This document presents an overview of virtual reality (VR) systems. It defines VR as a high-end user interface that involves real-time simulation and interactions through multiple sensory channels. The document then discusses the history of VR, different types of VR systems including immersive, desktop, telepresence and augmented reality. It also covers the hardware and software technologies used to implement VR systems, including head-mounted displays, data gloves, and VR modeling languages. The document concludes by discussing current and potential future applications of VR in areas like entertainment, medicine, manufacturing and education, as well as current challenges and opportunities for improving VR technology.