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Merging Mobile &
Makers through
STEAM Camp
Experiences
Susan Wells
Founder, Camp TechTerra
ISTE MLN President-Elect 2015-16
Durham, NC
SusanSWells.com
wellssusans@gmail.com
@Wellssusan
In this session….
 learn how the Camp TechTerra curriculum provides a unique
learning experience combining mobile technologies, coding,
robotics, MakersEd, 3DPrinting, science and the great outdoors
 Discuss differentiated learner experiences to maximize exploration,
creative opportunities and fun
 learn how a TechTerra certification, delivered as a live training to
teachers, gives them the knowledge and ability to easily and
effectively incorporate STEM and nature in their own classrooms
 receive grant tips and opportunities to fund your own STEM coding-
based program
Foundations of
ScienceTechnologyEngineeringMath
 Coding…a beginning for microcontrollers,
robotics, 3DPrinting…Making!
 Robotics…artificial agents guided by computer
programming; sophisticated work, purposeful
and authentic
 Making…thinking, considering, designing,
imagining, playing, creating; if you can think it,
you can make it; to solve a problem, to enjoy
the process, to make life better
And why the “A” for STEAM?
 Why include the Arts…
 Makes us human. Makes life worth living.
Makes us better thinkers.
 Integrated throughout the curriculum,
across all content areas
What is coding/programming?
 Programming/Coding is the way in which a person tells a computer
what to do.
 A computer does not understand regular English. A computer
cannot be told to go wash the dishes. Programming is the way in
which a computer is told to follow directions and solve a problem.
 Using programming puzzle games in block language including
Lightbot, Kodable and Tynker… these games … teach basic
programming logic or thinking by combining the visual/pictures of
typed language written (ie C++, Java, Python) and what happens
when you carrying those instructions out.
 Why?... All students have the right to be creators not solely
consumers.
Explaining coding to kids:
 Planning…putting themselves in the robot/cute
monster/dinosaur/cat position and figure out how to guide
their character through the puzzle to solve a challenge.
 Programming or putting their steps in sequence/order.
 Testing, running their program to see if it works.
 Debugging, when it doesn’t work rerunning their program,
finding why not and moving directions or taking them out to
understand what the problem was; fixing mistakes.
 Coolest part…everyone will fail, can’t learn to code
without failing, otherwise known as “debugging!”
Our Youngest kids code…
Physical coding…
beginning of teaching code … projection with Copernicus
3in1 interactive-easel or taped floor grid
Favorite coding programs…
#1 choice youngest learners…LightbotJr
• Countable
• Teach from the grid
• No need to drag and drop
• Robot stays put as you re-run and debug
• Can easily rewind to practice
• Provides challenge for acceleration
Teaching Coding & Robotics
Coding
 Lightbot
http://lightbot.com/
 Scratch, Jr.
http://www.scratchjr.org
/
 Kodable
https://www.kodable.co
m/
 Robozzle
http://www.robozzle.co
m/
Robotics
 Birdbrain Tech
www.birdbraintechnol
ogies.com
 EZ-Robot www.ez-
robot.com
 Cubetto (youngest
learners) www.primo.io
 Lego
www.legoengineering.
com
Teaching Robotics
Purpose is to make the
work of humans lighter or
easier…replacing the
human worker…having
students consider what
this means for humanity…
Creating with 3DPrinting
• Consider
• Imagine
• Solve
• Create
Making & MakerSpaces…
 Link to Camp TechTerra student made videos
 Watch Camp TechTerra below…
This Summer
With East Central University
July 27, 28, 29 2015
ECU-ED Tech
 Use your personal mobile devices, optimized for teaching and learning;
add our robots, drones, and 3D printers. We provide time & focus on grant
writing to fund your own program STEM tools.
 Activities and lesson plans for Camp TechTerra include Earth Science; Life
Science; Physical Science and Computer Science. Each core area has a
focused lesson plan with hands-on exploration. Coding instruction centers
on coding with a purpose. Focused lessons plans provide differentiated
scaffold opportunities for building on understanding with collaboration.
 Become Camp TechTerra Certified for your space and your time needs.
Finding Funds- Critical components of
successful Grant Writing
 Do the work to carefully plan your project
 Focus counts
 Don’t forget local sources
 My largest successful grant, over $100,000 came
from the state. Started small
$20,000…demonstrated success, returned for
additional monies…
 Research…keep looking on a regular basis
 New grants are posted daily, mark your best
sources and keep coming back…when you
target search areas and keep returning you’ll
find opportunity
Grant Source Categories
Classroom Funding Examples:
DonorsChoose www.donorschoose.org
Adopt a Classroom www.adoptaclassroom.org
Community Funding Examples:
Brown Rudnick Community Grants
www.brownrudnickcenter.com
Larger Targeted Funding Example:
Corning Foundation Grants
www.corningfoundation.org
Today’s learners deserve…
 Authentic opportunities to do meaningful
work
 Today’s tools to get real work done
 Opportunities every day, throughout the
day to work on personally engaging tasks
 Space and resources to work
collaboratively, think critically & create
 Learning that is enjoyable and yes, fun!
Thank you! Susan S. Wells
 wellssusans@gmail.com
 SusanSWells.com
 CampTechTerra.com
 @wellssusan

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Merging mobile & makers through steam camp experiences

  • 1. Merging Mobile & Makers through STEAM Camp Experiences Susan Wells Founder, Camp TechTerra ISTE MLN President-Elect 2015-16 Durham, NC SusanSWells.com wellssusans@gmail.com @Wellssusan
  • 2. In this session….  learn how the Camp TechTerra curriculum provides a unique learning experience combining mobile technologies, coding, robotics, MakersEd, 3DPrinting, science and the great outdoors  Discuss differentiated learner experiences to maximize exploration, creative opportunities and fun  learn how a TechTerra certification, delivered as a live training to teachers, gives them the knowledge and ability to easily and effectively incorporate STEM and nature in their own classrooms  receive grant tips and opportunities to fund your own STEM coding- based program
  • 3. Foundations of ScienceTechnologyEngineeringMath  Coding…a beginning for microcontrollers, robotics, 3DPrinting…Making!  Robotics…artificial agents guided by computer programming; sophisticated work, purposeful and authentic  Making…thinking, considering, designing, imagining, playing, creating; if you can think it, you can make it; to solve a problem, to enjoy the process, to make life better
  • 4. And why the “A” for STEAM?  Why include the Arts…  Makes us human. Makes life worth living. Makes us better thinkers.  Integrated throughout the curriculum, across all content areas
  • 5. What is coding/programming?  Programming/Coding is the way in which a person tells a computer what to do.  A computer does not understand regular English. A computer cannot be told to go wash the dishes. Programming is the way in which a computer is told to follow directions and solve a problem.  Using programming puzzle games in block language including Lightbot, Kodable and Tynker… these games … teach basic programming logic or thinking by combining the visual/pictures of typed language written (ie C++, Java, Python) and what happens when you carrying those instructions out.  Why?... All students have the right to be creators not solely consumers.
  • 6. Explaining coding to kids:  Planning…putting themselves in the robot/cute monster/dinosaur/cat position and figure out how to guide their character through the puzzle to solve a challenge.  Programming or putting their steps in sequence/order.  Testing, running their program to see if it works.  Debugging, when it doesn’t work rerunning their program, finding why not and moving directions or taking them out to understand what the problem was; fixing mistakes.  Coolest part…everyone will fail, can’t learn to code without failing, otherwise known as “debugging!”
  • 8. Physical coding… beginning of teaching code … projection with Copernicus 3in1 interactive-easel or taped floor grid
  • 9. Favorite coding programs… #1 choice youngest learners…LightbotJr • Countable • Teach from the grid • No need to drag and drop • Robot stays put as you re-run and debug • Can easily rewind to practice • Provides challenge for acceleration
  • 10. Teaching Coding & Robotics Coding  Lightbot http://lightbot.com/  Scratch, Jr. http://www.scratchjr.org /  Kodable https://www.kodable.co m/  Robozzle http://www.robozzle.co m/ Robotics  Birdbrain Tech www.birdbraintechnol ogies.com  EZ-Robot www.ez- robot.com  Cubetto (youngest learners) www.primo.io  Lego www.legoengineering. com
  • 11. Teaching Robotics Purpose is to make the work of humans lighter or easier…replacing the human worker…having students consider what this means for humanity…
  • 12. Creating with 3DPrinting • Consider • Imagine • Solve • Create
  • 13. Making & MakerSpaces…  Link to Camp TechTerra student made videos  Watch Camp TechTerra below…
  • 14. This Summer With East Central University July 27, 28, 29 2015 ECU-ED Tech  Use your personal mobile devices, optimized for teaching and learning; add our robots, drones, and 3D printers. We provide time & focus on grant writing to fund your own program STEM tools.  Activities and lesson plans for Camp TechTerra include Earth Science; Life Science; Physical Science and Computer Science. Each core area has a focused lesson plan with hands-on exploration. Coding instruction centers on coding with a purpose. Focused lessons plans provide differentiated scaffold opportunities for building on understanding with collaboration.  Become Camp TechTerra Certified for your space and your time needs.
  • 15. Finding Funds- Critical components of successful Grant Writing  Do the work to carefully plan your project  Focus counts  Don’t forget local sources  My largest successful grant, over $100,000 came from the state. Started small $20,000…demonstrated success, returned for additional monies…  Research…keep looking on a regular basis  New grants are posted daily, mark your best sources and keep coming back…when you target search areas and keep returning you’ll find opportunity
  • 16. Grant Source Categories Classroom Funding Examples: DonorsChoose www.donorschoose.org Adopt a Classroom www.adoptaclassroom.org Community Funding Examples: Brown Rudnick Community Grants www.brownrudnickcenter.com Larger Targeted Funding Example: Corning Foundation Grants www.corningfoundation.org
  • 17. Today’s learners deserve…  Authentic opportunities to do meaningful work  Today’s tools to get real work done  Opportunities every day, throughout the day to work on personally engaging tasks  Space and resources to work collaboratively, think critically & create  Learning that is enjoyable and yes, fun!
  • 18. Thank you! Susan S. Wells  wellssusans@gmail.com  SusanSWells.com  CampTechTerra.com  @wellssusan