Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual reality is also known as Artificial Reality. It us often referred as VR/AR. Virtual reality includes Augmented reality, Windows on web, Immersive VR, Telepresence, Mixed Reality(Augmented Reality), Distributed VR.
slide2:OVERVIEW
WHAT IS VIRTUAL REALITY?
TYPES OF VIRTUAL REALITY
DEVICES USED IN VIRTUAL REALITY
ARCHITECTURE
APPLICATIONS
WHO IS DOING IT NOW?
WHAT’S SO UNIQUE?
VRML
ADVANTAGES &DISADVANTAGES
FUTURE
CONCLUSION
slide3:What is virtual reality?
Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
slide4:TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups:
1)NON-IMMERSIVE SYSTEMS(like workstations)
“through-the-window”
Large display,but doesn’t surround the user.
Desktops,LCD TV’s
Ex:Playstation
slide5:
2)Augmented reality
HYBRID SYSTEMS(graphics on top of realworld)
also called:AUGMENTED REALITY Systems
AR integrate the computer-generated virtual objects into the physical world. Stay in real world,but see simulated objects.
This involves literally augmenting reality with
virtual information.
slide6:
3) IMMERSIVE SYSTEMS(like HMD or CAVE)
See simulated world and “be”
in that simulated world.
It basically is an artificial reality that projects
you into a 3D space generated by the
computer.
slide7:DEVICES USED IN VIRTUAL REALITY
HMD,DATA GLOVES,DATA SUIT,CAVE
slide8:ARCHITECTURE OF A VR SYSTEM
slide9:Applications
ARCHITECTURE
TRAINING
MEDICINE
ENGINEERING AND DESIGN
E-COMMERCE
ENTERTAINMENT
MANUFACTURING
slide11:Who is doing it now?
slide12:What's so Unique?
slide13:Vr in programming language:
virtual reality modelling language(VRML)
slide14:ADVANTAGES&DISADVANTAGES
slide15:Future of VR
slide16:CONCLUSION
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
slide2:OVERVIEW
WHAT IS VIRTUAL REALITY?
TYPES OF VIRTUAL REALITY
DEVICES USED IN VIRTUAL REALITY
ARCHITECTURE
APPLICATIONS
WHO IS DOING IT NOW?
WHAT’S SO UNIQUE?
VRML
ADVANTAGES &DISADVANTAGES
FUTURE
CONCLUSION
slide3:What is virtual reality?
Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and smell.
slide4:TYPES OF VIRTUAL REALITY
VR Systems can be divided into three groups:
1)NON-IMMERSIVE SYSTEMS(like workstations)
“through-the-window”
Large display,but doesn’t surround the user.
Desktops,LCD TV’s
Ex:Playstation
slide5:
2)Augmented reality
HYBRID SYSTEMS(graphics on top of realworld)
also called:AUGMENTED REALITY Systems
AR integrate the computer-generated virtual objects into the physical world. Stay in real world,but see simulated objects.
This involves literally augmenting reality with
virtual information.
slide6:
3) IMMERSIVE SYSTEMS(like HMD or CAVE)
See simulated world and “be”
in that simulated world.
It basically is an artificial reality that projects
you into a 3D space generated by the
computer.
slide7:DEVICES USED IN VIRTUAL REALITY
HMD,DATA GLOVES,DATA SUIT,CAVE
slide8:ARCHITECTURE OF A VR SYSTEM
slide9:Applications
ARCHITECTURE
TRAINING
MEDICINE
ENGINEERING AND DESIGN
E-COMMERCE
ENTERTAINMENT
MANUFACTURING
slide11:Who is doing it now?
slide12:What's so Unique?
slide13:Vr in programming language:
virtual reality modelling language(VRML)
slide14:ADVANTAGES&DISADVANTAGES
slide15:Future of VR
slide16:CONCLUSION
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
An overview on virtual reality and its history,types of VR,Architecture and various applications of it.It contains Current problems and future works as well.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
Virtual reality actually is a technology that uses virtual reality headsets, and sometimes in combination with physical spaces or multi projected environments in order to generate realistic images, sounds and sensations, with high quality virtual reality equipment the user can enjoy in an artificial environment and can look around there.
This power point presentation is about the future technology.
Effect of virtual reality in todays world.
Here now we are gona show u whats gona be in our future.
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
An overview on virtual reality and its history,types of VR,Architecture and various applications of it.It contains Current problems and future works as well.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
This presentation describes and defines Virtual Really.
Its also mentions some of its ongoing research for its viable usage in the field of electrical engineering.
It was done a school project.
And the information was collected sources available on the internet.
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Similar to Virtual / Artificial Reality-Augmented Reality (20)
Hacking is the process of attempting to gain or successfully gaining , unauthorized access to computer resources.
Hacking refers to an array of activities which are done to intrude someone else’s personal information so as to use it for malicious , unwanted purposes. Cyber Security.
Networking: A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.Computer networking may be considered as a branch of any technical field. A network allows sharing of network and computing resources.
Network Nodes. Network topology, LAN MAN WAN, Network Packet, Communication Protocols,
digital telecommunications network . Network computer devices that originate, route and terminate the data are called network nodes.Wireless technologies, wired technologies,transmission media,packet-switched network.
This PPT is about Blue Brain that is Virtual Brain, Nanobots,Technical Brain. Blue brain is a technical brain, artificial brain or may say machine Brain. Blue brain is a developing technology. Blue Brain is so called because of the Blue electric colour. Blue Brain stores the memory of human being in it. Nanobots are used to receive data into blue brain. Blue Brain Blue Brain Blue Brain Blue Brain Blue Brain Blue Brain.
Bill gates- Founder & owner of MicrosoftJasminJaman1
Bill Gates is the founder of Microsoft and is among the world's richest entrepreneurs. This ppt focuses on his educational life & how he raised such big multinational company.
5G is the fifth generation wireless technology for digital cellular networks that began wide deployment in 2019. As with previous standards, the covered areas are divided into regions called "cells", serviced by individual antennas.
3D printing, 3D Printing is a process for making a physical object from a three-dimensional digital model, typically by laying down many successive thin layers of a material. History of 3D printing, machines in 3D printing, Stereolithography (SLA), Digital Light Processing (DLP), Fused deposition Modelling (FDM), Selective Laser Sintering (SLS), Selective Laser Melting (SLM), Electronic Beam Melting (EBM), Laminated Object Manufacturing (LOM), Binder Jetting (BJ), Material Jetting (MJ), Benefits of 3D Printing, Drawbacks of 3D printing.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
2. Contents
Introduction
The history of VR
Types of VR
Technologies of VR
Architecture of VR system
Applications of VR
Current problems & Future work
3. Introduction
What is Virtual Reality(VR)?
Virtual Reality refers to a
high-end user interface that
involves real-time
simulation and interactions
through multiple sensorial
channels.
4. Why Virtual Reality?
Virtual Reality is able to
immerse you in a computer-
generated world of your own
making: a room, a city, the
interior of human body. With
VR, you can explore any
uncharted territory of the
human imagination.
5. History of VR
In 1950s, flight simulators were built by US Air
Force to train student pilots.
In 1965, a research program for computer graphics
called “The Ultimate Display” was laid out.
In 1988, commercial development of VR began.
In 1991, first commercial entertainment VR system
"Virtuality" was released.
6. Types of VR System
Windows on World(WoW)
Immersive VR
Telepresence
Mixed Reality(Augmented Reality)
Distributed VR
9. Technologies of VR--Software
Toolkits:Programming libraries ,Provide function libraries (C
& C++).
Authoring System:Complete programs with graphical
interfaces for creating worlds
Software packages available in market:
Multiverse (Freeware) ,Virtual Reality Studio ($100) etc.
VRML(Virtual Reality Modeling Language):Standard
language for interactive simulation within the World Wide
Web.
10. Architecture of VR System
Input Processor, Simulation Processor, Rendering Processor and World
Database.
11. Components of VR System
Input Processor
Control the devices used to input information to the computer.
e.g. Keyboard , mouse, 3D position trackers etc.
Simulation Processor
Takes the user inputs along with any tasks programmed into the world and determine the
actions that will take place in the virtual world
12. Components of VR System
Rendering Processor
Create the sensations that are output to the user.
Separate rendering processes are used for visual,
auditory, haptic and other sensory systems.
World Database (World Description Files)
– Store the objects that inhabit the world, scripts that
describe actions of those objects.
13. Applications
Entertainment
More vivid
Move exciting
More attractive
Medicine
Practice performing surgery.
Perform surgery on a remote patient.
Teach new skills in a safe, controlled environment.
14. Applications
Manufacturing
Easy to modify
Low cost
High efficient
Education & Training
Driving simulators.
Flight simulators.
Ship simulators.
Tank simulators.
15. Current problems & Future work
Cybersickness / simulator sickness
Low-fidelity
Expensive
Lack of integration between application packages
High-fidelity system
Cost-saving
Collaborative
High-level contact between participants in distributed VR