This document provides an overview of key concepts related to multimedia publishing. It defines publishing and distinguishes between traditional and digital publishing. Some key points made include:
- Publishing is the process of production and dissemination of information to make it available to the public. It involves knowledge management and editorial processes.
- Traditional publishing refers to print media like books, newspapers and magazines. Digital publishing utilizes electronic and digital media.
- Both types have merits like durability for traditional and speed/accessibility for digital. Demerits include costs and limitations of each format.
- Electronic publishing involves digital formats like e-books, websites, databases and more. It has advantages like lower costs, links and interactivity
Introduction to Adobe Illustrator Basics. Adobe Illustrator lessons (high school level). Explains the difference between bitmap and jpeg. Explains the uses of Adobe Illustrator in the Graphic Design market.
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This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
Introduction to Adobe Illustrator Basics. Adobe Illustrator lessons (high school level). Explains the difference between bitmap and jpeg. Explains the uses of Adobe Illustrator in the Graphic Design market.
Mail Merge is a software toolkit that is used to produced multiple documents with a given template, editing the basic information that is supplied by a structured data set.
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Types of Websites- Static vs Dynamic Websites. There are many different types of websites the first question you should ask your self is what type of website do I need..........
An Introduction to Canva and what to expect when you're finally brave enough to be creative. The only limit is your imagination and if you can't find the elements that you're looking for.
This presentation covers the various types of multimedia, the advantages and disadvantages of their use as well as how multimedia can be used in education.
E-publishing is short form of electronic publishing, which refers to production of any work formatted to be read on a computer or by a hand-held device. This is an area that was never conceivable before the advent of the internet, particularly the web.
- the application of the skills of electronic publishing and its mechanisms from the beginning and until the arrival of the source to the target groups.2 - briefing programs used for electronic publishing and the ability to evaluate to determine the most appropriate for the target.3 - the ability to know the areas that should be employed in electronic publishing, media type appropriate for that.
PR1 - Efficient Magazine Workflow for Production and Editorial
These slides are from my presentation this morning at MagNet, Canada's Magazine Conference.
Rapid progress in information technology and electronic communications in the last few decades have profound impact on the way we gather, store, disseminate and consume information. Methodologies and tools for converting information to knowledge have also been very successful. All these have put a lot of pressure on traditional content storehouses like libraries to harness the new technologies for the benefits of their users.
Since Universities around the world own most of these libraries, they have been trying to embrace these newer technologies and have devised suitable methods that are beneficial to their users. They have created a new category of content called e-resources out of all forms of electronic documents and media. In the last few years, investments in these e-resources have increased many folds. Groups of universities have come together to collaboratively address the situation. In many cases, including India, Governments have also funded much of these efforts.
There are parallel efforts of creating additional knowledge resources by individuals for the consumption of individuals. In fact, the volume of effort in this area has been so large that lot of younger people are beginning to break away from traditional library and university system and greatly depend on these open sources. Proliferation of sources like Google, YouTube, Edx, Moocs and ResearchGate have been nothing short of explosive and has perhaps created the largest knowledge democracy.
In this talk, we look at the much of these developments, their implications and discuss a few use cases.
We have also suggested an architecture based on contemporary IT scenarios that will help to plan and setup an e-Resources infrastructure in a University that may be making efforts to either start it or upgrade their existing setup.
The talk concludes by suggesting a few areas of cooperation between the Universities and creating a scale that can dominate in the area of spreading validated information and create a widely spread knowledge-based society.
it merely focuses on all the aspects of online publishing..........at last the process has been very well explained as to how to publish an e book online
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Engaging Your Audience Through Online Technologies: Session 2HRMM
Presented at the Museums in Conversation Conference, April 15, 2013, Syracuse, NY. This presentation covers a more in-depth overview of some of the specific technologies you can use in the museum.
For PDFs of print materials developed for this conference and links to research conducted for this presentation, please visit http://engagingyouraudience.wordpress.com
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
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The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
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Bob Boule
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Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
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The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
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Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
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Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
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And...
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Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
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Topics covered:
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UI automation Sample
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Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
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Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
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Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
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Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
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2. Learning Outcomes for Unit One:
At the end of this unit, you will:
1. Define publishing
2. Distinguish between traditional publishing and
digital publishing
3. Explain the merit and demerits of Traditional
publishing and Digital publishing
4. Identify the types of Digital publishing
5. Define Multimedia and Multimedia system
6. Understand and explain the terminologies in
Multimedia
3. What is Publishing?
• Publishing is the process of production and dissemination
of literature or information -the activity of making
information available to the general public. In some
cases, authors may be their own publishers, meaning:
originators and developers of content also provide media
to deliver and display the content for the same.
• The whole concept of publishing is about knowledge
management.
• The knowledge must go through value added editorial
processes.
• Must be disseminated to a target audience
• How to get information to the audience
– Analogue or Print-Media
– Electronic or Digital Media
4. Traditional or Analogue Publishing?
• Traditionally, the selection, preparation, and distribution
of printed matter—including books, newspapers,
magazines, and pamphlets Engraving using the early
Gutenberg press during the 15th century.
5. Merits of Analogue Publishing?
• Visually Appealing
• Tangible and durable
• Higher perceived value
• No access to technology required
• Greater quality control
• Accepted norm
• Valuable, certifiable and collectable;
• Does not require a power source.
6. Demerits of Analogue Publishing?
• Books are expensive
• Difficult to find a publisher
• Costly to publish
• High printing costs
• Restricted in Multimedia
• Distribution is labor intensive and costly
• Limited number of copies printed
• Require large storage place
• Lower profit margin for the author
• Concept of Electronic publishing
7. Concepts of Electronic Publishing and Web
Publishing?
Electronic 0r Digital Publishing
• Electronic publishing (also referred to as ePublishing or
digital publishing) includes the digital publication of e-
books, EPUBs, and electronic articles and the
distribution of written-information digitally through
CD-ROMs, DVDs, portable document files (PDF), or
online over the internet or other networks.
• Creation, distribution and sharing of digital content
through a variety of electronic media (web, CD-ROM,
disk). True digital publishing - takes advantage of
networking tools and multimedia capability.
8. Concepts of Electronic Publishing and Web
Publishing?
Web Publishing
• Web publishing (also known as online publishing )
• The Web is a truly revolutionary advance in ability to
disseminate information.
• Web publishing has disadvantages, however; some
temporary, some inherent.
• The medium for dissemination is the internet It isn’t
free: initial and ongoing costs.
• If you publish on the Web, do it for the right reasons.
9. Concepts of Electronic Publishing and Web
Publishing?
Electronic Publishing products
• CD-ROM, e-journals (Electronic or Online newspaper
article), e-books, Online Catalogue, Directories on the Web.
Online News Sources QR code Collaborative software Audio
, Video File sharing, digital libraries, Database, Wikipedia,
Mobile apps, Twitter, RSS (Really Simple Syndication ), E-
mail, Facebook, Blog, YouTube, Online Questionnaires e.t.c
10. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Speed, easily searchable Rapid communication between
the participants in the network and communicate with each
other. for example, Articles can be put on the Web as soon
as they are ready, without having to wait maybe months for
a space in a journal issue. Provide Capabilities make it easier
for users to search and access data and information
required directly and very quickly.
11. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Interactive: Electronic interaction with the buyer or user of
an electronic publication, the producer can collect valuable
market- research data very cheaply. The rapid turnaround
time means that articles can be read, commented on by the
journals readers, and amended much more quickly than can
be done with print.
12. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Lower costs of review, change and added: It is easy to
conduct audits and their modifications (add or delete) the
material published electronically, and get the updated
version for publication without significant cost. Electronic
publishing has removed much of the cost and risk involved
in print publishing.
13. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Accessibility: Electronic publishing are accessible to all users
regardless of geographic location. it is far cheaper for these
researchers to get one computer with Internet access than
to subscribe to many journals, so electronic journals will be
a tool for further breaking down the barriers to democratic
research.
14. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Links, added value Links are the mainstay of the hypertext
format, and should be exploited: Not only can papers link to
those they have cited, but with a bit of effort, they can be
linked to those that cite them. Rather than just recreate a
print journal in exact format, which many of the commercial
publishers are doing, advantage should be taken of all the
possibilities of the Web to add value, for example by using
animation, virtual reality and interactive mathematical
charts.
15. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Save Time & Storage: More information can be stored
electronically than on paper and e- Published material
can be sent across the globe in a few seconds. The
actual time it takes for a book to get published is much
faster than in traditional publication.
16. Advantages and Disadvantages of Electronic
Publishing
Advantages of e- Publishing
• Keep Rights: Where paper publishers usually try to obtain
as many rights as possible, the e-Publisher usually retains
none. That means the writer keeps the rights to his work
and even has the option to take it to a paper publisher at a
later date.
17. Advantages and Disadvantages of Electronic
Publishing
Disadvantages of e- Publishing
• Temporary disadvantages: Web services not yet available
everywhere. Many people will need training to us e this
resource, etc.
• Inherent disadvantages: requires computing equipment to
use etc. Multiplicity of Platforms (Web -pages can
experience inconsistency of appearance between different
computer architectures) Updates may not be applicable to
all Pages.
18. Advantages and Disadvantages of Electronic
Publishing
Disadvantages of e- Publishing
• Theft of literary and scientific: The existence of this
vast amount of information on the Internet makes it
easy to carry out piracy and robbery.
• Comfort: the print paper can be read in any place and
on any position relaxes the reader but the book
published electronically cannot benefit from it but only
the existence the computer. The main disadvantages
of digital information are the limitations of the
computer monitor. This leads to problems with
reading, particularly over four or five screens,
annotation and portability; however, with the advent
of smart technology this may not always hold.
19. Advantages and Disadvantages of Electronic
Publishing
Disadvantages of e- Publishing
• Perishable citation Once printed, the details of a paper
journal remain constant, thus finding them again is
straightforward, however web sites change their URLs or
frequently disappear altogether.
• Costly to publish: It’s true that the overheads are lower for
the publisher, but that doesn’t mean the cost of the book
itself is less.
• Sales for e-books: are not as great as they are for paper.
• Cost: There are financial and time costs related to the use of
electronic publishing. The user must have a computer
monitor, software, service provider and browser
20. Advantages and Disadvantages of Electronic
Publishing
Disadvantages of e- Publishing
• Technical difficulties: The reader must possess some basic
computing and networking skills in order to take advantage
of electronic
• Format: E-publishing initially required readers to have
certain software for e-books.
21. Types of e- publishing
A - According to the medium:
• Hard Discs
• Other magnetic media: Magnetic Tapes.
• CD-ROMs, Disks and multi-purpose media and CD- DVD &
Blu-ray.
• USB (Universal Serial Bus)
• SD card memory - SD (Secure Digital)
• MP3 (MPEG-1 Audio Layer 3)
• MP4 ( MPEG-4 Part 14 )
22. Types of e- publishing
B - According to the types of databases:
• Bibliographic Databases
• Full-Databases
• Reference Databases
• Statistical Databases or Numerical Databases
23. Types of e- publishing
C - According to points of access and methods of access to
information
• Local, Specialized, National Network of any documents and
information sources that can be obtained from
the collaborative networks at the level of a specific
geographic area (ministry, city ... etc.).
• Wide Area Network which networks on a regional
level specific.
• The Internet for public users.
24. Types of e- publishing
D - According to points processing
• there are two points -of processing the information
available electronically, and they are:
1. Commercial sources, institutions and
businesses distributed in various regions of the world,
which seeks to profit from
the material made available to the information.
2. Sources of institutional non-profit organization, such
as universities, research institutes and documentation
centers.
26. “Multi”- “Media” defined
• Multi:
– Many or Multiple
• Media:
– Ways or channels of communication
– Tools that is used to represent or do a certain things,
– delivery medium, a form of mass communication –
– newspaper, magazine or TV
– Distribution tool & information presentation – text,
– graphic, voice, images, music and etc.
27. Multimedia, what is it?
• It is any woven combination of text, art, sound, animation,
and video delivered to you by computer or other electronic
or digitally manipulated means.
• the combination of various digital media types, such as text,
images, sound, and video, into an integrated multisensory
interactive application or presentation to convey a message
or information to an audience.
• It is richly presented sensation.
• When you weave together the sensual elements of
multimedia, you can electrify the thought and action
centers of people’s minds.
28. Multimedia, what is it?
• When you allow an end user - also known as the viewer of a
multimedia project - to control what and when the
elements are delivered, it is called interactive multimedia.
• When you provide a structure of linked elements through
which the user can navigate, interactive multimedia
becomes hypermedia.
• The people who weave multimedia into meaningful
tapestries are called multimedia developers.
• The software vehicle, the messages, and the content
presented on a computer, television screen, PDA (personal
digital assistant), or mobile phone together constitute a
multimedia project.
29. Multimedia, what is it?
• If the project is to be shipped or sold to consumers or end
users, typically delivered as a download on the Internet but
also on a CD-ROM or DVD in a box or sleeve, with or
without instructions, it is a multimedia title.
• A multimedia project need not be interactive to be called
multimedia: users can sit back and watch it just as they do a
movie or the television. In such cases a project is linear, or
starting at the beginning and running through to the end.
• When users are given navigational control and can wander
through the content at will, multimedia becomes nonlinear
and user interactive, and is a powerful personal gateway to
information.
30. Multimedia, what is it?
• Determining how a user will interact with and navigate
through the content of a project requires great attention to
the message, the scripting or storyboarding, the artwork,
and the programming.
• Multimedia elements are typically sewn together into a
project using authoring tools. These software tools are
designed to manage individual multimedia elements and
provide user interaction.
• Integrated multimedia is the “weaving” part of the
multimedia definition, where source documents such as
montages, graphics, video cuts, and sounds merge into a
final presentation.
31. Multimedia, what is it?
• The sum of what gets played back and how it is presented
to the viewer on a monitor is the graphical user interface,
or GUI (pronounced “gooey”).
• The GUI is more than just the actual graphics on the
screen—it also often provides the rules or structure for the
user’s input.
• The hardware and software that govern the limits of what
can happen here are the multimedia platform or
environment.
32. Multimedia System
• A Multimedia System is a system capable of processing
multimedia data and applications.
• A Multimedia System has the capability of processing,
storing, generating, manipulating and rendering of
information.
33. Characteristics of Multimedia System
A Multimedia system has four basic characteristics:
1. Multimedia systems must be computer controlled.
2. Multimedia systems are integrated.
3. The information they handle must be represented
digitally.
4. The interface to the final presentation of media is
usually interactive.
34. Digital Media Types
Also known as sensual elements or components of
multimedia:
• Text
• Audio
• Images/Art
• Video
• Animations
35. Tools to Edit Digital Media Types
• Text
– Applications for creating or editing text include Word
Processing Applications, Adobe InDesign, Adobe
InCopy, open office, libre office, LateX, Quark Express
etc.
– Text can be written, spoken or sung
• Sound
– Tools for creating or editing sounds include Cubase,
Fruity Loops, Adobe Audition, Adobe Sound Booth,
Cool Edit Pro etc.
– Also called audio can be voice over, sound effect or
music
36. Tools to Edit Digital Media Types
• Graphics
– Also termed as images or art. Images can be
raster/bitmap or vector
– Applications for crating and editing graphics include
Adobe Photoshop, Adobe Light room, Adobe
Illustrator, CorelDraw, GIMP, Pixlr, etc.
Images may be Drawings, Charts, paintings, diagrams,
photographs, etc.
37. Tools to Edit Digital Media Types
• Video
– Applications for creating videos include Lightroom,
Windows Movie Maker, Pinnacle, Adobe Premier,
Adobe After Effect, Ulead Video Studio, techsmith
Camtasia, etc.
Videos can be live (real time) or recorded (non-real
time)
38. Tools to Edit Digital Media Types
• Animation
– Application for creating and editing animation include
Toon Boom Studio, Adobe Flash etc.
39. Multimedia Productions
What are the types of multimedia productions?
• Presentations
• Tutorials
• Games
• Simulations
• Web pages
40. Multimedia Productions
What are Presentations
• Presentations are sequences of slides, also called pages
or screens, that usually incorporate text, sound,
graphics, and animation.
• Used by:
– Businesses to present information
– Teachers or students in classrooms
41. Multimedia Productions
What are Tutorials?
• Tutorials are computer-based instructions that teach
skills or procedures.
• Can be used by:
– Businesses to train their employees
– Schools and colleges to teach or review subject
matter
42. Multimedia Productions
What are Simulations?
• Simulations are computer-based models of real-life
situations.
• Can be used for:
– Training
– Entertaining
– Informing
43. Multimedia Productions
What are Games?
• Can be used for:
– Entertaining
– Training
What are Webpages?
• Can be used for:
– Training
– Entertaining
– Informing
44. The Value of Multimedia in Society
There are a number of fields where multimedia could be of
use. Examples are:-
• Business
• Education
• Entertainment
• Home
• Public Places