Final presentation of virtual reality by monil

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Final presentation of virtual reality by monil

  1. 1. GUIDED BY:Prof. AMI T CHOKSIPRESENTED BY :MONIL B DESAI
  2. 2. HISTORY
  3. 3. DEFINITION BASIC DEFINITION OF VR HOW VIRTUAL REALITY WORKS ? TYPES OF VIRTUAL REALITY * IMMERSIVE VIRTUAL REALITY * NON-IMMERSIVE VIRTUAL REALITY
  4. 4. RELATED TERMS WITH VR* ARTIFICIAL REALITY * AUGMENTED REALITY
  5. 5. COMPUTER SIMULATION DEFINITION LEARNING OUTCOMES * CONCEPTUAL CHANGE * SKILL DEVELOPMENT * CONTENT AREA KNOKLEDGE APPLICATION
  6. 6. VIRTUAL REALITY MODELING LANGUAGE WHAT IS VRML? TYPES OF VRML * VRML 1.0 * VRML 2.0 CURRENT SOFTWARE FOR VIRTUAL REALITY * QUICKTIME VR PLUG-INS * METAFLASH 3D * MINOLTA 3D
  7. 7. VIRTUAL REALITY DEVICES INPUT DEVICES OUTPUT DEVICES
  8. 8. INPUT DEVICES TRACKERS JOYSTICKS MICE WANDS
  9. 9. OUTPUT DEVICES* HEAD MOUNTED DISPLAY
  10. 10. OUTPUT DEVICES (cont…)* THE IMMERSE DESK
  11. 11. OUTPUT DEVICES (cont…)* THE POWER WALL
  12. 12. OUTPUT DEVICES (cont…)* THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT
  13. 13. OUTPUT DEVICES (cont…)* DATA GLOVES * DATA SUIT
  14. 14. VIRTUAL REALITY APPLICATION• VIRTUAL REALITY IN MILITARY• VIRTUAL REALITY IN MEDICAL• VIRTUAL REALITY IN GAMES• VIRTUAL REALITY IN MOVIES
  15. 15. VIRTUAL REALITY APPLICATION (cont….) VIRTUAL REALITY IN MILITARY
  16. 16. VIRTUAL REALITY APPLICATION (cont….) VIRTUAL REALITY IN MEDICAL
  17. 17. VIRTUAL REALITY APPLICATION (cont….) VRTUAL REALITY IN GAMES
  18. 18. VIRTUAL REALITY APPLICATION (cont….) VIRTUAL REALITY IN MOVIES Brainstorm Video drome Lawnmower Man Strange Days Until the End of the World Johnny Mnemonic The Matrix Star Wars Terminator Jurassic Park
  19. 19. Positive uses of VR Dangers of VR Training  Disengagement with real world Risk-free experience  VR replacing reality Experiencing things you  People preferring VR to wouldn’t normally be able to reality experience  Addiction  Difficulty of distinguishing Entertainment; fun, artistic between virtual and expression real, ‘false realities represented in VR Telepresence applications  Psychological damage; identity problems  Possible impacts on real body
  20. 20. CHALLENGES & FUTURE POSSIBILTIESCHALLENGES FUTURE POSSIBILITESVirtual reality has been  Science fiction literature and heavily criticized for being film have explored a range of an inefficient method for futuristic VR technologies and the experiential opportunities navigating they may offer. Non-geographical  Virtual experience and virtual information. identities via memoryAnother obstacle is the implants . headaches due to eye  Recording and sharing strain. experiences.RSI can also Result from  Games scenarios. repeated use of the handset  Use of VR for deception and gloves. control
  21. 21. CONCLUSION Though the disadvantages of Virtual reality can disturb the human’s perception ability, it’s advantages in different fields makes it user friendly. The sole objective of virtual reality is to give the user an environment as realistic as possible and a thrilling sensory experience. The technology of virtual reality is advancing rapidly and it wont be long before it becomes a most exciting source of entertainment in our homes.
  22. 22. 1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.html2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality3 “Virtual reality in military” -http://tech.irt.org/articles/js194/index.html4. http://www.evl.uic.edu/research/index.html5. www.toodoc.com6. “Virtual reality challenges” -http://en.wikipedia.org/wiki/Virtual_reality#Challenges7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR types8. “Virtual reality history” - Rheingold, H. (1992). Virtual reality. Mandarin, London9. “Virtual environment” http://www.webopedia.com/TERM/v/virtual_reality.html10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality: Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83.11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001 http://www-vrl.umich.edu/intro/index.html October 30, 2001 "test: evl: research: overview" http://www.evl.uic.edu/research/index.html October 3012. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF

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