This document discusses augmented reality (AR), which combines real and virtual elements to enhance one's current perception of reality. It describes how AR systems work by superimposing graphics, sounds, and other information over a real-time view using devices like head-mounted displays. The key components required for AR are displays, tracking systems to detect the user's location and orientation, and mobile computing power. The document outlines several potential applications of AR technology in fields like education, military, tourism and gaming.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
New Technology (Augmented Reality), its feature, history, use in different fields, & scope in future.
Osama Ali Mangi presents this technology's overview to his Session & Seminars.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
A brief intro about Augmented Reality, you can use this presentation for educational purposes, this gives a detail of how augmented reality works with sectors like education, gaming, entertainment and so on.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
“Augmented Reality or Computer-Mediated Reality is nothing but the extension of existing reality in real time with the help of computer software’s or programs which helps the user to better interact with it.”
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
A brief intro about Augmented Reality, you can use this presentation for educational purposes, this gives a detail of how augmented reality works with sectors like education, gaming, entertainment and so on.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
“Augmented Reality or Computer-Mediated Reality is nothing but the extension of existing reality in real time with the help of computer software’s or programs which helps the user to better interact with it.”
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Augmented Reality lets you peel away the blinkers from your real world eyes to see the rich data and information that exists all around you. But up until now it has relied largely on proprietary tools and standards. Finally, we’re close to being able to augment our world using web technologies. Soon this will be a common part of the web browsing and mobile device experience. Now is the time to look at these future trends and the state of a specific list of API standardisation activities and the forces shaping them. We’ll also look at the current obstacles, risks and issues to explore what may prevent this landscape from evolving as it appears it will.
This presentation aims to document the AR standardisation efforts over the last few years as well as what’s possible right now and in the near future from a distinctly web-based perspective.
Augmented Reality Web Applications with Mobile Agents in the Internet of ThingsTeemu Leppänen
Augmented reality (AR) is a promising technology for building applications in an Internet of Things (IoT) environment, utilized for visualizing information provided by IoT devices.In this paper, we enable Web-based mobile AR applications with mobile agents in a resource-oriented IoT system architecture. We present an adaptable mobile agent composition that contains the data representation logic and mappings between AR applications and system resources. Thus, mobile agents and AR application-specific data structures are exposed as global system resources. System resource linkages are considered between real-world objects and their virtual representations for mobile agent-based AR applications. The agent composition also complies with the REST principles for resource access and control system-wide. This allows dynamic runtime adaptation and dealing with the device and resource heterogeneity, thus eliminating the need for application-specific communication protocols. Moreover, we utilize a Web-based mobile AR application framework, running completely in a Web browser, which facilitates straightforward AR application development. Lastly, a proof-of-concept mobile AR application is implemented, where a coffee maker with a visual tag is connected to a low-power resource-constrained wireless sensor network node as an IoT device. A mobile agent is injected into the IoT environment to expose state changes of the coffee maker. Through the visual tag, AR applications are able
to visualize the state changes of the coffee maker in their user interface.
User Interfaces and User Centered Design Techniques for Augmented Reality and...Stuart Murphy
We chose to explore virtual and augmented reality (VR and AR) due to its recent emergence into the mainstream areas of gaming, mobile applications and various other systems. We felt it important to distinguish between VR and AR in both areas of interaction design and user interface evaluation and creation techniques. As it is a topic of great passion for us we wanted to instill the possibilities that this medium has to offer for interaction designers and UI developers.
Augmented reality (AR) can take any situation, location, environment, or experience to a whole new level of meaning and understanding. Mobile AR technologies provide an innovative tool for contextual learning, but mobile learning designers and developers are unaware of where to look for examples or development options.
A bit about Augmented Reality http://k3hamilton.com/AR/
Based on a presentation given on May 27, 2010 by Karen Hamilton and Jorge Olenenwa
Website has moved to http://k3hamilton.com/AR/ due to closing of wikispaces
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Joe Lamantia
Augmented reality blends the real world and the Internet in real time, making many new kinds of proximity, context, and location based experiences possible for individuals and groups. Despite these many possibilities, we know from history that the long term value and impact of augmented reality for most people will depend on how well these experiences integrate with ordinary social settings, and support everyday interactions. Yet the interaction patterns and behavior we see in current AR experiences seem almost ‘anti-social’ by design. This is an important gap that design must close in order to create successful AR offerings. In other words, much like children going to school for the first time, AR must to learn to ‘play well with others’ to be valuable and successful. This presentation reviews the interaction design patterns common to augmented reality, suggests tools to help understand and improve the ’social maturity’ of AR products and applications, and shares design principles for creating genuinely social augmented experiences that integrate well with human social settings and interactions.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Epistemic Interaction - tuning interfaces to provide information for AI support
virtual reality Barkha manral seminar on augmented reality.ppt
1. Reality Reinvented
Name :Barkha Manral
Enroll Roll no.
110210116062
Semester :5th
Department :
Information Technology
2. Introduction
Augmented reality
Augmented reality system
Augmenting our world
Example – Wikitude
Implementation
Components of AR system
Head mounted display
Video see through
Optical see through
Tracking & orientation
Global positioning system
Differential GPS
Digital compass
Mobile computing
Augmented Reality Vs Virtual reality
History
Using Augmented reality
Limitations
Looking into future..
Conclusion
references
3. Augmented reality will truly change the way we view the
world. Picture yourself walking or driving down the street.
With augmented-reality displays, which will eventually look
much like a normal pair of glasses, informative graphics will
appear in your field of view, and audio will coincide with
whatever you see. These enhancements will be refreshed
continually to reflect the movements of your head. In this
article, we will take a look at this future technology, its
components and how it will be used.
4. Augmented Reality is a field of
computer research which deals
with combination of reality with
computer generated data.
It is still in an early stage of
research and development.
possibly by the end of this decade,
we will see the first mass-marketed
augmented-reality
system
5. An augmented reality system is one that
Combine real n virtual world
Is interactive in real time
Is registered in 3D.
6. The basic idea of augmented reality is to
superimpose graphics, audio and other
sense enhancements over a real-world
environment in real-time.
Sounds pretty simple. Besides, haven't
television networks been doing that with
graphics for decades?
These systems display graphics for only one
point of view. Next-generation augmented-reality
systems will display graphics for
each viewer's perspective.
8. WIKITUDE World
Browser presents the user
with data about their
surroundings, nearby
landmarks, and other
points of interest by
overlaying information
on the real-time camera
view of a smart-phone.
9. Mobile travel guide for the
Android platform (open
source OS for cell phones).
Plan a trip or find about
current surroundings in real-time.
10. To implement there are four things that we
require to do find user’s location find user’s
orientation (view)generating information
augmenting it to user’s view
Find user’s location
Find user’s orientation (view)
Generate data
Augment generated
data to user’s view
11. Here are the three components needed to make an
augmented-reality system work :
display
tracking system
mobile computing power
13. Just as monitors allow us to see text
and graphics generated by
computers, head-mounted displays
(HMDs) will enable us to view
graphics and text created by
augmented-reality systems
There are two basic types of HMDS:
video see-through
optical see-through
14. They block out the wearer's surrounding environment, using small
video cameras attached to the outside of the goggles to capture images.
On the inside of the display, the video image is played in real-time and
the graphics are superimposed on the video. One problem with the use
of video cameras is that there is more lag, meaning that there is a delay
in image-adjustment when the viewer moves his or her head.
15. Optical see through is not fully realized yet .It is
supposed to consist of ordinary looking pair of glasses
that will have light source on the side to project images
onto the retina.
17. The biggest challenge facing developers
of augmented reality is the need to know
where the user is located in reference to
his or her surroundings.
There's also the additional problem of
tracking the movement of users' eyes
and heads.
19. Currently, the best tracking
technology available for large open
areas is the Global Positioning
System.
However, GPS receivers have an
accuracy of about 10 to 30 meters,
which is not bad in the grand
scheme of things, but isn't good
enough for augmented reality, which
needs accuracy measured in
millimeters or smaller.
GPS Network
20. There are ways to increase
tracking accuracy. For instance,
the military uses multiple GPS
signals. There is also differential
GPS, which involves using an
area that has already been
surveyed. A more accurate
system being developed, known
as real-time kinematic GPS, can
achieve centimeter-level
accuracy.
21. A digital compass consists of
sensors to measure the earth's
magnetic field, some
conditioning of those sensor
signals, and a microcontroller to
interpret the data
Components
Three magnetic sensors
One tilt sensor
22. Wearable computers
Mobile computing can be accomplished with help
of wearable computers
A wearable computer is a battery powered
computer system worn on the user’s body(belt,
backpack etc).
It is designed for mobile & predominantly hand
free operations often incorporating head
mounted display & speech input.
23. Virtual reality creates immersive,
computer generated environments
which replaces real world.
Here the head mounted displays
block out all the external world
from the viewer and present a
view that is under the complete
control of the computer.
Virtual reality serves for at totally
immersive environment . The
senses are under control of the
system.
The user is completely immersed
is an artificial world and cut off
from real world.
Augmented reality is closer to the
real world. augmented reality add
graphics, sounds & smell to the
natural world, as it exists.
Thus it augments the real world
scene in such a way that the user
can maintain a sense of presence
in that world.
That is ,the user can interact with
the real world, and at the same
time can see, both the real and
virtual world co-existing.
User is not cut off from the reality
24. One of the identifying marks of a virtual reality
system is the head mounted display worn by
users.
These displays block out all the external world
and present to the wearer a view that is under
the complete control of the computer.
In Augmented Reality, the user must still be
aware that he or she is present in the “real
world.”
25. Once researchers overcome the challenges that face them,
augmented reality will likely pervade every corner of our lives. It has
the potential to be used in almost every industry, including:
Education
In an Augmented Reality interface
students can be seated around a table
and see each other at the same time as a
virtual heart floating in their midst. This
results in conversational behavior that is
more similar to natural face-to-face
collaboration than to screen based
collaboration [Kiyokawa 2002].
26. Military - The military has been devising uses for
augmented reality for decades. The idea here is that
an augmented-reality system could provide troops
with vital information about their surroundings,
such as showing where entrances are on the
opposite end of a building , somewhat like X-ray
vision.
Augmented reality displays
could also highlight troop
movements , and give soldiers
the ability to move to where
the enemy can't see them.
27. Instant information -Tourists and
students could use these systems to learn
more about a certain historical event.
Imagine walking onto a Civil War
battlefield and seeing a re-creation of
historical events on a head-mounted,
augmented-reality display. It would
immerse you in the event, and the view
would be panoramic.
28. Gaming - How cool would it be to take video
games outside? The game could be projected
onto the real world around you, and you
could, literally, be in it as one of the
characters. One Australian researcher has
created a prototype game that combines
Quake, a popular video game, with
augmented reality. He put a model of a
university campus into the game's software.
Now, when he uses this system, the game
surrounds him as he walks across campus.
29. Accurate tracking and orientation
For wearable augmented reality system,
there are still enough computing power
to create stereo 3D graphics
The size of AR systems is yet another
problem.
30. Expanding a PC screen to real
environment..program windows & icons
appear as virtual devices in real space &
are eye or gesture operated, by gazing or
pointing.
Enhanced media application ,like
pseudo holographic virtual screens,
virtual surround cinema.
31. Replacement of cell phones: eye dialing,
insertion of information directly into
environment.
Virtual conferences in "holodeck" style .
Examples might be a virtual wall clock, a to-do
list for the day docked by your bed for
you to look at first thing in the morning, etc.
32. Enhanced media applications, like pseudo
holographic virtual screens, virtual surround
cinema, virtual 'holodecks' (allowing
computer-generated imagery to interact with
live entertainers and audience)
And the list goes on as your imagination….
33. Augmented reality will further blur the line
between what's real and what's computer-generated
by enhancing what we see, hear,
feel and smell.