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3600 VIDEO
(VIRTUAL REALITY)
Presented by:
Yatin Somvanshi
Apurva Surve
SaniThakur
VrushaliTamboli
TusharThakur
Prachi Ubhare
Outline
■ Introduction
■ What is theTechnology
■ Devices used
■ Applications
■ Advantages and Disadvantages
■ Conclusion
Introduction
■ What is video?
■ What are different types of videos?
■ Videos are continuous playing of pictures one after the other
■ Human eyes see those pictures as a video if they have 12 fps
■ Earlier the animations were used having 12 fps
■ Now a days the videos are 26 or 30 fps
■ The slow motion videos can be up to 1000 fps
Types ofVideos
■ Animation
■ 2D
■ 3D
■ ImmersiveVideo
■ 2D videos are captured using single camera having only single
directional view.
■ 3D videos are also single directional but are captured using two cameras
set at same direction. Depth of the objects can be viewed in the 3D
videos.
■ Immersive video provides the viewer a 360 degree view of the scenes.
Virtual Reality
■ What does it mean?
■ Can it be used in day-to-day
life?
■ How Does it work?
■ Experiencing a virtual world in real environment.
■ Converting the real objects virtually.
■ Enhancing the graphical user interface
■ Providing a better communication of user with the interface or system
Devices used:
■ Omnidirectional Camera
■ Multidirectional Camera
■ VR Headsets or pointing devices
OmniDirectional Camera
■ An omnidirectional camera (from omni, meaning all) is a camera with a 360- degree
field of view in the horizontal plane, or with a visual field that covers a hemisphere or
(approximately) the entire sphere.
■ Most commercial cameras can be described as pinhole cameras, which are modeled by
a perspective projection.
■ Dioptric cameras use a combination of shaped lenses (e.g., fisheye lenses; see figure
1a) and can reach a field of view even bigger than 180 degrees (i.e., slightly more than
a hemisphere).
Multidirectional Camera
■ The bublcam is a 360º
camera and software
technology that
shares everything
around you through
spherical photos and
videos.
Devices used to view theVR
■ VR Headsets
■ Gyroscope enabled devices
■ 360 degree projector
■ 360 degree curved displays
Applications
■ Military
■ Medical Science
■ Simulators
■ Sports
■ Entertainment
and many more…
Advantages
■ It can be used in medical studies to enable students to know the human body structure.
■ It can be used in scientific research laboratories so that scientist can easily research on a
specific topic.
■ It can be used in entertainment like in games and movies to make the gaming experience more
real and to allow individual to experience adventures under extreme conditions.
■ It can be used in driving schools as it give a real look of roads and traffic.
■ It can be used in military training for the soldiers to get familiar with different areas in the
battlefield.
■ Can be used in hospitals to provide training to doctors
■ Used in military to provide war and battle situations
■ It is the technology of the future and is constantly growing
■ Its uses have given the gaming industry a new light
■ Virtual reality is now being integrated everywhere
Disadvantages
■ It consists of complex technology.
■ In virtual reality environment we cant move by our own like in the real world.
■ Virtual Reality equipments is very pricey.
■ The new technology can not be used by everyone.
■ It is limited to people who have good eyesight (in some systems glasses are not
allowed).
■ Virtual reality technology has been associated with weight gain because people do not
leave their house.
■ Only large companies have access to current technology.
■ More or constant use of this tech can create hallucinations and mental disorders.
Conclusion
■ Visualization of complicated, large data is helpful for understanding and analysis.
■ VR offers us a new way to interact with computer.
■ VR enables us to experience the virtual world that is impossible in real world.
■ VR is changing our life, eventuallyVR will increasingly become a part of our life.
ThankYou

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360 degree video

  • 1. 3600 VIDEO (VIRTUAL REALITY) Presented by: Yatin Somvanshi Apurva Surve SaniThakur VrushaliTamboli TusharThakur Prachi Ubhare
  • 2. Outline ■ Introduction ■ What is theTechnology ■ Devices used ■ Applications ■ Advantages and Disadvantages ■ Conclusion
  • 3. Introduction ■ What is video? ■ What are different types of videos?
  • 4. ■ Videos are continuous playing of pictures one after the other ■ Human eyes see those pictures as a video if they have 12 fps ■ Earlier the animations were used having 12 fps ■ Now a days the videos are 26 or 30 fps ■ The slow motion videos can be up to 1000 fps
  • 5. Types ofVideos ■ Animation ■ 2D ■ 3D ■ ImmersiveVideo
  • 6. ■ 2D videos are captured using single camera having only single directional view. ■ 3D videos are also single directional but are captured using two cameras set at same direction. Depth of the objects can be viewed in the 3D videos. ■ Immersive video provides the viewer a 360 degree view of the scenes.
  • 7. Virtual Reality ■ What does it mean? ■ Can it be used in day-to-day life? ■ How Does it work?
  • 8. ■ Experiencing a virtual world in real environment. ■ Converting the real objects virtually. ■ Enhancing the graphical user interface ■ Providing a better communication of user with the interface or system
  • 9. Devices used: ■ Omnidirectional Camera ■ Multidirectional Camera ■ VR Headsets or pointing devices
  • 11. ■ An omnidirectional camera (from omni, meaning all) is a camera with a 360- degree field of view in the horizontal plane, or with a visual field that covers a hemisphere or (approximately) the entire sphere. ■ Most commercial cameras can be described as pinhole cameras, which are modeled by a perspective projection. ■ Dioptric cameras use a combination of shaped lenses (e.g., fisheye lenses; see figure 1a) and can reach a field of view even bigger than 180 degrees (i.e., slightly more than a hemisphere).
  • 13. ■ The bublcam is a 360º camera and software technology that shares everything around you through spherical photos and videos.
  • 14. Devices used to view theVR ■ VR Headsets ■ Gyroscope enabled devices ■ 360 degree projector ■ 360 degree curved displays
  • 15.
  • 16. Applications ■ Military ■ Medical Science ■ Simulators ■ Sports ■ Entertainment and many more…
  • 17. Advantages ■ It can be used in medical studies to enable students to know the human body structure. ■ It can be used in scientific research laboratories so that scientist can easily research on a specific topic. ■ It can be used in entertainment like in games and movies to make the gaming experience more real and to allow individual to experience adventures under extreme conditions. ■ It can be used in driving schools as it give a real look of roads and traffic. ■ It can be used in military training for the soldiers to get familiar with different areas in the battlefield. ■ Can be used in hospitals to provide training to doctors ■ Used in military to provide war and battle situations ■ It is the technology of the future and is constantly growing ■ Its uses have given the gaming industry a new light ■ Virtual reality is now being integrated everywhere
  • 18. Disadvantages ■ It consists of complex technology. ■ In virtual reality environment we cant move by our own like in the real world. ■ Virtual Reality equipments is very pricey. ■ The new technology can not be used by everyone. ■ It is limited to people who have good eyesight (in some systems glasses are not allowed). ■ Virtual reality technology has been associated with weight gain because people do not leave their house. ■ Only large companies have access to current technology. ■ More or constant use of this tech can create hallucinations and mental disorders.
  • 19. Conclusion ■ Visualization of complicated, large data is helpful for understanding and analysis. ■ VR offers us a new way to interact with computer. ■ VR enables us to experience the virtual world that is impossible in real world. ■ VR is changing our life, eventuallyVR will increasingly become a part of our life.