It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
How it works?, What is Virtual Reality?, Introduction?, History, VR Components,
Virtual Reality's Types, Applications of Virtual Reality, Advantages of Virtual Reality, Disadvantages of virtual Reality, Conclusion of After Learning this Stuff.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
How it works?, What is Virtual Reality?, Introduction?, History, VR Components,
Virtual Reality's Types, Applications of Virtual Reality, Advantages of Virtual Reality, Disadvantages of virtual Reality, Conclusion of After Learning this Stuff.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data.[1] It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
This presentation "Virtual Reality" is based on a paper "An Approach to Consistent Displayingof Virtual Reality Moving Objects"
Author : Renoy Reji
Christ University
Bengaluru-560029
email : renoyreji@gmail.com
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
Concept of Virtual reality
Virtual Reality Components of VR System, Types of VR
System, 3D Position Trackers, Navigation and Manipulation
Interfaces
Visual computation in virtual reality
Augmented Reality
Application of VR
this presentation covers the very aspects of creating the virtual environments and also gives a small tutorial on how to create AR apps to create custom synthetic environments.
Lecture 10 in the COMP 4010 Lectures on AR/VR from the Univeristy of South Australia. This lecture is about VR Interface Design and Evaluating VR interfaces. Taught by Mark Billinghurst on October 12, 2021.
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
Volumetric Medical Images Lossy Compression using Stationary Wavelet Transfor...Omar Ghazi
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The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
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Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
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Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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2. Outlines
1 • What is virtual reality
2 • History of Virtual Reality
3 • Why Virtual Reality is needed?
4 • Virtual Reality Systems Types
5 • Virtual Reality Systems Architecture
6 • Virtual Reality Systems Components
7 • Applications
8 • Advantages & Disadvantages
9 • Modern Era of Virtual Reality
10 • Important Issues
11 • Future of Virtual Reality
12 • Conclusion
2
3. What is virtual reality?
• Virtual reality or virtual realities (VR), also known as
immersive multimedia or computer simulated
reality, it replicates an environment that simulates a
physical presence in places in the real world or an
imagined world, allowing the user to interact in that
world.
• Virtual realities artificially create sensory
experiences, which can include sight, touch, hearing,
and smell.
3
5. Why Virtual Reality is needed?
Operations in dangerous environments
Workers in radioactive, space, or toxic environments could be
relocated to the safety of a VR environment where they could
handle any hazardous materials without any real danger using
telepresence.
Scientific Visualization
Scientific Visualization provides the researcher with
immediate graphical feedback during the course of the
computations and gives him/her the ability to steer the
solution process.
5
6. Why Virtual Reality is needed? (cont’d)
Medicine
Experimenting medical research with virtual patients instead
of plastic models with the simulation of the entire physiology
of the human body.
Education and training
Flight simulator has shown the benefits of simulation
environments for training. They have lower operating costs
and are safer to use than real aircraft. They also allow the
simulation of dangerous scenarios not allowable with real
aircraft.
6
7. Virtual Reality Systems Types
• VR types can be divided as
Non -Immersive
Immersive
Semi-Immersive
7
8. Virtual Reality Systems Types(cont’d)
Immersive Type
• The Immersive Virtual Reality System completely
involve the users personal viewpoint in the virtual
world.
• In immersive system a large projection displays
are used to create a virtual background such as
room or cave.
• In fully immersive systems ,the sense of
immersion depends on several parameters
including the field of view of resolution, the
update rate, and contrast and illumination of the
display.
8
9. Virtual Reality Systems Types(cont’d)
Immersive Type
• In this type, the user wears an Head Mounted
Displays (HMD).
9
10. Virtual Reality Systems Types(cont’d)
Non-Immersive Type(Desktop)
• Non-immersive systems are the least
immersive implementation of VR techniques.
• Using the desktop system, the virtual
environment (VE) is viewed through a portal
or window by utilizing a monitor.
10
11. Virtual Reality Systems Types(cont’d)
Non-Immersive Type(Desktop)
• Interaction occurs by using conventional
means such as keyboards, and mice or by
using 3D interaction devices such as a
SpaceBall,or Data Glove .
11
12. Virtual Reality Systems Types(cont’d)
Semi-Immersive Type(Projection)
• Semi-immersive systems are a relatively new
implementation of VR technology.
• A semi-immersive system will comprise a
relatively high performance graphics
computing system which can be coupled with
either a large screen monitor, a large screen
projector system, and multiple television
projection systems.
12
13. Virtual Reality Systems Types(cont’d)
Semi-Immersive Type(Projection)
• Semi-immersive systems therefore provide a
greater sense of presence than non-immersive
systems and also a greater appreciation of
scale.
13
14. Outlines(Revisited)
1 • What is virtual reality √
2 • History of Virtual Reality √
3 • Why Virtual Reality is needed? √
4 • Virtual Reality Systems Types √
5 • Virtual Reality Systems Architecture
6 • Virtual Reality Systems Components
7 • Applications
8 • Advantages & Disadvantages
9 • Modern Era of Virtual Reality
10 • Important Issues
11 • Future of Virtual Reality
12 • Conclusion
14
15. Virtual Reality Systems Architecture
WORLD DATABASE
INPUT
PROCESSOR
RENDERING
PROCESSOR
SIMULATION
PROCESSOR
15
16. • Input Processor: Control the devices used to input information to the
computer. The object is to get the coordinate data to the rest of the
system with minimal lag time. Keyboards, mouse, 3D position
trackers, a recognition system, etc.
• Simulation Processor: Core of a VR system. It takes the user inputs
along with any tasks programmed into the world and determine the
actions that will take place in the virtual world.
• Rendering Processor: Create the sensations that are output to the
user. Separate rendering processes are used for visual, auditory,
haptic and other sensory systems
• World database: Store the objects that inhabit the world, scripts that
describe actions of those objects.
Virtual Reality Systems Architecture
(cont’d)
16
18. Virtual Reality Systems Components
(cont’d) Overview
• Input Devices: the means by which the user interacts with the
virtual world.
• VR Engine: the choice of the VE engine depends on the application
field, user, I/O devices, level of immersion and the graphic output
required.
• Output Devices: The output devices get feedback from the VR
engine and pass it on to the users. The possible classifications of
output devices based on the senses are: graphics ,audio ,haptic.
• System Software: a collection of tools for designing, developing and
maintaining VE and the database where the information is stored.
18
20. Virtual Reality Systems Components VR Hardware (cont’d)
Primary user input interfaces
20
Keyboard, Mouse, Joystick
3D Pointing Devices
– Spaceball
– CyberWand
– Ring Mouse
– EGG
Whole-hand and body input
– Glove
– Hand Master
– Arm Master
21. Virtual Reality Systems Components VR Hardware (cont’d)
Tracking interfaces
21
Measure head, body, hand or eye motion
Major Characteristics
– Resolution
– Accuracy
– System Responsiveness (Sample rate, data rate, update rate and
latency)
Major Technologies
– Magnetic
– Acoustics
– Optical
Head & Body Tracking
– Flock of Bird
– VideoDesk
Eye Tracking
– BioMuse
22. Virtual Reality Systems Components VR Hardware (cont’d)
Visual interfaces
22
Field of View
Resolution
Refresh rate
Brightness
Color
23. Virtual Reality Systems Components VR Hardware (cont’d)
Auditory interfaces
23
Auralization
– 3D simulation of a complex
acoustic field
Sonification
– Audible display of data
Speech Recognition
25. Virtual Reality Systems Components VR Hardware (cont’d)
Olfactory interfaces
25
Electronic Nose
Storage Technologies
– Liquid
– Gel
– Microencapsulation
26. Virtual Reality Systems Components
VR Software (cont’d)
standard language for interactive simulation within
the World Wide Web allows to create "virtual worlds"
networked via the Internet and hyperlinked with the
World Wide Web.
Aspects of virtual world display, interaction and
internetworking can be specified using Virtual Reality
Modeling Language (VRML) without being dependent
on special gear like HMD.
VR models can be viewed by Netscape or IE with a
browser plug-in.
26
28. Advantages & Disadvantages
Advantages
Training.
Risk-free experience.
Experiencing things you
wouldn’t normally be able
to experience.
Entertainment; fun, artistic
expression.
Telepresence applications.
Disadvantages
Cost
Disengagement with real
world.
VR replacing reality.
People preferring VR to
reality.
Addiction.
Difficulty of distinguishing
between virtual and real, ‘false
realities represented in VR.
Psychological damage, identity
problems.
Possible impacts on real body.
28
29. Outlines(Revisited)
1 • What is virtual reality √
2 • History of Virtual Reality √
3 • Why Virtual Reality is needed? √
4 • Virtual Reality Systems Types √
5 • Virtual Reality Systems Architecture √
6 • Virtual Reality Systems Components √
7 • Applications √
8 • Advantages & Disadvantages √
9 • Modern Era of Virtual Reality
10 • Important Issues
11 • Future of Virtual Reality
12 • Conclusion
29
31. Interaction Techniques
•the precise manipulation of objects in the virtual environment is
difficult.
•the equipment used to capture data about the user for the VE is
often prohibitively expensive.
•VR input devices is limited precision.
Navigation Techniques
•direction and velocity( hand-directed, gaze-directed, physical
devices).
•point at object, list of coordinates.
Important Issues
31
32. Collision Detection
•Very computationally intensive, but very important for presence
and realism.
•Bounding Volume (Sphere, Box, Convex Hull).
Level of Detail (LOD)
•When looking objects from a far, details not important.
•Do not show details if they can’t be seen.
•Reduces number of polygons significantly.
•LOD management (Automatic, pre-define).
Important Issues(cont’d)
32
33. Virtual Reality is a growing industry.
PC and specialized hardware are getting better, faster
and cheaper because of development in VR.
Huge demand for VR modeling languages
programmers in near future.
Revolution in gaming industries.
3D interfaces will replace the windows based ones.
Low price.
Phone manufacturers will give free VR headset.
The Future of Virtual Reality
33
34. Though the disadvantages of Virtual reality can disturb
the human’s perception ability, it’s advantages in
different fields makes it user friendly.
The sole objective of virtual reality is to give the user an
environment as realistic as possible and a thrilling
sensory experience.
The technology of virtual reality is advancing rapidly and
it won't be long before it becomes a most exciting source
of entertainment in our homes.
Virtual Reality is synthetic sensory experience which may
one day be indistinguishable from the real physical
world.
Conclusion
34
35. • [1] O. Bamodu and X. Ye, “Virtual Reality and Virtual Reality System
Components”, Proceedings of the 2nd International Conference On
Systems Engineering and Modeling (ICSEM-13),2013.
• [2] M. Rorke, S. Bangay, and E. Wentworth, “Virtual Reality Interaction
Techniques”. Proceedings of the 1st Annual South African
Telecommunication, Networks and Application Conference (SATNAC),
Cape Town, South Africa, September, 1998, pp. 526-532.
• [3] G. A. Giraldi, R. Silva & J.C. Oliveira (2003) Introduction to Virtual
Reality, LNCC Research Report 06/2003, National Laboratory for
Scientific Computation,2003.
• [4] http://www.agocg.ac.uk/reports/virtual/37/chapter2.htm
• [5] http://www.aect.org/edtech/ed1/15/15-03.html
References
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