presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
The virtual reality is the emerging technology with lots of applications in different fields. The various applications of virtual reality in various fields are shown in these slides. It also shows how it will be beneficial in the future world and what all changes it can bring in different areas.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
“Augmented Reality or Computer-Mediated Reality is nothing but the extension of existing reality in real time with the help of computer software’s or programs which helps the user to better interact with it.”
AUGMENTED REALITY :-By superimposing virtual imagery, sound and theoretically even other sensorial enrichment over real-world environments in real-time, augmented reality serves as a tool to ever more enhance a human being’s awareness and performance.
Originally developed for military applications, the technology has since been transferred to civilian domains such as the medical field, the automobile or leisure industries and many more. While already in place and constantly receiving improvement, augmented reality still faces many shortcomings that limit its effectiveness and portability.
The virtual reality is the emerging technology with lots of applications in different fields. The various applications of virtual reality in various fields are shown in these slides. It also shows how it will be beneficial in the future world and what all changes it can bring in different areas.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
“Augmented Reality or Computer-Mediated Reality is nothing but the extension of existing reality in real time with the help of computer software’s or programs which helps the user to better interact with it.”
AUGMENTED REALITY :-By superimposing virtual imagery, sound and theoretically even other sensorial enrichment over real-world environments in real-time, augmented reality serves as a tool to ever more enhance a human being’s awareness and performance.
Originally developed for military applications, the technology has since been transferred to civilian domains such as the medical field, the automobile or leisure industries and many more. While already in place and constantly receiving improvement, augmented reality still faces many shortcomings that limit its effectiveness and portability.
The way we will interact with digital content is about to rapidly change, due to the emergence of Consumer Virtual Reality.
!
This KZero Worldswide report explains the state of the Consumer Virtual Reality market, the devices being created, the companies operating in it, market size forecasts and commercial application examples for key Virtual Reality markets.
Virtual Riality in simulation gaming and idk.pptxssuser0b0103
With the increasing popularity of food delivery in colleges and universities, the traditional telephone order food has inconvenience to the customers and the food delivery store. The online food ordering system provides convenience for the customers. It overcomes the disadvantages of the traditional queuing system. This system increases the takeaway of foods than visitors. Therefore, this system enhances the speed and standardization of taking the order from the customer. It provides a better communication platform. the user’s details are noted electronically. Using this application, the customers need not go to the restaurant by themselves, but they can order the dishes through Android mobiles anywhere. In this system there are four namely, Admin, Delivery boy, Restaurant manager and User. Admin can login, manage restaurants by adding, updating and deleting, manage delivery person by adding, updating and deleting. Admin can also check register users and the orders total count. Delivery boy can login and see the allotted orders, they can upload the status of the order whether it is picked, on the way or delivered. Restaurant manager can login and update their restaurants details, they can even check for reviews and ratings given by users. They can manage menu by adding new items and deleting unwanted. Manager can manage orders by allotting to the delivery boy, can update status of delivery. Manager can see the payment done by electronic mode. Users can register and login. User have option to choose the cuisine, hotels of nearby. User will get details of restaurant like name, location and reviews. User will can select the food from the menu list, can add to favorites and can processed further. User can view the history of their orders and the current orders status. User have online payment options. User will get notification of the order status.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
2. Augmented
Reality(AR)
Augmented Reality(AR): it is a view of the
physical real-world environment with
superimposed computer-generated images;
thus, changing the perception of reality.
It can be a live direct or indirect view of a
physical, real-world environment whose
elements are augmented by computer-generated
sensory input such as sound, video, graphics or
GPS data.
3. AR integrates digital information with the
user's environment in real-time.
Its convincing effect is achieved by ensuring
that the virtual content is aligned and registered
with the real objects.
Unlike virtual reality, which creates a totally
artificial environment, augmented reality uses
the existing environment and overlays new
information on top of it.
Augmented
Reality(AR)
4. You can simply experience AR using smartphones by
downloading AR apps or may be with the help of special
AR headsets, such as Google Glass, where digital content
is displayed on a tiny screen in front of a user’s eye.
Examples of augmented reality experiences include
Snapchat lenses and the game Pokemon Go
Direct and Indirect Augmentation of Objects
Augmented
Reality(AR)
5. VR is fully immersive, which tricks your senses into
thinking you’re in a different environment or world apart
from the real world
Using a head-mounted display (HMD) or headset, you’ll
experience a computer-generated world of imagery and
sounds in which you can manipulate objects and move
around using haptic controllers while tethered to a console
or PC.
VR simulates a computer-generated realistic experience.
Typically VR blocks out the real world (“Reality”)and
replaces it with a “Virtual” world.
Advanced VR environment will engage all five senses
(taste, sight, smell, touch, sound)
Virtual
Reality(VR)
6. Some of popular VR devices such as HTC Vive, Ocul us
Rift or Google Cardboard and special hand controllers
can be used to enhance it’s experiences.
Most VR headsets are connected to a computer (Oculus
Rift) or a gaming console (PlayStation VR)
There are also standalone devices (Google Cardboard is
among the most popular).
Virtual
Reality(VR)
7. Mixed Reality (MR) sometimes referred to as hybrid
reality.
It is the merging of real and virtual worlds to
produce new environments and visualizations; where
physical and digital objects co-exist and interact in
real-time.
It means placing new imagery within a real space in
such a way that the new imagery is able to interact, to
an extent, with what is real in the physical world we
know.
For example, with MR, you can play a virtual video
game, grab your real-world water bottle, and smack an
imaginary character from the game with the bottle.
Mixed
Reality(MR)
8. • The key characteristic of MR is that the synthetic content
and the real-world content are able to react each other in
real-time.
• Next-generation sensing and imaging technologies allows
us to interact with and manipulate physical and virtual
items in MR.
• Mixed reality hardware is still emerging and hasn’t quite
broken into the mainstream consumer market, most likely
due to the price.
• The consumer releases of the Microsoft HoloLens and
Magic Leap One retail for over $2000 USD, which is
3 to 4 times the cost of the PlayStation VR and HTC
Vive VR headsets
• Thus MR applications require exponentially high
processing power built on the top of powerful hardware.
Mixed
Reality(MR)
9. • Microsoft HoloLens tool is comprise the
following components;
• Built-in microphone array
• Binaural sound capabilities
• A built-in camera for recording
• A depth sensor
• Head-tracking cameras and
• An inertial measurement unit which helps
track your head movement.
Mixed
Reality(MR)
11. The first Augmented Reality Systems (ARS) were
usually designed with a basis on three main blocks
Infrastructure Tracker Unit
Responsible for collecting data from the real
world, sending them to the Processing Unit
Processing Unit
Mix the virtual content with the real content
and sent the result to the Video Out module
of the Visual Unit
Architecture
of AR
Systems
12. Visual Unit
The Visual Unit can be classified into two
types of system based on the visualization
technology:
Video see-through: It uses a Head-Mounted
Display (HMD) that employs a video-mixing and
displays the merged images on a closed-view
HMD.
Optical see-through: It uses an HMD that
employs optical combiners to merge the images
within an open-view HMD.
Architecture
of AR
Systems
14. Computer vision and the exponential advancement of
computer processing power (VR, AR, and MR) technology
is becoming more and more prominent.
There is some overlap in the applications and functions of
these emerging technologies.
One of the most obvious differences among them is the
hardware requirements.
Moreover, the following are basic differences;
• VR is content which is 100% digital and can be enjoyed
in a fully immersive environment,
• AR overlays digital content on top of the real-world and
• MR is a digital overlay that allows interactive virtual
elements to integrate and interact with the real-world
environment.
AR, VR Vs.
MR
15. AR, VR Vs. MR
Paul Milgram’s Reality Virtuality(VR)
Continuum
16. Recently a fast developing technologies is
augmented reality (AR), which can be applied
to many different disciplines such as ;
AR in Education
AR In Medicine
AR In Entertainment and
Military
Application of
AR Systems
17. AR in Education
Flexibility and attractive to education.
Variety of mediums- desktops, Laptops, & smartphones.
Affordable learning materials –
Avoids investments in physical materials like posters,
digital illustrations, physical models, prototypes.
Interactive lessons –
Higher engagement
Higher retention
Boost intellectual curiosity
Application of
AR Systems
18. AR in medicine
AR technology enhances medicine and healthcare
towards more safety and efficiency.
For example, augmented reality has already made
significant changes in the following medical areas:
Surgery (minimally invasive surgery);
Education of future doctors;
Diagnostics
AR tools may also aid to detect the signs of
depression and other mental illnesses by reading from
facial expressions, voice tones, and physical gestures.
Application of
AR Systems
19. AR in Entertainment
Augmented reality can be used in various
“entertainment” industries
– music, movies, live shows, games.
AR in games
AR in music
AR on TV
AR in eSports
Application of
AR Systems
21. References
• Tesfahunegn M., Makonen W., Yonassa T. and Girma D. (2019).
“Introduction to Emerging Technologies Course Module”; MOSHE
• Steve M., Tom F., Yu Y., Jay I., and Zixin W.. (2018). “All Reality: Virtual,
Augmented, Mixed(X), Mediated(X,Y),and Multimediated Reality”,
Multimediated Reality; arXiv:1804.08386v1
• Paolo Fogliaroni. (2012).“Mixed Reality for Archeology and Cultural
Heritage ”; https://orcid.org/0000-0002-0578-8904