presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
“Augmented Reality or Computer-Mediated Reality is nothing but the extension of existing reality in real time with the help of computer software’s or programs which helps the user to better interact with it.”
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
2. What is Virtual Reality and Augmented Reality
History of Virtual Reality and Augmented Reality
Types of Virtual Reality and Augmented Reality
Pictures of Virtual Reality and Augmented Reality
How does VR and AR work
Advantages and Disadvantages of AR and VR
Applications of AR and VR
Example of AR and VR
Difference between AR and VR
Content
3. What is Virtual Reality
Virtual Reality(VR)
is the use of computer
technology to create a simulated
environment. Unlike traditional user
interfaces, VR places the user inside an
experience. Instead of viewing a screen in front of
them, users are immersed and able to interact with 3D
worlds. By simulating as many senses as possible,
such as vision, hearing, touch, even smell,
the computer is transformed into a
gatekeeper to this artificial
world.
4. History of Virtual Reality
Morton Heilig was called the “Father of Virtual
Reality” in several books and articles. He was one of
the great visionaries of our time, he was a
Philosopher, Inventor, Filmmaker and in general a
man who looked towards the future and was way
ahead of his time . Many inventors would build upon
his foundational work.
He applied his cinematographer experience and with
the help of his partner developed the Sensorama over
several years from 1957, patenting it in 1962.
It was big, bulky, and shaped like a 1980s era video
arcade game. The Sensorama was quite impressive for
1960s technology. The game gave the player the
experience of riding a motorcycle on the streets of
Brooklyn. The player felt the wind on their face, the
vibration of the motorcycle seat, a 3D view, and even
smells of the city. Morton L. Heilig (1926-1997)
5. 1 2 3
Types of Virtual Reality
Fully-immersive
simulations give users the
most realistic experience
possible, complete with
sight and sound. The VR
headsets provide high-
resolution content with a
wide field of view.
Whether you’re flying or
fighting the bad guys,
you’ll feel like you’re
really there.
Semi-immersive
experiences provide
users with a partially
virtual environment to
interact with. This type
of VR is mainly used for
educational and training
purposes and the
experience is possible
with graphical
computing and large
projector systems.
Non-immersive
simulations are often
forgotten as an actual type
of VR, because it’s very
common in our everyday
lives.
The average video game is
technically considered a
non-immersive virtual
reality experience. It is like
sitting in a physical space
and interacting with a
virtual one.
7. How does Virtual Reality work ?
Each VR headset puts up a screen (or two – one for each eye) in front of eyes
thus, eliminating any interaction with the real world. Two autofocus lenses are
generally placed between the screen and the eyes that adjust based on
individual eye movement and positioning. The visuals on the screen are
rendered either by using a mobile phone or HDMI cable connected to a PC.
To create a truly immersive virtual reality there are certain prerequisites – a
frame rate of minimum 60fps, an equally competent refresh rate and minimum
100-degree field of view (FOV) (though 180 degrees is ideal). The frame rate is
the rate at which the GPU can process the images per second, screen refresh
rate is the pace of the display to render images, and FOV is the extent to which
the display can support eye and head movement.
8. Advantages and Disadvantages of Virtual Reality
Advantages Disadvantages
•Virtual reality creates
a realistic world.
•It enables user to
explore places.
•Through Virtual reality
user can experiment
with an artificial
environment.
•Virtual reality make
the education more
easily hand comfort.
•The equipment used
in virtual reality are
very expensive.
•It consists of complex
technology
•In virtual reality
environment we can't
move by our own like
in the real world.
•VR can hamper visual
memory.
9. Applications of Virtual Reality
Healthcare and
Medical
Digital marketing
Education and
training
Mining Industry
Military
Entertainment
10. Examples of Virtual Reality
Mini planetarium at Delhi
Airport
Facebook Launches New
Oculus Quest 2 VR Headset
Networked battle command
system used by the military
11. What is Augmented Reality
Augmented reality
(AR) is an interactive
experience of a real-world
environment where the objects that
reside in the real world are enhanced by
computer-generated perceptual information,
sometimes across multiple sensory modalities,
including visual, auditory, haptic, somatosensory
and olfactory.
12. Augmented reality technology was invented in
1968, with Ivan Sutherland’s development of
the first head-mounted display system.
However, the term ‘augmented reality’ wasn’t
coined until 1990 by Boeing researcher Tim
Caudell.
Ivan Sutherland, a Harvard professor and
computer scientist, created the first head-
mounted display called ‘The Sword of
Damocles’. The user experienced computer-
generated graphics that enhanced their sen-
-sory perception of the world.
History of Augmented Reality
13. How does Augmented Reality work
computer vision understands what is in the world around the user
from the content of the camera feed. This allows it to show digital
content relevant to what the user is looking at. This digital content
is then displayed in a realistic way, so that it looks part of the real
world - this is called rendering. Before breaking this down into
more detail, example -- Consider playing an augmented reality
board game using a real cereal box as the physical support ,first
computer vision processes the raw image from the camera, and
recognizes the cereal box. This triggers the game. The rendering
module augments the original frame with the AR game making
sure it precisely overlaps with the cereal box. For this it uses the 3D
position and orientation of the box determined by computer
vision. Since augmented reality is live, all the above has to happen
every time a new frame comes from the camera. Most modern
phones work at 30 frames per second, which gives us only 30
milliseconds to do all this. In many cases the AR feed you see
through the camera is delayed by roughly 50 ms to allow all this to
happen, but our brain does not notice!
14. 1 2
Types of Augmented Reality
Marker-based AR
Marker-based AR uses
markers to trigger an
augmented experience.
The markers, often made
with distinct patterns like
QR codes or other unique
designs, act as anchors for
the technology.
Marker-less AR is more
versatile than marker-
based AR as it allows the
user to decide where to
put the virtual object
Marker-less augmented
reality relies on the
device's hardware,
including the camera,
GPS, digital compass, and
accelerometer, to gather
the information necessary
for the AR software to do
its job.
15. Location-based AR ties digital content and
the experience it creates to a specific
place. The objects are mapped out so that
when a user's location matches the
predetermined spot it is displayed on the
screen.
Advanced projectors can create
immersive light forms or layer new
information onto the flat surfaces
Projection-based AR does not involve
user-operated tech. Instead, it delivers
a truly futuristic feeling experience.
Projection-based AR
Superimposition AR recognizes an object in
the physical world and enhances it in some
way to provide an alternate view. This can
include recreating a portion of the object or
the whole thing in its entirety.
Outlining AR recognizes boundaries and
lines to help in situations when the human
eye can’t. Outlining augmented reality uses
object recognition to understand a user’s
immediate surroundings.
Superimposition AR
Outlining AR
Location-based AR
Types of Marker-less Augmented Reality
19. It provides a much-enhanced sense
of reality than any other technology
in use.
It reduces the difference between
what is digitally generated, and
which is real in physical world.
The instructions provided in the AR
based application makes it easy to
understand the workflow of the
application.
sometimes extreme conditions can be
simulated which might prove to be
dangerous for individuals.
The applications or devices associated
with AR technology suffers from lack of
privacy thus putting user data at risk.
There is a huge list of hardware and
software resources required for the
implementation of AR technology.
Augmented Reality
Advantages Disadvantages
20. It replaces the real world with the
artificial.
The user enters an entirely immersive
world and cut off from real world.
Everything around the user is fabricated
by the system. This may display inside a
blank room , headset , or other device that
allows the user to feel present in the
virtual environment.
VR might work better for video games and
social networking in a virtual environment
, such as a second life , or even PlayStation
Home.
AR enhances real life with artificial images
and adds graphics , sounds and smell to the
natural world , as it exists.
User is not cut off from the real world.
The user can interact with the real world ,
and at the same time can see, both the real
and virtual world.
AR uses devices such as a smart phones or
wearable device which contains software , a
sensors , a compass and small digital
projectors which display images onto real
world objects.
Difference between Virtual and Augmented Reality
Augmented Reality
Virtual Reality VS
22. Virtual reality and Augmented reality are
inverse reflections of one in another,
regarding what each technology wants to
accomplish. Augmented reality overlays
virtual elements in the real world, while
virtual reality digitally recreates a real-life
setting.
Both Virtual Reality and Augmented Reality
are going to become mainstream soon.
Things are already changing, and before we
know it, we are going to be living in a world
more virtual, than real.
Conclusion