and
activities
• Content integrated for engagement and authentic
meaningful experiences
• Powerful ideas, powerful exploration, powerful PBL,
powerful practice, powerful perseverance
8. What is coding/programming?
• Programming/Coding is the way in which a person tells a computer what to
do.
• A computer does not understand regular English…a computer can’t be told to
go wash the dishes. Programming is the way in which a computer is told to
follow directions and solve a problem.
• Using programming puzzle games in block language including Lightbot,
Kodable , The Foos… these games … teach basic programming logic or
thinking by combining the visual/pictures of typed language written (ie C++,
Java, Python) and what happens when you carry those instructions out.
• Why?... All students have the right to be creators not solely consumers.
9. Kids learning to coding:
• Planning…putting themselves in the robot/cute
monster/dinosaur/cat position and figure out how to
guide their character through the puzzle to solve a
challenge.
• Programming or putting their steps in
sequence/order.
• Testing, running their program to see if it works.
• Debugging, when it doesn’t work rerunning their
program, finding why not and moving directions or
taking them out to understand what the problem
was; fixing mistakes.
• Coolest part…everyone will fail, can’t learn
to code without failing, otherwise known as
“debugging!”
12. Favorite coding programs…
#1 choice youngest learners…LightbotJr
• Countable
• Teach from the grid
• No need to drag and drop
• Robot stays put as you re-run and debug
• Can easily rewind to practice
• Provides challenge for acceleration
14. Teaching Robotics
Purpose is to make the work
of humans lighter or
easier…replacing the human
worker…having students
consider what this means
for humanity…
15. • Instant engagement
• See and understand
cause and effect
• Complex critical thinking
• Requires communication
and collaboration
Robots fit into STEM curriculum
17. What is 3D Printing
• Scans an object and slices it
into layers which are then
converted into a physical
object.
• Extrudes filament… plastic,
metal, chocolate…
• And then…you’re holding in
your hand that which didn’t
exist in the physical world
moments ago!
18. 11 Ways 3D Printing Can Be Used In
Education
• 1. Engineering design students can print out prototypes
• 2. Architecture students can print out 3D models of designs
• 3. History classes can print out historical artifacts for examination
• 4. Graphic Design students can print out 3D versions of their artwork
• 5. Geography students can print out topography, demographic, or
population maps
• 6. Cooking students can create molds for food products
• 7. Automotive students can print out replacement parts or modified
examples of existing parts for testing
• 8. Chemistry students can print out 3D models of molecules
• 9. Biology students can print out cells, viruses, organs, and other
critical biological artifacts
• 10. Math students can print out “problems” to solve in their own
learning spaces, from scale models to city infrastructural design
challenges
From-- http://www.teachthought.com/technology/10-ways-3d-printing-can-be-used-in-
education/
19. Making in Action
• Link to Camp TechTerra student made videos
• Watch Camp TechTerra below…
20. What is it?
Camp TechTerra brings together technology and nature to
help children better understand the world around them.
www.CampTechTerra.com
Camp TechTerra’s curriculum is inspired by Makers Ed and
Project-Based Learning.
21. Getting CTT Certified…
East Central University Ada, OK
July 27, 28, 29 2015
ECU-EDTech http://bit.ly/1HH5wyu
• Use your personal mobile devices, optimized for teaching and learning; add our
robots, drones, and 3D printers. We provide time & focus on grant writing to fund
your own program STEM tools.
• Activities and lesson plans for Camp TechTerra include Earth Science; Life Science;
Physical Science and Computer Science. Each core area has a focused lesson
plan with hands-on exploration. Coding instruction centers on coding with a
purpose. Focused lessons plans provide differentiated scaffold opportunities
understanding with collaboration.
CTT Certification with Shodor, National Resource for Computational
Science Education Durham, NC
September 2015
22. Finding Funds- Critical components of
successful Grant Writing
• Do the work to carefully plan your project
• Focus counts
• Investigate local sources
• My first large grant, over $100,000 came from the state. Started
small $20,000…demonstrated success, returned for additional
monies…
• Research…keep looking on a regular basis
• New grants are posted daily, mark your best sources and keep
coming back…when you target search areas and keep returning
you’ll find opportunity
23. Grant Source Categories
Classroom Funding Examples:
DonorsChoose www.donorschoose.org
Adopt a Classroom www.adoptaclassroom.org
Community Funding Examples:
Brown Rudnick Community Grants
www.brownrudnickcenter.com
Larger Targeted Funding Example:
Corning Foundation Grants
www.corningfoundation.org
24. Today’s learners deserve…
• Authentic opportunities to do meaningful work
• Today’s tools to get real work done
• Opportunities every day, throughout the day to work on
personally engaging tasks
• Space and resources to work collaboratively, think
critically & create
• Learning that is enjoyable and yes, fun!
26. Camp TechTerra Tools include
3D Printers
PreK-12th Grade
MakerBot Replicator Mini - http://www.makerbot.com/?utm_source=bing&utm_medium=cpc&utm_campaign=My%20Company
Use in education - http://stories.makerbot.com/tagged/education
Thinkiverse - http://www.thingiverse.com/
Tinkercad - https://www.tinkercad.com/
Robots
3rd Grade-12th Grade
The Finch Robot - http://store.birdbraintechnologies.com/product-p/fr-1.htm
The Hummingbird Duo Kit, Build Your Own Robot - http://store.birdbraintechnologies.com/category-s/106.htm
Birdbrain Technologies - http://store.birdbraintechnologies.com/
PreK-5th Grade
Cubetto - http://www.primo.io/cubetto
Primo - http://www.primo.io/index
Microprocessor Invention Kits
4th-12th Grade
Makey Makey - http://shop.makeymakey.com/products/makey-makey-kit?variant=219582674
Arduino - http://www.amazon.com/Arduino-Starter-Official-170-page-Projects/dp/B009UKZV0A/ref=sr_1_2?ie=UTF8&qid=1434367628&sr=8-2&keywords=arduino+kids
Rasberry Pi - http://smile.amazon.com/Speed-Kits-Raspberry-Starter-Wireless-Richardsons/dp/B00JCZ3REK/ref=sr_1_2?s=electronics&ie=UTF8&qid=1434367861&sr=1-
2&keywords=raspberry+pi+starter+kits+with+project+book
iPad Connected Physical Play Tools
PreK-8th Grade
Osmo - https://www.playosmo.com/en/
Collaboration & Teamwork - https://www.playosmo.com/en/schools/
Making - https://my.playosmo.com/
Drones
3rd-12th Grade
Syma Quad Copter Drone with Camera - http://www.cnet.com/news/get-a-syma-x5c-quad-copter-for-49-79-shipped/
Tablets
PreK-12th Grade
iPad – IOS Platform
Dell Venue Pro 8 – Microsoft OS
Dell Venue 7 – Android OS
Kindle Fire - Android OS
Samsung Galaxy – Android OS
Editor's Notes
Our youngest kids need to understand what robots are, why they are and who is in charge of them…
Cubetto will release this fall.
Story telling
Projects for meaning…
This was our Kindergarten teacher’s mascott.
Designed a “ribbon” character, trust, kindness…students decide together who to award it to, they wear it…
Fascination with hovercrafts, wanted to design and build his own. Designed it, added circuitry for fans, finished it with paint… He is 8 years old. What will he do at 12?
Examples of outdoor projects… gourds from harvest, prepare, gift birdhouses to the school; Lego World outside with stop-motion animation…telling stories through movie-making
3 day certification/training
5 day certification/training (extended time to work on your own project, movie, science lessons, grant writing)
Digital Badging/Certification…I did this, spent my time learning this and it represents what I know/my competencies
Not necessarily a really good time…
And yet can be so rewarding/amazing for kids and schools…
DonorsChoose..check out state by state matching dollars
I’ve written dozens of DC grants, all fully funded