The document discusses virtual reality cinema. It describes how a VR cinema concept originated as a pop-up cinema touring European cities. The VR Cinema allows viewers to watch movies through Samsung Gear VR headsets while seated in 360-degree chairs. This immerses viewers in virtual environments and provides an interactive cinematic experience unlike traditional movie theaters. The document also covers VR filming equipment and apps that can be used to create and distribute VR cinema content.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
Hindu architecture ( Padmanabhaswamy Temple)Sarwar Azad
History of Dravida style temple architecture. introduction, sectional view, Gopuram of Padmanabhaswamy temple. The history, story and myths surrounding it and why it is the richest temple of the world.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual reality is also known as Artificial Reality. It us often referred as VR/AR. Virtual reality includes Augmented reality, Windows on web, Immersive VR, Telepresence, Mixed Reality(Augmented Reality), Distributed VR.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
The Konark Sun Temple is a 13th-century Hindu temple dedicated to the Sun God. Shaped like a giant chariot, the temple is known for the exquisite stone carvings that cover the entire structure. It is the best-known tourist destination in Orissa and has been a World Heritage Site since 1984.
#architectur #history #temple #india
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
Hindu architecture ( Padmanabhaswamy Temple)Sarwar Azad
History of Dravida style temple architecture. introduction, sectional view, Gopuram of Padmanabhaswamy temple. The history, story and myths surrounding it and why it is the richest temple of the world.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual reality is also known as Artificial Reality. It us often referred as VR/AR. Virtual reality includes Augmented reality, Windows on web, Immersive VR, Telepresence, Mixed Reality(Augmented Reality), Distributed VR.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
The Konark Sun Temple is a 13th-century Hindu temple dedicated to the Sun God. Shaped like a giant chariot, the temple is known for the exquisite stone carvings that cover the entire structure. It is the best-known tourist destination in Orissa and has been a World Heritage Site since 1984.
#architectur #history #temple #india
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Aslam.o.aliakum!
i am shakaib ashraf this topic is for my students who want to do presentation on virtual reality
introduction
types of virtual reality
how virtual reality works
these topics are available in this presentation
pray for me
thankyou
Graphics display interfaces are a type of output devices in virtual reality, which is a growing sector now.It includes HMD's, HSD's and CAVE Simulations, that are generally used in many applications now.
Discover Virtual Reality Beyond Imagination VR next Generation.Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
Whereas virtual reality replaces what people see and experience, augmented reality actually adds to it. Using devices such as HTC Vive, Oculus Rift, and Google Cardboard, VR covers and replaces users' field of vision entirely, while AR projects images in front of them in a fixed area.
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. urrently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology. "Virtual" has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s.[2] The term "virtual" has been used in the computer sense of "not physically existing but made to appear by software" since 1959.[2]
In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" in a collection of essays, Le Théâtre et son double. The English translation of this book, published in 1958 as The Theater and its Double,[3] is the earliest published use of the term "virtual reality". The term "artificial reality", coined by Myron Krueger, has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in The Judas Mandala, a 1982 novel by Damien Broderick.
Widespread adoption of the term "virtual reality" in the popular media is attributed to Jaron Lanier, who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm VPL Research, and the 1992 film Lawnmower Man, which features use of virtual reality systems.[4] One method by which virtual reality can be realized is simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression of actually driving an actual vehicle by predicting vehicular motion caused by driver input and feeding back corresponding visual, motion and audio cues to the driver.
With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment as form of either a conventional avatar.
thank
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
3. ZEESHAN JAWED SHAH
WHAT IS VIRTUAL REALITY
▸ A computer generated
world with which user can
interact is called Virtual
Environment.
▸ This interaction can vary
from looking around to
interactively modifying the
world.
4. ZEESHAN JAWED SHAH
THE DEFINITION
▸A computer
generated
immersive or wide
field multi sensory
information which
tracks user In real
time.
5. ZEESHAN JAWED SHAH
TYPES OF VIRTUAL REALITY
▸ There are following types of
virtual reality.
▸ Immersive
▸ Window on world
▸ TelePresence
▸ Mixed Reality
6. ZEESHAN JAWED SHAH
IMMERSIVE VIRTUAL REALITY
▸ The Immersive Virtual Reality
System completely involve the
users personal viewpoint in the
virtual world Like a person
experiencing cave scene
7. ZEESHAN JAWED SHAH
HMD HEAD MOUNTED DISPLAY
▸ This is a helmet or face mask
that holds the visual and
auditory displays.
▸ In immersive system a large
projection displays are used to
create a virtual background such
as room or cave.
8. ZEESHAN JAWED SHAH
WINDOW ON WORLD VIRTUAL REALITY
▸ Some systems uses conventional
computer monitor to display
visual world. This sometimes
called Desktop Virtual reality or
Window on World (WoW)
9. ZEESHAN JAWED SHAH
TELE PRESENCE VIRTUAL REALITY
▸ Telepresence is variation to
visualise complete computer
generated world.
▸ This is a technology which links the
remote sensors with the senses of
human operator in real world.
▸ Fire fighters uses remote
controlled vehicles to operate
some dangerous conditions. This
vehicles are equipped with
Telepresence systems.
10. ZEESHAN JAWED SHAH
MIXED VIRTUAL REALITY
▸ Merging the Telepresence and Virtual
reality systems gives the mixed virtual
reality or seamless simulation.
▸ A fighter pilot can see computer
generated maps and scenes data
displays in there fancy HMD that is
Helmet visor or cockpit displays.
▸ In this type of virtual reality user can
see, Hear virtual world and can
operate that world by using
Telepresence.
12. ZEESHAN JAWED SHAH
VIRTUAL REALITY HARDWARE
▸ There are multiple specialized
types of Hardware devices that
has been developed or used for
virtual reality applications.
▸ VR Hardware
Image Generators
Manipulation & control devices
Stereo Vision
Head mounted Displays
13. ZEESHAN JAWED SHAH
IMAGE GENERATORS
▸ One of the most time consuming task in
Virtual Reality is generation of images.
▸ Fast computer graphics opens a large
range of applications aside from virtual
reality.
▸ So there is a market demand for graphic
acceleration for long while.
▸ There are number of vendors selling
image generator cards for PC level
machines which ranges from $2000 to
$10000
14. ZEESHAN JAWED SHAH
MANIPULATION & CONTROL DEVICES
▸ One key element for interaction to the
virtual world that is tracking the position
of real world objects such as head or
hand.
▸ The conventional control devices are
mouse, trackball, or joystick
▸ Some common used VR control device is
Instrumented Glove.
▸ The use of Glove is to manipulate objects
in the computer by using inbuilt sensors
which fitted on fingers for tracking.
15. ZEESHAN JAWED SHAH
STEREO VISION
▸ Stereo vision is also included in virtual
reality system.
▸ This is accomplished by creating two
different images of the world one for
each eye.
▸ The images can projected through
differently polarized filters this filters are
placed in front of our eyes.
▸ When this images are shown on this
vision in rapid speed then brain fuses
this two images in a single image & can
get 3d experience.
16. ZEESHAN JAWED SHAH
VR HEAD MOUNTED DISPLAYS (HMD)
▸ A head-mounted display (or helmet-
mounted display, for aviation
applications), both abbreviated HMD, is
a display device, worn on the head or
as part of a helmet, that has a small
display optic in front of one (monocular
HMD) or each eye (binocular HMD).
▸ There is also an optical head-mounted
display (OHMD), which is a wearable
display that has the capability of
reflecting projected images as well as
allowing the user to see through it.
17. ZEESHAN JAWED SHAH
APPLICATIONS OF VIRTUAL REALITY
▸ Architecture
▸ Medicine
▸ Engineering & Design
▸ Training
▸ Manufacturing
▸ Entertainment
18. ZEESHAN JAWED SHAH
ARCHITECTURE
▸ For many years virtual reality has
been used to establish models
of architectural models and
buildings before construction
begins.
▸ It can also be used to reconstruct
building which is collapsed or
damaged or to determine how
this happened & the steps
needed prevent the situation in
the future.
19. ZEESHAN JAWED SHAH
MEDICAL
▸ The medical field uses virtual
reality in many ways.
▸ The most common implementation
of the technology is to combine
images provided by other scans
and merge them to present the
details, using medical imaging
technology
▸ This helps doctors diagnose
problems without performing
surgery.
20. ZEESHAN JAWED SHAH
ENGINEERING & DESIGN
▸ This lathe is used to train
apprentices.
▸ Unlimited free material
and no clean up!
21. ZEESHAN JAWED SHAH
TRAINING FIELD
▸ United states uses VR as
flight simulator to train
pilots. With VR training
huge saving of fuel,
electricity, wear & tear
could be effected.
25. ZEESHAN JAWED SHAH
VIRTUAL REALITY CINEMA
▸ If you’re following the news, it’s
hard to imagine you haven’t heard
anything about virtual reality
lately. Experts already named
2016 the year of virtual reality. The
technique was first adopted by
gaming fans but now many more
industries are embracing virtual
reality. Still VR is not accessible for
everybody and a lot of people are
new to this experience. The VR
Cinema is here to change all that.
26. ZEESHAN JAWED SHAH
BETA TESTING
▸ The VR Cinema is a concept by
&samhoud media that originated
in the form of Europe’s first virtual
reality pop-up cinema which
toured through several big cities
in The Netherlands, Germany,
Switzerland and now settles in
Amsterdam. After the grand
opening in the Dutch capital cities
like Madrid, Berlin, Paris and
London will be in for their very
own VR Cinema some time soon.
27. ZEESHAN JAWED SHAH
WHY VIRTUAL REALITY CINEMA
▸ Going to the movies gets a whole
new dimension in The VR Cinema.
It offers you the opportunity to
watch movies like you’ve
(probably) never done before. For
one, crisping bags of chips, ringing
mobile phones and noisy visitors
belong to the past. Furthermore,
there are no traditional red cinema
chairs and also the big white
screen is nowhere to be seen. So
what do you get?
28. ZEESHAN JAWED SHAH
VIRTUAL REALITY GEARS FOR VR CINEMA
▸ VR Head Sets
▸ 360 Degrees Chairs
▸ Stereo Headphones
29. ZEESHAN JAWED SHAH
VR HEAD SETS
▸First of all: a Samsung Galaxy S6 that, in
combination with the Samsung Gear VR,
transports you to an whole other world. A
world that was inaccessible a few moments
before. The Samsung Gear VR is without a
doubt one of the very best virtual reality
glasses there are. The Samsung Gear VR is a
light-weight portable virtual reality headset,
so there is no hassle with cords or wires.
Also, the Gear VR is easy to put on or off and
the straps on the side make it simple to
adjust them to the right size. On top of the
Gear VR is a turning wheel, which allows you
to adjust focus. That makes the VR-headset
suitable for people with glasses as well.
30. ZEESHAN JAWED SHAH
360 DEGREES CHAIRS
▸ Because of the immersive
nature of the VR-movies the
characteristic red cinema chairs
have been replaced by custom
made turning chairs. This allows
you to freely look around and
see what’s happening above,
below, behind, in front, on the
right and on the left side of you.
So no sore neck, we promise.
31. ZEESHAN JAWED SHAH
HEADPHONES
▸More and more virtual reality
movies do not only contain 360
degrees images, but also sound
that in a way moves in the same
direction as your head. This adds a
special dimension to the virtual
experience. During the show
everybody gets his own Sennheiser
HD 201 headphones. These
headphones are light-weighted,
adjustable, comfortable and above
all, offer excellent sound quality.
33. ZEESHAN JAWED SHAH
VR BASED GAMES
▸ VR based games are developed on
gaming engines like Unity or Unreal
Engine.
▸ The games are first modelled and
animated on 3D applications by
keeping 360 look and feel in the
environment, and then coded in the
gaming engines.
▸ Unity provide Google Cardboard SDK
support, and many phone based VR
games are currently under
development in Unity.
34. ZEESHAN JAWED SHAH
VR FILMS & GEARS
▸Unlike gaming, the VR
cinema relies more on the
hardware such as VR
cameras and 3D sound
recorders.
▸You can view the films on
HMDs like Oculus Rift, or
on Mobile Phones through
VR Headsets.
42. ZEESHAN JAWED SHAH
PRE - CAUTIONS
▸ Unlike commercial films,
the crew cannot be in the
picture.
▸ Lights have to be
carefully hidden.
▸ The audio recording
equipment have to be
camaflauged.
43. ZEESHAN JAWED SHAH
HOW TO SPICE UP YOUR VR FILMS
▸ Interactivity.
▸ 3D Audio.
▸ Including the
Viewer as one of
the Actor.
44. ZEESHAN JAWED SHAH
APPLICATIONS
▸ UNITY
▸ FullDive Camera (Android)
▸ Cardboard Camera (Android)
▸ Video Stitch (Windows|Mac)
▸ 360cam (iOS|Android)